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Battle Basics: Understanding Rending and Damage over Time!

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Introduction

Explorers!

Welcome to Jurassic World Alive. If you're a brand new player and want to know more about the Arena, this is the place to start -- our Battle Basics Guides. We've got a bunch of them here at GamePress and you can check out the full suite of them below alongside with our Beginners Guides.

In this Beginners Guide, I want to follow up on my latest Move Article, the one where I featured Stunning and Slowing. Next on the list are two very useful move effects in the Arena and in Strike Events: Rending and Damage over Time (or DoT) in short. They function a bit differently from your regular attacks, and they require a bit of getting used to! So let’s go over them to see how they work!

Rending Attacks

Rending Takedown Logo

Rending Attacks are moves that are mostly found on Cenozoic creatures or counterattackers. Rending Attacks are different from all regular attacks because of the fact that they will always do a set percentage of Health of damage. Rending Strike for example will do 33% damage regardless of the opponents Health stat. So for example, when facing an Apatosaurus with 6000 Health, a Rending Strike will do 2000 damage! Another bonus of Rending attacks is that they destroy Shields and negate Armor! So that’ll make things a lot easier against tanks! Down below you’ll see the move information for most Rending Attacks.

Rending Strike Information

Another thing to consider with Rending attacks is that they are affected by Distraction, Ferocity and Critical Chances! So when Distracted, the damage gets reduced 50%. So a 33% Rending Attack becomes a 12.5% Rending Attack! And when you land a Critical Hit, a 25% Rending attack becomes a 31.25% Rending Attack because of the 1.25 multiplier on Critical Hits!

When you use Rending Attacks you’ll get a special effect when you hit. Black lines will form in a circle around the opposing dinosaur.  You can see how it looks in the picture down below.

Rending effect in battle

There are also Rending Counterattacks in the game. They function similar to normal Rending Attacks, but then as a Counterattack! I’ll talk more about them in the upcoming Passives Beginners Guide, so look forward to that!

OK, now that you know what Rending Attacks are, let’s talk about when (not) to use them. Rending Attacks are most effective against high Health creatures like Sauropods (example: Apatosaurus and Amargasaurus). They are also effective against Armored Shielding creatures like Ankylosaurids (example: Ankylosaurus and Euoplocephalus). Those are the two dinosaur types Rending does well against. What it doesn’t do extremely well against are creatures with low Health. Think of creatures like Raptors and Therizinosaurs (Erlikosaurus for example). The lower Health tends to make the damage from Rending not as high as other regular attacks.

Damage over Time (DoT)

Lethal Wound Icon

Damage over Time, DoT in short, is a move effect in JWA most commonly found on the Spinosaur type and small pterosaur type (Dimorphodon animation). DoT is special in the move effects, as it does passive damage on your opponent. Most DoT moves are just regular Strikes, but they add that DoT effect to them. You can tell you’re using a DoT move from the blood in the Attack Icon. See how it looks like in the picture down below, as well as the move description. It also tells you how many turns the DoT lasts.

Gashing Wound info in arena

The DoT effect shows up when you inflict it and at the end of the turn. When you inflict it, you’ll see red lines going into the opposing dinosaur and the health bar sort of bleeding red circles. At the end of the turn you’ll see a text above the creature with DoT that says ‘Damage over Time’ and after that the creature takes damage. I’ll show it in the picture down below.

DoT in battle

So after the turn ends, even if your dinosaur dies, the DoT will still take place. This DoT damage is based on a percentage of your opponents Health, just like Rending Attacks. So a 25% DoT will do 1500 damage at the end of a turn to a 6000 Health Apatosaurus! And the best part is: These DoT effects can stack. So if you’re able to inflict two DoT effects, the percentages will stack. So for example, you use a Gashing Wound for 30% DoT and a Swap in Wound for 20% DoT, that means that the DoT at the end of the turn is 50%! This is very useful if you’re able to pin the opponent so that they cannot leave!

DoT effects, just like Rending Attacks, are most effective against High Health creatures and Armored Creatures. They are less effective against low Health creatures. But the DoT effect doesn’t work at all against creatures with Immunity, so be careful against those and don’t use DoT on them!

Parting Words

And that’s basically it on our Beginners Guide on Rending and DoT! We hope you found it useful! Be sure to check out our other Beginners Guides as well as the other content here on GamePress! And be sure to join our Discord channel with the giant button down below! It’s an amazing place with great people on there with which you can talk about all things JWA! We hope to see you on there!

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About the Author(s)

University student and scouts leader with a love for dinosaurs and Italian cuisine. Quetzorion=Tyrant. Change my mind.