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Setsubun - Walkthrough

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Article by Kelly Chong
Setsubun - Walkthrough
Table of Contents

Introduction

  • Welcome to the 100-floor Pagoda! This Event is an exercise in how well Masters can juggle their Servant roster in clearing 100 battles as they climb the Pagoda to reach the final challenge!

Floor Quests

Setsubun Floor Quests
  • Completing Floor Clear Quests is the primary goal of the Event:
    • Every Floor Clear Quest costs 1 AP.
    • A boss appears every 10th floor, which features a battle against a Break Bar enemy Servant (10F, 20F, 30F, etc).
    • Servants that participate in a Floor Clear Quest will gain "Exhaustion", which lasts for 4 hours, and will render them unable to participate in another Floor Clear Quest while they are still exhausted.
    • Failing to clear a quest or retreating will not incur "Exhaustion".

Hot Springs

Setsubun Hot Springs
  • The Event also features Hot Springs, which are unlocked after the first Floor Clear Quest.
    • Hot Springs allow Servants to recover from Exhaustion at double speed.
    • Masters can assign up to five Servants at a time to the Hot Springs.
    • Servants can be removed from Hot Springs before recovery is completed. Recovery progress is kept, but recovery rate will return to normal speed.

Lineup Restrictions

Setsubun No Supports
  • There are some Party Lineup Restrictions:
    • NO SUPPORT SERVANTS ALLOWED! Masters must rely on their own Roster!
    • At least 3 Servants must be placed in the lineup to begin a Floor Clear Quest.

Event Tips

  • Some tips on organizing Servant lineups:
    • For most non-boss floors, if possible, try to bring the minimum of 3 Servants to clear a quest.
    • The most roster- and time-conserving method is to bring 1x AoE Class-Advantage Servant that can NP immediately (Kaleidoscope, The Imaginary Element, or NP Gauge charge via Mystic Code: Mage's Association Uniform) + 2x Fodder Servants
    • If the above is unavailable, almost all Floor Quests (except the last 10 floors) are mono-class, so bringing a party of three Servants with class advantage is sufficient to comfortably clear most quests.
    • For boss floors, don't forget to equip [An Oni in Human Clothing] for the damage boost!
Floor Type Floor Clear Party Suggestions
Non-boss floor
(1~9F, 11~19F, etc)
Fastest Method - AoE NP first turn:
- 1x [AoE NP Servant w/ Class Adv] + An Oni in Human Clothing
- ( An Oni in Human Clothing ) if needed for NP Charge
- 2x Fodder Servants
If above is not available:
- Most floor clears are mono-class (except last 10 floors)
- Bringing a set of 3 Servants with Class Advantage is sufficient.
Boss floor
(40F, 50F, etc)
Lineup will depend upon the Boss.
- Remember to bring An Oni in Human Clothing An Oni in Human Clothing on your damage dealer for +100% Damage (+200% MLB). The first copy is provided on 30F.
  • The entire event lasts just under 7 days (~164 hours).
  • If planning to clear all 200 floors, you will need at least one party that can defeat floor bosses and at least 3 independent floor-clearing parties (and this assumes perfect quest start times after exhaustion comes off cooldown). Practically speaking (sleep is important!), Masters will want to have 1 or 2 boss-slaying parties and at least 6 floor clear parties at minimum.

Walkthrough

  • Click on the Quest floor number to see the full enemy lineup.
Pagoda #1

Pagoda #2

Quest Description Classes
Prologue Story only.
1F 1 Enemy Wave. Gold Berserker
Discovery Story only.
- Unlocks the Hot Springs! Place up to 5 Servants in the Hot Springs to recover Exhaustion at x2 rate.
2F 1 Enemy Wave. Gold Saber
3F 1 Enemy Wave. Gold Assassin
4F 1 Enemy Wave. Gold Archer
5F 1 Enemy Wave. Gold Lancer
6F 1 Enemy Wave. Gold Caster
7F 1 Enemy Wave. Gold Rider
8F 1 Enemy Wave. Gold Saber
9F 2 Enemy Waves. Gold Assassin
10F Boss: Katsushika Hokusai
Upon break: Boss gains Critical Rate buff that stacks each turn.
Gold ForeignerGold Berserker
Quest Description Classes
11F 1 Enemy Wave. Gold Archer
12F 1 Enemy Wave. Gold Lancer
13F 1 Enemy Wave. Gold Rider
14F 1 Enemy Wave. Gold Caster
15F 1 Enemy Wave. Gold Berserker
16F 1 Enemy Wave. Gold Archer
17F 1 Enemy Wave. Gold Saber
18F 1 Enemy Wave. Gold Assassin
19F 2 Enemy Waves. Gold Saber
20F Boss: Gorgon
Upon break: Boss gains HP Regen Buff (10,000 HP per turn).
Gold AvengerGold Berserker
Quest Description Classes
21F 1 Enemy Wave. Gold Berserker
22F 1 Enemy Wave. Gold Caster
23F 1 Enemy Wave. Gold Saber
24F 1 Enemy Wave. Gold Lancer
25F 1 Enemy Wave. Gold Assassin
26F 1 Enemy Wave. Gold Archer
27F 1 Enemy Wave. Gold Saber
28F 1 Enemy Wave. Gold Assassin
29F 2 Enemy Waves. Gold Rider
30F Boss: Sherlock Holmes
Upon break: Boss randomly gains ATK Up, DEF Up, or Crit Rate Up each turn.
Gold RulerGold Berserker
Quest Description Classes
31F 1 Enemy Wave. Gold Berserker
32F 1 Enemy Wave. Gold Saber
33F 1 Enemy Wave. Gold Archer
34F 1 Enemy Wave. Gold Caster
35F 2 Enemy Waves. Gold Berserker
36F 1 Enemy Wave. Gold Assassin
37F 1 Enemy Wave. Gold Lancer
38F 1 Enemy Wave. Gold Rider
39F 2 Enemy Waves. Gold Caster
40F Boss: Musashibou Benkei
Upon break: Boss gains DEF +50% and Quick Res +100% (Unremovable).
- * Wazahamimaru has Arts Res +50%.
- * Gorikimaru has Buster Res +50%.
Gold LancerGold RiderGold SaberGold Berserker
Quest Description Classes
41F 1 Enemy Wave. Gold Caster
42F 1 Enemy Wave. Gold Berserker
43F 1 Enemy Wave. Gold Lancer
44F 1 Enemy Wave. Gold Assassin
45F 2 Enemy Waves. Gold Caster
46F 1 Enemy Wave. Gold Saber
47F 1 Enemy Wave. Gold Rider
48F 1 Enemy Wave. Gold Archer
49F 2 Enemy Waves. Gold Berserker
50F Boss: Quetzalcoatl
Four enemy Servants in a single wave.
- Upon break: Boss applies NP Gain +10% and NP Strength +90% to all enemies and allies (Unremovable).
Gold RiderGold BerserkerGold Saber
Quest Description Classes
51F 1 Enemy Wave. Gold Berserker
52F 1 Enemy Wave. Gold Archer
53F 1 Enemy Wave. Gold Assassin
54F 2 Enemy Waves. Gold Saber
55F 2 Enemy Waves. Gold Rider
56F 1 Enemy Wave. Gold Lancer
57F 1 Enemy Wave. Gold Archer
58F 2 Enemy Waves. Gold Rider
59F 2 Enemy Waves. Gold Caster
60F Boss: Tamamo-no-Mae
Three enemy Servants in a single wave.
- * Tamamo randomly will charge one enemy's NP Gauge +1 each turn.
- Upon break: Tamamo clears all her own debuffs.
Gold CasterGold BerserkerGold Assassin
Quest Description Classes
61F 1 Enemy Wave. Gold Archer
62F 1 Enemy Wave. Gold Lancer
63F 1 Enemy Wave. Gold Assassin
64F 2 Enemy Waves. Gold Archer
65F 2 Enemy Waves. Gold Berserker
66F 1 Enemy Wave. Gold Lancer
67F 2 Enemy Waves. Gold Caster
68F 2 Enemy Waves. Gold Saber
69F 2 Enemy Waves. Gold Rider
70F Boss: Gaius Julius Caesar
Two waves, two enemy Servants in 2nd wave.
- Upon break: Caesar gains Max HP Up +50,000HP.
Gold SaberGold AssassinGold CasterGold Berserker
Quest Description Classes
71F 1 Enemy Wave. Gold Assassin
72F 1 Enemy Wave. Gold Archer
73F 2 Enemy Waves. Gold Saber
74F 2 Enemy Waves. Gold Rider
75F 2 Enemy Waves. Gold Caster
76F 1 Enemy Wave. Gold Berserker
77F 2 Enemy Waves. Gold Lancer
78F 2 Enemy Waves. Gold Caster
79F 2 Enemy Waves. Gold Archer
80F Boss: Emiya
Two waves, five enemy Servants in 2nd wave.
- Upon break: Remove buffs from entire frontline.
Gold ArcherGold LancerGold RiderGold Berserker
Quest Description Classes
81F 1 Enemy Wave. Gold Saber
82F 2 Enemy Waves. Gold Archer
83F 2 Enemy Waves. Gold Berserker
84F 2 Enemy Waves. Gold Assassin
85F 2 Enemy Waves. Gold Rider
86F 1 Enemy Wave. Gold Lancer
87F 2 Enemy Waves. Gold Assassin
88F 2 Enemy Waves. Gold Rider
89F 2 Enemy Waves. Gold Caster
90F Boss: Ibaraki-Douji
Two waves, three enemy Servants in 2nd wave.
- Ibaraki continually re-summons Shuten-Douji mobs until defeated.
- Upon break: Ibaraki increases all Shuten-Doujis' NP gauge by 1.
- * Shuten-Douji mobs perform an Extra Attack as their NP charge move.
- * Upon defeat, Shuten-Douji mobs will heal 30,000HP for one random enemy.
Gold BerserkerGold Assassin
Quest Description Classes
91F 2 Enemy Waves. Gold Assassin
92F 2 Enemy Waves. Gold Rider
93F 2 Enemy Waves. Gold Berserker
94F 2 Enemy Waves. Gold AssassinGold Saber
95F 2 Enemy Waves. Gold BerserkerGold Archer
96F 2 Enemy Waves. Gold CasterGold Lancer
97F 2 Enemy Waves.
- * Kazakoemaru has Quick Res +50% (Unremovable).
Gold CasterGold Archer
98F 2 Enemy Waves.
- * Gorikimaru has Buster Res +50% (Unremovable).
Gold RiderGold Lancer
99F 2 Enemy Waves.
- * Wazahamimaru has Arts Res +50% (Unremovable).
Gold BerserkerGold Saber
100F Boss: Shuten-Douji
Shuten-Douji is alone in this fight with two HP Bars (573,120HP / 33,432HP).
- Shuten-Douji randomly can use a skill that grants NP Gauge +1 each turn.
- Upon Break: Gain ALL Damage Resist +90% (5 turns, Unremovable).
Gold Assassin
Epilogue Story only.
Congratulations, you've scaled all 100 floors of the Pagoda!
Are you ready for Part 2?
Quest Description Classes
101F 1 Enemy Wave. Gold Berserker
102F 1 Enemy Wave. Gold Saber
103F 1 Enemy Wave. Gold Assassin
104F 1 Enemy Wave. Gold Archer
105F 1 Enemy Wave. Gold Lancer
106F 1 Enemy Wave. Gold Caster
107F 1 Enemy Wave. Gold Rider
108F 1 Enemy Wave. Gold Saber
109F 2 Enemy Waves. Gold Assassin
110F Boss: Gilgamesh (Caster)
Three enemy Servants in a single wave.
- Gilgamesh (Caster) starts the battle by buffing all [Sovereign / King] trait enemies and allies with ATK +20% and DEF+20% (Unremovable).
- Upon Break, Gilgamesh increases NP Gauge +2 for himself and his allies. After the turn ends, Gilgamesh will be stunned (2 turns).
Gold CasterGold Berserker
Quest Description Classes
111F 1 Enemy Wave. Gold Archer
112F 1 Enemy Wave. Gold Lancer
113F 1 Enemy Wave. Gold Rider
114F 1 Enemy Wave. Gold Caster
115F 1 Enemy Wave. Gold Berserker
116F 1 Enemy Wave. Gold Archer
117F 1 Enemy Wave. Gold Saber
118F 1 Enemy Wave. Gold Assassin
119F 2 Enemy Waves. Gold Saber
120F Boss: Medea
Two waves, two enemy Servants in 2nd wave.
- Upon Break, Medea inflicts Poison (2,500 dmg/turn, 10 turns) on all allies and enemies.
Gold CasterGold Berserker
Quest Description Classes
121F 1 Enemy Wave. Gold Berserker
122F 1 Enemy Wave. Gold Caster
123F 1 Enemy Wave. Gold Saber
124F 1 Enemy Wave. Gold Lancer
125F 1 Enemy Wave. Gold Assassin
126F 1 Enemy Wave. Gold Archer
127F 1 Enemy Wave. Gold Saber
128F 1 Enemy Wave. Gold Assassin
129F 2 Enemy Waves. Gold Rider
130F Boss: Billy the Kid
Two waves, one enemy Servant in 2nd wave.
- At battle start, Billy the Kid gains a buff that grants 15% chance to charge his own NP Gauge by 1 when he is attacked (Unremovable).
- Upon Break, Billy the Kid gains an on-hit buff: Decrease target's ATK by 20% (3 turns) when attacking (Unremovable).
Gold ArcherGold Berserker
Quest Description Classes
131F 1 Enemy Wave. Gold Berserker
132F 1 Enemy Wave. Gold Saber
133F 1 Enemy Wave. Gold Archer
134F 1 Enemy Wave. Gold Caster
135F 2 Enemy Waves. Gold Berserker
136F 1 Enemy Wave. Gold Assassin
137F 1 Enemy Wave. Gold Lancer
138F 1 Enemy Wave. Gold Rider
139F 2 Enemy Waves. Gold Caster
140F Boss: Charles Babbage
Two waves, one enemy Servant in 2nd wave.
- At battle start, Babbage gains a buff: 25% chance to Evade any attack (Unremovable).
- Upon Break, Babbage will increase his own NP Gauge to MAX.
Gold CasterGold Berserker
Quest Description Classes
141F 1 Enemy Wave. Gold Caster
142F 1 Enemy Wave. Gold Berserker
143F 1 Enemy Wave. Gold Lancer
144F 1 Enemy Wave. Gold Assassin
145F 2 Enemy Waves. Gold Caster
146F 1 Enemy Wave. Gold Saber
147F 1 Enemy Wave. Gold Rider
148F 1 Enemy Wave. Gold Archer
149F 2 Enemy Waves. Gold Berserker
150F Boss: Avenger of Shinjuku
Two waves, one enemy Servant in 2nd wave.
- At battle start, Avenger of Shinjuku applies DEF -100% (Unremovable) and Gain 5% NP each turn (Removable) to all enemy Servants (including backline).
- Upon Break, Avenger of Shinjuku will decrease Max HP of all frontline Servants by 3,000HP (Removable).
Gold AvengerGold Berserker
Quest Description Classes
151F 1 Enemy Wave. Gold Berserker
152F 1 Enemy Wave. Gold Archer
153F 1 Enemy Wave. Gold Assassin
154F 2 Enemy Waves. Gold Saber
155F 2 Enemy Waves. Gold Rider
156F 1 Enemy Wave. Gold Lancer
157F 1 Enemy Wave. Gold Archer
158F 2 Enemy Waves. Gold Rider
159F 2 Enemy Waves. Gold Caster
160F Boss: Saint Martha (Ruler)
Two waves, one enemy Servant in 2nd wave.
- At battle start, Martha applies Target Focus to a frontline Servant (Unremovable).
- Upon Break, Martha grants herself HP Recovery Effectiveness +2,000% (Unremovable).
Gold RulerGold Berserker
Quest Description Classes
161F 1 Enemy Wave. Gold Archer
162F 1 Enemy Wave. Gold Lancer
163F 1 Enemy Wave. Gold Assassin
164F 2 Enemy Waves. Gold Archer
165F 2 Enemy Waves. Gold Berserker
166F 1 Enemy Wave. Gold Lancer
167F 2 Enemy Waves. Gold Caster
168F 2 Enemy Waves. Gold Saber
169F 2 Enemy Waves. Gold Rider
170F Boss: Archer of Shinjuku
Three enemy Servants in a single wave.
- At battle start, Archer of Shinjuku increases his own NP Gauge by 1 (does not consume an action).
- Upon Break, Archer of Shinjuku gains Guts (3 times, revives 20,000HP, Unremovable).
Gold ArcherGold Lancer
Quest Description Classes
171F 1 Enemy Wave. Gold Assassin
172F 1 Enemy Wave. Gold Archer
173F 2 Enemy Waves. Gold Saber
174F 2 Enemy Waves. Gold Rider
175F 2 Enemy Waves. Gold Caster
176F 1 Enemy Wave. Gold Berserker
177F 2 Enemy Waves. Gold Lancer
178F 2 Enemy Waves. Gold Caster
179F 2 Enemy Waves. Gold Archer
180F Boss: Francis Drake
Three enemy Servants in a single wave.
- At battle start, Drake decreases Arts Resist for all allies including herself by 30% and grants a delayed buff that increases Crit Strength of all allies by 20% each turn (3 turns, Unremovable).
- Upon Break, Drake increases her own Crit Strength by 20% (Unremovable).
Gold RiderGold ArcherGold Assassin
Quest Description Classes
181F 1 Enemy Wave. Gold Saber
182F 2 Enemy Waves. Gold Archer
183F 2 Enemy Waves. Gold Berserker
184F 2 Enemy Waves. Gold Assassin
185F 2 Enemy Waves. Gold Rider
186F 1 Enemy Wave. Gold Lancer
187F 2 Enemy Waves. Gold Assassin
188F 2 Enemy Waves. Gold Rider
189F 2 Enemy Waves. Gold Caster
190F Boss: Minamoto-no-Raikou
Three enemy Servants in a single wave.
- Raikou continually re-summons Shuten-Douji mobs until defeated.
- Upon break: Raikou gains a buff that allows her to remove one buff from a target when attacking.
- * Shuten-Douji mobs perform an Extra Attack as their NP charge move.
- * Upon defeat, Shuten-Douji mobs will heal 30,000HP for one random enemy.
Gold BerserkerGold Assassin
Quest Description Classes
191F 2 Enemy Waves. Gold Assassin
192F 2 Enemy Waves. Gold Rider
193F 2 Enemy Waves. Gold Berserker
194F 2 Enemy Waves. Gold AssassinGold Saber
195F 2 Enemy Waves. Gold BerserkerGold Archer
196F 2 Enemy Waves. Gold CasterGold Lancer
197F 2 Enemy Waves. Gold CasterGold Archer
198F 2 Enemy Waves. Gold RiderGold Lancer
199F 2 Enemy Waves. Gold BerserkerGold Saber
200F Boss: Sakata Kintoki
Sakata Kintoki is alone in this fight with three HP Bars (167,720HP / 222,229HP / 754,740HP).
- At battle start, Kintoki gains Ignore Invincible (Unremovable).
- Kintoki has a timer debuff that applies ATK Down -5% (stackable up to 10 times) to himself each turn.
- Special Skill: Can increase own NP Gauge +1 and increase own NP Strength (1 turn), and may be used multiple times per turn.
- Upon 1st Break, Kintoki removes all removable buffs on himself.
- Upon 2nd Break, Kintoki removes all removable debuffs on himself, and gains DEF Down by 50% for himself (Unremovable).
Gold Berserker

About the Author(s)

AKA: NorseFTX (Twitter: @NorseFTX)

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

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