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Alliance Mission Advice: Update on Defense Mission Strategies

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Introduction

After weeks of deploying a plethora of extra strike towers to ease some of the challenges surrounding Covid lockdowns, Ludia suddenly yanked them effective July 6th. Many alliances came to rely on those additional battles and incubators to help elevate their Mission Ranks to higher levels. What follows are some strategies to help keep or bring your alliance to the next level(s)! You may recognize some of these from my previous article on the matter, but with update 1.11 came a fairly major overhaul with regards to Alliance Missions. The biggest change, of course, is that the quantity of Ranks increased from 5 to 10 for each Exploration and Defense. I’ve revisited and slightly modified the original Alliance Mission Strategies in accordance with the changes. 

Overview of Defense Tasks

Below is a summary of each rank’s requirement also calculated per member based on a full alliance of 50 members. If your alliance has less, those numbers will be higher. The yellow blocks are about where the halfway points are once that rank is finished. In order to pace for 10/10, these are your targets by 10:00pm Eastern on Thursday (the halfway point of the Mission week).

Click on the image to enlarge it!

Knowing your alliance tendencies can help modify how you set your goals. It seems conceivable people are more active on the weekends, so you can still be totally fine if you’re a little behind the halfway mark(s) by Thursday at 10:00pm Eastern. However, if your group does more play during the week, then you’ll want to push harder on those days.

Daily Defense

The Daily Defense Mission (also known as DBI or D10) no longer tends to be a bottleneck early in the week but may hold you up as the requirement grows. If you’re not aware, you can actually stack up to 2 (and start on a 3rd)  of these without losing them or missing out on any. You just have to know when your reset is and make sure you actually defeat 10 creatures. If DBI causes a bottleneck in a particular rank, as you approach that rank, ask the members to stack theirs as best they can without compromising their own personal missions. This provides a jump start once you reach that next level. You may also consider creating a habit among your group for people to call out when they’ve completed their D10, adding a level of accountability and recognition.

Defense Training

Battles tend to be a struggle because we all know how finicky that arena can be whether chock full of glitches or chock full of losses. This is one place where goals make a big impact. At any given Rank, you can math out a reasonable per member goal for the day. From start to finish, it comes out to about 15.5 battles per member per day. When you factor in strike towers and the opportunity to use Friendlies to your advantage, this number isn’t as large as it seems. Vocalize the goal to your group. Many will do more, some will do less. People are less likely to do less when given an expectation for the group’s benefit. Emphasize the importance of strike towers and even illustrate the impact they have on your goals. There was once a weekend that consisted of 28 steps over Friday through Sunday. Extrapolating that over 50 members completing all steps, that came out to 1,400 battles over 3 days alone!

Weekend tournaments are another fun way to assist battle numbers. Encourage your group to participate in something fun and different. As an added bonus, you will work together to achieve higher levels and rewards in the Alliance Championships! Tournaments are of no cost to anyone and provide excellent rewards. Use Friendly battles to “practice” for these tournaments, as you will often be using creatures you are not used to using.

Friendly Efficiency

I will side step for a moment to address ways to maximize efficiency around Friendly battles when used to assist your other missions. First, do them within your alliance, as each fight will count for 2 battles. Make a plan where one side always “lays down” and lets the other just chomp away as fast as they can. This will likely involve a lot of swapping, but it works wonders in reducing the time it takes. Another thing you can do is “set and forget” these battles. Let them ride out while you go about whatever outside things you have going on.

Below we've got an example of teams you can set up to do some quick friendly battles. Many thanks to Steph for creating this image for us!

Teams image

Fusion Supplies

Finally, there is Fusion Supplies. Opening incubators. This one is extra tough because there isn’t a free and easy way to add to the numbers like you can do for battles with friendlies. Incubators need periods of time, and you have to win battles in order to acquire them. Sometimes that alone seems an impossible task, but just see the bright side for every battle you do, you are helping your group achieve a goal. Speaking of goals, this is another place where those are helpful. Do your math, and let the group know what each member should try to achieve in order to stay on pace. Remember, it’s across the board, so they can use strike towers, free incubators, and DBIs to assist. It is important that every member is always cooking an incubator if you want to achieve higher rank. Never ask or expect anyone to use hard cash to force incubators open or real/hard cash to buy incubators from the store. Appreciate those who do, but make sure your team knows you’d never put them in that position. From start to finish, this maths out to 8.6 incubators per member per day.
 

Once again, some pre-planning can help out here. If you are coming out of a rank with Fusion Supplies complete, ask your members to hold off opening incubators until you rank up. Also ask people to hold off on strike towers if there’s time before expiration (which can also be used to pre-plan for Battles in the right situation). I never ask or expect anyone to hold themselves back, but most are willing to wait once that rank up is within close reach. Also, ask members to focus on lower duration incubators over the higher rans. This will require holding on to 12- and 24-hour incubators until Monday when the overall requirements will be much lower. I know this can cause some frustration with one less slot to cycle over the weekend, but that’s a lot of precious time that other incubators can’t be cooked if you’re sitting on the lengthier varieties.

Maintaining Awareness

The main thing my alliance has realized is planning ahead has become much less a factor than maintaining awareness of where you’re at. This ironically does play a little into planning ahead (or mostly “being prepared”), but what you plan for may not be the same week in and week out. If you see, for example, Fusion Supplies (open incubators) is complete, but Defense Training (battles) isn’t there yet but close, it could be ideal to wait to open your battle incubators until you rank up. Also, you could consider saving strike steps that reward incubators for when you rank up and again need both battles and incubators.Take advantage of platforms like Discord and Facebook to communicate suggestions to help manage your missions.

Conclusion

Planning, strategizing,maintaining awareness,and cooperation will be your best friends as you strive to reach higher ranks. We hope that you found this article useful for your defense mission planning. If you have more questions about this planning/strategy, hop on to our Discord server or go to the comment section below and ask away! We will gladly help you and your alliance out in order for you to reach the highest ranks possible! We hope you will succeed in your mission to increase your Defense mission ranks!

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About the Author(s)

Kelly resides in Scottsdale, AZ, just living the dream. A JWA player since about day one, she spends much time hunting in the park outside her home and thrives in leading the great folks of Kelliance. 

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