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Flandre Scarlet (Vampire Pursuing the Hunter)

300401fx
Ultra Fes
Vampire Pursuing the Hunter

Stats

Health
5250
Agility
1215
Yang ATK
1235
Yang DEF
900
Yin ATK
1750
Yin DEF
1200

Races

Element Type Chart

Pulsating Aurora
Expand
Pulsating Aurora (a Touhou LW original) refers to an aurora where the lights flicker in the sky like they are pulsating. Perhaps the existence of this Flandre, who is broken in a slightly different way from the Flandre we know, is as unstable as an aurora.

Her temperament has almost no connection to the natural laws of Phases.

Vampires have many weaknesses in exchange for their tremendous abilities. However, the Flandre of this world does not have many weaknesses. In the world she originally came from, monsters were called "devils," but this did not really have any religious connotations. Perhaps this is why the vampires were not particularly sacrilegious or profane. Her old world was in the middle of some sort of renaissance where ancient demons and devils were beginning to be treated in the same way as gods and angels. (Flandre says she benefitted from the world being so silly.)

She could not escape her weakness to the sun (sunlight), but water (spiritual cleansing) has actually become her forte.
sun_strong
Sun
moon_neutral
Moon
fire_neutral
Fire
water_weak
Water
wood_neutral
Wood
metal_neutral
Metal
earth_neutral
Earth
star_neutral
Star

Character Shots

The Spread Shot of Flandre Scarlet with the twisted fate (a Touhou LW original). She shoots out bullets in a spiral to catch mice. This is one of the traps that Flandre designed to try and combat the Hunter. You can see the effort she put in to make it effective while retaining the mechanism of a mousetrap.
All
Human Mousetrap
x6 Yin
All
Human Pitfall Trap
x3 Yin 1
All
Human Sticky Trap
x3 Yang 2
All
Human Poison Bait Trap
x3 Yang 2
All
Human Labyrinth Trap
x3 Yang 2
All
Human Bear Trap
x3 Yin 3
The Focus Shot of Flandre Scarlet with the twisted fate (a Touhou LW original). She shoots decapitating bullets that spin like clocks. This is one of the traps that Flandre designed to try and combat the Hunter. You can clearly see her simple plan to corner the Clockwork Hunter.
All
Decapitating Clock Trap
x4 Yin
All
Decapitating Star Clock Trap
x2 Yin 1
All
Decapitating Grandfather Clock Trap
x2 Yang 2
All
Decapitating Water Clock Trap
x2 Yin 3
All
Decapitating Mechanical Clock Trap
x2 Yang 3
All
Decapitating Clock Tower Trap
x3 Yang 3

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
A Spell Card of Flandre Scarlet with the twisted fate. This attack shows a vision of the world at sublight speed. It is unknown whether Flandre repeatedly accelerates to sublight speed and then decelerates or whether this is merely an illusion created by her bullets. However, the bullets she shoots are real, and the rainbow-tinted light of the stars falls alarmingly fast. The past that should be impossible to regain is sealed beyond the starbow.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Own Spirit Power 1.00 UP.
Inflicts 2 layer(s) of Barrier Status: Poison to self (3 turns).
Post-Attack Spell Card Effects
None
Solo
Rainbow Star Destruction Bullet
x22 Yin
Solo
Red & Orange Destruction Bullets
x4 Yin 1
Solo
Yellow Destruction Bullet
x4 Yin 2
Solo
Green Destruction Bullet
x3 Yin 2
Solo
Blue Destruction Bullet
x3 Yin 3
Solo
Indigo & Violet Destruction Bullets
x2 Yin 3
A Spell Card of Flandre Scarlet with the twisted fate. She attacks with clocks that spin clockwise and anti-clockwise. There have been countless thought experiments about turning back time since antiquity, but the general consensus is that doing so is all but impossible. According to Chaos Theory, and since Laplace's Demon can't exist, countless futures can be derived from a single past. And multiple different pasts could have resulted in the present. To determine the correct past, you need to gather the correct information, but this is an uphill battle as the information could be lost to the overwhelming tide of entropy. Reality dictates that Flandre's strength alone is not sufficient to escape her twisted fate.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Adds 1 layer(s) to own Barrier. [Additional effect +1 with success rate 50%.]
Post-Attack Spell Card Effects
Inflicts 3 layer(s) of Barrier Status: Freeze to all targets (2 turns).
All
Clockwise Bullet
x18 Yin
All
Entropy Boost Bullet
x4 Yin 1
All
Anti-Clockwise Bullet
x4 Yin 2
All
Entropy Reduction Bullet
x4 Yin 2
All
Future Bullet
x4 Yin 3
All
Past Bullet
x4 Yin 3
The Last Word of Flandre Scarlet with the twisted fate (a Touhou LW original). Flandre traps all information inside herself in this attack. This is one of the answers she arrived at when looking for a way to forcefully locate a trace of her sister, who had been lost forever. She feared information loss so much that she decided to collect every scrap of information and let nothing go. Even though she radiates heat, she makes sure to never let any information escape her. This point of madness deviates from the norm and cannot be understood... it is a singularity.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
All targets' Yin DEF 2 level(s) DOWN (3 turns).
Own Yin ATK 4 level(s) UP (2 turns).
Own CRIT ATK 2 level(s) UP (2 turns).
Post-Attack Spell Card Effects
None
All
Madness Singularity Bullet
x21 Yin
All
Information Fall Bullet
x4 Yin 1
All
Secret Information Bullet
x4 Yin 2
All
Information Attraction Bullet
x4 Yin 2
All
Cold Emission Bullet
x4 Yin 3
All
Existence Vaporization Bullet
x4 Yin 3

Character Ability

Capable of destroying absolutely anything (Distorted)
Expand
The ability of Flandre Scarlet with the twisted fate. Unlike her original ability, this one has become multiplexed and localized from countless compounding distortions. This is a Flandre Scarlet from another world who did not follow the fate she was supposed to follow. The turning point was that her older sister disappeared earlier than she should have. In this Flandre's and her sister's world, there was a pivotal change in the general spiritual outlook on life that coincided with the European Renaissance of the Middle Ages. Western youkai had long existed in this world's Europe due to all the diverse faiths that were practiced, and the Scarlet Family was one of the most powerful groups of youkai. Flandre's older sister, the Devil Mistress, ruled the night and used her charisma to bring together the usually solitary youkai into the largest youkai organization in Europe. Just when the Scarlet Family was about to hit its peak, their reign ended with the sudden disappearance of the mistress. The empire that was even spoken of in human society was dying. The Scarlet Family was home to many youkai, even some from foreign lands, but they all went their separate ways in an instant... leaving only Flandre, her sister's mage, the mage's familiar, and the gatekeeper youkai. Not even the maids or the fairy under housemaids remained. Flandre didn't know why her sister disappeared, but she never once resented her. This is because she had a feeling they would reunite one day... Such a tale has not been recorded in any history annals of our timeline. However, since Flandre has spoken of this past, there is something that must be mentioned as a possibility. Unlike the Flandre of our world, it seems this Flandre used her twisted fate to alter her destructive impulses and ability into something more manageable. Apparently, the cost of this is that her energy efficiency has worsened. She prefers to fight by molding her destructive soul into the shape of Laevateinn and sealing it in place with armor magic. As a result, the Laevateinn's element has been reversed to embody "heated death" and emit extremely low-temperature flames. This matches her previous title of the Guard's Cold-Blooded Swordswoman... These things make this Flandre very different from the Flandre of our world. Back in this Flandre's previous world with diverse religions, there were some organizations that still adhered to the old faith and wanted to exterminate Remilia because she was a Devil. Flandre's main job was to deal with these vampire hunters and any others like them.
For every layer of Barrier Status: Freeze or Poison, Yang ATK, Yin ATK, CRIT ATK, and CRIT Accuracy 1 level UP.
DMG to effective elements 30% UP.

Character Skills

Soul Drain Lvl 10
CD 5
Party's Spirit Power 0.40 UP.
Inflicts 2 layer(s) of Barrier Status: Poison to self (3 turns).
Inflicts 2 layer(s) of Barrier Status: Freeze to target (3 turns).
Info
Flandre uses magic to suck up souls. However, it would be more accurate to say that she sucks up information.
Skill Level 1 2 3 4 5 6 7 8 9 10
Spirit Power Up
Value 0.2 0.2 0.2 0.2 0.25 0.25 0.25 0.3 0.35 0.4
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 0 0 0 0 0 0 0 0 0
Barrier Poison
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Barrier Freeze
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 5 5 5 5 5 5 5 5 5 5
CD 5
Own Spirit Power 1.25 UP.
Party's Accuracy 2 level(s) UP (3 turns).
Grants Quick to self.
Info
Flandre uses magic to light spirits on fire. Apparently, this utilizes her ability to destroy.
Skill Level 1 2 3 4 5 6 7 8 9 10
Spirit Power Up
Value 0.7 0.75 0.8 0.85 0.9 0.95 1 1.05 1.15 1.25
Rate 0 0 0 0 0 0 0 0 0 0
Add 1 1 1 1 1 1 0 1 1 1
Accuracy Level Up
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Quick
Value 1 1 1 1 1 1 1 1 1 1
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 0 0 0 0 0 0 0 0 0
CD 5 5 5 5 5 5 5 5 5 5
Heat Death Lvl 10
CD 4
Party's CRIT ATK 3 level(s) UP (1 turn).
Party's CRIT Accuracy 3 level(s) UP (1 turn).
Inflicts 2 layer(s) of Barrier Status: Freeze to party (2 turns).
Info
Her Laevateinn armor is imbued with spiritual and thermal death. It endlessly emits heat, so it is hot to the touch.
Skill Level 1 2 3 4 5 6 7 8 9 10
Critical Attack Level Up
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 50 60 70 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Critical Accuracy Level Up
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 50 60 70 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Barrier Freeze
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 50 60 70 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 5 5 5 5 5 5 5 5 4 4

Character Characteristics

Cold Blooded Anti-Hunter
When attacked, DMG from humans 35% DOWN. [Success rate 100%.]
Loyal Bloody Battler
After being attacked, own Yin ATK 1 level UP (3 turns). [Success rate 70%.]
Scarlet Blood Relative
When turn starts, recovers 20% of own HP. [Success rate 90%.]

Character Change Effect

Power Link
When switching places with a rear-guard unit, other unit's Spirit Power UP.
When switching places with a front-guard unit, front guard's Spirit Power UP.

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

E1 Flandre Scarlet was released on May 11th, 2022 in "Ultra Festival Prayer: Vampire Pursuing the Hunter." For more up-to-date analysis, be sure to visit the Discord Official Discord Server.

Universe E1 Flandre Scarlet, The Vampire Pursuing the Hunter: A stalwart defender of her mysteriously older-yet-smaller sister Remilia, and the one who gets things done around the Scarlet Devil Mansion. She works tirelessly with the Mage, Patchouli, the Butler, Koakuma, and the Gatekeeper, Meiling, to restore her sister to her former glory while also evading the unseen hunter who stalks them all. Flandre's ability, to destroy anything, makes her the strongest in the mansion. 

For farming, Flandre is arguably the current best character in the game. Her Last Word, Information Paradox, has insane turn 1 damage, and her damage potential grows from there with Agility support. Flandre’s 1st Spell Card, Forbidden Barrage: Starbow Break, also hits extremely hard against lone enemies to the point where even at no limit breaks and awakens, it can still kill enemies that are vulnerable to her wide array of killers. For story card farming, Flandre can farm 2-7-1 at 12 SP with Global’s currently available story cards, 3-3-3 at 8 SP, 3-11-1 at 8 SP, Hifuu E9 at 12 SP, and two future story card farms. 

As for difficult content, Flandre can be described as one of the biggest nukes in the game. Even so, the utility she provides the team is still valuable and can be used multiple times in challenging content, even if the duration of her effects are short. Her 3rd Skill, Heat Death, makes up for its short duration by having a 4 turn cooldown. Thus, it can be used multiple times during challenging fights. Her 1st skill, Soul Drain, assists the team by giving 0.4P to the party. However, this skill serves more to augment her power with self inflicting Poison and to potentially break Freeze anomalies on the enemy. Finally, her 2nd skill, Ghost Ignition, gives Flandre Accuracy and 1.25 P. Her self-inflicted anomalies, while sounding like a downside at first, are a benefit due to her ability, Capable of destroying absolutely everything (Distorted), which converts these anomalies into buffs like Yin ATK and CRIT ATK.

Flandre has 3 notable ways to nuke: Her focus shot, her 1st Spell Card, and her Last Word. Her focus shot, Neck Hunt Clock, has amazing peak damage with setup - providing enough raw power to defeat enemies that typically require a Last Word to overcome. Her 1st Spell Card, as stated earlier, has a wide array of killers that can easily overcome any singular foe that comes across its wrath so long as they do not resist Star or avoid her killers. Her 1st Spell Card also has some potential to help further her damage potential with 2 layers of self inflicted Poison anomalies and a 1.0 P battery to herself. Finally, her Last Word overwhelms with power, having one of the highest damage in the game. It’s even able to wipe tower floors and Lunatic 2-7-1, overcoming the enemies’ high defensive buffs, by herself. This insane damage can grow further with Agility support due to her slicing scaling. Her Spread shot, Human Mouse Trap, has the ability to heal Flandre up if need be while also outputting great damage, albeit not as hard as her focus shot. Flandre’s 2nd spell card, Forbidden Barrage: Clock that Ticks Away the Past, restores one barrier for herself with a 50% chance to restore 2. While the damage on this spell card isn’t really phenomenal compared to her other attacks, this spell card can give her Yin ATK with the 2nd bullet line and inflict multiple freeze anomalies on the enemy to set up Freeze breaks. 

Flandre’s barrier breaks are good but not outstanding. While she does boast a good spread of both Water and Star breaks on her 1st Spell Card and Last Word, her 1st Spell Card requires 3 boosts to get the 3 Water breaks. This spell card can also be used to break both Freeze and Poison anomalies but is a bit clunky to utilize due to the barrier break happening late in the attack. 

Overall, Flandre takes a seat as one of the supreme nukers in the game. While she may not boast exceptional utility or barrier breaks, the amount of damage that she can produce more than makes up for it. Befitting the sister of the Mistress, this vampire exudes power that allows her to pursue the hunter.

The Slice scaling and secondary effects of Flandre's attacks are as follows:

Human Mousetrap:
Slice: 0%/0%/0%/50%/50%/0%
CRIT ATK UP: 0%/100%/0%/0%/0%/0%
Absorb: 10%/0%/0%/0%/0%/0%
Cooling: 35%/0%/35%/0%/0%/0%
Neck Hunt Clock:
Slice: 50%/50%/50%/0%/0%/0%
Agility UP: 0%/100%/0%/0%/0%/0%
Firebomb: 0%/0%/50%/0%/0%/0%
Forbidden Barrage: Starbow Break:
Slice: 80%/0%/0%/0%/30%/0%
Absorb: 0%/0%/0%/15%/0%/0%
Forbidden Barrage: Clock that Ticks Away the Past
Slice: 90%/0%/0%/0%/0%/0%
Yin ATK UP: 0%/100%/0%/0%/0%/0%
Absorb: 0%/0%/0%/15%/0%/0%
Information Paradox
Slice: 100%/0%/120%/0%/0%/0%
Target Yin DEF DOWN: 0%/0%/0%/100%/0%/0%
Absorb: 0%/0%/0%/30%/0%/0%

Story Card Recommendations

Spell Card

For her 1st Spell Card, there are a handful of options that Flandre may opt for. To be exact, Puppeteer and Necromancer, Anniversary at the SDM, and Touhou Lostword all stand out. Puppeteer and Necromancer alongside Anniversary at the SDM can make Flandre’s 1st Spell Card output insane amounts of damage with minimal setup. On the other hand, Touhou Lostword, while it may not dish out as much damage, allows her to set up Agility as well as utilize the spell as a nuke. For her 2nd Spell Card, she may prefer to run a CRIT ATK extender like Miracle Mallet or Bloody Order, or a Spirit Power up card like The Witch of Scarlet Dreams. If you want to maximize the 1st turn damage that Flandre can dish out, opt for story card filler that contain Yin ATK, preferring ones with Agility. 

Last Word

Due to her fully Yin and Energy Bullet Last Word, Unknown Barrier Team is her best option that beats all the other Spell Cards for both setup and turn 1 damage. It also is farmable in the Story Stage 3-18-3 so it is easily available.

Character Skill Level Up Recommendations

Flandre wants her 2nd skill leveled up first as it gives her accuracy as well as gets her to P2 instantly. Afterwards, leveling up her 3rd skill is preferred as it gives her CRIT buffs as well as Freeze anomalies to help augment her nuking capability. Finally, her 1st skill should be leveled to help further boost her damage as well as get more power for boosts.

Character Strengths

Amazing Damage, Both via Turn 1 and Peak Output

E1 Flandre's Last Word goes all out; debuffing every target's Yin DEF by 2 levels, increasing her own Yin ATK by 4 levels, and even raising her CRIT ATK by 2 more levels. Her CRIT rate is already high, and combined with Gensokyo Killer bullets, you will see the damage ramp up rapidly very often. With Spirit Power as well as her own Accuracy support, further CRIT buffs, and even more buffs from self-inflicted Freeze and Poison anomalies while setting up, E1 Flandre can end up dealing terrifyingly high damage.

Spirit Power and CRIT Support for the Party

The party-wide CRIT support comes specifically from her Skill 3, granting 3 levels of CRIT ATK and CRIT Accuracy UP, making for a very immediate boost to any of the party's critical hits. E1 Flandre herself gets even more CRIT ATK and CRIT Accuracy upon applying Freeze and Poison to herself. While it may seem like E1 Flandre does not boast many buffs, the ones she does provide are rather helpful and the skill cooldowns are rather low to keep constant pressure up.

Decent Star and Water Elemental Access

E1 Flandre has some solid Star and Water breaks, mainly coming from her Spell Card 1 and Last Word. If access to these elements wasn't enough for you, then you can always go for Poison and Freeze anomaly breaks at 2P or 3P of Spell Card 1 respectively. With how high E1 Flandre's damage output is, she doesn't even really need to go for Full Breaks herself, but the ability to do so only makes her better.

Character Weaknesses

Skill 3 is a Double-Edged Sword (Flandre’s Sword?)

While Skill 3 is very good in terms of CRIT support, the buff only lasts a single turn. This is somewhat mitigated by its lower 4 turn cooldown, but it still means that you have to be more precise when optimizing damage while taking full advantage of this Skill in particular. On top of that, be cautious when going about the Freeze anomalies inflicted to the party, as it could mess up their turn. However, this becomes a pro once it is paired with Friends that relish in these anomalies, like her fellow E1 Patchouli for example.