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Reimu Hakurei (God-Summoning Shaman)

200101
God-Summoning Shaman

Stats

Health
5000
Agility
1250
Yang ATK
1900
Yang DEF
800
Yin ATK
1850
Yin DEF
1000

Races

Element Type Chart

Joutenki
Expand
Joutenki (a Touhou LW original) refers to clear and pleasant weather. Temperaments that deal with clear weather are the most freeing temperaments, and freedom is a trait synonymous with Reimu, no matter which world she comes from. However, this Reimu does not seem to be as open or frank compared to the other Reimus. Because of this Reimu's peculiar circumstances, her Phase and Essence endowments are entirely different from the usual.

Reimu cannot be bound by anything. So she is strong against Sun Essence (the laws of nature), and neither Metal Phase nor Earth Phase (Heaven or Earth) can hold her back.

Conversely, she is weak to Moon Phase as it is the antithesis of her straightforward personality.
sun_weak
Sun
moon_strong
Moon
fire_neutral
Fire
water_neutral
Water
wood_neutral
Wood
metal_weak
Metal
earth_weak
Earth
star_neutral
Star

Character Shots

The Spread Shot of Reimu Hakurei, who travels between worlds. She attacks with her sentient purification rod. The purification rod was temporarily bewitched during a certain incident, but it seems to have changed for good when this Reimu became a god-summoning medium. It is similar to a tsukumogami in that it has a will of its own, but it cannot talk. This sturdy oonusa has seen an awful lot of use.
Solo
Bewitched Purification Rod Strike
x9 Yang
Solo
Bewitched Purification Rod Bonk
x2 Yin 1
Solo
Bewitched Purification Rod Stab
x2 Yang 2
Solo
Bewitched Purification Rod Smack
x2 Yin 2
Solo
Bewitched Purification Rod Smash
x2 Yang 3
Solo
Bewitched Purification Rod Assault
x2 Yin 3
The Focus Shot of Reimu Hakurei, who travels between worlds. In this attack, she eliminates beings that pose a threat to humans. The Reimu of our world also makes a living by exterminating youkai, but it seems this Reimu treats it more like a serious job. Our Reimu also has a straightforward and honest personality, and she doesn't hold grudges for long, whereas this Reimu appears to be obsessed with exterminating her enemies.
Solo
Monster Exorcism
x7 Yin
Solo
Phantasm Exorcism
x1 Yang 1
Solo
Youkai Exorcism
x1 Yin 2
Solo
Specter Exorcism
x1 Yang 2
Solo
Evil Spirit Exorcism
x1 Yin 2
Solo
Youkai Transformation Exorcism
x1 Yang 3

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
A Spell Card of Reimu Hakurei, who travels between worlds. She uses her purification rod, which is now sentient, to release a storm of spirit power. The Reimu of this world can also fight with Yin-Yang Orbs, ofuda, and needles. But she mainly uses her purification rod in actual battle. In fact, she seems to actively avoid using her Yin-Yang Orbs. Perhaps there is a reason for this...
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Own Spirit Power 1.50 UP.
Party's Agility 3 level(s) UP (4 turns).
Post-Attack Spell Card Effects
None
Solo
Bewitched Purification Rod Slash
x16 Yang
Solo
Bewitched Purification Rod Cut
x4 Yin 1
Solo
Bewitched Purification Rod Slice
x4 Yang 2
Solo
Bewitched Purification Rod Bisection
x5 Yin 3
Solo
Bewitched Purification Rod Mince
x5 Yang 3
Solo
Bewitched Purification Rod Explosion
x5 Yin 3
A Spell Card of Reimu Hakurei, who travels between worlds. This is an attack that can seal and slay a dragon. Reimu is particularly skilled with techniques that seal her target. This attack is probably one of Reimu's techniques that she calls ''divine powers.'' These techniques seem to differ significantly from those usually employed by shrine maidens... No, perhaps the shrine maidens of ancient Japan were capable of feats such as this.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Yin DEF 3 level(s) UP (4 turns).
Inflicts 3 layer(s) of Barrier Status: Paralyze to all targets (3 turns).
Post-Attack Spell Card Effects
None
All
Dragon Exorcism
x18 Yin
All
Blue Dragon Exorcism
x4 Yang 1
All
Flying Dragon Exorcism
x4 Yin 2
All
Rain Dragon Exorcism
x4 Yang 2
All
Dragon King Exorcism
x4 Yin 3
All
Divine Dragon Exorcism
x4 Yang 3
The Last Word of Reimu Hakurei, who travels between worlds (a Touhou LW original). She performs a kagura, a ritual dance, to summon an incredibly strong divine spirit. The identity of this divine spirit is still a mystery, but it has become clear that this being is what caused Reimu to embark on her journey as a world-hopping shrine maiden. Reimu did not originally have the strength to summon such a powerful divine spirit in this manner. Even after Yukari trained her, there was a clear limit that she could not surpass.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Own Yin ATK 3 level(s) UP (4 turns).
All targets' Yin DEF 3 level(s) DOWN (3 turns).
All targets' Yang DEF 2 level(s) DOWN (3 turns).
All targets' CRIT DEF 2 level(s) DOWN (3 turns).
Post-Attack Spell Card Effects
None
All
Tajikarao Spirit Bullet
x20 Yin
All
Tajikarao Huge Spirit Bullet
x4 Yin 1
All
Tajikarao Strong Spirit Bullet
x4 Yin 2
All
Tajikarao Heavy Spirit Bullet
x4 Yin 3
All
Tajikarao Super Spirit Bullet
x4 Yin 3
All
Tajikarao Divine Spirit Bullet
x4 Yin 3

Character Ability

Capable of manipulating auras?
Expand
The ability of Reimu Hakurei, who travels between worlds. There are many mysteries regarding the differences between this Reimu and the others because the path this Reimu has traveled is so obscure. She traveled with several companions, so more information regarding this Reimu will probably come to light when the identities of these companies are revealed.

The following is a list of what is currently known about this Reimu:
- She has mastered the art of god summoning along with her divine powers. And she predominantly summons and makes use of the mysterious divine spirit called Tajikarao.
- She learned this god-summoning technique from Yukari Yakumo around the time of the Second Lunar War. (Her blue clothes apparently indicate that Reimu has almost reached Yukari's level of expertise.)
- What is particularly unusual is that this Reimu's fate has not diverged to any great extent (apart from one central point of divergence.) She has experienced all the same incidents and disturbances as the Reimu of our world.

Why did she master god summoning? How did she master it? And why did she begin her journey through other worlds? The answers to these questions remain a mystery at present. However, it has been revealed that she made a sacrifice to master god summoning.

In order to master god summoning... she had to give up Suika Ibuki.
For every layer of Barrier Status: Burn, Freeze, or Paralyze, Yang ATK, Yin ATK, CRIT ATK, and CRIT Accuracy 1 level UP.
DMG to effective elements 35% UP.
DMG from effective elements 35% DOWN.

Character Skills

CD 4
Party's CRIT ATK 3 level(s) UP (3 turns).
Party's Accuracy 3 level(s) UP (3 turns).
Inflicts 2 layer(s) of Barrier Status: Burn to party (4 turns).
Info
She summons the god of fire, who burned his own mother. He is also a god who creates things by hardening soil with fire.
Skill Level 1 2 3 4 5 6 7 8 9 10
Critical Attack Level Up
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Accuracy Level Up
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Barrier Burn
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 5 5 5 5 5 5 5 5 4 4
CD 5
Adds 2 layer(s) to own Barrier.
Party's DMG from youkai 50% DOWN (2 turns).
Inflicts 2 layer(s) of Barrier Status: Freeze to party (4 turns).
Info
She summons the god of winter and clothing. This god bestows blessings of cold and warmth.
Skill Level 1 2 3 4 5 6 7 8 9 10
Adds Layer to Barrier
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Damage from Youkai Down
Value 10 14 18 22 26 30 35 40 40 50
Rate 0 0 0 0 0 0 0 0 0 0
Add 1 1 1 1 1 1 1 1 1 1
Barrier Freeze
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 6 6 6 6 6 6 6 6 5 5
CD 5
Own Spirit Power 2.00 UP.
Inflicts 3 layer(s) of Barrier Status: Paralyze to target (4 turns).
All targets' CRIT Evasion 2 level(s) DOWN (4 turns).
Info
She summons the war god of lightning and swords. He steers the Torifune and bears the Futsumitama sword.
Skill Level 1 2 3 4 5 6 7 8 9 10
Spirit Power Up
Value 1.5 1.55 1.6 1.65 1.7 1.75 1.8 1.9 1.9 2
Rate 0 0 0 0 0 0 0 0 0 0
Add 1 1 1 1 1 1 1 1 1 0
Barrier Paralyze
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Critical Evasion Level Down
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 6 6 6 6 6 6 6 6 5 5

Character Characteristics

Interworld Traveler
When attacked, DMG from dwellers of Gensokyo 35% DOWN. [Success rate 100%.]
Spiritvein Connection
When turn starts, own Spirit Power 0.50 UP. [Success rate 75%.]
Word Breaker
After being attacked, own Yin ATK 1 level UP (3 turns). [Success rate 100%.]

Character Change Effect

Power Link
When switching places with a rear-guard unit, other unit's Spirit Power UP.
When switching places with a front-guard unit, front guard's Spirit Power UP.

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

F1 Reimu Hakurei was released on June 24th, 2022 in "Epic Prayer: God-Summoning Shaman." For more up-to-date analysis, be sure to visit the Discord Official Discord Server.

Universe F1 Reimu Hakurei, the "God Summoning Shaman", is a true enigma. Not only do we know very little about her Universe, but we hardly understand her motivations, or her end goal, or even the full extent of who she is working with to achieve those goals. But one thing is for certain; she has traveled through countless Universes chasing the Lost Word incident, and has the experience to back it up, both in battle and in composure. She is mostly like the Reimu we know, but the incident has worn on her; she is serious, to the point, and blows through any youkai in her path. That may be all we can glean from her past for now, but we do know that she is undoubtedly one the strongest Friends we've ever made so far.

For farming, Reimu is one of the strongest characters to date. Unlike other characters, Reimu has a unique advantage where every single piece of her kit contributes to her damage output. As a result, she is usable even when she has no limit breaks or awakens. With her Last Word, Fantasy Nature - Destruction, she can easily output a level of damage that obliterates most enemies in her path. This level of destruction is made possible by her skills, abilities, and last word's pre-effects that give her just about every kind of support she would want to maximize damage. As a result, Reimu is not only a powerful character when it comes to farming events, but she can also farm nearly every story card stage by herself to date.

Befitting the one who wishes to resolve the Lost Word incident herself, Reimu is no slouch when it comes to resolving challenging content. While Reimu can reach her cap due to her powerful skills and ability, she can still throw out damage that compares to the best of the bunch after setting up - no need to sacrifice setup potential for turn 1 damage. Her 1st skill, Hi no Kagutsuchi, raises the party’s CRIT ATK and Accuracy by 3 levels for 3 turns. However, this comes at the cost of inflicting 2 layers of Burn anomalies to the team for 4 turns. Reimu’s 2nd skill, Ame no Fuyukinu, serves as a way to augment her survival by giving herself 2 barriers and providing the party a 50% damage reduction against Youkai enemies for 2 turns. However, this comes with another penalty -  inflicting 2 layers of Freeze anomalies to the team for 4 turns. Reimu’s 3rd skill, Takemikazuchi, gives herself 2 P, inflicts 3 layers of Paralysis anomalies to one target for 4 turns, and inflicts 2 levels of CRIT Evasion to all enemies for 4 turns. Though her team may suffer side effects from these skills, Reimu’s ability, Capable of manipulating auras?, turns these self-inflicted anomalies into a benefit. Every anomaly aside from Poison and Blind instead augments her Yin ATK, Yang ATK, CRIT ATK, and CRIT Accuracy even further. As a result, her buffs can be capped on the 1st turn. 

Reimu’s spell cards are also no slouch. With her 1st Spell Card, Bewitched Weapon: Merciless Purification Rod, she not only gains 1.5 P instantly, but can provide the team with 3 levels of Agility for 4 turns. Her 2nd Spell Card, Divine Arts: Omnidirectional Dragon-Slaying Circle, provides the team with 3 levels of Yin DEF for 4 turns and inflicts 3 layers of Paralysis to all enemies for 3 turns. All of these Spell Cards not only have good utility, but can also deal a significant amount of damage by themselves even without any Limit Breaks. With that as an advantage, she can use these Spell Cards to support the team or set up her Last Word even further as it has both Slicing and Hard scaling. 

Reimu is a specialist when it comes to Sun and Wood barrier breaks. Not only does all her Spell Cards contain 3 Sun and Wood breaks, but her 2nd Spell Card can be used to break Paralysis anomalies on her enemies, which synergizes with the pre-effect and her 3rd skill. Reimu can also break burn anomalies on both her 1st Spell Card and 2nd Spell Card. Finally, Her Last Word boasts a full 6 Sun breaks.

Ultimately, Reimu can fill a lot of roles by herself. While she may not be a forgiving character to obtain, she will be able to serve you well if you can acquire her. Be sure to stay a bit wary of her though. She is still competing with you to resolve the incident!

Story Card Recommendations

(Card recommendations last updated on December 24, 2023)

Spell Card

For her 1st Spell Card, Mysterious Sword Master is a choice. This spell card can hit enemies hard with all of its bullets having slash bullets. From there, you can utilize other story cards that can help boost Reimu’s power even further. Spirit Power cards, such as The Witch of Scarlet Dreams, Midnight Tea, and It’s Spring! come to mind as cards that Reimu can use to her advantage. Another story card that Reimu can use would be story cards that debuff like Underworld Party Night or Anniversary at the SDM. In the future, there will be another story card that can help further Reimu’s power even more. If you wish to augment Reimu’s Last Word even further, you can feel free to use stat filler that contain Yin ATK, preferring ones with either Agility or Yin DEF.

Last Word

Behind the Bullets: Reimu complements this shrine maiden perfectly, providing a good balances of enemy team Yin DEF debuffs while boosting both Sun and Light bullets, giving her a larger boost than other cards typically would. Puppeteer and Necromancer is a good substitute as well, augmenting all her bullets with 50% Light bullet boost. Additional alternatives include story cards like Mega Flare, Congress of Sages, or Anniversary at the SDM.

Character Skill Level Up Recommendations

Reimu would prefer her 3rd skill, Takemikazuchi, maxed out first as this skill would allow her to use 3 boosts in the 1st turn which would give a bigger boost than her other skills. Her 1st skill, Hi no Kagutsuchi, should then be maxed as this skill provides her the biggest power boost with a boost to her CRIT ATK and inflicting herself with burn anomalies. Finally, her 2nd skill, Ame no Fuyukinu, should then be maxed as this skill gives her another power boost with the Freeze anomalies that she inflicts to herself while also increasing her own survivability.

Character Strengths

Great damage with Shots, Spell Cards, and Last Word

Any attack from F1 Reimu can practically be a strategic nuke in its own right. There’s almost countless benefits to them: Wood and Sun elemental access, great buffs that go off during both basic shots and spells 100% of the time, and crazy barrier break potential thanks to a Last Word that both inflicts and breaks Burn and Paralyze breaks at the same time!

Divine Spirit Power gain via Spell Cards and Skills

Getting 2.00 Spirit Power on F1 Reimu’s Skill 3 and granting herself 3P access turn 1 without outside help wasn’t enough for Reimu. She decided that she needed to produce 1.50 Spirit Power upon using her First Spell Card as well, meaning F1 Reimu will almost always attack at her fullest boosts with ease.

Tanky due to her Passives and Skill 2

F1 Reimu’s defensive stats and buffs are good already, but what really seals the deal on her defensive utility is found on her Skill 2 and Passive 1. Her second skill provides a 50% damage reduction from Youkai enemies to the whole team for 2 turns, while her passive means any dweller of Gensokyo will deal 35% less damage to her. Both Youkai and Gensokyo are common tags in the game, so F1 Reimu takes great advantage of this.

Character Weaknesses

Team-wide Anomaly Infliction can both help and hinder

F1 Reimu applies 2 layers of Burn and Freeze to her whole team via her Skills 1 and 2 respectively, which acts as a doubled edged sword. Friends who can utilize these anomalies benefit the most in a team, while Friends who gain nothing or prefer other types of anomalies would do better either staying away or grazing out the unwanted anomalies.