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Alice Margatroid (Sporadically Margaret)

303201
Sporadically Margaret

Stats

Health
5375
Agility
1300
Yang ATK
1095
Yang DEF
950
Yin ATK
1905
Yin DEF
1250

Races

Element Type Chart

Hyouran
Expand
Hyouran (a Touhou LW original) refers to a strong wind that carries hail. This is an apt temperament for Alice, who continues her long journey to end the Lost Word Incident.

Alice's temperament has been completely reconstructed. Her grimoire controls the power of the Five Phases (Fire, Water, Wood, Metal, and Earth Phase). The only thing she fears is the light (Sun Essence) of civilization that denies the existence of magic.
sun_strong
Sun
moon_neutral
Moon
fire_weak
Fire
water_weak
Water
wood_weak
Wood
metal_weak
Metal
earth_weak
Earth
star_neutral
Star

Character Shots

The Spread Shot of Alice Margatroid, who has almost reached the end (a Touhou LW original). She uses her magic sewing kit to stitch her target. Magic threads are invisible, so all that can be seen is an afterglow. If this attack was made with a normal thread, it would probably hurt, and that's all. But Alice can manipulate these threads at will... so what happens to her target after this attack?
Solo
Cross Stitch (Rainbow)
x9 Yin
Solo
Cross Stitch (Outer Spring)
x2 Yang 1
Solo
Cross Stitch (Outer Summer)
x2 Yang 2
Solo
Cross Stitch (Midsummer)
x2 Yang 2
Solo
Cross Stitch (Outer Autumn)
x2 Yin 2
Solo
Cross Stitch (Outer Winter)
x2 Yin 3
The Focus Shot of Alice Margatroid, who has almost reached the end (a Touhou LW original). She uses her magic sewing kit to stitch her target. Magic threads can be used for things other than combat. Their primary function... is to transmit power. This is an incredibly clever form of magic that lets the caster know about the target they stitched and feed information about themselves to that target.
Solo
Chain Stitch (Rainbow)
x7 Yin
Solo
Chain Stitch (Inner Winter)
x2 Yang 1
Solo
Chain Stitch (Inner Autumn)
x2 Yang 2
Solo
Chain Stitch (Midsummer)
x2 Yin 2
Solo
Chain Stitch (Inner Summer)
x2 Yin 3
Solo
Chain Stitch (Inner Spring)
x2 Yin 3

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
A Spell Card of Alice Margatroid, who has almost reached the end (a Touhou LW original). She releases the memories stored in her Marisa doll as bullets. Her memories with Marisa have been restored, but they are still incomplete. Alice spent an incalculable amount of her proper time reclaiming them. Alice couldn't stand not being able to remember that firepower-obsessed girl who always works so hard in vain.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Own Agility 2 level(s) UP (4 turns). [Additional effect +0 with success rate 0%.]
Target's CRIT DEF 3 level(s) DOWN (3 turns). [Additional effect +0 with success rate 0%.]
Inflicts 3 layer(s) of Barrier Status: Paralyze to target (3 turns). [Additional effect +0 with success rate 0%.]
Post-Attack Spell Card Effects
None
Solo
Marisa Doll's MS
x15 Yin
Solo
Marisa Doll's NDL
x3 Yin 1
Solo
Marisa Doll's Desperate MS
x3 Yin 2
Solo
Marisa Doll's Desperate NDL
x3 Yin 2
Solo
Marisa Doll's Earnest MS
x3 Yin 3
Solo
Marisa Doll's Earnest NDL
x3 Yin 3
A Spell Card of Alice Margatroid, who has almost reached the end (a Touhou LW original). She releases the memories stored in her Patchouli doll as bullets. Her memories with Patchouli have been restored, but they are still incomplete. Alice spent an unimaginable amount of her proper time reclaiming them. Alice couldn't just pretend that her tea party friend, who rarely goes outside and always spouts armchair theories, never existed.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
All targets' CRIT Evasion 2 level(s) DOWN (4 turns). [Additional effect +0 with success rate 0%.]
Inflicts 0 layer(s) of Barrier Status: Paralyze to self (3 turns). [Additional effect +0 with success rate 0%.]
Post-Attack Spell Card Effects
Party's Spirit Power 0.8500000000000001 UP. [Additional effect +0 with success rate 0%.]
All
Patchouli Doll's SS
x19 Yin
All
Patchouli Doll's Anguished SS
x4 Yin 1
All
Patchouli Doll's Knowledgeable SS
x4 Yin 2
All
Patchouli Doll's RF
x4 Yang 3
All
Patchouli Doll's Anguished RF
x4 Yang 3
All
Patchouli Doll's Knowledgeable RF
x4 Yang 3
The Last Word of Alice Margatroid, who has almost reached the end (a Touhou LW original). All the memories stored in her dolls appear together and bow to the audience. The Grand Guignol refers to a giant finger puppet as well as a human. From this Alice's perspective, dolls are fake humans while simultaneously being real humans. However, there is absolutely no meaning in concepts such as ''fake'' or ''real'' since the whole purpose of magic is to manifest that which you believe.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Yin DEF 2 level(s) UP (4 turns). [Additional effect +0 with success rate 0%.]
Party's Agility 2 level(s) UP (4 turns). [Additional effect +0 with success rate 0%.]
Party's CRIT ATK 2 level(s) UP (4 turns). [Additional effect +0 with success rate 0%.]
All targets' Yang DEF 2 level(s) DOWN (4 turns). [Additional effect +0 with success rate 0%.]
All targets' Yin DEF 2 level(s) DOWN (4 turns). [Additional effect +0 with success rate 0%.]
Post-Attack Spell Card Effects
None
All
Reimu Doll & Yuuka Doll
x20 Yin
All
Mokou Doll
x4 Yin 1
All
Narumi Doll
x4 Yin 2
All
Hina Doll
x4 Yin 2
All
Medicine Doll
x4 Yang 3
All
Marisa Doll & Patchouli Doll
x4 Yang 3

Character Ability

Capable of handling dolls (Lost)
Expand
The ability of Alice Margatroid, who has almost reached the end. Alice completely lost this ability due to a Lost Word. She is currently regaining it little by little, though not through restoring or replicating her old ability, but with a newly constructed original ability that formed a core to build upon. She has continued to travel across worlds to try and end the Lost Word Incident.

It is difficult to imagine ''perfect nothingness.'' Scholars... professional researchers who are called ''scientists'' in the outside world, couldn't determine a definition for ''nothing.'' No, scientists reached the conclusion that nothing is but a fantasy and discarded it. In the past, it was thought that the universe had a beginning and an end. But now, it is theorized that there was something before the universe began, and there will be something after the universe ends. ''Perfect nothingness'' has become fantasy... Thus it has entered the domain of magic.

This Alice did not just lose her ability... she lost her entire existence. This was, of course, due to a Lost Word or Lost Words. That makes her one of the Restored.

Alice became ''perfect nothingness'' inside a husk. The nothingness was perfect, so she could not return to the past or progress into the future. There was no past or future. That is why the only change that could be made... was through creation. Yes... Nothingness was not the beginning for her. There wasn't anything before she was born. She didn't even start with her ability. She was created once again... by the God of Makai. She is a human-shaped object that was given form and is moved by magic-conducting threads extending from the hands of that god. If it's for the purpose of restoring missing words, Alice can use magic-conducting threads to create figures of people and use them as objects that are almost identical to conscious beings. This applies to herself as well. That is the one difference between this ability and her previous one.

Little Alice: The Grimoire of Alice changed into this enlarged form to help Alice. Little Alice is the name of the system composed of the magic book, Alice doll, magic sewing kit, magic-conducting threads, and various other dolls. The magic book is the main body, but the doll in the shape of Alice is the secondary body. This is because the Alice doll harbors fragments of will that belong to a being that could be called the Grimoire of Alice's ''mother''... the God of Makai. This god remade Alice's name, existence, and ability. The Alice doll is the only doll that Alice did not create with her own hands. It was a gift from this ''mother.'' Dolls were originally items used for rituals and magic that fell to the status of toys. Anything that has the form of a human but isn't human is something that can be used in rituals―a magic item. And strangely enough, this definition can also be applied to the forms of youkai girls in Gensokyo.
For every layer of Barrier Status: Paralyze, Yang ATK, Yin ATK, CRIT ATK, and CRIT Accuracy 1 level UP.
DMG to effective elements 30% UP.
When using Graze, party's Agility 1 level UP (1 turn).
DMG from effective elements 30% DOWN.

Character Skills

CD 5
Inflicts 3 layer(s) of Barrier Status: Paralyze to self (4 turns). [Additional effect +0 with success rate 0%.]
Adds 2 layer(s) to party's Barrier. [Additional effect +0 with success rate 0%.]
Party's Spirit Power 0.8 UP. [Additional effect +0 with success rate 0%.]
Info
The witch of doll magic who lives in the Forest of Dolls will perform one more puppet show for the children of the village.
Skill Level 1 2 3 4 5 6 7 8 9 10
Barrier Paralyze
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Adds Layer to Barrier
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Spirit Power Up
Value 0.3 0.3 0.4 0.4 0.5 0.5 0.6 0.7 0.7 0.8
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 0 0 0 0 0 0 0 0 0
CD 6 6 6 6 6 6 6 6 5 5
CD 5
Own Spirit Power 1.20 UP. [Additional effect +0 with success rate 0%.]
Party's Yin ATK 2 level(s) UP (3 turns). [Additional effect +0 with success rate 0%.]
Party's Accuracy 3 level(s) UP (3 turns). [Additional effect +0 with success rate 0%.]
Info
Makai person. Demonic person. Human of Makai. Is this Alice a being created by the God of Makai?
Skill Level 1 2 3 4 5 6 7 8 9 10
Spirit Power Up
Value 0.7 0.75 0.8 0.9 0.9 1 1.05 1.1 1.15 1.2
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 0 0 0 0 0 0 0 0 0
Yin Attack Level Up
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 30 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Accuracy Level Up
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 30 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 6 6 6 6 5 5 5 5 5 5
CD 7
All targets' Yin DEF 2 level(s) DOWN (4 turns). [Additional effect +0 with success rate 0%.]
All targets' CRIT Evasion 2 level(s) DOWN (4 turns). [Additional effect +0 with success rate 0%.]
Inflicts 2 layer(s) of Barrier Status: Paralyze to all targets (4 turns). [Additional effect +0 with success rate 0%.]
Info
Please tell me, Grimoire. What does the touch of death feel like?
Skill Level 1 2 3 4 5 6 7 8 9 10
Yin Defense Level Down
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Critical Evasion Level Down
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Barrier Paralyze
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 7 7 7 7 7 7 7 7 7 7

Character Characteristics

Magic-Conducting Threads
When wave starts, inflicts 1 layer of Barrier Status: Paralyze to target (3 turns). [Success rate 100%.]
Needle Reload
When turn starts, own Spirit Power 0.50 UP. [Success rate 60%.]
Virtual Position: Forest of Dolls
When wave starts, target's Yin DEF 1 level DOWN (3 turns). [Success rate 90%.]

Character Change Effect

Attack Link
When switching places with a rear-guard unit, other unit's Yang ATK, Yin ATK, CRIT ATK, & CRIT Accuracy UP (3 turns).
When switching places with a front-guard unit, inherits part of other unit's Yang ATK, Yin ATK, CRIT ATK, & CRIT Accuracy buffs (3 turns).

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

For farming, Alice is among the more capable options in the game. Thanks to her Last Word, The Phantom of the Grand Guignol - Curtain Call, Alice can deal a great deal of damage to all her enemies. Her bespoke Story Card, Sporadically Margaret, augments the power of her last word even further. Thanks to her skills, powerful Last Word, and a story card that is catered towards her, Alice can farm nearly all story cards to date with relative ease.

In challenging content, Alice takes the role of either a supporter or a damage dealer. However, her skills nudge her towards a more supportive role.With her 1st skill, Sorciere de la Foret, she inflicts 3 layers of paralysis anomalies to herself. She also gives 2 barriers and .8 P to the party to enhance their survivability, breaks, and damage. Alice’s ability, Capable of handling dolls (Lost), boosts her power with each level of paralysis, providing a nice level of synergy with the self-inflicted paralysis from her first skill.. Her 2nd skill, Devildom Being, provides her with 1.2 P which when combined with her 1st skill, can give her 3 boosts on her first turn. Not only that, but this skill also provides good utility in the form of 2 levels of Yin ATK and 3 levels of Accuracy for 3 turns to the party. Finally, her 3rd skill, Witch of Death, inflicts 2 levels of Yin DEF down, 2 levels of CRIT Evasion down, and 2 layers of paralysis anomalies to all enemies for 4 turns. With all of these skills, Alice supports Yin nukers very well. However, one may be wary of her 3rd skill’s duration due to its long cooldown. 

Alice’s 1st spell card, Black Sign: Marisa Doll of Memories, is a rather selfish spell card, providing Alice with 2 levels of Agility for 4 turns and inflicting 3 levels of CRIT DEF down and 3 layers of paralysis anomalies for 3 turns. With boosts, this spell can provide even more intense buffs – she can get 2 additional levels of Agility and another level of both Yin and Yang DEF for 3 turns. Her 2nd spell card, Purple Sign: Patchouli Doll of Knowledge, provides more team utility by inflicting 2 levels of CRIT Evasion down to all enemies for 4 turns and giving the team 0.85 P as a post effect. This spell card also boosts her power further by self-inflicting  a layer of paralysis anomaly for 3 turns. Combined with the in-line effects of each bullet on this attack, she can inflict up to 4 levels of CRIT Evasion down to all enemies. Finally, her Last Word provides a great deal of utility. Starting with buffs, it provides the team with 2 levels of Yin DEF, Agility, and CRIT ATK for 4 turns. This attack also inflicts 2 levels of Yin DEF and Yang DEF down for 4 turns. As such, her Last Word not only can function as a great nuke, but a way to set up damage for the team thanks to her myriad of buffs and debuffs combined with her skills. 

When it comes to barrier breaks, Alice is a mixed bag with a strong emphasis towards single target breaks. With a P0 Star and Moon on her two basic shots, her 1st spell card has a total of 6 Star breaks with the ability to break paralysis barriers with one boost. Thanks to this, Alice can easily inflict a full break on a target who is weak to Star on her first turn. Her 2nd spell card, on the other hand, has 3 Moon and 3 Metal breaks. While her spell 2 can break blind anomalies, she needs outside help from characters who can inflict blind in order to use this to her advantage. Finally, Alice’s Last Word is a mixed bag with a spread of Wood, Fire, Earth, Star, Metal, and Water. While the last word does have the ability to break paralysis and burn barriers, the mixed elements may make it difficult to take advantage and fully break an enemy with ease compared to a more focused elemental spread. 

Ultimately, Alice has a great combo of both damage and utility. While she may be more oriented around Yin nukers, she certainly can provide the team with the ability to power through, just like how she acts as a puppet master.

Story Card Recommendations

Spell Card

As a generic slot, you cannot go wrong with power cards such as The Witch of Scarlet Dreams. However, her 1st spell card can have some variety in terms of what she can use there. She can utilize either Secret Sealing Club Girls or Occult Circle for a boost at either the Star bullets or Laser bullets. Alternatively, utilizing Yin ATK up cards like Overwhelming Firepower or Redder than Bloody helps set up Alice further. For her 2nd spell card, cards that can provide utility have a fair amount of use here. With options like Behind the Bullets: Reimu, she can inflict even more Yin DEF down on all her enemies. Alternatively, Worlds in Hand can help set up damage even further. Finally, to optimize her Last Word’s damage, you can opt to use Yin ATK filler, preferring ones with either Agility, Yang ATK, or Yin DEF.

Last Word

Sporadically Margaret, as the card built for Alice, serves as her best possible slot with it providing a 50% boost to Sharp bullets and adding 40% boost to the first bullet line, which deals the most damage. Combined with the story card inflicting 1 level of CRIT DEF down to all enemies, Alice takes advantage of this card. However, some other options that Alice can utilize would be The Heat of My Fingertips as it provides a 45% Sharp boost, Some other cards like Underground Party Night (against a singular foe) and How Irrational… can prove to be alternatives that can serve their purpose well.

Character Skill Level Up Recommendations

Alice wants her 2nd skill, Devildom Being, leveled up first as this skill provides her with 1.2 P and self buffs that provide the most benefit. Afterwards, her 1st skill, Sociere de la Foret, should be leveled to allow Alice to use 3 boosts on her first turn. This skill also provides her with more buffs due to the paralysis anomalies boosting her power. Finally, her 3rd skill, Witch of Death, should be leveled as it inflicts a handful of debuffs that will boost Alice’s damage even further as well as give her the ability to break barriers with either her 1st spell card or Last Word.

Character Strengths

+ Great T1 damage with setup
+ Good breaks on a singular target
+ Spell Cards and Skills offer a great deal of utility

Character Weaknesses

- Her ability can be conflicting in terms of it wants to do. 
- Skill durations, particularly on her 3rd skill, may haunt her in multi wave stages.
- Alice’s Last Word’s wide elemental spread prevents it from doing even more ridiculous damage on any particular elemental weakness.