Element Type Chart
Pulsating Aurora (a Touhou LW original) refers to an aurora where the lights flicker in the sky like they are pulsating. Perhaps the existence of this Flandre, who is broken in a slightly different way from the Flandre we know, is as unstable as an aurora.
Her temperament has almost no connection to the natural laws of Phases.
Vampires have many weaknesses in exchange for their tremendous abilities. However, the Flandre of this world does not have many weaknesses. In the world she originally came from, monsters were called "devils," but this did not really have any religious connotations. Perhaps this is why the vampires were not particularly sacrilegious or profane. Her old world was in the middle of some sort of renaissance where ancient demons and devils were beginning to be treated in the same way as gods and angels. (Flandre says she benefitted from the world being so silly.)
She could not escape her weakness to the sun (sunlight), but water (spiritual cleansing) has actually become her forte.
|All||Human Pitfall Trap||x3||Yin||1|
|All||Human Sticky Trap||x3||Yang||2|
|All||Human Poison Bait Trap||x3||Yang||2|
|All||Human Labyrinth Trap||x3||Yang||2|
|All||Human Bear Trap||x3||Yin||3|
[Bullet Layout] Mostly Yin.
[Boost] Star Own CRIT ATK UP Human & Youkai & God & Doll-Killer Bullet/Cooling Human & Youkai & God & Doll-Killer Bullet/Slice Bullet/Water Bullet.
|1||Yin/No-Element Normal Bullet. Always hits regardless of Accuracy stat. Recovers HP when attack hits target. May inflict Barrier Status: Freeze to target. Effective against humans, youkai, gods, and those with a connection to dolls.|
|2||Yin/Star Normal Bullet. May raise own CRIT ATK by 1 level. Effective against humans, youkai, gods, and those with a connection to dolls.|
|3||Yang/No-Element Normal Bullet. May inflict Barrier Status: Freeze to target. Effective against humans, youkai, gods, and those with a connection to dolls.|
|4||Yang/No-Element Normal Bullet. More DMG with higher own Agility.|
|5||Yang/No-Element Normal Bullet. More DMG with higher own Agility.|
|6||Yin/Water Normal Bullet.|
|All||Decapitating Clock Trap||x4||Yin|
|All||Decapitating Star Clock Trap||x2||Yin||1|
|All||Decapitating Grandfather Clock Trap||x2||Yang||2|
|All||Decapitating Water Clock Trap||x2||Yin||3|
|All||Decapitating Mechanical Clock Trap||x2||Yang||3|
|All||Decapitating Clock Tower Trap||x3||Yang||3|
[Bullet Layout] Mostly Yin.
[Boost] Star Slice Own Agility UP Bullet/Slice Firebomb Bullet/Water Gensokyo-Killer Bullet/Gensokyo-Killer Bullet.
|1||Yin/No-Element Slash Bullet. More DMG with higher own Agility. Effective against dwellers of Gensokyo.|
|2||Yin/Star Slash Bullet. May raise own Agility by 1 level. More DMG with higher own Agility.|
|3||Yang/No-Element Slash Bullet. More DMG with higher own Agility. May inflict Barrier Status: Burn to target.|
|4||Yin/Water Slash Bullet. Effective against dwellers of Gensokyo.|
|5||Yang/No-Element Slash Bullet. Effective against dwellers of Gensokyo.|
|6||Yang/No-Element Slash Bullet.|
Character Spell Cards
|Solo||Rainbow Star Destruction Bullet||x22||Yin|
|Solo||Red & Orange Destruction Bullets||x4||Yin||1|
|Solo||Yellow Destruction Bullet||x4||Yin||2|
|Solo||Green Destruction Bullet||x3||Yin||2|
|Solo||Blue Destruction Bullet||x3||Yin||3|
|Solo||Indigo & Violet Destruction Bullets||x2||Yin||3|
[Pre-Attack] Own Spirit Power UP/Inflicts Barrier Status: Poison to self.
[Attack] Star Slice Precise Multi-Killer Light Bullet.
[Bullet Layout] Only Yin.
[Boost] Star Precise Multi-Killer Bullet/Water Absorb Toxic Slash Bullet/Water Slice Slash Bullet/Water Melting Gensokyo-Killer Slash Bullet.
|1||Yin/Star Light Bullet. More DMG with higher own Agility. Higher chance of CRIT with higher target's Agility. Effective against humans, youkai, gods, and those with a connection to dolls.|
|2||Yin/Star Light Bullet. Higher chance of CRIT with higher target's Agility. Effective against humans, youkai, gods, and those with a connection to dolls.|
|3||Yin/Star Light Bullet. Higher chance of CRIT with higher target's Agility. Effective against dwellers of Gensokyo.|
|4||Yin/Water Slash Bullet. Recovers HP when attack hits target. Breaks target's Barrier with Barrier Status: Poison.|
|5||Yin/Water Slash Bullet. More DMG with higher own Agility.|
|6||Yin/Water Slash Bullet. Breaks target's Barrier with Barrier Status: Freeze. Effective against dwellers of Gensokyo.|
|All||Entropy Boost Bullet||x4||Yin||1|
|All||Entropy Reduction Bullet||x4||Yin||2|
[Pre-Attack] Adds layer(s) to own Barrier.
[Post-Attack] Inflicts Barrier Status: Freeze to all targets.
[Attack] Water Slice Precise Slash Bullet.
[Bullet Layout] Only Yin.
[Boost] Star Precise Own Yin ATK UP Normal Bullet/Precise Bullet/Absorb Gensokyo-Killer Normal Bullet/Water Multi-Killer Bullet/Star Multi-Killer Normal Bullet.
|1||Yin/Water Slash Bullet. More DMG with higher own Agility. Higher chance of CRIT with higher target's Agility.|
|2||Yin/Star Normal Bullet. Higher chance of CRIT with higher target's Agility. May raise own Yin ATK by 1 level.|
|3||Yin/No-Element Slash Bullet. Higher chance of CRIT with higher target's Agility.|
|4||Yin/No-Element Normal Bullet. Recovers HP when attack hits target. Effective against dwellers of Gensokyo.|
|5||Yin/Water Slash Bullet. Effective against humans, youkai, gods, and those with a connection to dolls.|
|6||Yin/Star Normal Bullet. Effective against humans, youkai, gods, and those with a connection to dolls.|
|All||Madness Singularity Bullet||x21||Yin|
|All||Information Fall Bullet||x4||Yin||1|
|All||Secret Information Bullet||x4||Yin||2|
|All||Information Attraction Bullet||x4||Yin||2|
|All||Cold Emission Bullet||x4||Yin||3|
|All||Existence Vaporization Bullet||x4||Yin||3|
[Pre-Attack] All targets' Yin DEF DOWN/Own Yin ATK & CRIT ATK UP.
[Attack] Star Slice Precise Gensokyo-Killer Energy Bullet.
[Bullet Layout] Only Yin.
[Boost] Star Multi-Killer Bullet/Water Absorb Target's Yin DEF DOWN Bullet/Water Multi-Killer Bullet.
|1||Yin/Star Energy Bullet. More DMG with higher own Agility. Higher chance of CRIT with higher target's Agility. Effective against dwellers of Gensokyo.|
|2||Yin/Star Energy Bullet. Effective against humans, youkai, gods, and those with a connection to dolls.|
|3||Yin/Star Energy Bullet. More DMG with higher own Agility. Higher chance of CRIT with higher target's Agility. Effective against dwellers of Gensokyo.|
|4||Yin/Water Energy Bullet. Recovers HP when attack hits target. May lower target's Yin DEF by 1 level.|
|5||Yin/Water Energy Bullet. Effective against humans, youkai, gods, and those with a connection to dolls.|
|6||Yin/Water Energy Bullet. Effective against dwellers of Gensokyo.|
Capable of destroying absolutely anything (Distorted)
The ability of Flandre Scarlet with the twisted fate. Unlike her original ability, this one has become multiplexed and localized from countless compounding distortions. This is a Flandre Scarlet from another world who did not follow the fate she was supposed to follow. The turning point was that her older sister disappeared earlier than she should have. In this Flandre's and her sister's world, there was a pivotal change in the general spiritual outlook on life that coincided with the European Renaissance of the Middle Ages. Western youkai had long existed in this world's Europe due to all the diverse faiths that were practiced, and the Scarlet Family was one of the most powerful groups of youkai. Flandre's older sister, the Devil Mistress, ruled the night and used her charisma to bring together the usually solitary youkai into the largest youkai organization in Europe. Just when the Scarlet Family was about to hit its peak, their reign ended with the sudden disappearance of the mistress. The empire that was even spoken of in human society was dying. The Scarlet Family was home to many youkai, even some from foreign lands, but they all went their separate ways in an instant... leaving only Flandre, her sister's mage, the mage's familiar, and the gatekeeper youkai. Not even the maids or the fairy under housemaids remained. Flandre didn't know why her sister disappeared, but she never once resented her. This is because she had a feeling they would reunite one day... Such a tale has not been recorded in any history annals of our timeline. However, since Flandre has spoken of this past, there is something that must be mentioned as a possibility. Unlike the Flandre of our world, it seems this Flandre used her twisted fate to alter her destructive impulses and ability into something more manageable. Apparently, the cost of this is that her energy efficiency has worsened. She prefers to fight by molding her destructive soul into the shape of Laevateinn and sealing it in place with armor magic. As a result, the Laevateinn's element has been reversed to embody "heated death" and emit extremely low-temperature flames. This matches her previous title of the Guard's Cold-Blooded Swordswoman... These things make this Flandre very different from the Flandre of our world. Back in this Flandre's previous world with diverse religions, there were some organizations that still adhered to the old faith and wanted to exterminate Remilia because she was a Devil. Flandre's main job was to deal with these vampire hunters and any others like them.
|Spirit Power Up|
|Spirit Power Up|
|Accuracy Level Up|
|Critical Attack Level Up|
|Critical Accuracy Level Up|
Character Change Effect
When switching places with a front-guard unit, front guard's Spirit Power UP.
|0 -> 1||1000|
|1 -> 2||2,000|
|2 -> 3||5,000|
|3 -> 4||10,000|
|4 -> 5||15,000|
Universe E1 Flandre Scarlet, The Vampire Pursuing the Hunter: A stalwart defender of her mysteriously older-yet-smaller sister Remilia, and the one who gets things done around the Scarlet Devil Mansion. She works tirelessly with the Mage, Patchouli, the Butler, Koakuma, and the Gatekeeper, Meiling, to restore her sister to her former glory while also evading the unseen hunter who stalks them all. Flandre's ability, to destroy anything, makes her the strongest in the mansion. With the cool, collected maturity of her E1 self rather than her L1 form's normally whimsical, carefree self, she takes charge with natural ease and serves as second in command to Remilia. E1 Flandre is an EX tier friend.
For farming, Flandre is arguably the current best character in the game. Her Last Word, Information Paradox, has insane turn 1 damage, and her damage potential grows from there with Agility support. Flandre’s 1st Spell Card, Forbidden Barrage: Starbow Break, also hits extremely hard against lone enemies to the point where even at no limit breaks and awakens, it can still kill enemies that are vulnerable to her wide array of killers. For story card farming, Flandre can farm 2-7-1 at 12 SP with Global’s currently available story cards, 3-3-3 at 8 SP, 3-11-1 at 8 SP, Hifuu E9 at 12 SP, and two future story card farms.
As for difficult content, Flandre can be described as one of the biggest nukes in the game. Even so, the utility she provides the team is still valuable and can be used multiple times in challenging content, even if the duration of her effects are short. Her 3rd Skill, Heat Death, makes up for its short duration by having a 4 turn cooldown. Thus, it can be used multiple times during challenging fights. Her 1st skill, Soul Drain, assists the team by giving 0.4P to the party. However, this skill serves more to augment her power with self inflicting Poison and to potentially break Freeze anomalies on the enemy. Finally, her 2nd skill, Ghost Ignition, gives Flandre Accuracy and 1.25 P. Her self-inflicted anomalies, while sounding like a downside at first, are a benefit due to her ability, Capable of destroying absolutely everything (Distorted), which converts these anomalies into buffs like Yin ATK and CRIT ATK.
Flandre has 3 notable ways to nuke: Her focus shot, her 1st Spell Card, and her Last Word. Her focus shot, Shot Neck Hunt Clock, has amazing peak damage with setup - providing enough raw power to defeat enemies that typically require a Last Word to overcome. Her 1st Spell Card, as stated earlier, has a wide array of killers that can easily overcome any singular foe that comes across its wrath so long as they do not resist Star or avoid her killers. Her 1st Spell Card also has some potential to help further her damage potential with 2 layers of self inflicted Poison anomalies and a 1.0 P battery to herself. Finally, her Last Word overwhelms with power, having one of the highest damage in the game. It’s even able to wipe tower floors and Lunatic 2-7-1, overcoming the enemies’ high defensive buffs, by herself. This insane damage can grow further with Agility support due to her slicing scaling. Her Spread shot, Human Mouse Trap, has the ability to heal Flandre up if need be while also outputting great damage, albeit not as hard as her focus shot. Flandre’s 2nd spell card, Forbidden Barrage: Clock that Ticks Away the Past, restores one barrier for herself with a 50% chance to restore 2. While the damage on this spell card isn’t really phenomenal compared to her other attacks, this spell card can give her Yin ATK with the 2nd bullet line and inflict multiple freeze anomalies on the enemy to set up Freeze breaks.
Flandre’s barrier breaks are good but not outstanding. While she does boast a good spread of both Water and Star breaks on her 1st Spell Card and Last Word, her 1st Spell Card requires 3 boosts to get the 3 Water breaks. This spell card can also be used to break both Freeze and Poison anomalies but is a bit clunky to utilize due to the barrier break happening late in the attack.
Overall, Flandre takes a seat as one of the supreme nukers in the game. While she may not boast exceptional utility or barrier breaks, the amount of damage that she can produce more than makes up for it. Befitting the sister of the Mistress, this vampire exudes power that allows her to pursue the hunter.