GamePress

JWA July Common and Epic Coin Tournament: Sim Results and Biggest Threats

Submit Feedback or Error

Introduction

Explorers! It's the first tournament for the Diloracheirus Championship and we are pretty excited to get back to some old school non-hybrid creatures. This week will feature common and non-hybrid epic creatures. It is a skilled tournament so all creatures will be set to lvl 26 with no boosts. That means if you have the creature unlocked, you will be able to use it! 

Tournament Rules

Before we go start with the Sim Results and Team Building Tips, here are the rules and rewards of the Tournament once again.

Common and Epic Skilled Tournament

REQUIREMENTS

  • Creatures
    • Common
    • Epic
    • Regular (Non Hybrids)
  • Level
    • All creatures are set to Tournament Level (26)
  • Stat Boosts
    • Disabled

REWARDS

Rewards

Sim Results

As this is a Skilled Tournament, we have decided to use our Battle Simulator to give you a good insight on how each creature performs. But before we will show you the results, our usual disclaimer. 

Our Battle Simulator is a tool that was developed by the creator of the Jurassic World Alive Field Guide and it runs matchups for every combination we want it to. It runs 1v1 matchups for all creatures against all creatures, selecting the best move possible for each turn. It then calculates a win/loss/tie percentage and that is then compiled into a data sheet. 

Our Sim Results, therefore, are excellent in 1v1 matchups like the very start of the match. However, you should always keep in mind that the battles in JWA are a 4v4, and that it is very rarely a true 1v1. So while these numbers are very useful for seeing who wins the most, you should always keep in mind your own playstyle and possibly other uses that won't be seen as much in our Battle Sim, like Swap in Abilities or On Escape Abilities. 

Since this is such a large pool of creatures we went even further with these sim results. We ran ALL of the creatures against each other to get initial results. Then, we took the top 30 creatures and ran those through a separate sim directly against each other. So the image below is the 2nd iteration of the sims with the top 30 creatures against each other. 

But with that disclaimer out of the way, here are the results! To quickly explain the numbers: Green numbers are win percentages, red numbers are loss percentages and blue numbers are Swap out Percentages. If there is any situation where the added number isn't 100% there are probably some rounding issues involved.

To round out the rest of the top 30:

Name Win Percent` Loss Percent Swap Percent
Allosaurus 37 58 4
Velociraptor 29 67 0
Gryposuchus 35 65 0
Concavenator 33 56 11
Tarbosaurus 34 58 7
Erlikosaurus 24 7 70
Maiasaura 19 14 67
Blue 23 70 7
Euoplocephalus 18 72 10
Scolosaurus 16 75 10

Possible Team Builds

This is an interesting Tournament as there really is several possibilities for team potential depending on your play style. There are at least 3 creatures I expect to see on most top teams so let's go over those first. 

Diplodocus is probably going to be a must this tournament. High HP, Swap in Slow, and a Shield move that also breaks shields will be helpful in almost any situation. It's especially good for the swap in slow. Take a hit, slow the creature again, and even if Diplod dies, you often have the opportunity to set another one of your creatures up. Chompers like Allosaurus 2 and counter-attackers like Kentrosaurus and Miragaia work well against it. Or you can bleed it if you run a bleeder on your team. 

Woolly Mammoth is also a staple in this format. Persistent Ferocious Strike paired with an Armor Piercing Rampage can one-shot many opponents. Shields are the best way to combat this creature and Alanqa is one of the few true counters. Swap it in on APR and then use your shields to protect yourself while hitting back with Rampages of your own. Mammoth is immune to bleed so stunning and shielding will be your best bet against it. 

Allosaurus Gen 2 is slow but has a decent health pool so it can take some hits while dishing them out. With a huge base attack of 1750, it has one of the highest damages in the game. It can do 2625 attack on turn 1 and has a Rending Takedown that will take out 60% of your opponent's HP.  Plus with prediction, you can't distract it when it uses Cleansing Strike. With 4800 HP, Allo2 is used well in the late game when your opponent is already low on health and doesn't have many other options. Since it is so slow, you'll want to counter it by bringing in high hitting speed creatures or try to stun it to get more hits in.

Building the rest of the team

What we love most about this tournament is the rest of the team will depend on you and your playstyle! Here are some other creatures you can use and how they may fit into your team. 

Carbonemys has high hp, armor and Superior Vulnerability that can help set up another creature. If you can survive long enough to get Devastation going then you can often rotate that well. Beware of the turtle vs. turtle matchups though as those will take a while to end! 

Ouranosaurus also has high hp, a slowing move and a rampage move that can often stop things like Mammoth in its tracks. It can also run away from a bad matchup and if you are able to pair it with a swap in creature like Sinoceratops, you can do even more damage to your opponent. 

Sinoceratops & Maisaura will play similar roles in this tournament as the swap in creatures. Sino has a swap in stun and armor-piercing move so even if the stun doesn't land it will do some damage. Maia has a swap in stun move but also has an Instant Rampage so you can get a hit off before your opponent can do anything. 

Stygimoloch is a bit of a sleeper but can also do well in this format. It has decent speed, shield, and an instant charge move that allows it to get off damage before going down. Similar to Ourano, it also has a run move that pairs nicely with swap in creatures. 

Titanoboa is best used in late game because of its On Escape move. When an opponent tries to run, Boa will deal 2400 rampage plus a precise move that can hit through dodge. You can even swap Boa in on a creature you are expecting to run and the OE move will activate for the sneaky final takedown. 

Alanqa is another fantastic swap in creature. It's a great counter to things like Mammoth that can't break shields. I can also swap in and tank hits from the speedsters. 

Secodonto is immune so it can't be slowed, distracted, stunned or bled. It also has a couple of huge hits with Critical Impact and a Defense Shattering Rampage. It is slow compared to some of the creatures available but it can dish out some big hits. 

Scutosaurus is new this patch and is doing surprisingly well from what people are saying. The long shield only has a 1 turn cooldown so if you don't draw a shield breaker it's going to be tough to take down. It also has 2 revenge moves to choose from and is immune to stuns and slow so it has some versatility in this format. 

Obviously there are more creatures to choose from then what is highlighted above. As always, find what works best for you and your playstyle. You might end up changing your team as you move up the ranks so don't be afraid to swap things around based on what you face the most and what you have trouble with. Most importantly though, try and have fun! 

Parting Words

We are pretty excited about this tournament and it is personally one of my favorite formats. I love seeing the large variety of creatures and trying figure out how to counter them. Make sure you join our discord where we have a channel completely dedicated to tournament strategy and we hope to see you in there! 

Join our Discord Server!
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

Wife, mother, native Texan, taco lover, book lover, dinosaur lover and self-proclaimed nerd. I hate cold weather and the book is always better than the movie. 

Comments