GamePress

Koishi Komeiji

105101FX
The Closed Eyes of Love

Stats

Health
6000
Agility
900
Yang ATK
1210
Yang DEF
1050
Yin ATK
1390
Yin DEF
1150

Races

Element Type Chart

Jishingumo
Expand
Jishingumo (a Touhou LW original) refers to mysterious cloud formations that are said to appear before and after earthquakes. Koishi's habit of spontaneously leaving Former Hell, which is deep underground, and going to the surface is reminiscent of the unpredictability of earthquakes. Koishi is endowed with Earth Phase, with her surprising yet apparent common sense, and Star Essence, with her tendency to wander about.

The encompassing and regenerative Earth Phase resists Fire Phase, because fire produces earth, but it is weak to Wood Phase, because wood parts earth.

The diverse and uncooperative Star Essence resists the cooperative and indecisive Moon Essence, but it is weak to the charming and arrogant Sun Essence.
sun_strong
Sun
moon_weak
Moon
fire_weak
Fire
water_neutral
Water
wood_strong
Wood
metal_neutral
Metal
earth_neutral
Earth
star_neutral
Star

Character Shots

1051011
All Background Processing x8 Yin
All Transmission x2 Yang 1
All High-Speed Background Processing x2 Yin 2
All High-Speed Transmission x3 Yang 3
All Far-Reaching Transmission x3 Yang 3
All Long-Range Transmission x3 Yang 3
[Attack] Energy Bullet.
[Bullet Layout] Mostly Yang.
[Boost] Piercing Bullet.
Info
Koishi Komeiji's Spread Shot (a Touhou LW original). She shoots out heart-shaped bullets from behind her targets. The unconscious mind is most definitely not devoid of thoughts. It merely contains thoughts that are below the level of conscious awareness. Don't you think it would be wonderful to be able to use your unconscious mind to communicate with others?
Bullet Pow Hit Crit
1 1.71 75% 5%
2 2.81 70% 10%
3 3.1 65% 25%
4 2.13 60% 50%
5 2.4 60% 50%
6 2.67 60% 50%
Bullet Description
1 Yin/No-Element Energy Bullet.
2 Yang/No-Element Energy Bullet. Pierces target's DEF.
3 Yin/No-Element Energy Bullet. Pierces target's DEF.
4 Yang/No-Element Energy Bullet.
5 Yang/No-Element Energy Bullet.
6 Yang/No-Element Energy Bullet. Pierces target's DEF.
Level Power Rate
1 105
2 110
3 115
4 121
5 126
1051012
All Dance! x4 Yin
All Embryo Jig x2 Yang 1
All Embryo Dance x2 Yang 1
All Embryo Ondou Beat x2 Yang 1
All Dance! Dance! x2 Yin 2
All Let’s Dance to the Embryo Beat x2 Yang 3
[Attack] Energy Bullet.
[Bullet Layout] Mostly Yang.
[Boost] Precise Bullet/Absorb Bullet.
Info
Koishi Komeiji's Focus Shot (a Touhou LW original). She appears to be frantically throwing heart-shaped bullets in this attack. The way she moves makes it look like she is dancing, albeit awkwardly, and that makes her look kind of cute. Koishi can easily dance even unconscious... but why does she dance?
Bullet Pow Hit Crit
1 9.52 75% 5%
2 4.68 70% 10%
3 3.9 70% 10%
4 3.12 70% 10%
5 2.22 65% 25%
6 1.33 60% 50%
Bullet Description
1 Yin/No-Element Energy Bullet.
2 Yang/No-Element Energy Bullet.
3 Yang/No-Element Energy Bullet.
4 Yang/No-Element Energy Bullet. Higher chance of CRIT with higher target's Agility.
5 Yin/No-Element Energy Bullet. Higher chance of CRIT with higher target's Agility.
6 Yang/No-Element Energy Bullet. Recovers HP when attack hits target.
Level Power Rate
1 106
2 113
3 119
4 125
5 131

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
1051a
Solo Ego of a Bubble x13 Yin
Solo Being Watched! x4 Yang 1
Solo Being Watched Again! x4 Yang 1
Solo Flood of Destruction x4 Yin 2
Solo Reflection of Narcissus x4 Yin 2
Solo Being Watched: The End! x4 Yang 3
Representation: Bullet Hell Paranoia
[Attack] Water Explosive Bullet.
[Bullet Layout] Mostly Yin.
[Boost] Target's Evasion DOWN Own Yang ATK UP Bullet/Target's CRIT Evasion DOWN Own Yin ATK UP Bullet/Piercing Bullet/Target's CRIT Evasion DOWN Piercing Bullet/Target's Evasion DOWN Own CRIT ATK UP Bullet.
Bullet Info
Koishi Komeiji's Spell Card. This attack forces her target into a state of paranoia, where they believe that they're being persistently targeted. If you ever feel like you've become embroiled in a plot, or that your friends are betraying your secrets, or that you're constantly being observed... you may just be tired. That's what the person standing behind you thinks too.
Bullet Pow Hit Crit
1 7.6 75% 5%
2 6.73 70% 10%
3 6.17 70% 10%
4 5.32 65% 25%
5 4.79 65% 25%
6 3.84 60% 50%
Bullet Description
1 Yin/Water Light Bullet. Higher chance of CRIT with higher target's DEF.
2 Yang/No-Element Light Bullet. May lower target's Evasion by 1 level. May raise own Yang ATK by 1 level.
3 Yang/No-Element Light Bullet. May lower target's CRIT Evasion by 1 level. May raise own Yin ATK by 1 level.
4 Yin/Water Light Bullet. Pierces target's DEF.
5 Yin/Water Light Bullet. Pierces target's DEF. May lower target's CRIT Evasion by 1 level.
6 Yang/No-Element Light Bullet. May lower target's Evasion by 1 level. May raise own CRIT ATK by 1 level.
Level Power Rate
1 100
2 107
3 114
4 121
5 128
1051b
All Adenine Bullet x5 Yin
All Old Defect Bullet x3 Yang 1
All Cytosine Bullet x3 Yin 2
All New Defect Bullet x4 Yin 2
All Uracil Bullet x4 Yang 3
All Guanine Bullet x5 Yang 3
Memory: DNA's Flaw
[Attack] Water Elastic Energy Bullet.
[Bullet Layout] Balanced.
[Boost] Piercing Bullet/Water Target's Yang DEF DOWN Bullet/Water Target's Yin DEF DOWN Bullet/Target's CRIT DEF DOWN Elastic Bullet/Target's CRIT DEF DOWN Piercing Bullet.
Bullet Info
Koishi Komeiji's Spell Card. She shoots out a double helix made of heart-shaped bullets and then scatters them in all directions. DNA is a type of genetic material and is short for deoxyribonucleic acid. According to a certain notable scholar, there is a thing called the collective unconscious, which acts kind of like a genetic model and explains that common ancestry is the reason why different groups of people share similar cultures. When DNA is damaged, there is a risk of mutation. Perhaps something similar happens when the collective unconscious is damaged.
Bullet Pow Hit Crit
1 10.24 75% 5%
2 5.98 70% 10%
3 6.14 65% 25%
4 4.96 65% 25%
5 4.8 60% 50%
6 4.1 60% 50%
Bullet Description
1 Yin/Water Energy Bullet. Higher chance of CRIT with higher target's ATK.
2 Yang/No-Element Energy Bullet. Pierces target's DEF.
3 Yin/Water Energy Bullet. May lower target's Yang DEF by 1 level.
4 Yin/Water Energy Bullet. May lower target's Yin DEF by 1 level.
5 Yang/No-Element Energy Bullet. Higher chance of CRIT with higher target's ATK. May lower target's CRIT DEF by 1 level.
6 Yang/No-Element Energy Bullet. Pierces target's DEF. May lower target's CRIT DEF by 1 level.
Level Power Rate
1 100
2 107
3 115
4 122
5 129
1051c
Solo Garden of the Unconscious Mind x18 Yin
Solo Rose of Envy x3 Yin 1
Solo Flowers of the Unconscious Mind x3 Yin 2
Solo Rose of Purity x3 Yin 3
Solo Paradise of the Unconscious Mind x3 Yin 3
Solo Rose of Innocence x3 Yin 3
Brambly Rose Garden
[Pre-Attack] Own Accuracy/CRIT Accuracy UP.
[Attack] Water Precise Absorb Energy Bullet.
[Bullet Layout] Only Yin.
[Boost] Own Yin ATK UP Elastic Explosive Bullet/Wood Own Accuracy UP Piercing Bullet/Water Own Accuracy UP Absorb Bullet/Own Accuracy CRIT Accuracy UP Absorb Bullet.
Bullet Info
Koishi Komeiji's Last Word. She blankets everything in thorny roses. They apparently have some connection with her unconscious mind. Although her unconscious mind harbors her pure and innocent feelings, it may also contain a defensive ferocity born from this innocence. The rose with its thorns could be symbolic of this. Perhaps this ferocity will fade when someone accepts her for who she is―thorns and all.
Bullet Pow Hit Crit
1 9.14 75% 5%
2 22.44 70% 10%
3 24.81 65% 25%
4 25.6 60% 50%
5 28.8 60% 50%
6 32 60% 50%
Bullet Description
1 Yin/Water Energy Bullet. Higher chance of CRIT with higher target's Agility. Recovers HP when attack hits target.
2 Yin/Wood Energy Bullet. Higher chance of CRIT with higher target's ATK. Higher chance of CRIT with higher target's DEF. May raise own Yin ATK by 2 levels.
3 Yin/Water Energy Bullet. Higher chance of CRIT with higher target's ATK. Higher chance of CRIT with higher target's DEF. May raise own Yin ATK by 2 levels.
4 Yin/Wood Energy Bullet. Pierces target's DEF. May raise own Accuracy by 1 level.
5 Yin/Water Energy Bullet. Recovers HP when attack hits target. May raise own Accuracy by 1 level.
6 Yin/Wood Energy Bullet. Recovers HP when attack hits target. May raise own Accuracy by 1 level. May raise own CRIT Accuracy by 2 levels.
Level Power Rate
1 100
2 108
3 117
4 125
5 133
Own Accuracy 2 level(s) UP (3 turns). [Additional effect +0 with success rate 0%.]
Effect Info
Card Level 1 2 3 4 5
Value 1 1 1 1 2
Rate 0 20 50 70 0
Add 0 1 1 1 0
Own CRIT Accuracy 2 level(s) UP (3 turns). [Additional effect +0 with success rate 0%.]
Effect Info
Card Level 1 2 3 4 5
Value 1 1 1 1 2
Rate 0 20 50 70 0
Add 0 1 1 1 0

Character Ability

Capable of manipulating the unconscious mind
Expand
This terrifying ability allows Koishi to control the unconscious minds of others. She can use this ability to go completely unnoticed by others. It is so powerful that when she went to the Youkai Mountain, she passed right beneath the noses of the tengu guards and infiltrated all the way to Moriya Shrine undetected. Satori's and Miko's powers also don't work on her because of this ability. Koishi makes use of this ability in battles of bullets to make others relive memories that they have suppressed in their unconscious mind. According to Byakuren, this ability is not a result of Koishi closing her heart off to others, but of emptying her heart almost completely of emotion. This ability may appear unbeatable at first glance, but Reisen is able to sense her presence through ESP waves.
When using Boost, own Yin ATK 1 level UP (1 turn).
DMG from effective elements 20% DOWN.

Character Skills

CD 4
Own CRIT ATK 3 level(s) UP (3 turns). [Additional effect +0 with success rate 0%.]
Info
Don't think―FEEL. This may be something like muscle memory, but for thoughts.
Skill Level 1 2 3 4 5 6 7 8 9 10
Critical Attack Level Up
Value 1 1 1 1 2 2 2 2 3 3
Rate 0 30 60 80 0 20 50 80 0 0
Add 0 1 1 1 0 1 1 1 0 0
CD 5 5 5 5 5 5 5 5 5 4
CD 6
Own Spirit Power 1 UP. [Additional effect +0 with success rate 0%.]
Info
She wants to see, listen, and know. Koishi is at that age when one is curious about everything.
Skill Level 1 2 3 4 5 6 7 8 9 10
Spirit Power Up
Value 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 1
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 0 0 0 0 0 0 0 0 0
CD 6 6 6 6 6 6 6 6 6 6
Closed Eye Lvl 10
CD 4
Own CRIT Accuracy 3 level(s) UP (1 turn). [Additional effect +0 with success rate 0%]
Grants Charge to self. [Additional effect +0 with success rate 0%.]
Info
Sometimes you have to close your eyes to truly see... But what exactly can you see?
Skill Level 1 2 3 4 5 6 7 8 9 10
Critical Accuracy Level Up
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Grants Charge to Self
Value 1 1 1 1 1 1 1 1 1 1
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 0 0 0 0 0 0 0 0 0
CD 4 4 4 4 4 4 4 4 4 4

Character Characteristics

Conditioned Reflex
After being attacked, own CRIT ATK 1 level UP (3 turns). [Success rate 30%.]
Clear Mind
When attacked, DMG from Sun enemy 25% DOWN. [Success rate 80%.]
Hype Up
When turn starts, own Spirit Power 0.50 UP. [Success rate 25%.]

Character Change Effect

Attack Link
When switching places with a rear-guard unit, other unit's Yang ATK, Yin ATK, CRIT ATK, & CRIT Accuracy UP (3 turns).
When switching places with a front-guard unit, inherits part of other unit's Yang ATK, Yin ATK, CRIT ATK, & CRIT Accuracy buffs (3 turns).

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

Koishi Komeiji is a satori originally introduced to us as the Extra stage boss of Subterranean Animism and Satori Komeiji's younger sister. Koishi is unique among the typical satori in the sense that she doesn't actually have the ability to read minds like her older sister. This is because, loathing the fact she was hated by the world for reading their minds, she intentionally sealed away her third eye. Instead, Koishi's abilities revolve around the unconscious. This is because Koishi's  "mind", or third eye, is closed. Because of this Koishi's presence cannot be known by other beings unless she allows it, and after interacting with her, most people tend to forget about her and their interactions with her entirely. Koishi is also able to manipulate other's unconsciousness which translates into making them see anything she wants and often times forcing them to see their own weaknesses. These abilities often lead Koishi to taking up a more scary role albeit unintentionally. However, Koishi pays this no mind and doesn't go out of her way to paint this image of herself. Outside of her abilities Koishi is a carefree and playful young girl though more often than not she appears to be more unsettling than she'd like. In Touhou LostWord, Koishi appears in a similar fashion and ends up being a A Tier unit.


For farming purposes Koishi is nothing special. At T1 she can hit P2 easily using one of her skills, however, that only gives a small damage boost with an extra Water Break to her single target Last Word. Because of this Koishi rarely does the job in one turn, making her about average for quick clears.


In challenging levels however Koishi can shine when placed in the right situations. Combining all of her Spell Cards Koishi has 9 Water Breaks and 3 Wood Breaks making her a potent option for breaking the Barriers of units weak to Water Elements. This, of course, implies that she spends multiple terms gaining Spirit Power which can take a while. She also has self-crit accuracy and attack support to help maximize her damage using her skills.


All-in-all Koishi proves herself as a decent overall unit who can pack a punch in the right scenarios.

Story Card Recommendations

Spell Card

If you need Breaks out of Koishi, her best bet is Spirit Power UP. Otherwise, if you need damage out of her, alternate between Yin ATK UP and CRIT ATK UP, in order to maximize her output. For stat sticks, look to Yin ATK.

Last Word

Since Koishi already bolsters her own Accuracy to a very reliable point, she'll typically prefer Thunder Beat in any fight where she's given a chance to set up, as it provides a unique mix of Energy and Wood DMG UP that perfectly compliments her Last Word. Otherwise, look to anything that provides Yin ATK UP, boosts Energy DMG, or if you're truly pressed for options, anything that boosts either Wood or Water DMG.

Character Skill Level Up Recommendations

Koishi's skills are nothing crazy. Leveling up Insatiable Curiosity should be your first priority as you'll want as much Spirit Power as you can get for those sweet, sweet elements and it gives a higher average damage overall in turn 1 situations over the rest of her skills due to the front end of Koishi's Spell Cards lacking in crit. Automatic Thoughts and Closed Eye should be leveled up in unison with Automatic Thoughts taking priority.

Character Strengths

+Has a respectably powerful Solo targeting Last Word that deals tremendous damage if given time to set up. 

+Slightly above average access to Water breaks, with both Solo and All access to 1/1/3 Breaks for 0/1/2 Spirit Power

Character Weaknesses

-Requires some setup time to get the most out of her

-No team utility