Stats
Races
Element Type Chart
Character Shots
Solo | Bewitched Purification Rod Strike | x9 | Yang | ||
Solo | Bewitched Purification Rod Bonk | x2 | Yin | 1 | |
Solo | Bewitched Purification Rod Stab | x2 | Yang | 2 | |
Solo | Bewitched Purification Rod Smack | x2 | Yin | 2 | |
Solo | Bewitched Purification Rod Smash | x2 | Yang | 3 | |
Solo | Bewitched Purification Rod Assault | x2 | Yin | 3 |
Solo | Monster Exorcism | x7 | Yin | ||
Solo | Phantasm Exorcism | x1 | Yang | 1 | |
Solo | Youkai Exorcism | x1 | Yin | 2 | |
Solo | Specter Exorcism | x1 | Yang | 2 | |
Solo | Evil Spirit Exorcism | x1 | Yin | 2 | |
Solo | Youkai Transformation Exorcism | x1 | Yang | 3 |
Character Spell Cards
Solo |
Bewitched Purification Rod Slash
|
x16 | Yang | ||
Solo |
Bewitched Purification Rod Cut
|
x4 | Yin | 1 | |
Solo |
Bewitched Purification Rod Slice
|
x4 | Yang | 2 | |
Solo |
Bewitched Purification Rod Bisection
|
x5 | Yin | 3 | |
Solo |
Bewitched Purification Rod Mince
|
x5 | Yang | 3 | |
Solo |
Bewitched Purification Rod Explosion
|
x5 | Yin | 3 |
All |
Dragon Exorcism
|
x18 | Yin | ||
All |
Blue Dragon Exorcism
|
x4 | Yang | 1 | |
All |
Flying Dragon Exorcism
|
x4 | Yin | 2 | |
All |
Rain Dragon Exorcism
|
x4 | Yang | 2 | |
All |
Dragon King Exorcism
|
x4 | Yin | 3 | |
All |
Divine Dragon Exorcism
|
x4 | Yang | 3 |
All |
Tajikarao Spirit Bullet
|
x20 | Yin | ||
All |
Tajikarao Huge Spirit Bullet
|
x4 | Yin | 1 | |
All |
Tajikarao Strong Spirit Bullet
|
x4 | Yin | 2 | |
All |
Tajikarao Heavy Spirit Bullet
|
x4 | Yin | 3 | |
All |
Tajikarao Super Spirit Bullet
|
x4 | Yin | 3 | |
All |
Tajikarao Divine Spirit Bullet
|
x4 | Yin | 3 |
Character Ability
Character Skills
Character Characteristics
Character Change Effect
When switching places with a front-guard unit, front guard's Spirit Power UP.
Upgrade Costs
Rank | Coins | Materials |
---|---|---|
0 -> 1 | 1000 | |
1 -> 2 | 2,000 | |
2 -> 3 | 5,000 | |
3 -> 4 | 10,000 | |
4 -> 5 | 15,000 |
Character Analysis
F1 Reimu Hakurei was released on June 24th, 2022 in "Epic Prayer: God-Summoning Shaman." For more up-to-date analysis, be sure to visit the Official Discord Server.
Universe F1 Reimu Hakurei, the "God Summoning Shaman", is a true enigma. Not only do we know very little about her Universe, but we hardly understand her motivations, or her end goal, or even the full extent of who she is working with to achieve those goals. But one thing is for certain; she has traveled through countless Universes chasing the Lost Word incident, and has the experience to back it up, both in battle and in composure. She is mostly like the Reimu we know, but the incident has worn on her; she is serious, to the point, and blows through any youkai in her path. That may be all we can glean from her past for now, but we do know that she is undoubtedly one the strongest Friends we've ever made so far.
For farming, Reimu is one of the strongest characters to date. Unlike other characters, Reimu has a unique advantage where every single piece of her kit contributes to her damage output. As a result, she is usable even when she has no limit breaks or awakens. With her Last Word, Fantasy Nature - Destruction, she can easily output a level of damage that obliterates most enemies in her path. This level of destruction is made possible by her skills, abilities, and last word's pre-effects that give her just about every kind of support she would want to maximize damage. As a result, Reimu is not only a powerful character when it comes to farming events, but she can also farm nearly every story card stage by herself to date.
Befitting the one who wishes to resolve the Lost Word incident herself, Reimu is no slouch when it comes to resolving challenging content. While Reimu can reach her cap due to her powerful skills and ability, she can still throw out damage that compares to the best of the bunch after setting up - no need to sacrifice setup potential for turn 1 damage. Her 1st skill, Hi no Kagutsuchi, raises the party’s CRIT ATK and Accuracy by 3 levels for 3 turns. However, this comes at the cost of inflicting 2 layers of Burn anomalies to the team for 4 turns. Reimu’s 2nd skill, Ame no Fuyukinu, serves as a way to augment her survival by giving herself 2 barriers and providing the party a 50% damage reduction against Youkai enemies for 2 turns. However, this comes with another penalty - inflicting 2 layers of Freeze anomalies to the team for 4 turns. Reimu’s 3rd skill, Takemikazuchi, gives herself 2 P, inflicts 3 layers of Paralysis anomalies to one target for 4 turns, and inflicts 2 levels of CRIT Evasion to all enemies for 4 turns. Though her team may suffer side effects from these skills, Reimu’s ability, Capable of manipulating auras?, turns these self-inflicted anomalies into a benefit. Every anomaly aside from Poison and Blind instead augments her Yin ATK, Yang ATK, CRIT ATK, and CRIT Accuracy even further. As a result, her buffs can be capped on the 1st turn.
Reimu’s spell cards are also no slouch. With her 1st Spell Card, Bewitched Weapon: Merciless Purification Rod, she not only gains 1.5 P instantly, but can provide the team with 3 levels of Agility for 4 turns. Her 2nd Spell Card, Divine Arts: Omnidirectional Dragon-Slaying Circle, provides the team with 3 levels of Yin DEF for 4 turns and inflicts 3 layers of Paralysis to all enemies for 3 turns. All of these Spell Cards not only have good utility, but can also deal a significant amount of damage by themselves even without any Limit Breaks. With that as an advantage, she can use these Spell Cards to support the team or set up her Last Word even further as it has both Slicing and Hard scaling.
Reimu is a specialist when it comes to Sun and Wood barrier breaks. Not only does all her Spell Cards contain 3 Sun and Wood breaks, but her 2nd Spell Card can be used to break Paralysis anomalies on her enemies, which synergizes with the pre-effect and her 3rd skill. Reimu can also break burn anomalies on both her 1st Spell Card and 2nd Spell Card. Finally, Her Last Word boasts a full 6 Sun breaks.
Ultimately, Reimu can fill a lot of roles by herself. While she may not be a forgiving character to obtain, she will be able to serve you well if you can acquire her. Be sure to stay a bit wary of her though. She is still competing with you to resolve the incident!
Story Card Recommendations
(Card recommendations last updated on December 24, 2023)
Spell Card
For her 1st Spell Card, Mysterious Sword Master is a choice. This spell card can hit enemies hard with all of its bullets having slash bullets. From there, you can utilize other story cards that can help boost Reimu’s power even further. Spirit Power cards, such as The Witch of Scarlet Dreams, Midnight Tea, and It’s Spring! come to mind as cards that Reimu can use to her advantage. Another story card that Reimu can use would be story cards that debuff like Underworld Party Night or Anniversary at the SDM. In the future, there will be another story card that can help further Reimu’s power even more. If you wish to augment Reimu’s Last Word even further, you can feel free to use stat filler that contain Yin ATK, preferring ones with either Agility or Yin DEF.
Last Word
Behind the Bullets: Reimu complements this shrine maiden perfectly, providing a good balances of enemy team Yin DEF debuffs while boosting both Sun and Light bullets, giving her a larger boost than other cards typically would. Puppeteer and Necromancer is a good substitute as well, augmenting all her bullets with 50% Light bullet boost. Additional alternatives include story cards like Mega Flare, Congress of Sages, or Anniversary at the SDM.
Character Skill Level Up Recommendations
Reimu would prefer her 3rd skill, Takemikazuchi, maxed out first as this skill would allow her to use 3 boosts in the 1st turn which would give a bigger boost than her other skills. Her 1st skill, Hi no Kagutsuchi, should then be maxed as this skill provides her the biggest power boost with a boost to her CRIT ATK and inflicting herself with burn anomalies. Finally, her 2nd skill, Ame no Fuyukinu, should then be maxed as this skill gives her another power boost with the Freeze anomalies that she inflicts to herself while also increasing her own survivability.
Character Strengths
Great damage with Shots, Spell Cards, and Last Word
Any attack from F1 Reimu can practically be a strategic nuke in its own right. There’s almost countless benefits to them: Wood and Sun elemental access, great buffs that go off during both basic shots and spells 100% of the time, and crazy barrier break potential thanks to a Last Word that both inflicts and breaks Burn and Paralyze breaks at the same time!
Divine Spirit Power gain via Spell Cards and Skills
Getting 2.00 Spirit Power on F1 Reimu’s Skill 3 and granting herself 3P access turn 1 without outside help wasn’t enough for Reimu. She decided that she needed to produce 1.50 Spirit Power upon using her First Spell Card as well, meaning F1 Reimu will almost always attack at her fullest boosts with ease.
Tanky due to her Passives and Skill 2
F1 Reimu’s defensive stats and buffs are good already, but what really seals the deal on her defensive utility is found on her Skill 2 and Passive 1. Her second skill provides a 50% damage reduction from Youkai enemies to the whole team for 2 turns, while her passive means any dweller of Gensokyo will deal 35% less damage to her. Both Youkai and Gensokyo are common tags in the game, so F1 Reimu takes great advantage of this.
Character Weaknesses
Team-wide Anomaly Infliction can both help and hinder
F1 Reimu applies 2 layers of Burn and Freeze to her whole team via her Skills 1 and 2 respectively, which acts as a doubled edged sword. Friends who can utilize these anomalies benefit the most in a team, while Friends who gain nothing or prefer other types of anomalies would do better either staying away or grazing out the unwanted anomalies.
For her 1st Spell Card, Mysterious Sword Master is a choice. This spell card can hit enemies hard with all of its bullets having slash bullets. From there, you can utilize other story cards that can help boost Reimu’s power even further. Spirit Power cards, such as The Witch of Scarlet Dreams, Midnight Tea, and It’s Spring! come to mind as cards that Reimu can use to her advantage. Another story card that Reimu can use would be story cards that debuff like Underworld Party Night or Anniversary at the SDM. In the future, there will be another story card that can help further Reimu’s power even more. If you wish to augment Reimu’s Last Word even further, you can feel free to use stat filler that contain Yin ATK, preferring ones with either Agility or Yin DEF.
Behind the Bullets: Reimu complements this shrine maiden perfectly, providing a good balances of enemy team Yin DEF debuffs while boosting both Sun and Light bullets, giving her a larger boost than other cards typically would. Puppeteer and Necromancer is a good substitute as well, augmenting all her bullets with 50% Light bullet boost. Additional alternatives include story cards like Mega Flare, Congress of Sages, or Anniversary at the SDM.
Reimu would prefer her 3rd skill, Takemikazuchi, maxed out first as this skill would allow her to use 3 boosts in the 1st turn which would give a bigger boost than her other skills. Her 1st skill, Hi no Kagutsuchi, should then be maxed as this skill provides her the biggest power boost with a boost to her CRIT ATK and inflicting herself with burn anomalies. Finally, her 2nd skill, Ame no Fuyukinu, should then be maxed as this skill gives her another power boost with the Freeze anomalies that she inflicts to herself while also increasing her own survivability.
Great damage with Shots, Spell Cards, and Last Word
Any attack from F1 Reimu can practically be a strategic nuke in its own right. There’s almost countless benefits to them: Wood and Sun elemental access, great buffs that go off during both basic shots and spells 100% of the time, and crazy barrier break potential thanks to a Last Word that both inflicts and breaks Burn and Paralyze breaks at the same time!
Divine Spirit Power gain via Spell Cards and Skills
Getting 2.00 Spirit Power on F1 Reimu’s Skill 3 and granting herself 3P access turn 1 without outside help wasn’t enough for Reimu. She decided that she needed to produce 1.50 Spirit Power upon using her First Spell Card as well, meaning F1 Reimu will almost always attack at her fullest boosts with ease.
Tanky due to her Passives and Skill 2
F1 Reimu’s defensive stats and buffs are good already, but what really seals the deal on her defensive utility is found on her Skill 2 and Passive 1. Her second skill provides a 50% damage reduction from Youkai enemies to the whole team for 2 turns, while her passive means any dweller of Gensokyo will deal 35% less damage to her. Both Youkai and Gensokyo are common tags in the game, so F1 Reimu takes great advantage of this.
Team-wide Anomaly Infliction can both help and hinder
F1 Reimu applies 2 layers of Burn and Freeze to her whole team via her Skills 1 and 2 respectively, which acts as a doubled edged sword. Friends who can utilize these anomalies benefit the most in a team, while Friends who gain nothing or prefer other types of anomalies would do better either staying away or grazing out the unwanted anomalies.