



Stats
Races
Element Type Chart
Character Shots

![]() | Solo | Heaven Fire Bullet | x9 | Yang | ![]() |
![]() | Solo | Marsh Fire Bullet ![]() | x2 | Yin | 1 |
![]() | Solo | Thunder Fire Bullet ![]() | x3 | Yang | 2 |
![]() | Solo | Wind Fire Bullet ![]() | x3 | Yin | 3 |
![]() | Solo | Mountain Fire Bullet ![]() | x3 | Yin | 3 |
![]() | Solo | Ground Fire Bullet ![]() | x3 | Yin | 3 |

![]() | Solo | Frostbite Bullet ![]() | x6 | Yin | ![]() |
![]() | Solo | Cold Air Bullet | x2 | Yang | 1 |
![]() | Solo | Chill Burn Bullet ![]() | x2 | Yin | 2 |
![]() | Solo | Cold Air Bullet | x3 | Yang | 3 |
![]() | Solo | Ice Hell Bullet ![]() | x3 | Yang | 3 |
![]() | Solo | Cold Hell Bullet ![]() | x3 | Yang | 3 |
Character Spell Cards






![]() |
All |
Red Master Spark Bullet
![]() |
x15 | Yin |
![]() |
![]() |
All |
Flaming Master Spark Bullet
![]() |
x3 | Yin | 1 |
![]() |
All |
Crimson Master Spark Bullet
![]() |
x3 | Yin | 2 |
![]() |
All |
Brilliant Master Spark Bullet
![]() |
x2 | Yin | 2 |
![]() |
All |
Explosive Master Spark Bullet
![]() |
x2 | Yang | 3 |
![]() |
All |
Rampaging Hot Master Spark Bullet
![]() |
x2 | Yang | 3 |

![]() |
All |
Red Star Bullet
![]() |
x10 | Yin |
![]() |
![]() |
All |
Great Fire Bullet
![]() |
x3 | Yin | 1 |
![]() |
All |
Harvest Star Bullet
![]() |
x3 | Yin | 2 |
![]() |
All |
Drunken Star Bullet
![]() |
x4 | Yin | 2 |
![]() |
All |
Liquid Fire Bullet
![]() |
x4 | Yang | 3 |
![]() |
All |
Scorpion Heart Bullet
![]() |
x4 | Yang | 3 |

![]() |
All |
Meteor Bullet
|
x11 | Yin |
![]() |
![]() |
All |
Fixed Star Bullet
![]() ![]() |
x3 | Yin | 1 |
![]() |
All |
Comet Bullet
![]() ![]() |
x3 | Yin | 1 |
![]() |
All |
Variable Star Bullet
![]() ![]() |
x3 | Yin | 1 |
![]() |
All |
Asteroid Bullet
![]() ![]() |
x4 | Yin | 2 |
![]() |
All |
Red Supergiant Bullet
![]() ![]() ![]() |
x4 | Yin | 3 |
Character Ability
Character Skills



Character Characteristics



Character Change Effect
When switching places with a front-guard unit, front guard's Spirit Power UP.
Upgrade Costs
Rank | Coins | Materials |
---|---|---|
0 -> 1 | 1000 | |
1 -> 2 | 2,000 | |
2 -> 3 | 5,000 | |
3 -> 4 | 10,000 | |
4 -> 5 | 15,000 |
Character Analysis
Z1 Marisa Kirisame was released on July 2nd , 2021 in Ultra Festival: Witch of Scarlet Dreams.
Marisa Kirisame, the Witch of Scarlet Dreams (often referred to as Marisa Alter), hasn’t had an easy time of it. Between having her best friend abducted, her name sealed away, and her powers going out of control, she had to be locked away within the Scarlet Devil Tower for hundreds of years for her own and everyone else’s good. However, now that she has control once more, she’s here to find her Reimu, and lend you the heat of her blazing stars as an SS-Tier Friend.
Much like how a star melts down anything in its path, Marisa serves as a farmer without parallel. Due to the sheer abundance of buffs in her kit, further discussed in the next section, Marisa deals explosively high damage from the very first turn - possessing enough firepower to muscle past even enemies who resist Star. Furthermore, Marisa is blessed with an All targeting Last Word, meaning she can farm virtually any event stage. Lastly, Marisa also has two extremely powerful All-targeting Spell Cards - making her one of a select few units who can single handedly farm many three-wave stages.
Solo Stage Farms: 2-7-1 (slow), 3-3-3
For hard fights, Marisa is an exceptionally powerful attacker and a top tier breaker who can also bring some offensive support to the table. Firstly, her already exceptionally powerful All Last Word becomes explosively powerful when Marisa is given time to set up and receive support from her allies. Even if she lacks team support, she can still raise her Yin ATK to the heavens thanks to her first Spell Card. If that wasn’t enough, both of Marisa’s Spell Cards apply Burning Barriers to all foes, further magnifying her own damage output and providing offensive support to any Yin attacking teammates. She also provides further offensive support in the form of enemy Evasion DOWN and CRIT DEF & Evasion DOWN.
Should you happen to need to go for a Full Break, rather than simply rely on Burning Barriers and ATK Up, Marisa still stands as one of the best elemental breakers in the game, challenging even some anomaly breakers. Firstly, she has access to both Fire and Water, with 1/1/2 Breaks at 0/1/2 Power for her Spread and Focus Shot respectively, giving her highly spammable access to both elements. Additionally, both of her Spell Cards have extremely potent Elemental coverage - due to them both providing 3 Breaks of 2 separate elements at 3 Power, and having All targeting, it’s practically guaranteed that Marisa can get at least three or even six Breaks in most fights, especially ones in which no enemy weaknesses overlap, which become increasingly common. Combine that with access to Star, Earth, and Fire, and very few people can match Marisa’s Elemental coverage. Lastly, Marisa’s second Spell Card also provides her with 1 Spirit Power on use, which provides her with an abundance of Power and allows her to break faster than almost any other character can.
Perhaps the worst you could say about the Witch of Scarlet Dreams is that you can’t use a second copy of her in a fight. Otherwise, she’s the full package: she deals incredible damage, provides solid team support, and provides top tier breaking potential.
As a side note, all of her skill names are actually the names of stars - many star catalogs refer to them with designations that are a combination of numbers and letters. Her first skill is the star Mira, using its designation in the Bonner Durchmusterung catalog. Her second skill is the star Aldebaran, using its designation in the Henry Draper catalog. Lastly, her third skill is the star Arcturus, using its designation in the Luyten Two-Tenths catalog.
Here are the chances for Marisa's secondary effects:
Cold Inferno: Chance for Burn 30%/0%/30%/0%/0%/0%
Red Side: Alter Spark: Chance for CRIT Accuracy UP 0%/30%/40%/50%/0%/0%
Supergiant: Antares: Chance for CRIT ATK UP 0%/30%/40%/50%/0%/0%/
Garnet Star: Chance for Yin DEF DOWN 0%/50%/50%/0%/0%/0%
Chance for CRIT DEF DOWN 0%/0%/0%/50%/0%/50%
Chance for CRIT Eva DOWN 0%/0%/0%/0%/50%/50%
Story Card Recommendations
Spell Card
As Marisa already buffs her own YIN ATK UP with her first Spell Card, and has no Accuracy problems, a Spirit Power restoring card is her best bet to allow her to get as many Breaks off as possible. Additionally, when it comes to hard content, she benefits from YIN ATK UP and CRIT ATK UP story cards such as Overwhelming Firepower and Miracle Mallet to optimize her Last Word damage.
Last Word
Since Marisa’s Last Word is entirely Yin, and does not struggle with Accuracy, a Story Card that provides Yin ATK UP such as Overwhelming Firepower will be her best bet. Failing that, any Story Card that boosts the DMG of Body Bullets such as Eating Contest will be an acceptable filler.
Character Skill Level Up Recommendations
Firstly, level up HD 29139 as the enemy Evasion down it provides is crucial for Marisa’s damage output. Secondly, BD -03 353 should be prioritized, as it provides a more stable and consistent damage increase than LTT14184. Lastly, LTT14184 whilst still an extremely potent skill is saved for last due to being a somewhat inconsistent damage increase.
Character Strengths
+ Extremely high damage
+ Self Charge makes her easy to support
+ Abundant access to elements - P0 Fire and Water on basic shots, and All targeting Spell Cards are loaded with a mix of Star, Earth, and Fire
+ Provides Evasion Down, CRI Def & Evasion Down, and Burn Barriers to support her and her teammates
+ Every one of her Spell Cards and Last Word have All targeting, making her a fantastic pick for 3-wave farms
Character Weaknesses
- Weak Spirit Power generation on her Shots
- Bad Killer Bullet types make CRIT Accuracy support usually necessary for maximum damage
As Marisa already buffs her own YIN ATK UP with her first Spell Card, and has no Accuracy problems, a Spirit Power restoring card is her best bet to allow her to get as many Breaks off as possible. Additionally, when it comes to hard content, she benefits from YIN ATK UP and CRIT ATK UP story cards such as Overwhelming Firepower and Miracle Mallet to optimize her Last Word damage.
Since Marisa’s Last Word is entirely Yin, and does not struggle with Accuracy, a Story Card that provides Yin ATK UP such as Overwhelming Firepower will be her best bet. Failing that, any Story Card that boosts the DMG of Body Bullets such as Eating Contest will be an acceptable filler.
Firstly, level up HD 29139 as the enemy Evasion down it provides is crucial for Marisa’s damage output. Secondly, BD -03 353 should be prioritized, as it provides a more stable and consistent damage increase than LTT14184. Lastly, LTT14184 whilst still an extremely potent skill is saved for last due to being a somewhat inconsistent damage increase.
+ Extremely high damage
+ Self Charge makes her easy to support
+ Abundant access to elements - P0 Fire and Water on basic shots, and All targeting Spell Cards are loaded with a mix of Star, Earth, and Fire
+ Provides Evasion Down, CRI Def & Evasion Down, and Burn Barriers to support her and her teammates
+ Every one of her Spell Cards and Last Word have All targeting, making her a fantastic pick for 3-wave farms
- Weak Spirit Power generation on her Shots
- Bad Killer Bullet types make CRIT Accuracy support usually necessary for maximum damage