Explorers! Patch 1.13 is here and we have all the information about the changes we will see coming soon! This is a pretty big update with some exciting changes to Alliances, Tournament, Moves and Creatures! There is a lot of information so make sure you check out all of our articles on the Patch Notes:
In this article, we are going to talk about the creature updates. We haven’t had many creature changes the last couple of patches, so this is big compared to what we have seen recently. There is a LOT of HP and attack nerfs as well as some balancing changes made to those creatures who will now have Superior Vulnerability as their basic attack.
The table below highlights all of the changes to creatures. It shows the 1.12 health and attack as well as the 1.13 health an attack for comparison. The red numbers indicate a nerf in a stat and green number indicates a buff. As you can see there is a lot of red on that chart.
Amargocephalus, Ankylosaurus, Ankylosaurus GEN2, Euoplocephalus, Nodosaurus, Tragodistis, Scolosaurus
- Basic attack becomes Superior Vulnerability. Creature attributes were tweaked to reflect this change, please refer to Attribute Balancing, above.
Purussaurus, Purussaurus Gen 2 and Carnotaurus
- KeepVulnerability Strike.
- Counter Attack becomes Decelerating Counter Attack.
We won’t go over all of the creature changes, but it looks like a majority of the changes were nerfs to attack and/or health. There are some particular changes that could make a big impact in the arena and some that people are probably very excited to see!
Dracoceratops & Dracorex Gen 2
These 2 creatures finally got the nerf that people have been asking for. While these 2 “rats” have fallen off a lot of top tier teams, many people still have issues in them in other arenas. The swap in move is not dependent on damage, but even after it swaps in, getting hit with a 3000 rampage (or possibly more with boosts) can hurt. They lowered the attack on both by 200 which will hopefully help in some matchups.
Thyla is a beast at all levels, especially with boosted health that can make it hard to take down. It will be getting a pretty large health nerf as it goes from 4500 to 4050. That is almost a 500 point difference and might upset its viability in the top arenas. It will still be good against creatures like Tryko and Grypoly and Thor, but it might suffer other matchups it once could win, like Indoraptor Gen 2 and the sauropods.
Monolorhino and Spinoconstrictor
While the changes to these 2 aren’t particularly significant, we do have to scratch our heads on the reason behind the changes. Both are newer Uniques that honestly weren’t that impressive, to begin with. If anything, people were hoping they would get a buff this update. Instead, Monolorhino lost some HP and Spinoconstrictor lost some attack.
Quetzorion receives an attack nerf of 130 points. While Orion is a challenge for many people, this attack change is a big problem for one major matchup: Erlidominus. Currently, Orion is a true 1v1 Erlidom counter as it is faster and can go Long Invincibility and then Nullfying Rampage for the takedown. With this new update, it will only be able to rampage for 3040 (barring any crits of course) and won’t be able to one-shot Erlidom with its 3300 HP.
Carbotoceratops is receiving a new immunity called Immune to Vulnerability and with all the creatures that received this new ability, there was an update to its HP. Carbotops lost 900 HP in the changes and while it was pretty strong, that’s a pretty significant nerf to its HP. Now that it is getting a unique hybrid, however, you probably won’t see many people using it past level 20.
Superior Vulnerability Changes
There are several creatures that had their basic move changed from Superiority Strike to Superior Vulnerability. Most of them also gained the new Immune to Vulnerability move as well. They also had their stats adjusted to compensate for that. While they now have lower health and damage, this new move should be especially good for creatures like Tragodistis. Having a Rampage move after the SV move will allow them to deal more damage to their opponent and might make them more relevant in some arenas. It will also make those turtle vs. turtle matches even longer as they can’t make each other vulnerable.
As you can see, most of the changes this patch are nerfs to attack or HP on certain creatures. This is usually due to certain matchups, but it will be interesting to see how it affects teams and the arenas. Overall, it seems like they are trying to limit some of the higher attack creatures without doing anything to their counters. Don’t forget to check out the other articles on the Patch Notes, and be sure to join our Discord server to discuss the Update 1.13 with us! We hope to see you on there!