Introduction
Explorers! We've got another datamine for you, thanks to our expert dataminers jimbohi and ColoMtn! This datamine looks like what we can expect in this upcoming patch 2.17. Including buffed creatures, new moves, new creatures and other new features!
Important Disclaimer: Nothing listed in this article is guaranteed to come into the game. Ludia can scrap any of this at any given moment. If you share this information, share it responsibly.
2.17 Details, New Achievements
2.17 Main details
Update 2.17 brings new creatures, abilities, and improvements to Jurassic World Alive!
The Epic Microraptor and Scutosaurus are now available on the Map!
Watch out for Beta, Ghost, Segnoraptor, Compsoraptor and Pteranokyrie in Events and Offers!
Alert Decoy becomes Berserk Alert Decoy
Alert Scramble becomes Berserk Alert Scramble
Based on this information we can see that Microraptor will be wild and Scutosaurus is getting released into the wild as well. We can also assume that Beta, Ghost, and Segnoraptor will be exclusive since they mention they are available in Events and offers. More information about the new Beserk Ability is found below in the new/changed moves section.
New Achievements
Have 10 Skins in your Collection.
Complete 30 weekly missions.
Reach Level 30 in a Pass.
Complete 100 Pass levels
Complete 5 Free Pass tracks
Collect 15,000 or more Pass Data
Complete 50 Social type missions
Collect 50 bonus rewards
Complete 300 missions
Complete 15 monthly missions
New Dino Details
We already knew about most of the new creatures in the last datamine, but this one gave some more information about them.
New dinos details
Beta is a Cunning Dodger. (epic)
Compsoraptor is a Cunning and Fierce Dodger.
Ghost is a Cunning and Fierce Anti-Tank.
Microraptor is a Cunning Flock creature.(epic flock)
Pteranokyrie is a Wildcard, Swap Forcer. (raid apex)
Segnoraptor is a Wildcard Damage Reducer. (legendary)
New Skin
Indotaurus
Dino Changes and Raids
They have hinted that they plan to change some of the more veteran creatures in the game and we can see a hint of what that is going to look like
Dino changes
We’re adjusting this Legendary herbivore’s kit to increase its usefulness against those pesky Flocks, as well as increase its power in Raids and PVP.
Our analytics showed this Unique Hit & Runner was underperforming in the meta. Therefore, we’re giving Utarinex a solid buff, while maintaining their Hit & Run niche.
Trykosaurus is one of the first uniques to enter Jurassic World Alive, and needs a few new tweaks to keep up with the new power players. Its new Devour ability will help!
Diloracheirus is another of our early Uniques that could use a spruce, including a bit more identity to suit this powerful healer. The new changes should make Diloracheirus a good Raid option. Why not try them out instead of Tuoramoloch?",
Tenontorex is receiving a slight change in their abilities to bring more variety to the ways players can deploy them. We’ve added Devour to their Distracting Impact to keep your opponents guessing!",
Giganyx was set loose in Jurassic World with our last update, 2.16. The analytics on this creature are in, and its performance is not quite at the level intended. We’re modifying a few of its Abilities and Stats to allow this predator the power everyone expects.
The Giganyx change has already happened but we are excited to see what the rest of the buffs will look like! Old Reliable, Trykosaurus, will be getting a Devour move and Utarinex is getting a buff of some sort as well. We aren't sure which "legendary herbivore" they are referring to but it sounds like it'll be another option against flocks.
Raids
Pteranokyrie will enter Raids starting Tuesday, July 19, replacing Hadros lux!
Therizinosaurus will enter Raids starting Sunday, July 31!
New/Changed Moves
Beserk Ability
Over the last few updates, a new era of ferocity has begun with the ‘Sacrifice’ mechanic. Sacrifice abilities deal damage to the opponent, but also the attacking creature! With 2.17 we’re grouping all these abilities under a new title, ‘Berserk.’ Health lost by the attacking creature will still be indicated by ‘Sacrifice’ in the ability description, but each ability with this mechanic will now also have “Berserk” in the title to make them easier to identify. This will affect “Alert Decoy,” which now becomes “Berserk Alert Decoy” and “Alert Scramble,” which now becomes “Berserk Alert Scramble. One new Berserk ability, “Berserk Decimation,” is also coming to Jurassic World with 2.17! Look out for more in future updates!
New Moves
- ACCELERATING SHIELDED DISTRACTION
Priority. Target highest HP: reduce damage 50% 4 attacks, 2 turns.Self: Increase speed 50% and 50% Shields 4 attacks, 2 turns.
- CHALLENGING ALERT IMPACT HIGH
Target highest damage: remove shields, attack damage.
- CHALLENGING ALERT IMPACT LOW
Target highest damage: remove shields, attack damage
- DEBILITATING IMPACT AND RUN
Target highest damage: reduce damage 90%, attack damage.Self: automatic Swap.
- DEBILITATING STRIKE
Target highest HP: reduce damage 75% 2 attacks, 1 turn. Attack damage.
- EVASIVE ALERT RAMPAGE HIGH
Target highest HP: 100% to Dodge 66% of damage, 2 attacks, 1 turn. Attack damage.
- EVASIVE ALERT RAMPAGE LOW
Target highest HP: 66% chance to Stun. Attack damage. Self: automatic Swap.
- FIERCE DEVOURING IMPACT
Self: Cleanse Vulnerable. Heal $devourpercentx direct damage dealt, over devourduration turns.Target lowest HP: remove Shields and Taunt, attack damage.
- GROUP CRITICAL ALERT HIGH
Priority. Team: increase Critical Chance 100% 4 attacks, 2 turns.
- GROUP CRITICAL ALERT LOW
Priority. Team: increase Critical Chance 50% 4 attacks, 2 turns.Target all opponents: Reduce damage 50% 4 attacks, 2 turns.
- LESSER FIERCE DECELERATING STRIKE
Self: Cleanse Vulnerable.Target lowest HP: remove Shields and Taunt, attack damage. Reduce Speed 50% 2 attacks, 1 turn.
- MINOR CRITICAL COUNTER
Self: after receiving and surviving damage, increase Critical Chance 10% 3 attacks, 3 turns.
- MINOR PRECISE COUNTER:
Target attacker: after receiving and surviving damage, attack damage, bypassing Dodge.
- MINOR RENDING LOCKDOWN
Target lowest HP: remove Shields. Deal 0.34x of target's max HP as damage. Unable to swap 1 turn.
- PRECISE COUNTER
Target attacker: after receiving and surviving damage, attack damage, bypassing Dodge
- PROWLING REVENGE CLOAK OFF
Priority.Self: Cleanse. 2x damage on next attack, 2 turns. 75% chance to Dodge 67% of direct damage 1 attack, 2 turns. Target opponent with most positive effects: reduce speed 50% 4 attacks, 2 turns.
- PROWLING REVENGE CLOAK ON
Priority.Self: Cleanse. 3x damage on next attack, 2 turns. 75% chance to Dodge 67% of direct damage 1 attack, 2 turns. Increase Critical Chance 100%, 2 attacks, 2 turns.Target opponent with most positive effects: reduce speed 50% 4 attacks, 2 turns.
- SLOWING RAMPAGE
Target highest speed: remove Cloak, Dodge and speed increase. Attack damage.
- STUNNING DODGE AND STRIKE
Target highest speed: 50% chance to Stun, attack damage.Self: 50% chance to Dodge 1 attack, 1 turn.
- TAUNTING HEAL BELLOW
Self: Taunt and Cleanse. 50% Shields 4 attacks, 1 turn.Target: highest speed: reduce speed 50% 2 attacks, 2 turns.
Parting Words
Many thanks to jimbohi and ColoMtn for sharing this information with us! Notes will be out this week so we'll have even more information soon! What do you think of this datamine? Let us know in our Discord server or in the comments below!