JWA Patch Notes 2.2: QOL updates

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Explorers! Patch 2.2 is upon us! This Patch brings us new Raid Bosses, lots of Creature Changes, some new Creatures, but most importantly: lots of QoL improvements. GamePress has all the information you will need written down in articles specifically talking about these subjects. You can find them using these links:

In this article, we will be talking about Quality of Life, and there are some great Quality of Life improvements to go along with all the other changes. Let’s explore what those are and what they mean to us!

New Emotes

A wider variety of emotes is being added to the game, and they can be collected through “special map and market events.” Once you collect them, they are added to your deck but limited to 8. Your deck will be set up on a tab in your collection where it shows what you have and haven’t collected or discovered. “Discovered emotes are emotes your opponents or teammates send to you during battle that you haven’t collected… yet!."

The subject of emotes is an oft debated topic, as there are many players who use them in a toxic way. Don’t let others spoil your fun! Leave them turned on, have fun with them, and set an example of courteous use. There isn’t specific information on all that will be added but below are some examples of what we have to look forward to!

Face Off Screens

We will now be able to know who we are facing before the match begins! In all types of battles (PVP, Friendly, Tournament, Raid), the player icon(s) and name(s) will be identified at the start of the battle.

PVP and Tournament will also include current trophy/medal counts. For tournament, if the player is part of an alliance, that information will be made available. Raids don’t appear to be changing from what they have been and will continue to include each player’s creature and level.

My personal jury is out on whether this is good or bad. I truly enjoy the element of surprise at the end of a well played match when my opponent’s name is recognizable. Many of the top players constantly play each other and already tend to know by the first creature who they are facing. You may have noticed a couple seasons ago when everyone in the top changed their icon to the Yellow Trike – this was to at least leave some sense of surprise at the start of a match. Knowing who you’re playing can certainly give you an edge when you’re familiar with their team. However, it can give your opponent the same.

Hybrid Creation Popup

This module is intended to help newer players identify when they are able to create a hybrid. The initial focus will be on rare hybrids in order to introduce this system to beginners. Once enough DNA has been gathered to create a hybrid, an informational popup will appear. From there, the player may decide if s/he wants to create at that moment or a later time. “The system is built to be non intrusive and won’t spam players if they choose to not crate the particular hybrids at that moment in time”.

It’s a little challenging to recall my state of mind near the beginning of the game and when I was able to create early hybrids. I do know there was much less in general going on and feel it’s only a good thing to draw attention to something that may be otherwise overlooked.

Bug Fixes & Known Issues

Here’s a shocking number for you – 162! According to the notes, that is how many “pesky bugs” have been addressed for 2.2. Most notably:

  • Occasionally, a device will softlock inside battle after accepting a friendly challenge and raise an error
  • Raid Invite Push Notification re-request pop-up appears even though player has push notifications enabled
  • Grypolyth and Hadros Lux Boss have incomplete audio when observed walking on the radar
  • Group Decelerating Impact’s icon is missing impact iconography
  • Ferocious Defense and Ferocious Strike share the same icon
  • Healing abilities can target creatures at full HP

Hopefully, some other long standing issues such as COLLECT (for the free incubator) notification appearing constantly are included. We will just have to wait and see what the other 156 fixes are! We can tell you they are not the following, as the notes state they are still being investigated:

  • Dynamic character sheet Status Effects and Attribute visuals update
  • No-longer-valid DNA donation requests
  • Error messages when inviting other players to a Raid
  • Players reporting Alliance Points not appearing on the Leaderboards
  • All creatures appear too dark in the Radar map on iOS devices.
  • Raid invite push notifications are only localized in English
  • Unable to open virtual keyboard on Android 11
  • Trophy display discrepancies in Profile and friends list
  • Icons and buttons are all displayed on screen after a drone session or opening incubators
  • Expired DNA Donation Requests Remain in Alliance Chat
  • Users cannot place creatures in Sanctuaries after using them in other contexts
  • Raid boss disappears if the player darts a creature within its radius

Parting Words

The news of version 2.2 sure came fast, and we look forward to these improvements to our general game experience. Join our Discord Server and let us know what you're darting and why! We hope to see you on there!

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About the Author(s)

Kelly resides in Scottsdale, AZ, proud cat mama of her girls, Payton & Cat Tillman. A JWA player since about day one, she spends much time hunting in the park outside her home and thrives in leading the great folks of Kelliance.