I know this article is super, super late, but better late than never, right? Things have been very busy on my end. So this week we have the Gundam Maxter, of G Gundam fame. You ready to go boxing? No? Too bad!
This head has average stats besides low Shot ATK, has the Mobile Fighter and Close Combat word tags, and a trait that boosts EX Skill Piercing by 22% when using an Outfighter Job License. I'm happy this exists because I can finally test out EX Skill Piercing, but I expect it to be marginal at best. So if you need a Close Combat Head, this is fine. If you're a cautious type and happen to have spare coins, though, I would grab this in gold and max it out, just in case.
Average stats across the board, Mobile Fighter and Close Combat word tags, and an Awakening EX that boosts Speed by 20% and both ATK stats by 19%. If you need a Close Combat Torso, maybe pick this up, otherwise pass.
High 2300 Melee ATK, low everything else, Mobile Fighter and Close Combat word tags, and a very solid EX Skill. It's a ranged Melee skill that is Power based. It's not replacing the better Melee skills, but it is still one of the better event skills we've gotten. Grab these and max them out if you are lacking good Melee skills.
Average stats across the board, Mobile Fighter and For Urban Area word tags, and a filler EX Skill that at least is Power based. It's not great for shooters, but if you have nothing else. I'd pass on these though.
Same stats and word tags as the Legs, just swapped RES stats. This part comes with a trait that reduces chance of recoil by 13% when Power Attribute. It's a minor benefit, but nothing great. Pass.
Well, this is a small suit, only the five main body parts and nothing else, and no real standout either. Could be worse though, I suppose. I'll see you all next week.