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# JWA Weekly Events Mar 15 to Mar 21: St Patricks

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## Introduction

Top o' the mornin' to ya explorers! Luke AKA Lucus1355 and Kelly AKA Kelociraptor here from GamePress and welcome to “Weekly Events”.

Howya doin’? This is lookin’ to be a great week, to be sure. Grab yourself a pint of the black stuff and get ready for this week’s theme:

ST PATRICK

Saint Patrick's Day, or the Feast of Saint Patrick, is a cultural and religious celebration held on 17 March, the traditional death date of Saint Patrick, the foremost patron saint of Ireland. The day of the Feast of Saint Patrick, is in commemoration of the arrival of Christianity in Ireland

So, let’s crack on with Luke’s recommendations of which creature to dart before Kelly breaks down the rest that this grand week has to offer.

NOTE - All stats stated in this article are with creatures set to Level 26 with no stat boosts.

## Weekly Calendar Explained

Before we dive in to the week, we'll break down how the weekly event calendar works. First, each day is considered started at 10am Eastern on that day. It is possible that wherever you live, it might actually be the previous or next day, so we wanted to help clarify how they determine what day it is. At this time, event creatures & strike towers will be updated as applicable. This information is also noted on the calendar.

Ever wonder why some weeks we’re given 45 attempts on commons and others only 18 or 27? The reason for this is that the volume of attempts is a simple math calculation based on the rarity and number of options. Take the rarity base number and multiply by the number of options and voila, you have your total allowed attempts! Having more variety in the options yields that many more attempts. The flip side is it may be more difficult to find the creature(s) you favor. Below details the number of attempts assigned to each rarity which is used to determine how many attempts you receive (though occasionally, they stray from this math). This is the total you are allotted across all options, so it is important to select your choices wisely.

• Common = 9 per
• Rare = 6 per
• Epic = 3 per
• Legendary/Unique = Varies but tends to usually be 2 total

They recently started putting the number of attempts on the calendar again and sometimes stray from the above. Refer to the calendar for the confirmed counts. Each rarity has a different length of time the spawn lasts followed by a different length of time until respawn after despawn. Commons and Rares will last about 35 minutes with about 5 minutes between. Epics last about 30 minutes with about 5 minutes in between. Legendaries & Uniques last about 27 minutes with about 3 minutes in between. Many thanks to Lilikoi of Dom Tuoretto for helping us nail down those cycle times!

All strikes and trials are represented on the calendar with the level of difficulty along with how long they last (1 day or 2 days). The trials are shown along the very bottom in gray boxes.

## Featured Creatures: Commons

Wednesday - Thursday: 36 attempts

• Diplocaulus (Park Day/Dawn/Dusk) (Diplotator>Scaphotator)
• Stegosaurus (Saturday ) (Stegoceratops>Monostegotops, Stegodeus)
• Tarbosaurus (Global Anytime) (Thoradolosaur, Tarbognathus>Compsoraptor)
• Triceratops Gen 2 (Global Anytime) (Dracoceratops>Dracoceratosaurus)

Diplocaulus has high speed (126) and very high attack (1600), with an immunity to damage reduction. Its ‘Distraction’ (1600) reduces opponents damage (50%) and ‘Nullifying Impact’ (2400) nullifying all opponents positive effects.

Tarbosaurus has a very high attack (1700) and very high health (4500), with a resistance to vulnerability (50%) and very high crit chance (40%). Both of its abilities bypass armour, but its ‘Fierce Strike’ (1700) breaks shields and cleanse Tarbosaurus’ vulnerability, whereas its ‘Armour Piercing Impact’ (2550) does not. It’s a great choice for Common tournaments but you may find that it’s not the creature for you when filling your 8 team spots.

Stegosaurus has mid health (3900), mid speed (116) and armour (20%). ‘Resilient Strike’ (1000) cleanses its reduced damage, removing the dodge, cloak and speed increases of its opponent, while also imposing vulnerability (50%). Its ‘Group Decelerating Strike’ (1000) targets all opponents and reduces opponents speed (50%).

Triceratops Gen 2 has mid health (3750), armour (10%) and the ability ‘Rampage’ (2000). ‘Swap In Stunning Strike’ (1000) bypasses armour and has a chance to stun (67%). Its ‘Resilient Strike’ (1000) cleanses its reduced damage, removing the dodge, cloak and speed increases of its opponent, while also imposing vulnerability (50%). It’s a must have in your 8-creature team for Common tournaments.

Out of these common creatures and their hybrids, here is a tier list showing their usefulness in PvP battles:

(left to right: most to least useful)

## Featured Creatures: Epics

Friday - Saturday: 12 Attempts

• Baryonyx (Local 1 Day/Dawn/Dusk) (Tryostronix>Giganyx)
• Edaphosaurus (Park Day/Dawn/Dusk) (Edaphocevia>Albertocevia)
• Giganotosaurus (Event Exclusive) (Giganyx)
• Sinoceratops (Local 1 Anytime) (Allosinosaurus>Thoradolosaur, Utasinoraptor>Utarinex)

Baryonyx has high health (4200), high attack (1400) and mid speed (126). It also has immunity to speed decrease, resistance to being vulnerable (75%) and a high crit chance (30%). Its ‘Defence Shattering Strike’ (1400) is its only move turn 1 and bypasses armour and, breaks shields. On turn 2, its able to use its other 2 abilities. ‘Group Takedown’ cleanses Baryonyx and its teams reduced damage and crit chance, while increasing their damage (50%). Finally, its ‘Fierce Rampage ‘2800’ bypasses armour, breaks shields and cleanse Baryonyx’s vulnerability.

Edaphosaurus has high health (4500) and mid crit chance (20%). Immunity to damage over time, speed reduction, stun and vulnerability, with resistance to rend (50%), swap prevention (75%) and reduced damage (50%). It’s ‘Persistent Ferocious Strike’ (1000) increases its damage (50%), while its ‘Fierce Impact’ (1500) and ‘Fierce Rampage’ (2000) bypass armour, break shields, and cleanse’s Edaphosaurus’s vulnerability.

Giganotosaurus has very high health (5400), high damage (1700) and a very high crit chance (30%), with immunity to speed reduction and resistance to damage over time (50%), rend (50%), swap prevention (50%) and vulnerability (50%). All 3 of its regular abilities bypass armour and break shields. ‘Fierce Devouring Cleanse’ (1700) cleanses all Giganotosaurus’ negative effects and devour heals (20%). Its ‘Group Defence Shattering Impact’ (2550) targets all opponents and it has ‘Fierce Rampage’ (3400). Giganotosaurus’ swap in ability ‘Alert Showdown’, activates when threatened (33% or less health), healing (100%) both Giganotosaurus and the opponent, with a chance to stun (100%) the opponent. It’s on escape ability ‘Critical Obstruction’ increases Giganotosaurus’ crit chance (30%). It’s a great choice for Epic tournaments but you may find that it’s not the creature for you when filling your 8 team spots.

Sinoceratops has armour (25%) and its ‘Swap In Stunning Strike’ (1000) bypasses armour and has a chance to stun (67%). ‘Resilient Strike’ (1000) cleanses its reduced damage, removing the dodge, cloak and speed increases of its opponent, while also imposing vulnerability (50%). Its priority ‘Instant Charge’ (1000), has a chance to stun (75%). Its priority ‘Dig In’, increases Sinoceratops’ speed (10%), cleanses all negative effects, produces shields (50%) and heals (1000).

Out of these epic creatures and their hybrids, here is a tier list showing their usefulness in PvP battles:

(left to right: most useful to least useful)

## Featured Creatures: Uniques

Sunday: 1 Attempt

• Albertospinos (Event Exclusive)
• Diorajasaurus (Event Exclusive) (Ankylos Lux)
• Troodoboa (Event Exclusive)

Albertocevia has high health (4650), high damage (1600) and mid speed (121), with an immunity to crit and speed reduction. It has resistances to damage over time (50%), rend (50%), vulnerability (75%) and stun (75%), with its reactive ability increasing its crit chance (25%) at the start of the turn, dependant on opponents health (50%>). ‘Defence Shattering Alert’ bypasses armour and breaks shields, with cleansing vulnerability when threatened (50%>). ‘Distracting Revenge Blow’ (2400) reduces opponents damage (50%), but on revenge, does more damage (3200) and reduces opponents damage more (100%). Its priority ‘Instant Ferocious Revenge’ (2400) increases damage (50%) but on revenge has no delay and does more damage (3200). ‘Precise Revenge’ is a precise attack (3200) and on revenge, targets all opponents. Albertocevia’s counter ‘Fierce Counter’ (400), bypasses armour and break shields while cleansing vulnerability. Finally, its precise swap in ability ‘Swap In Devour Strike’ (1600) causes devour heal (60%). It’s a great choice for Epic tournaments but you may find that it’s not the creature for you when filling your 8 team spots.

Diorajasaur has high health (4800), armour (30%) and high crit chance (30%), with immunity to crit and speed reduction, and resistance to damage reduction (75%), stun (50%) and vulnerability (50%). Both its ‘Resilient Strike’ (1200) and ‘Resilient Rampage’ (2400) cleanses its reduced damage, removing the dodge, cloak and speed increases of its opponent, while also imposing vulnerability (50%). The priority ‘Secure Taunt’ produces shields (50%) and an armour increase (20%), along with the priority ‘Instant Invincibility Taunt’ also producing shields (100%). Its counter ‘Raking Counter-Attack’ (1200) bypasses armour, removing opponent’s cloak and dodge. It’s swap in ability ‘Swap In Decelerating Strike’ (1200) reduces opponent’s speed (50%). The reactive ability reduces opponents speed (25%) at the end of the turn when Diorajasaur survives direct damage. It’s a good choice for Unique tournaments but you may find there are better creatures when filling your 8 team spots.

Troodoboa has mid speed (117), with immunity to damage over time, reduced damage and swap prevention, along with resistance to stun (75%) and speed reduction (75%). Its counter ‘Raking Counter-Attack’ (1200) bypasses armour, removing opponent’s cloak and dodge, with its on escape ability ‘Ferocious Shield On Escape’ cleansing all negative effects, producing shields (100%) and increases damage (50%). The priority ability ‘Instant Decelerating Precision’ (1200) produces shields (50%) and reduces opponents speed (50%), whereas ‘Group Cleansing Fatal Strike’ (1200) cleanses all negative effects of Troodoboa and its team, along with increasing damage (50%). ‘Group Cunning Rampage’ (2400) cleanses damage over time, removes opponent’s damage and crit chance increases, and reduces their damage (50%) and crit chance (100%). It’s precise ability ‘Precise Distracting Impact’ reduces opponents damage (50%). Lastly, its reactive ability increases its speed (10%) and damage (10%), producing shields (25%) whenever its crit chance is reduced. It’s also a good choice for Unique tournaments but you may find there are better creatures when filling your 8 team spots.

Out of these epic creatures and their hybrids, here is a tier list showing their usefulness in PvP battles:

(left to right: most useful to least useful)

## Featured Creatures: Rares

Monday - Tuesday: 24 Attempts

• Argentinosaurus (Monday) (Ardontosaurus>Ardentismaxima/Ardontognathus)
• Charlie (Battle Exclusive) (Erlikogamma)
• Dracorex (Event Exclusive) (Utarinex)
• Tupandactylus (Global Anytime) (Dimodactylus, Poukandactylus)

Argentinosaurus has very high health (5400), mid damage (1100) and a mid crit chance (20%). ‘Resilient Strike’ (1100) cleanses its reduced damage, removing the dodge, cloak and speed increases of its opponent, while also imposing vulnerability (50%). Its ‘Group Decelerating Strike’ (1100) targets all opponents and reduces opponents speed (50%). Finally, ‘Extended Critical Strike’ increase Argentinosaurus’ crit chance (60%).

Dracorex has high health (4800), mid damage (1100) and mid speed (124). ‘Resilient Impact’ (1650) cleanses its reduced damage, removing the dodge, cloak and speed increases of its opponent, while also imposing vulnerability (50%). Its priority ‘Instant Charge’ (1000), has a chance to stun (75%). Dracorex’s precise ‘Superiority Strike’ (1100) cleanses its reduced damage and reduces the opponents speed (50%). Its swap in ability ‘Swap In Resilient Strike’ (1100) cleanses its reduced damage, removing the dodge, cloak and speed increases of its opponent, while also imposing vulnerability (50%). It’s a great choice for Rare tournaments but you may find that it’s not the creature for you when filling your 8 team spots.

Tupandactylus has mid speed (126) and resistance to vulnerability (25%). ‘Defence Shattering Strike’ (950) breaks shields and bypasses armour, ‘Short Defence’ (950) produces shields (50%), and ‘Impact And Run’ (1425) causing Tupandactylus’ automatic swap out. Its counter ‘Armour Piercing Counter’, (950) bypasses armour and its swap in ‘Swap In Ferocity’ increases its damage (50%).

Charlie has high speed (130) and high damage (1450). It has ‘High Pounce’ (2900) reducing opponents damage (50%) and the ability ‘Strike’ (1450). Its ‘Cunning Impact’ (2175) cleanses damage over time, removes opponent’s damage and crit chance increases, and reduces their damage (50%) and crit chance (100%).

Out of these rare creatures and their hybrids, here is a tier list showing their usefulness in PvP battles:

(left to right: most to least useful)

## Strike Events, Trials, Scents, Treasure Chase, and Hybrid Pursuit!

#### Strike Events & Trials

Strike Events and Trials are also be St Patricks themed and can reward the same Common, Rare, and Epic DNA found at Event Supply Drops.

We have a Compsognathus strike on Friday, and Boost Strikes on Thursday (Attack), Saturday (HP), and Monday (Speed). Sunday will feature a Title strike, and Tuesday will feature an Emote strike.

#### Scents

This week, we have the a themeless scent strike tower on Monday. Before that, we will have a St Patricks scent strike on Thursday. This can draw the following while activated (with one Rare guaranteed):

• Diplocaulus (Common)
• Stegosaurus (Common)
• Tarbosaurus (Common)
• Triceratops Gen 2 (Common)
• Argentinosaurus (Rare)
• Charlie (Rare)
• Dracorex (Rare)
• Tupandactylus (Rare)
• Baryonyx (Epic)
• Edaphosaurus (Epic)
• Giganotosaurus (Epic)
• Sinoceratops (Epic)

This scent is also dropping daily from Supply drops, so you'll want to be sure to use them since they will not stack beyond 2.

#### Treasure Chase

The calendar shows a "special" Treasure Chase from Friday to Sunday. We won't know what's inside until the treasures hit the map, so make sure you check the "i" button before popping your first one in case you need to make room for FIPs.

#### Hybrid Pursuit

The Albertocevia pursuit continues with the Inostrancevia!

## Daily Dino & Tournament Info

March continues with the arena seasonal reward of Ailurarctos while Tiger is our Daily Dino.

The third week of a 5 week (and 6 tournament) Atrocodistis Alliance Championships will be Rare/Epic/Legendary All (No Restrictions) Skills tournament for BOOOSTS!

March 2023 Stat Boost Tournament

REQUIREMENTS

• Creatures
• Rare
• Epic
• Legendary
• Unique
• All
• Level
• All creatures are set to Tournament Level (26)
• Stat Boosts
• Disabled
• Restrictions
• None

GamePress is excited to be able to provide weekly cash links worth \$50 cash in game! The code can only be claimed once a week and you must click on it using the device you play JWA with. It will be active from Wednesday, 12am Eastern - Tuesday, 11:59pm Eastern every week. This is a promotional code provided courtesy of Ludia, Inc and is exclusive to GamePress. We will post this link in an article we publish each week. We will post all articles on our Twitter so follow us at NewsJWA on Twitter so you don't miss out!

If you enjoy our content, please help let others know this is the source of the cash links people just post for the taking all over social media. The same goes for YouTuber Gaming Beaver. All links have a purpose behind them, and that is to promote some kind of media and drive traffic. Most people simply do not know there is actually a purpose behind these links, and we'd like to try to educate as many as we can. Take a moment to politely explain this in these posts. It isn't free money some random stranger on the internet whipped up. Every time these links are shared, it is taking opportunity away from an intended purpose. Please think about that or maybe find some time to visit Gaming Beaver, GamePress JWA, and the Ludia social medias.

*We can not control when Ludia officially deploys these links, but these are the times they are planned to be active.

## Parting Words

When choosing what to dart, it can depend on your player level. So, think about the creatures’ hybrids, working out which hybrid or future hybrids would be a best fit for your team or to help you achieve any goals you may have; how far these hybrids are away from being created for yourself and finally, by looking at ‘creature tier lists’, for example the ‘Popularity’ and ‘Community Rankings’ tier lists’.

That’s a sea of green creatures for you to be getting your hands on this week! What happens on Saint Patrick's Day and at the Feast of Saint Patrick? We’d love to hear your stories, experiences and opinions of this merry time of year!

Of course, we want to hear about what you plan to dart and why. Join the GamePress Discord and get in the discussion today!

And leaving you with that, from Kelly and Luke here at GamePress, thank you for reading! May the Irish Luck be with you!

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