GamePress

Alice Margatroid

alice full
Seven-Colored Puppeteer

Stats

Health
5350
Agility
1280
Yang ATK
890
Yang DEF
910
Yin ATK
1080
Yin DEF
1220

Races

Element Type Chart

Hyou
Expand
Hyou refers to hail, which are large balls of ice that rain down from cumulus clouds. It is a fitting temperament for Alice, who at first glance seems to have a strong will with a calm spirit, but that is not all there is to her. Alice is endowed with Wood Phase, from the kindness she shows to others, and Moon Essence, showing her hesitation as a young magician.

The strong and kind Wood Phase resists Water Phase, because water nourishes wood, but it is weak to Metal Phase, because metal carves wood.

The cooperative and indecisive Moon Essence resists the alluring and arrogant Sun Essence, but it is weak to the diverse and uncooperative Star Essence.
sun_weak
Sun
moon_neutral
Moon
fire_neutral
Fire
water_weak
Water
wood_neutral
Wood
metal_strong
Metal
earth_neutral
Earth
star_strong
Star

Character Shots

1032011
Solo Red Bullet x7 Yin
Solo Red Sphere x3 Yang 1
Solo Red Bullet x3 Yin 2
Solo Red Sphere x3 Yang 3
Solo Red Bullet x4 Yin 3
Solo Red Sphere x4 Yang 3
[Attack] Light Bullet.
[Bullet Layout] Mostly Yin.
[Boost] Light Bullet.
Info
Alice Margatroid's Spread Shot. She shoots out a barrage of red light bullets. Some say it is similar to Marisa's missiles―perhaps they have been exchanging ideas.
Bullet Pow Hit Crit
1 2.94 75% 5%
2 2.74 75% 5%
3 3.2 75% 5%
4 3.66 75% 5%
5 3.09 75% 5%
6 3.43 75% 5%
Bullet Description
1 Yin/No-Element Light Bullet.
2 Yang/No-Element Light Bullet.
3 Yin/No-Element Light Bullet.
4 Yang/No-Element Light Bullet.
5 Yin/No-Element Light Bullet.
6 Yang/No-Element Light Bullet.
Level Power Rate
1 105
2 109
3 114
4 119
5 123
1032012
Solo Nega-Laser x3 Yin
Solo Anti-Thief Laser x1 Yang 1
Solo Nega-Laser x2 Yin 2
Solo Posi-Laser x2 Yang 3
Solo Nega-Laser x2 Yin 3
Solo Posi-Laser x2 Yang 3
[Attack] Laser Bullet.
[Bullet Layout] Mostly Yin.
[Boost] Magician-Killer Laser Bullet.
Info
Alice Margatroid's Focus Shot. Alice's Shanghai Doll is one of her favorites and is top class, showing up with Alice often. The doll looks very cute, but the lasers she shoots out are incredibly powerful.
Bullet Pow Hit Crit
1 11.43 75% 5%
2 13.71 75% 5%
3 8 75% 5%
4 9.14 75% 5%
5 10.29 75% 5%
6 11.43 75% 5%
Bullet Description
1 Yin/No-Element Laser Bullet.
2 Yang/No-Element Laser Bullet. Effective against magicians.
3 Yin/No-Element Laser Bullet.
4 Yang/No-Element Laser Bullet.
5 Yin/No-Element Laser Bullet.
6 Yang/No-Element Laser Bullet.
Level Power Rate
1 106
2 113
3 119
4 125
5 132

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
1032a
Solo Nega-Laser x12 Yin
Solo Anti-Thief Laser x2 Yang 1
Solo Nega-Laser x2 Yin 2
Solo Anti-Thief Laser x2 Yang 3
Solo Nega-Laser x2 Yin 3
Solo Anti-Thief Laser x2 Yang 3
Scarlet Sign: Holland Dolls
[Pre-Attack] Target's Yang DEF DOWN.
[Attack] Laser Bullet.
[Bullet Layout] Mostly Yin.
[Boost] Magician-Killer Laser Bullet.
Bullet Info
Alice Margatroid's Spell Card. Dolls shoot out rotating red lasers in the shapes of crosses. Alice's magical bullet attack uses dolls, which gives her a unique strength that Marisa and Patchouli cannot recreate.
Bullet Pow Hit Crit
1 5.49 75% 5%
2 13.17 75% 5%
3 15.36 75% 5%
4 17.55 75% 5%
5 19.75 75% 5%
6 21.94 75% 5%
Bullet Description
1 Yin/No-Element Laser Bullet.
2 Yang/No-Element Laser Bullet. Effective against magicians.
3 Yin/No-Element Laser Bullet.
4 Yang/No-Element Laser Bullet. Effective against magicians.
5 Yin/No-Element Laser Bullet.
6 Yang/No-Element Laser Bullet. Effective against magicians.
Level Power Rate
1 100
2 107
3 114
4 121
5 128
Target's Yang DEF 2 level(s) DOWN (3 turns). [Additional effect +1 with success rate 60%.]
Effect Info
Level 0 1 2 3 4
Value 1 1 2 2 2
Rate 0 50 0 30 60
Add 0 1 0 1 1
1032b
Solo Nega-Laser x5 Yin
Solo Posi-Laser x2 Yang 1
Solo Nega-Laser x2 Yin 2
Solo Posi-Laser x2 Yang 2
Solo Nega-Laser x2 Yin 3
Solo Posi-Laser x2 Yang 3
Spy Sign: Seeker Dolls
[Pre-Attack] Target's Yin DEF DOWN.
[Attack] Laser Bullet.
[Bullet Layout] Mostly Yin.
[Boost] Laser Bullet.
Bullet Info
Alice Margatroid's Spell Card. It features a fearsome barrage of dolls who seek the target out with lasers. It would be difficult to escape this squadron of puppets...
Bullet Pow Hit Crit
1 15.36 75% 5%
2 13.17 75% 5%
3 14.26 75% 5%
4 15.36 75% 5%
5 16.46 75% 5%
6 17.55 75% 5%
Bullet Description
1 Yin/No-Element Laser Bullet.
2 Yang/No-Element Laser Bullet.
3 Yin/No-Element Laser Bullet.
4 Yang/No-Element Laser Bullet.
5 Yin/No-Element Laser Bullet.
6 Yang/No-Element Laser Bullet.
Level Power Rate
1 100
2 107
3 113
4 120
5 127
Target's Yin DEF 2 level(s) DOWN (3 turns). [Additional effect +1 with success rate 60%.]
Effect Info
Level 0 1 2 3 4
Value 1 1 2 2 2
Rate 0 50 0 30 60
Add 0 1 0 1 1
1032c
All Bloody Puppet Show x16 Yin
All Stage for Act One x3 Yang 1
All Bloody Puppet Show x3 Yin 2
All Stage for Act Two x2 Yang 2
All Bloody Puppet Show x2 Yin 3
All Stage for the Final Act x2 Yang 3
The Phantom of the Grand Guignol
[Pre-Attack] All targets' Evasion DOWN.
[Attack] Sharp Bullet.
[Bullet Layout] Mostly Yin.
[Boost] Sure-Hit Light Bullet.
Bullet Info
Alice Margatroid's Last Word. This bullet hell attack showcases Alice's puppet theater. She controls a large number of dolls simultaneously and encircles her target with them. It creates a grand stage, but the performance is a cruel tragedy... and the target of the attack is the starring actor.
Bullet Pow Hit Crit
1 8 75% 5%
2 14.63 75% 5%
3 15.85 75% 5%
4 25.6 75% 5%
5 27.43 75% 5%
6 29.26 75% 5%
Bullet Description
1 Yin/No-Element Sharp Bullet.
2 Yang/No-Element Light Bullet. Always hits regardless of Accuracy stat.
3 Yin/No-Element Sharp Bullet.
4 Yang/No-Element Light Bullet. Always hits regardless of Accuracy stat.
5 Yin/No-Element Sharp Bullet.
6 Yang/No-Element Light Bullet. Always hits regardless of Accuracy stat.
Level Power Rate
1 100
2 107
3 115
4 122
5 130
All targets' Evasion 2 level(s) DOWN (3 turns). [Additional effect +1 with success rate 20%.]
Effect Info
Level 0 1 2 3 4
Value 1 1 1 1 2
Rate 0 30 60 90 20
Add 0 1 1 1 1

Character Ability

Capable of handling dolls
Expand
Alice's ability to manipulate puppets with magic strings is unique to her. While the dolls move like they are alive, that is all Alice's doing. She can move multiple dolls at the same time. The magic strings she uses are invisible, but because of their length, she cannot manipulate dolls that are too far away. While it is said that Alice has her defenses down when she is handling her dolls, you would have to get through her dolls to get to her, and well... That is easier said than done.
When using Boost, party's Yin ATK 1 level UP (1 turn).
When using Graze, party's Yin DEF 1 level UP (1 turn).

Character Skills

CD 4
Own Focus 3 level(s) DOWN (3 turns). [Additional effect +0 with success rate 0%.]
Info
She places a music-box puppet show at a distance as a decoy to lure her enemies' eyes away from her.
Skill Level 1 2 3 4 5 6 7 8 9 10
Focus Level Down
Value 1 1 1 1 2 2 2 2 3 3
Rate 0 30 60 80 0 20 50 80 0 0
Add 0 1 1 1 0 1 1 1 0 0
CD 5 5 5 5 5 5 5 5 5 4
CD 5
Party's CRIT Evasion 2 level(s) UP (2 turns). [Additional effect +1 with success rate 80%.]
Info
Alice uses her skillful perception to see where her target is aiming. Apparently, she can even perceive the past lives of phantoms.
Skill Level 1 2 3 4 5 6 7 8 9 10
Critical Evasion Level Up
Value 1 1 1 1 1 2 2 2 2 2
Rate 0 20 40 60 80 0 20 50 80 80
Add 0 1 1 1 1 0 1 1 1 1
CD 6 6 6 6 6 6 6 6 6 5
CD 5
Party's Accuracy 2 level(s) UP (2 turns). [Additional effect +0 with success rate 0%.]
Party's Yang ATK 2 level(s) UP (2 turns). [Additional effect +0 with success rate 0%.]
Info
Alice makes her dolls work together efficiently to increase her own firepower. This supports her allies too―how thoughtful of her!
Skill Level 1 2 3 4 5 6 7 8 9 10
Accuracy Level Up
Value 1 1 1 1 1 1 1 2 2 2
Rate 0 20 40 40 60 80 80 0 0 0
Add 0 1 1 1 1 1 1 0 0 0
Yang Attack Level Up
Value 1 1 1 1 1 1 1 1 2 2
Rate 0 20 20 40 60 60 80 80 0 0
Add 0 1 1 1 1 1 1 1 0 0
CD 6 6 6 6 6 6 6 6 6 5

Character Characteristics

Decoy Doll
When attacked, DMG from fairies 20% DOWN. [Success rate 100%.]
Obstacle Doll
After being attacked, own Focus 1 level DOWN (3 turns). [Success rate 15%.]
Doll Crafter
When turn starts, own Spirit Power 1.00 UP. [Success rate 25%.]

Character Change Effect

Power Link
When switching places with a rear-guard unit, other unit's Spirit Power UP.
When switching places with a front-guard unit, front guard's Spirit Power UP.

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

“Your power is only 28.5714 percent as powerful as mine.”

The Seven-Colored Puppeteer, Alice Margatroid is a magician who lives in the Forest of Magic. Not to be confused with a human magician, such as Marisa, Alice has surpassed her mortality and become a species of youkai also known as magician - yes, it’s confusing, youkai are weirdos. She specializes in manipulating dolls to fight on her behalf, tailoring her power output to match her opponent, as losing at full strength would be an irreparable blow to her ego. She also performs puppet shows for the human village, and spends her time attempting to achieve her life’s work: a fully sentient doll. While she hasn’t quite achieved that feat yet, she’s still got plenty of talent to show for it, ready to have her dolls perform as a B Tier Friend

For farming purposes, Alice requires setup time, and shines more at Solo stages in spite of her All targeting Last Word, due to the Solo targeting DEF DOWN on her Spell Cards. Still, she can do a decent job of it, if you're willing ot give her the time she needs. 

For harder fights, Alice shines. First of all, if all you need is some extra firepower to blitz past a stage, Alice has plenty to offer before tagging out: Her third skill gives enough Accuracy up for most attacks to be perfectly accurate, which allows her allies to use whichever Story Cards they’d desire if they lack Accuracy Up in their own kit, with 2 Levels of Yang ATK Up to boot. If you’re willing to have her stay in for 1 or more turns, she can provide even more support: Her Character Ability will allow her to also boost your team’s Yin ATK for a burst turn, both of her Spell Cards provide 3 Turns of 2 Levels of either Yin or Yang DEF Down to a single target, and if you need even more accuracy (such as for a Crit team), her Last Word can provide 2 Levels of Evasion Down to all targets - just as good as giving your whole team 2 more Levels of Accuracy Up, including whoever Alice swaps out to!

Whilst that’s a robust set of support, it’s not without its flaws. Her DEF Down Spell Cards only either lower Yin or Yang DEF, only against a single target, and being Spell Cards they require a turn to execute, making them somewhat slow and inflexible. Likewise, her additional Accuracy support being on her Last Word and her Yin ATK being on her Character Ability means that she will require a turn to provide this support, with the Yin ATK support needing longer lasting Yin ATK buffs to last for more than a turn (If a buff with a shorter duration is added to a buff with a longer duration, their Levels are added together and the longer duration applies). She also can’t make much use of her own buffs, as her personal damage output is somewhat low. Lastly, she has a complete lack of Barrier Breaks in her kit, meaning she will never be able to contribute to Full Breaks.

Still, Alice has plenty of strengths, and she’s well worth bringing to harder fights. Be it using her Skill 3 and immediately tagging her out for some quick Accuracy support, or keeping her in for some additional DEF Down, Accuracy, and/or Yin ATK Up support, she’s got plenty to offer, providing a puppet show that’ll floor your opponents out with awe. Or with lasers.

Story Card Recommendations

Spell Card

As Alice's Spell Cards do not need to hit to provide the DEF Down, and have no Barrier Break capabilities, she has no use for most Story Cards. Midnight Tea is pretty much her best option, as it both serves as both a Yin and Yang ATK stat stick for her last word, and provides her with Spirit Power to make it hit even harder. If you have a spare copy, and intend to have Alice use at least two Spell Cards before her Last Word, any Story Card that provides her with Levels of Yin ATK Up, such as Overwhelming Firepower, will allow her Last Word to hit harder.

Last Word

Alice's Last Word doesn't need to hit to apply its Evasion Down, and it's unusually accurate for a attack as well, with half the Bullets never missing. Thus, you prefer boosting its damage output - Puppeteer & Necromancer is her best option there, due to giving either 50% or 100% more damage based on the bullet. Otherwise a Story Card that provides Levels of Yin ATK Up, such as Overwhelming Firepower, is her best option to maximize its damage output.

Character Strengths

+ Skill 3 is enough to make her teammates perfectly Accurate, with some Yang ATK Up to boot
+ She also has additional Evasion Down, Yin ATK Up, and Yin / Yang DEF Down support

Character Weaknesses

- No Barrier Break potential at all
- Low damage output
- Yin ATK Up, Evasion Down, Yin ATK Up, Yin / Yang DEF Down support is slow
- Yin ATK Up support requires pre-existing, longer turn Yin ATK Up buffs to last for more than 1 turn
- Yin / Yang DEF Down support is single target, and she can only apply one of them each turn