Gundam Battle Gunpla Warfare Guide: Starter Tips, Missions, Capsules and Shop
- Starter Tips: Regions, Missions, Player Lvl & Exp, Gifts & Achievements, Friends, and Reset Times
- Capsules: Different Capsules, Misc Infos and Parts VS Pilots
- Shop: Capital Shop, Expand Box, Coin Exchange and Blueprints
Starting the Game
This game has an extensive in-game glossary at Other(Settings) -> Support -> Controls Help and is highly recommended for beginners to read through this.
Three Regions [NA/Asia/JP], One Server
Three different regions are all connected into one server, sharing the same updates on contents, events and playerbase. However as this article was being written, the JP client has an exclusive functionality to accept codes from promotional HG Gunplas to receive corresponding Parts in-game (ex. HG Sandrock). Regions are locked from which app-store the game was downloaded from, where the chosen region is reflected from the player's profile code's first letters: ‘E’=NA, ‘A’=Asia, ‘JP’=Japan. Note that Transfer Data function does not work across different regions.
Every individual Mission comes with 3 bonus Challenges that grants 10 Haro Coins per clear (only Story Missions provides extra with 30HC). It is recommended to attempt at clearing all the bonus Challenges for Event Missions as they are rotated out after the weekly Event period.
Harder Missions with higher recommended CPWR can be cleared relatively easily with a Squad that has a much lower CPWR as long as the player properly optimizes their Gunplas and have a basic strategy on each stage. Against 1/100 MG and 1/60 PG enemies, shooting them to approximately 2/3 and 1/3 of their Armor causes 10 seconds of stun. It is also possible to Guard MG enemies’ normal melee attacks to create brief openings for counterattacks. Some stages with Bosses appearing after a "WARNING" will spawn a HG sized Gunpla that is pulled from the playerbase's Relief Gunpla database. These HG bosses retains all the customization done by the maker and will often be deceptively strong due to their randomness.
During any Missions, crash/force-quitting will safeguard the player’s EN expenditure if the game is closed before transitioning to the Loading screen. This method is reliable for playtesting game’s mechanics, experimenting with builds, scouting the Missions and covering up chance mistakes in Arena.
Clear through Story Mission at least up to Chapter 3
Clearing Chapter 3 unlocks the Job License function with AI Pilots and myriads of other contents. With the exception of ☆1 Haro, any AI Pilots can choose one specialized role other than an All-Rounder. Visit the Tutorial Missions to practice through each Job Licenses’ specialities or check out the dedicated article on Part Traits & Job Licenses for more information on their differences: https://gamepress.gg/gundam-battle-gunpla-warfare-guide-part-traits-and-job-licenses.
The player can continue to progress through more of the Story Missions which grants additional Haro Coins and Player EXP compared to other types of Missions. Clearing Story Missions beyond Chapter 3 provides few other contents: an entire set of Artemis Gundam Gunpla Parts after clearing Chapter 4-7 and unlocking Free Missions' Hard difficulty after clearing Chapter 6. Clearing each Free Missions’ Chapters on Normal difficulty will also unlock corresponding Hard difficulty Chapters. While Story Mission’s battles cannot be replayed, their interactive story sections can be revisited.
Achievements from clearing Story Missions also rewards precious EN Recovery charges, which are recommended to be used only during emergencies or when the player reaches sufficiently high Player Level as they benefit more with higher EN capacity.
Free Mission is mostly played for Daily Achievements, Challenges or to farm for specific ☆1 Parts or Hard difficulty's exclusive ☆2 Code φ Parts. The chance of getting Parts / Items to drop is rather low in Free Mission and especially lower for Code φ Parts (estimated to be around 1%). Different Types of ☆2 Code φ Parts drops in different stages, hence always double check the Items pool on each stage before actively farming.
Daily Mission is a place to farm Nippers and Capital, where higher difficulty drops more Nippers with their rarity decided on random. The specific Nippers acquired from Daily Mission rotates daily:
Monday = Head, Body
Tuesday = Arms, Legs
Wednesday = Back, SR / Shield
Thursday = AI, LR / Shield
Friday = Head, Body, Arms
Saturday = Legs, Back, SR / Shield
Sunday = LR / Shield, AI, Capital(+ ALL Nippers)
Most Event Mission follows a particular pattern where it demands players to equip specific Parts to gain Event Coin multipliers, typically Parts from the Pick-Up Capsules and corresponding Series to the theme. The Event Mission cycles weekly and comes with Event Achievements with incredible rewards such as ☆4 Awakening Circuits, but they require an active participation by the players to play through Event Missions. Always double check in-game Notices to find more details to participate through the weekly events.
Note that the Event Coins’ base earnings increases in flat increments, proportional to the amount of EN spent by the player: 5EN=1Coin, 25EN=5Coin, 45EN=9Coin. This means playing higher difficulty will not reward any additional Coins but rather exists as a faster method to gain Event Coins. However, the multipliers can be utilized to gain more Event Coins by abusing the game's mechanic that rounds up numbers to the nearest whole number. On 5EN Event Mission with the 360% multiplier (4.6x), the player earns 5 Coins (rounded from 4.6), resulting in 35 Coins for every 7 runs using 35EN. On the other hand, playing one 35EN Event Mission with the same multiplier only outputs 33 Coins (rounded from 32.3).
The Arena is an asynchronous tournament (enemy Gunplas are controlled by AI) held weekly where each player attempts three battles a day per mode. Arena Point determines the player’s Ranking and Arena Coin can be exchanged for various Parts / Items at Coin Exchange.
The weekly Arena’s first attempt is populated with extremely weak pre-autogenerated opponents, making the mid-tier Arena rewards accessible for beginners. However, to achieve high ranking positions, players must aim to achieve high Battle Assessment score multiplier. Extensive Guide has been written to explain the mechanics that the community has discovered: https://gamepress.gg/gundam-battle-gunpla-warfare-arena-tips-and-strategy
Rank Rewards are based on the previous day’s ranking after the daily reset hits at 1pm PDT, with another separate reward at the end of each weekly Arena period based on the final rank.
The players unlock the option to completely skip through the Mission’s battle sequence by completing its three Challenges. It is particularly useful for quickly completing difficult missions that the players cannot clear on Autoplay, or conveniently used for leveling up the Parts without considering its performances. Using the Skip Tickets do not grant Friend Points for both the player and the owner of the Relief Gunpla and sadly does not count towards any Daily/Normal/Event Achievements. Thankfully the Skip Tickets themselves can be obtained abundantly from Capital Shop.
EXP & Level
EXP gained per Mission for Player and Parts is directly proportional to Energy usage: 1EN/10EXP (with the exception of Story Missions for player EXP). Whenever the player levels up, it overflows the EN meter with the amount depending on the player’s current maximum EN capacity (behaves the same as EN 100% RecoveryStrong). Hence the most efficient method of EN spending is to minimize the time with an overfilled meter where the 1EN/5mins timer is disabled. Do not rush in reaching max player level as it means no more of those level-up EN recharges, drastically decreasing the overall amount of EN that the player can spend.
Following Friends/Players to view & use their Relief Gunplas
To search and follow specific players, click on the ID box / magnifier at top-right corner of the [Home]->[Smartphone]->[Friends] interface and enter their player code.
The player can also find and add random players' Relief Gunplas through Free/Daily/Event Missions and clicking on 'Follow' at the result screen. By pressing down at other players' profile icon whenever available, it is possible to view their Relief Gunplas’ build to study how others make their strongest Gunplas, or alternatively press on View Player Card to looks through their chosen Photo display.
Gifts & Achievements
The game always provides static Parts/Items for the players to have a full control to use whenever needed, so it is recommended to receive the rewards without the risk of time-limited usages. The Gift Box has unlimited capacity but only shows the latest 100 Gifts received (this function can be used to stockpile a large number of Parts/Items in Gift Box).
Achievements in this game do not lose progress after accepting the rewards, where a counter will carry over to the next Achievement: satisfying the “Clear 10 Event Missions” means only 5 more Event Mission clears is needed to complete “Clear 15 Event Missions”.
Game Reset Times
Game’s daily reset is at 1pm PDT for Log-in stamps, Daily Achievements, Daily Missions and Arena. Weekly updates usually arrives at Tuesday 8pm PDT for new banner Pick-Ups and Events.
There are currently 6 different Capsules:
- [Gunpla Parts Pick-Up Capsules]
- [AI Pilots Pick-Up Capsules]
- [Standard Gunpla Parts Capsules]
- [Standard AI Pilots Capsules]
- [Friend Points Capsules]
All Capsules has the same drop rate: ☆4=5%; ☆3=25%; ☆2=70%, while excluding Friend Points [FP] Capsule with ☆2 Artemis Parts =1%; ☆1=99%. The front pages of the Capsules always shows the Max Values of displayed Parts; there are no natural ☆5 Parts.
Another important thing to note is the existence of the Prime Pool (☆3=83%, ☆4=17%), where if the player rolls the Standard Capsules with x10 option, the last 10th will always exclude any ☆2 Parts. Prime Pool is only available with [Gunpla Parts] capsules and due to its increased rate of ☆3/4, the chance of obtaining ☆4 for [Gunpla Parts Capsules] is higher with x10 rolls.
[Pick-Up] capsules includes latest Parts with increased rate in a weekly rotation. For example, ‘Astray Red Frame’ ☆4=0.2% VS other ☆4=0.066%, while [Gunpla Standard] would have equalized rate of 0.092% per ☆4 Part.
Note that the percentile of rolling a specific Part becomes lower as more newer Parts are added into the prize pool. After the weekly reset, the previously exclusive Parts from [Gunpla Pick-Up] joins both the [Gunpla Pick-Up] and [Gunpla Standard], while previously exclusive AI Pilots from [Pilots Pick-Up] joins the [Pilots Standard] Capsule.
Note that some [Pick-Up] prizes does not always joins the [Gunpla Standard] and rotates out after a week. Some of these prizes include: Nu Gundam ver.ka Gunpla Parts, Zeta Gundam Gunpla Parts, Qubeley Gunpla Parts, Amuro AI Pilot etc. Always double check in-game Notices to plan ahead.
[Gunpla Standard], [AI Pilot Standard] and [Friend Point Capsules] provides free pulls that resets daily.
[Friend Point Capsules] is a low rarity capsule that requires spending 200 FP (Friend Points) per roll. FP can be accumulated by clearing Free/Daily/Event Missions by using others' Relief Gunplas or them using the players’. The player gains +40 FP with mutually followed friends, +30 with one-sided follows, +20 with randoms and finally +100 for others using the players'.
[Gunpla Standard] and [Pilots Standard] also has a 'Use Standard Capsule Ticket' option that can be used in alternative to Haro Coins. The Tickets can be obtained through various Events and Coin Exchanges. It is recommended to use these tickets on [Standard AI Pilots Capsules] since it is the only way to collect ☆2~4 AI Pilots without spending Haro Coins.
When rolling [Pick-Up] & [Standard] Capsules, the colors reflected in the process corresponds to the rarity of the Parts obtained: the plastic pellets being poured for Gunpla Parts or the glow surrounding the box for AI Pilots.
Gunpla Parts VS AI Pilots
It is recommended for beginners to start rolling for the Gunpla Parts first as they provide the most amount of Parameters. The weapons are especially important to obtain in early game as they usually provide the most amount of ATK Parameters which is crucial to the Gunpla’s DPS potential. Other categories of Parts are also important to have better survivability and the access to more EX Skills. However, do not dismiss AI Pilots as they determine the Gunpla's Job License and unique Part Traits for specialized builds.
An hourly rotating Shop where players can buy Parts/Items with Capital. It is mostly filled with ☆1 Parts but rarely features ☆2 Artemis Parts, ☆1/☆2 Nippers, ☆1/☆2 Awakening Circuits and x1/x5/x10 Skip Tickets.
Spend 100 Haro Coins to expand Parts/Item Box by +10 slots. The player’s default Box capacity is 400 Parts, 50 Items, and 100 Gears with the maximum value of 3200 Parts, 500 Items and 700 Gears. When the player lacks any Box space, it’ll be sent to Gift Box to be claimed whenever desired.
A place to trade in Platinum Coins, Event Coins and Arena Coins for various items such as Parts, Paints and Awakening Circuits.
For any Exchanges made through Coins, it progresses through a corresponding Achievement that provides hefty sums of Haro Coins. Avoid bulk Exchanges to count up this Achievement faster (100 HC per 5 Exchanges, peaking at 100 Exchanges = 2000 HC).
Blueprints have three sections: Gear, Items and Parts.
Note that Blueprint's material demands must be fulfilled individually; if there are two tickboxes demanding different conditions, the player must have enough materials to satisfy both tickboxes.
There are ☆1~3 of Gears affecting Parameters or Cost with each demanding exponentially more materials with higher rarity:
To craft one ☆3 Gear, that would require the player x750 ☆1 Parts (with x375 as same type), x50 ☆2 Parts and x5 ☆3 Parts.
Gears can be accessed and equipped from Gunpla Build menu. Not equipping a Gear will count as an unequipped Part indicated by a " ! " next to the Gunpla. Other categories of Arms & Legs Gear are yet to be released.