



Stats
Races
Element Type Chart
Character Shots

![]() | All | Bowl Rental Bullet ![]() ![]() | x10 | Yin | ![]() |
![]() | All | Soup Bowl Rental Bullet ![]() | x2 | Yang | 1 |
![]() | All | Tea Cup Rental Bullet ![]() ![]() | x2 | Yang | 2 |
![]() | All | Steam Cup Rental Bullet ![]() ![]() | x2 | Yang | 2 |
![]() | All | Green-Tea Cup Rental Bullet | x2 | Yin | 3 |
![]() | All | Tortoise Shell Bowl Rental Bullet ![]() | x2 | Yang | 3 |

![]() | All | Shibaten Juuryou Bullet ![]() ![]() ![]() | x9 | Yin | ![]() |
![]() | All | Shibaten Maegashira Bullet ![]() | x2 | Yin | 1 |
![]() | All | Shibaten Komusubi Bullet ![]() ![]() ![]() | x1 | Yang | 2 |
![]() | All | Shibaten Sekiwake Bullet | x1 | Yang | 2 |
![]() | All | Shibaten Oozeki Five Bullet | x1 | Yang | 2 |
![]() | All | Shibaten Yokozuna Bullet ![]() | x1 | Yin | 3 |
Character Spell Cards






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All |
Transcendental Material Bullet
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x14 | Yin |
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All |
Optical Camouflage Bullet
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x4 | Yin | 1 |
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All |
Super Optical Camouflage Bullet
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x4 | Yin | 2 |
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All |
Artificial Dielectric Bullet
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x4 | Yang | 3 |
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All |
Artificial Magnetic Bullet
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x5 | Yin | 3 |
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All |
Asymmetric Material Bullet
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x5 | Yang | 3 |

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Solo |
Spinning Kappa Plate
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x20 | Yin |
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Solo |
Condiment Kappa Plate
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x4 | Yin | 1 |
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Solo |
Pottery Kappa Plate
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x4 | Yin | 2 |
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Solo |
Long Kappa Plate
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x4 | Yin | 2 |
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Solo |
Sashimi Kappa Plate
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x3 | Yin | 2 |
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Solo |
Large Kappa Plate
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x3 | Yin | 3 |

This is an example of the kappa's fast technology cloning tactics to combat the mountain god's introduction of new technology. This innovation kicked off the ultimate battle for the fate of the Youkai Mountain.
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All |
3D Valley
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x20 | Yin |
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All |
3D Waterfall of Nine Heavens
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x4 | Yin | 1 |
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All |
3D Secret Heaven Cliff
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x4 | Yin | 2 |
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All |
3D False Heaven Shelf
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x4 | Yin | 2 |
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All |
3D Summit
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x4 | Yin | 3 |
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All |
3D Crater Basin
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x4 | Yin | 3 |
Character Ability
Character Skills



Character Characteristics



Character Change Effect
When switching places with a front-guard unit, inherits part of other unit's Yang DEF, Yin DEF, CRIT DEF & CRIT Evasion buffs (3 turns).
Upgrade Costs
Rank | Coins | Materials |
---|---|---|
0 -> 1 | 1000 | |
1 -> 2 | 2,000 | |
2 -> 3 | 5,000 | |
3 -> 4 | 10,000 | |
4 -> 5 | 15,000 |
Character Analysis
Nitori Kawashiro (Faith) cuts an impressive shape as the face of the Kappa youkai who dwell within the waters that flow from Youkai Mountain. As the face of Gensokyo’s commerce, Nitori is what the Hakurei Shrine Maiden wishes she could be; capable of turning a good profit. The Kappa has since made herself at home within the L1 Universe, going beyond her usual role of inventor and merchant to commentate on a variety of events, both serious and whimsical, while occasionally participating in them herself. In battle, her A-Universe form is an upgrade several steps up from her base iteration, but is ultimately content to remain just shy of what her fellow A-Universe peers can achieve.
Farming-wise, Nitori is capable of hitting the levels of Accuracy every Friend needs to comfortably hit their targets. With her first skill, Retired Doll. Coupled with her third skill, Gohou Douji Kin, Nitori can hit that much desired 2P line on Turn 1, unlocking more burst damage from the get go. Her Last Word, Wind and Clouds! The Youkai Mountain 3D also provides her with 5 Levels of Yin ATK up, enough to decimate the unprepared with a surprise barrage.
Nitori also has some tanking built into her kit. Her first spellcard, Optics: Hydro Camouflage improves her survivability by boosting her Yin DEF and EVASION up to 3 levels up. Should she happen to get hit, her Ability, Capable of manipulating water also reduces damage from Elements she’s vulnerable to by 25% (offset by taking 25% more damage from Elements she is resistant to). Her ability also allows her to sit on Freeze and Burn anomalies without suffering from the usual debuffs. In fact, Freeze and Burn anomalies will heal her for 5% for every stack she has!
Speaking of anomalies, Nitori is able to apply up to 3 barries of Freeze to one enemy with her second skill, Wild Shikigami, as well as her Spread and Focus shots on 3P (35% chance). Her second spellcard, Kappa: Spin the Cephalic Plate can then be used to break these at 2P, leaving her target worse for wear, especially when combo-ed with other Freeze applying Friends. Her Last Word also has Burn breaks built into it at 2P, although she will need a Friend (or enemy) capable of applying Burn to begin with.
When it comes to Element breaks, Nitori leans heavily towards Moon and Water, with 2 Moon and 2 Water on her first spellcard (Single Target) and 3 Moon and 3 Water on her second spellcard (AoE). Her LastWord adds Fire into the mix, giving her 2 Water, 2 Moon and 2 Fire in ascending bullet order. She also gets a 0P Water on her Spread Shot, allowing her to chip away at Water weak enemies with ease.
Special mention to Nitori’s range of Killers, which seem uniquely targeted towards murdering the heck out of the Moriya faction. Taking all her bullets into consideration, these include natural Crits on Humans, Gods, Shrine Maidens, Magicians, Incident Resolvers and anyone related to the Moriya Shrine. Is this kappa planning a revolution against those who live higher up on the mountain?
Story Card Recommendations
Spell Card
The Witch of Scarlet Dreams remains an appropriate recommendation, allowing Nitori to access her Freeze breaks at 2P while leaving her enough juice to still hit every line on her Last Word when push comes to shove.
Special mention to Photogenic Girls for providing both P Up as well as Crit EVASION down for a setup balanced towards synergizing with her ability to debuff enemy Crit DEF and EVADE.
Last Word
Nitori is uniquely positioning to take full advantage of Occult Circle’s 35% increase in Missile Bullet damage, with 100% of her Last Word utilizing this bullet type. Alternatively, Underworld Party Night comes in handy should you need to remove a few more levels of Yin and Cri DEF on an opponent. This can be substituted with Standing Behind You for enemies weak to Moon, while still providing bonuses to Nitori’s Crit ATK.
Character Skill Level Up Recommendations
Prioritize Nitori’s first skill, Retired Doll to get her basic consistency going with a 0.7 P Up and an Accuracy boost. Her third skill, Gohou Douji Kin will provide her another 0.7P up allowing her to hit that precious 2P for Turn 1 burst while simultaneously boosting team Yin ATK up by 3 Levels. Complete her kit with her second skill, Wild Shikigami to unlock a single target Freeze Anomaly that also debuffs enemy Crit DEF and EVADE; a perfect one-two that leads into breaking their Freeze Barriers with her second spellcard.
Character Strengths
+ P0 Water Break on Spread Shot
+ Can both set and break Freeze barriers
+ Immune to both Burn and Freeze anomalies, is healed by them
Character Weaknesses
- Triple Element Last Word dampens her potential burst damage
- Minor team support utility
The Witch of Scarlet Dreams remains an appropriate recommendation, allowing Nitori to access her Freeze breaks at 2P while leaving her enough juice to still hit every line on her Last Word when push comes to shove.
Special mention to Photogenic Girls for providing both P Up as well as Crit EVASION down for a setup balanced towards synergizing with her ability to debuff enemy Crit DEF and EVADE.
Nitori is uniquely positioning to take full advantage of Occult Circle’s 35% increase in Missile Bullet damage, with 100% of her Last Word utilizing this bullet type. Alternatively, Underworld Party Night comes in handy should you need to remove a few more levels of Yin and Cri DEF on an opponent. This can be substituted with Standing Behind You for enemies weak to Moon, while still providing bonuses to Nitori’s Crit ATK.
Prioritize Nitori’s first skill, Retired Doll to get her basic consistency going with a 0.7 P Up and an Accuracy boost. Her third skill, Gohou Douji Kin will provide her another 0.7P up allowing her to hit that precious 2P for Turn 1 burst while simultaneously boosting team Yin ATK up by 3 Levels. Complete her kit with her second skill, Wild Shikigami to unlock a single target Freeze Anomaly that also debuffs enemy Crit DEF and EVADE; a perfect one-two that leads into breaking their Freeze Barriers with her second spellcard.
+ P0 Water Break on Spread Shot
+ Can both set and break Freeze barriers
+ Immune to both Burn and Freeze anomalies, is healed by them
- Triple Element Last Word dampens her potential burst damage
- Minor team support utility