GamePress

Komachi Onozuka (Underground Waste Ward Ticket Puncher)

205401 full
Ultra Fes
Underground Waste Ward Ticket Puncher

Stats

Health
5500
Agility
1250
Yang ATK
1900
Yang DEF
950
Yin ATK
1350
Yin DEF
800

Races

Element Type Chart

Numa Giri
Expand
Numa Giri (a Touhou LW original) refers to mist that forms above marshland. It is the temperament of Komachi, who has long overseen the passage of souls between worlds as a member of the Spirit River Railroad.

Komachi's temperament has undergone soul modulation at the fundamental level. Souls are hard to control, but the employees charged with their management at the Spirit River Railroad do not allow change (Moon Essence) or selfishness (Star Essence).
sun_neutral
Sun
moon_weak
Moon
fire_neutral
Fire
water_neutral
Water
wood_neutral
Wood
metal_neutral
Metal
earth_neutral
Earth
star_weak
Star

Character Shots

The Spread Shot of Komachi Onozuka from the Spirit River Railroad (a Touhou LW original). She hurls money phantoms at her enemies. Actually, it might be phantom money she hurls. Speaking of which, invisible money is pretty common in the outside world. Value was never visible, but physical money was used to represent it. Of course, money never represented an object's true value, but now even it has gone and turned invisible! Perhaps the economic system itself will turn into a sort of fiction.
Solo
Quantum Currency
x10 Yang
Solo
Quantum Foreign Currency
x2 Yin 1
Solo
Quantum Promissory Note
x2 Yang 1
Solo
Quantum Insurance Policy
x2 Yin 1
Solo
Quantum Bond
x1 Yang 2
Solo
Quantum Securities
x1 Yin 3
The Focus Shot of Komachi Onozuka from the Spirit River Railroad (a Touhou LW original). She strikes her enemies with an oversized ticket punch. This ticket punch uses the shinigami's trademark scythe as its spiritual base. As such, Komachi often uses it to entertain the phantom passengers, but it also works as a ticket punch. Getting your ticket punched on a train was kind of exciting, wasn't it?
Solo
Giant Ticket Punch's Punch Mark
x5 Yang
Solo
Former Hell Station's Punch Mark
x2 Yang 1
Solo
Higan Station's Punch Mark
x2 Yang 1
Solo
Hell Station's Punch Mark
x2 Yin 2
Solo
Netherworld Station's Punch Mark
x2 Yin 2
Solo
Animal Realm Station's Punch Mark
x2 Yin 3

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
A Spell Card of Komachi Onozuka from the Spirit River Railroad (a Touhou LW original). She summons earthbound spirits in this attack. Earthbound spirits never leave the area they are bound to, but why? Perhaps they simply can't leave. If earthbound spirits are anything like 3D projections, then it must be the ground that's projecting them. In other words, the data embedded in the ground is activated by some power, causing an earthbound spirit to appear. That implies spirits who move are capable of doing so because they can carry the object to which their data is bound. So it's possible some spirits don't move because they're too weak to carry their object.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Yang ATK 3 level(s) UP (2 turns).
Inflicts 2 layer(s) of Barrier Status: Blind to all targets (2 turns).
Post-Attack Spell Card Effects
Adds 1 layer(s) to party's Barrier. [Additional effect +1 with success rate 50%.]
All
On the Platform With Earthbound Spirits
x10 Yang
All
Making Small Talk With Earthbound Spirits
x4 Yin 1
All
Looking for Lost Children With Earthbound Spirits
x4 Yang 2
All
Taking a Station Tour With Earthbound Spirits
x4 Yin 2
All
Cleaning Up With Earthbound Spirits
x5 Yang 3
All
Taking a Photo With Earthbound Spirits
x5 Yin 3
A Spell Card of Komachi Onozuka from the Spirit River Railroad (a Touhou LW original). She lets souls play in this attack. It seems souls and other spiritual beings have their own thoughts and feelings, so it wouldn't be strange for them to form their own societies or have their own customs. However, with the exception of those like Yuyuko Saigyouji and Youmu Konpaku, almost none of them exhibit such behaviors. Perhaps it's more difficult than you might think to retain your ''human-ness'' after death.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Evasion 3 level(s) UP (3 turns).
All targets' Yang DEF 3 level(s) DOWN (2 turns).
Post-Attack Spell Card Effects
Party's DMG from soul-like presences 50% DOWN (2 turns).
Solo
Spirit Tag
x26 Yang
Solo
Spirit Hide-and-Seek
x5 Yang 1
Solo
Spirit Spinning Tops
x4 Yang 1
Solo
Spirit Pogs
x2 Yin 1
Solo
Spirit Yoyoing
x1 Yin 2
Solo
Spirit Marbles
x1 Yin 3
The Last Word of Komachi Onozuka from the Spirit River Railroad (a Touhou LW original). She sends souls on their way as the first train of the day crashes through her enemies. The souls of the dead require guidance. If they didn't receive any, the world of the living would be overrun before long. Nothing can exist in worlds devoid of death and life. This is because the living are needed to constantly perceive the things around them. The first living being was also the first to experience death and to travel beyond it. Quantum tunneling between life and death always seems to begin with a coincidence, but it's a long and winding road that Komachi Onozuka has grown accustomed to seeing.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Yang ATK 4 level(s) UP (2 turns).
Party's Agility 3 level(s) UP (4 turns).
Party's Evasion 3 level(s) UP (4 turns).
Inflicts 2 layer(s) of Barrier Status: Blind to all targets (4 turns).
Post-Attack Spell Card Effects
None
All
First Train for All Spirits
x21 Yang
All
First Train for Earthbound Spirits
x4 Yin 1
All
First Train for Willbound Spirits
x4 Yang 2
All
First Train for Wandering Spirits
x4 Yin 2
All
First Train for Small Divine Spirits
x4 Yang 3
All
First Train for Animal Spirits
x4 Yin 3

Character Ability

Capable of manipulating distance (Concealed)
Expand
The ability of Komachi Onozuka from the Spirit River Railroad (a Touhou LW original). It is essentially unchanged from our version of Komachi's ability. However, since there are many mysteries surrounding the railroad and those associated with it, it's predicted that some things about this Komachi's ability are fundamentally different, just as they are for Eiki's. Originally, her ability to manipulate distance was used to cross the Sanzu River, but it seemingly comes in handy in this world too, where she works as a train driver.

No one alive knows of the worlds after death. Perhaps those with memories of their previous lives do, but supposedly even the Children of Miare don't recall everything from their previous lives, despite their perfect memory. However, it's known that after you die, the first person you meet is a shinigami. Or, as a famous rakugo puts it, a shinigami is the last person you meet before you die. Even in this world, Komachi Onozuka insists she's not a stereotypical shinigami that reaps life from people... Although, she may say something entirely different depending on who she's talking to.

Whatever the case, it would seem the person you meet after death is undoubtedly a shinigami like Komachi. Since this world's Komachi works for the railroad, perhaps when you first awake after death, you find yourself aboard a train. Gently swaying on the subway with no way to tell where you are is strikingly similar to crossing the Sanzu River.

There are countless tales from around the world of underground tunnels that lead to other worlds... worlds beyond death. Those tunnels exist amidst layers containing the history and memories of the Earth, and passing through them reactivates those memories via a mechanism similar to electromagnetic induction. The memories may show the past, a future based on that past, or a present that could never exist. They may show what's occurring in far-off lands or in distant galaxies. Or maybe, just maybe, they show visions of those you long to meet but no longer can. Traveling between worlds is built on the impossible, but for those who hold a desire to return home, it is not always a good thing. Keeping alive those who shouldn't yet die is another task of the shinigami.

Perhaps one day you'll wake to find yourself on a strange train with phosphorous sparks streaming by the window like so many stars. If you do, you'd be wise to explain your situation to the friendly, laidback train staff.

''Big Puncher'' is the name of Komachi's prized scythe now that it's been spiritually modified into a ticket punch. The Japanese kanji for sin is carved into the base, and when she strikes the ticket punch down, blades pop out, leaving the kanji imprinted on passengers' tickets. Being able to clearly identify sinners makes Eiki and Kutaka's jobs far easier. Which is the same reason Komachi often makes small talk with the souls aboard the train. After all, talking is the best way to get to know someone, human or otherwise.
Immune to Barrier Status: Poison.
For every layer of Barrier Status: Blind, Agility, Accuracy, & Evasion 1 level UP.
When using Boost, party's Yang ATK 1 level UP (1 turn).
When using Graze, party's Agility 1 level UP (1 turn).

Character Skills

CD 1
Party's Agility 3 level(s) UP (1 turn).
Party's Evasion 2 level(s) UP (1 turn).
Party's Spirit Power 0.25 UP.
Info
Sometimes it's better to use an approximation than to obsess over finding the exact answer.
Skill Level 1 2 3 4 5 6 7 8 9 10
Agility Level Up
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 30 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Evasion Level Up
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 30 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Spirit Power Up
Value 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25
Rate 0 0 0 0 0 0 0 0 0 0
Add 1 1 1 1 1 1 1 1 1 1
CD 2 2 2 2 1 1 1 1 1 1
CD 4
Party's Evasion 3 level(s) UP (4 turns).
Inflicts 1 layer(s) of Barrier Status: Blind to all targets (3 turns).
Adds 1 layer(s) to party's Barrier. [Additional effect +1 with success rate 50%.]
Info
This isn't being lazy, it's just being efficient.
Skill Level 1 2 3 4 5 6 7 8 9 10
Evasion Level Up
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 40 60 60 0 20 20 60 0
Add 0 1 1 1 1 0 1 1 1 0
Barrier Blind
Value 1 1 1 1 1 1 1 1 1 1
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 0 0 0 0 0 0 0 0 0
Adds Layer to Barrier
Value 1 1 1 1 1 1 1 1 1 1
Rate 0 0 0 0 0 10 30 30 40 50
Add 0 0 0 0 0 1 1 1 1 1
CD 6 6 6 6 5 5 5 4 4 4
CD 4
Inflicts 3 layer(s) of Barrier Status: Blind to all targets (2 turns).
Inflicts 3 layer(s) of Barrier Status: Blind to self (3 turns).
Own Spirit Power 1.75 UP.
Info
When in doubt, turn to the wisdom of your ancestors. You might need to put your own spin on that wisdom though.
Skill Level 1 2 3 4 5 6 7 8 9 10
Barrier Blind
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 40 60 60 0 20 20 60 0
Add 0 1 1 1 1 0 1 1 1 0
Barrier Blind
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 40 60 60 0 20 20 60 0
Add 0 1 1 1 1 0 1 1 1 0
Spirit Power Up
Value 0.8 0.9 1 1.2 1.2 1.3 1.5 1.5 1.6 1.75
Rate 0 0 0 0 0 0 0 0 0 0
Add 1 1 0 1 1 1 1 1 1 1
CD 6 6 6 6 5 5 5 4 4 4

Character Characteristics

Railroad Water Squad
When attacked, DMG from soul-like presences 40% DOWN. [Success rate 100%.]
Tactical Sabotage
After being attacked, own Evasion 1 level UP (3 turns). [Success rate 75%.]
Rail Safe
When turn starts, own Spirit Power 0.35 UP. [Success rate 75%.]

Character Change Effect

Speed Link
When switching places with a rear-guard unit, other unit's Agility, Accuracy, & Evasion UP (3 turns).
When switching places with a front-guard unit, inherits part of other unit's Agility, Accuracy, & Evasion buffs (3 turns).

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

Komachi Onozuka (Underground Waste Ward Ticket Puncher) was released on May 26th 2023 in "Ultra Festival Prayer: Tickets Please!". For more up-to-date analysis, be sure to visit the Discord Official Discord Server.

The Spirit River Railroad is a different realm to the Sanzu River, but some of the fundamentals are the same, such as most notably, the shinigami known as Komachi Onozuka who works to keep everything up and running. Unfortunately, some of those similarities include her laziness, although this could be to a lesser extent for this version of herself due to the environment and circumstances. Then again, it does seem like being a ticket inspector and a train driver at the same time could be taxing, and we all need our rest in order to do our jobs well. That said, there are a few differences, such as Komachi trading her trademark scythe for a huge hammer, and her new uniform as a worker in the Underground Waste Ward. Let’s hope she doesn’t fall asleep on the job, or our Station Master might have a few words…

B3 Komachi Onozuka is a Speed-Class Friend who is your ticket to Fire and Metal breaks, great Blind anomaly utility and a low cooldown duration on Skills.

As an Attacker / Supporter

  • Is able to gain 2.00 Spirit Power on Turn 1 via Skills: Skill 1 gives the team 0.25 and Skill 3 gives herself 1.75.
  • Yang ATK buffs for the team via Spell Card 1, Last Word and by Boosting.
  • Agility buffs for the team via Skill 1, Last Word and Grazing.
  • Yang DEF debuffs via Spell Card 2 and Last Word bullet lines.
  • Provides the team 1-2 Barriers when using Skill 2 and Spell Card 1.
  • Evasion buffs via Skills 1 and 2 as well as Spell Card 2 and Last Word.
  • Takes advantage of Slice Scaling, especially in her Last Word as 5 lines get a 185% conversion in it.
  • Has a large quantity of Killers including Soul, Undead, Lunar Capital, Lunarian and Moon Rabbit.

As a Utility

  • Skills have a low cooldown rate, especially Skill 1, granting the team Spirit Power, Evasion and Agility every turn.
  • Is immune to Poison anomalies. Can also break them on enemies via Last Word.
  • Increases Agility, Accuracy and Evasion when inflicted with Blind anomalies, such as Skill 3. Also inflicts anomalies onto enemies via Skills 2 and 3, Spell Card 1 and Last Word, with them being broken by using Spell Card 1 and Last Word.
  • Passive 1 and Spell Card 2 reduces damage from soul-like presences by 40% and 50% respectively.
  • Every element is either Fire or Metal, having breaking potential in both elements.

Story Card Recommendations

(Card recommendations last updated on December 24, 2023)

Spell Card

Despite being able to churn out Spirit Power for the team every turn, B3 Komachi can never go wrong with more, such as with cards like The Witch of Scarlet Dreams and others with similar effects. You can also use cards like Myouren Temple Anniversary and Our Dream to take advantage of her Metal bullets if you want, and the former can also debuff an enemy’s Yang DEF while giving the team even more Spirit Power.

To really take advantage of her Speed role, Ability Cards? is a pretty handy pick for granting the team both long-lasting Accuracy and Agility. That said, other Yang ATK boosting options like Ordinary Magician, Kasen’s Senkai or How Irrational…, work too, as well as the team-supporting Nameless Adventurers.

Finally, if you want to capitalize on her Energy Spell Cards, you can turn to cards such as Unknown Barrier Team, Choose an Animal Spirit, or even Worlds in Hand, which can also boost her Fire bullets and even grants the team some CRIT ATK!

Last Word

B3 Komachi’s Last Word picks are straightforward, as Heavy bullets are the way to go here. With cards like The Secret God of the Sky and Summer God, Fantasy Sea, they are definitely above the other options, although Disillusion would theoretically be good for her Metal bullet lines, giving them a 50% boost. We also have Myouren Temple Anniversary boosting Metal bullets by 25% while debuffing an enemy’s Yang DEF and increasing the team’s Spirit Power a bit. Either way, these don’t hold a candle to the 50% Heavy options above.

Character Skill Level Up Recommendations

We can start off with the Third Skill being Genetic Algorithm. It provides more Spirit Power for Komachi as well as brings out more Blind anomalies both to herself and to enemies. It also has its cooldown go from 6 turns to 4 turns. Next up is Approx. Algorithm, our first Skill. Having the potential to be used every turn, not only will B3 Komachi reach 3P after maxing out both this and the preceding Skill, but this will give chunks of Agility, Evasion and Spirit Power to the team every turn! Finally is Skill number 2, Random Algorithm. Not much benefit can be gained here outside of a similar cooldown reduction to the Third Skill sadly.

Character Strengths

Can’t Catch a Break?

B3 Komachi does a great job when it comes to her breaking potential, whether it be her healthy mix of Fire and Metal breaks or her abundant Blind inflictions onto her enemies, with potential to break 6 Blind anomalies in 1 turn. Part of that is to do with her capability of reaching 3P by herself via her Skills alone, but it’s very helpful to wipe out these anomalies as fast as they appear!

Ticket to Quick Support

Having a 1 Turn Cooldown on her Skill 1 providing the team 0.25 Spirit Power as well as Evasion and Agility every turn is very welcome. The other Skills have a manageable 4 Turn Cooldown rate too. As for support, she can bring along Agility in a lot of ways, Yang ATK by Boosting and by using her Spell Card 1, and also debuff the Yang DEF of her enemies with her Spell Card 2.

Character Weaknesses

Awkward Yin Bullet Lines, Niche Killers

Enjoying a Yang ATK at 1900 is certainly respectable, and with a Yin ATK at 1350, seeing that in her Last Word might be very frustrating for one to have to come to terms with when they could be Yang. This is also a common theme in her other attacks. Despite the tremendously high Slice Scaling in her Last Word (5 Lines have 185% Scaling), this is still going to be a pain for somebody like B3 Komachi. In addition, her Killers don’t hit a wide range of enemies despite having a large quantity of them, like Soul, Undead, Lunarian, Lunar Capital and Moon Rabbit.