



Stats
Races
Element Type Chart
Character Shots

![]() | All | Human Mousetrap ![]() ![]() ![]() ![]() | x6 | Yin | ![]() |
![]() | All | Human Pitfall Trap ![]() ![]() | x3 | Yin | 1 |
![]() | All | Human Sticky Trap ![]() ![]() | x3 | Yang | 2 |
![]() | All | Human Poison Bait Trap ![]() | x3 | Yang | 2 |
![]() | All | Human Labyrinth Trap ![]() | x3 | Yang | 2 |
![]() | All | Human Bear Trap | x3 | Yin | 3 |

![]() | All | Decapitating Clock Trap ![]() ![]() | x4 | Yin | ![]() |
![]() | All | Decapitating Star Clock Trap ![]() ![]() | x2 | Yin | 1 |
![]() | All | Decapitating Grandfather Clock Trap ![]() ![]() | x2 | Yang | 2 |
![]() | All | Decapitating Water Clock Trap ![]() | x2 | Yin | 3 |
![]() | All | Decapitating Mechanical Clock Trap ![]() | x2 | Yang | 3 |
![]() | All | Decapitating Clock Tower Trap | x3 | Yang | 3 |
Character Spell Cards






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Solo |
Rainbow Star Destruction Bullet
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x22 | Yin |
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Solo |
Red & Orange Destruction Bullets
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x4 | Yin | 1 |
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Solo |
Yellow Destruction Bullet
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x4 | Yin | 2 |
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Solo |
Green Destruction Bullet
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x3 | Yin | 2 |
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Solo |
Blue Destruction Bullet
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x3 | Yin | 3 |
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Solo |
Indigo & Violet Destruction Bullets
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x2 | Yin | 3 |

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All |
Clockwise Bullet
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x18 | Yin |
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All |
Entropy Boost Bullet
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x4 | Yin | 1 |
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All |
Anti-Clockwise Bullet
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x4 | Yin | 2 |
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All |
Entropy Reduction Bullet
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x4 | Yin | 2 |
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All |
Future Bullet
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x4 | Yin | 3 |
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All |
Past Bullet
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x4 | Yin | 3 |

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All |
Madness Singularity Bullet
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x21 | Yin |
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All |
Information Fall Bullet
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x4 | Yin | 1 |
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All |
Secret Information Bullet
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x4 | Yin | 2 |
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All |
Information Attraction Bullet
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x4 | Yin | 2 |
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All |
Cold Emission Bullet
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x4 | Yin | 3 |
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All |
Existence Vaporization Bullet
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x4 | Yin | 3 |
Character Ability
Character Skills



Character Characteristics



Character Change Effect
When switching places with a front-guard unit, front guard's Spirit Power UP.
Upgrade Costs
Rank | Coins | Materials |
---|---|---|
0 -> 1 | 1000 | |
1 -> 2 | 2,000 | |
2 -> 3 | 5,000 | |
3 -> 4 | 10,000 | |
4 -> 5 | 15,000 |
Character Analysis
E1 Flandre Scarlet was released on May 11th, 2022 in Ultra Festival: Vampire Pursuing the Hunter.
Universe E1 Flandre Scarlet, The Vampire Pursuing the Hunter: A stalwart defender of her mysteriously older-yet-smaller sister Remilia, and the one who gets things done around the Scarlet Devil Mansion. She works tirelessly with the Mage, Patchouli, the Butler, Koakuma, and the Gatekeeper, Meiling, to restore her sister to her former glory while also evading the unseen hunter who stalks them all. Flandre's ability, to destroy anything, makes her the strongest in the mansion. With the cool, collected maturity of her E1 self rather than her L1 form's normally whimsical, carefree self, she takes charge with natural ease and serves as second in command to Remilia. E1 Flandre is an EX-Tier Friend.
For farming, Flandre is arguably the current best character in the game. Her Last Word, Information Paradox, has insane turn 1 damage, and her damage potential grows from there with Agility support. Flandre’s 1st Spell Card, Forbidden Barrage: Starbow Break, also hits extremely hard against lone enemies to the point where even at no limit breaks and awakens, it can still kill enemies that are vulnerable to her wide array of killers. For story card farming, Flandre can farm 2-7-1 at 12 SP with Global’s currently available story cards, 3-3-3 at 8 SP, 3-11-1 at 8 SP, Hifuu E9 at 12 SP, and two future story card farms.
As for difficult content, Flandre can be described as one of the biggest nukes in the game. Even so, the utility she provides the team is still valuable and can be used multiple times in challenging content, even if the duration of her effects are short. Her 3rd Skill, Heat Death, makes up for its short duration by having a 4 turn cooldown. Thus, it can be used multiple times during challenging fights. Her 1st skill, Soul Drain, assists the team by giving 0.4P to the party. However, this skill serves more to augment her power with self inflicting Poison and to potentially break Freeze anomalies on the enemy. Finally, her 2nd skill, Ghost Ignition, gives Flandre Accuracy and 1.25 P. Her self-inflicted anomalies, while sounding like a downside at first, are a benefit due to her ability, Capable of destroying absolutely everything (Distorted), which converts these anomalies into buffs like Yin ATK and CRIT ATK.
Flandre has 3 notable ways to nuke: Her focus shot, her 1st Spell Card, and her Last Word. Her focus shot, Neck Hunt Clock, has amazing peak damage with setup - providing enough raw power to defeat enemies that typically require a Last Word to overcome. Her 1st Spell Card, as stated earlier, has a wide array of killers that can easily overcome any singular foe that comes across its wrath so long as they do not resist Star or avoid her killers. Her 1st Spell Card also has some potential to help further her damage potential with 2 layers of self inflicted Poison anomalies and a 1.0 P battery to herself. Finally, her Last Word overwhelms with power, having one of the highest damage in the game. It’s even able to wipe tower floors and Lunatic 2-7-1, overcoming the enemies’ high defensive buffs, by herself. This insane damage can grow further with Agility support due to her slicing scaling. Her Spread shot, Human Mouse Trap, has the ability to heal Flandre up if need be while also outputting great damage, albeit not as hard as her focus shot. Flandre’s 2nd spell card, Forbidden Barrage: Clock that Ticks Away the Past, restores one barrier for herself with a 50% chance to restore 2. While the damage on this spell card isn’t really phenomenal compared to her other attacks, this spell card can give her Yin ATK with the 2nd bullet line and inflict multiple freeze anomalies on the enemy to set up Freeze breaks.
Flandre’s barrier breaks are good but not outstanding. While she does boast a good spread of both Water and Star breaks on her 1st Spell Card and Last Word, her 1st Spell Card requires 3 boosts to get the 3 Water breaks. This spell card can also be used to break both Freeze and Poison anomalies but is a bit clunky to utilize due to the barrier break happening late in the attack.
Overall, Flandre takes a seat as one of the supreme nukers in the game. While she may not boast exceptional utility or barrier breaks, the amount of damage that she can produce more than makes up for it. Befitting the sister of the Mistress, this vampire exudes power that allows her to pursue the hunter.
The Slice scaling and secondary effects of Flandre's attacks are as follows:
Human Mousetrap:
Slice: 0%/0%/0%/50%/50%/0%
CRIT ATK UP: 0%/100%/0%/0%/0%/0%
Absorb: 10%/0%/0%/0%/0%/0%
Cooling: 35%/0%/35%/0%/0%/0%
Neck Hunt Clock:
Slice: 50%/50%/50%/0%/0%/0%
Agility UP: 0%/100%/0%/0%/0%/0%
Firebomb: 0%/0%/50%/0%/0%/0%
Forbidden Barrage: Starbow Break:
Slice: 80%/0%/0%/0%/30%/0%
Absorb: 0%/0%/0%/15%/0%/0%
Forbidden Barrage: Clock that Ticks Away the Past
Slice: 90%/0%/0%/0%/0%/0%
Yin ATK UP: 0%/100%/0%/0%/0%/0%
Absorb: 0%/0%/0%/15%/0%/0%
Information Paradox
Slice: 100%/0%/120%/0%/0%/0%
Target Yin DEF DOWN: 0%/0%/0%/100%/0%/0%
Absorb: 0%/0%/0%/30%/0%/0%
Story Card Recommendations
Spell Card
For her 1st Spell Card, there are a handful of options that Flandre may opt for. To be exact, Puppeteer and Necromancer, Anniversary at the SDM, and Touhou Lostword all stand out. Puppeteer and Necromancer alongside Anniversary at the SDM can make Flandre’s 1st Spell Card output insane amounts of damage with minimal setup. On the other hand, Touhou Lostword, while it may not dish out as much damage, allows her to set up Agility as well as utilize the spell as a nuke. For her 2nd Spell Card, she may prefer to run a CRIT ATK extender like Miracle Mallet or Bloody Order, or a Spirit Power up card like The Witch of Scarlet Dreams. If you want to maximize the 1st turn damage that Flandre can dish out, opt for story card filler that contain Yin ATK, preferring ones with Agility.
Last Word
Due to her fully Yin and Energy Bullet Last Word, Unknown Barrier Team is her best option that beats all the other Spell Cards for both setup and turn 1 damage. It also is farmable in the Story Stage 3-18-3 so it is easily available.
Character Skill Level Up Recommendations
Flandre wants her 2nd skill leveled up first as it gives her accuracy as well as gets her to P2 instantly. Afterwards, leveling up her 3rd skill is preferred as it gives her CRIT buffs as well as Freeze anomalies to help augment her nuking capability. Finally, her 1st skill should be leveled to help further boost her damage as well as get more power for boosts.
Character Strengths
Amazing Damage, Both via Turn 1 and Peak Output
E1 Flandre's Last Word goes all out; debuffing every target's Yin DEF by 2 levels, increasing her own Yin ATK by 4 levels, and even raising her CRIT ATK by 2 more levels. Her CRIT rate is already high, and combined with Gensokyo Killer bullets, you will see the damage ramp up rapidly very often. With Spirit Power as well as her own Accuracy support, further CRIT buffs, and even more buffs from self-inflicted Freeze and Poison anomalies while setting up, E1 Flandre can end up dealing terrifyingly high damage.
Spirit Power and CRIT Support for the Party
The party-wide CRIT support comes specifically from her Skill 3, granting 3 levels of CRIT ATK and CRIT Accuracy UP, making for a very immediate boost to any of the party's critical hits. E1 Flandre herself gets even more CRIT ATK and CRIT Accuracy upon applying Freeze and Poison to herself. While it may seem like E1 Flandre does not boast many buffs, the ones she does provide are rather helpful and the skill cooldowns are rather low to keep constant pressure up.
Decent Star and Water Elemental Access
E1 Flandre has some solid Star and Water breaks, mainly coming from her Spell Card 1 and Last Word. If access to these elements wasn't enough for you, then you can always go for Poison and Freeze anomaly breaks at 2P or 3P of Spell Card 1 respectively. With how high E1 Flandre's damage output is, she doesn't even really need to go for Full Breaks herself, but the ability to do so only makes her better.
Character Weaknesses
Skill 3 is a Double-Edged Sword (Flandre’s Sword?)
While Skill 3 is very good in terms of CRIT support, the buff only lasts a single turn. This is somewhat mitigated by its lower 4 turn cooldown, but it still means that you have to be more precise when optimizing damage while taking full advantage of this Skill in particular. On top of that, be cautious when going about the Freeze anomalies inflicted to the party, as it could mess up their turn. However, this becomes a pro once it is paired with Friends that relish in these anomalies, like her fellow E1 Patchouli for example.
For her 1st Spell Card, there are a handful of options that Flandre may opt for. To be exact, Puppeteer and Necromancer, Anniversary at the SDM, and Touhou Lostword all stand out. Puppeteer and Necromancer alongside Anniversary at the SDM can make Flandre’s 1st Spell Card output insane amounts of damage with minimal setup. On the other hand, Touhou Lostword, while it may not dish out as much damage, allows her to set up Agility as well as utilize the spell as a nuke. For her 2nd Spell Card, she may prefer to run a CRIT ATK extender like Miracle Mallet or Bloody Order, or a Spirit Power up card like The Witch of Scarlet Dreams. If you want to maximize the 1st turn damage that Flandre can dish out, opt for story card filler that contain Yin ATK, preferring ones with Agility.
Due to her fully Yin and Energy Bullet Last Word, Unknown Barrier Team is her best option that beats all the other Spell Cards for both setup and turn 1 damage. It also is farmable in the Story Stage 3-18-3 so it is easily available.
Flandre wants her 2nd skill leveled up first as it gives her accuracy as well as gets her to P2 instantly. Afterwards, leveling up her 3rd skill is preferred as it gives her CRIT buffs as well as Freeze anomalies to help augment her nuking capability. Finally, her 1st skill should be leveled to help further boost her damage as well as get more power for boosts.
Amazing Damage, Both via Turn 1 and Peak Output
E1 Flandre's Last Word goes all out; debuffing every target's Yin DEF by 2 levels, increasing her own Yin ATK by 4 levels, and even raising her CRIT ATK by 2 more levels. Her CRIT rate is already high, and combined with Gensokyo Killer bullets, you will see the damage ramp up rapidly very often. With Spirit Power as well as her own Accuracy support, further CRIT buffs, and even more buffs from self-inflicted Freeze and Poison anomalies while setting up, E1 Flandre can end up dealing terrifyingly high damage.
Spirit Power and CRIT Support for the Party
The party-wide CRIT support comes specifically from her Skill 3, granting 3 levels of CRIT ATK and CRIT Accuracy UP, making for a very immediate boost to any of the party's critical hits. E1 Flandre herself gets even more CRIT ATK and CRIT Accuracy upon applying Freeze and Poison to herself. While it may seem like E1 Flandre does not boast many buffs, the ones she does provide are rather helpful and the skill cooldowns are rather low to keep constant pressure up.
Decent Star and Water Elemental Access
E1 Flandre has some solid Star and Water breaks, mainly coming from her Spell Card 1 and Last Word. If access to these elements wasn't enough for you, then you can always go for Poison and Freeze anomaly breaks at 2P or 3P of Spell Card 1 respectively. With how high E1 Flandre's damage output is, she doesn't even really need to go for Full Breaks herself, but the ability to do so only makes her better.
Skill 3 is a Double-Edged Sword (Flandre’s Sword?)
While Skill 3 is very good in terms of CRIT support, the buff only lasts a single turn. This is somewhat mitigated by its lower 4 turn cooldown, but it still means that you have to be more precise when optimizing damage while taking full advantage of this Skill in particular. On top of that, be cautious when going about the Freeze anomalies inflicted to the party, as it could mess up their turn. However, this becomes a pro once it is paired with Friends that relish in these anomalies, like her fellow E1 Patchouli for example.