



Stats
Races
Element Type Chart
Character Shots

![]() | Solo | Standard Ofuda Pack A ![]() ![]() | x8 | Yang | ![]() |
![]() | Solo | Ofuda Expansion Pack A1.1 ![]() ![]() | x2 | Yang | 1 |
![]() | Solo | Ofuda Expansion Pack A2.1 ![]() ![]() ![]() | x2 | Yang | 2 |
![]() | Solo | Ofuda Expansion Pack A3.1 ![]() | x2 | Yin | 3 |
![]() | Solo | Ofuda Expansion Pack A3.2 ![]() | x2 | Yang | 3 |
![]() | Solo | Ofuda Expansion Pack A3.3 ![]() | x2 | Yang | 3 |

![]() | Solo | Standard Ofuda Pack B ![]() ![]() | x3 | Yang | ![]() |
![]() | Solo | Ofuda Expansion Pack B1 ![]() ![]() | x2 | Yin | 1 |
![]() | Solo | Ofuda Expansion Pack B2.1 ![]() | x2 | Yang | 2 |
![]() | Solo | Ofuda Expansion Pack B2.2 ![]() ![]() | x3 | Yin | 2 |
![]() | Solo | Ofuda Expansion Pack B2.3 ![]() | x3 | Yang | 2 |
![]() | Solo | Ofuda Expansion Pack B3.1 ![]() | x3 | Yang | 3 |
Character Spell Cards






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All |
Standard Ofuda Pack P
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x13 | Yang |
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All |
Ofuda Expansion Pack P1.1
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x4 | Yang | 1 |
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All |
Ofuda Expansion Pack P2.1
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x4 | Yin | 2 |
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All |
Ofuda Expansion Pack P2.2
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x4 | Yin | 2 |
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All |
Ofuda Expansion Pack P3.1
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x4 | Yang | 3 |
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All |
Ofuda Expansion Pack P3.2
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x4 | Yin | 3 |

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Solo |
Standard Ofuda Pack D
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x15 | Yang |
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Solo |
Ofuda Expansion Pack D1.1
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x5 | Yang | 1 |
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Solo |
Ofuda Expansion Pack D2.1
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x5 | Yin | 2 |
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Solo |
Ofuda Expansion Pack D2.2
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x5 | Yang | 2 |
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Solo |
Ofuda Expansion Pack D2.3
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x5 | Yang | 2 |
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Solo |
Ofuda Expansion Pack D3.1
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x5 | Yin | 3 |

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All |
Standard Ofuda Pack H
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x15 | Yang |
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All |
Ofuda Expansion Pack H1.1
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x4 | Yang | 1 |
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All |
Ofuda Expansion Pack H2.1
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x4 | Yang | 2 |
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All |
Ofuda Expansion Pack H3.1
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x4 | Yang | 3 |
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All |
Ofuda Expansion Pack H3.2
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x5 | Yang | 3 |
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All |
Ofuda Expansion Pack H3.3
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x5 | Yang | 3 |
Character Ability
Character Skills



Character Characteristics



Character Change Effect
When switching places with a front-guard unit, heals front-guard unit's Barrier Status.
Upgrade Costs
Rank | Coins | Materials |
---|---|---|
0 -> 1 | 1000 | |
1 -> 2 | 2,000 | |
2 -> 3 | 5,000 | |
3 -> 4 | 10,000 | |
4 -> 5 | 15,000 |
Character Analysis
B3 Reimu Hakurei was released on December 24th, 2021 in Ultra Festival: Lunar War Shaman.
From a world on the brink of ruin, where _____ has been sealed away and all hope seems lost against the Lunarians, Reimu Hakurei rises up once again, as the Lunar War Shaman. Sure, she can’t throw out talismans herself anymore, and her ability to channel the gods is basically null now. But with her handgun “Chen” and her rifle “Ran,” the miko can simply shoot the talismans instead. Thanks to her natural intuition, Reimu has adapted well to her new set of equipment - excelling to become an EX-Tier Friend.
In farming, Reimu is unfortunately saddled with a complete lack of Accuracy. Between this and the 1-1-3 layout of her Last Word, she’s not a particularly great farmer - though if you give her two or three turns to set up first and load up her guns with ofuda, she’ll blast away anyone and anything.
Solo Stage Farms: 2-7-1 (slow), 3-3-3, Future Story Card Stage
Instead, Reimu’s kit is nearly entirely built for harder, longer fights. Firstly, her skills provide fantastic support to herself and her team - False Barrier/Hakurei amps up both Yin and Yang DEF by 3 levels (3T) alongside providing 0.25 Spirit Power UP, False Barrier/Shinra gives a decent 2 levels of Agility UP (3T), and thanks to her character ability she gains 1 level of Focus UP (1T) every time she grazes. This combines well with her Basic Shots, which both, in spite of the wording, always give her 1 level of Focus UP upon use, and her passive Virtual Senjutsu, which has a 75% chance of raising her Focus by 1 level (3T) every time she’s attacked - whilst not a 100%, it’s after each time she’s attacked, meaning she will quickly rack Focus up.
All of that Focus would just get her killed normally, but that’s where the rest of her kit steps in. False Barrier/Hope recovers 70% of her HP on a 4 turn cooldown, which is bolstered by some absurd passives - Equippable Shikigami has a 50% chance of giving her a Barrier each turn, and Yin-Yang Orb Drive restores 20% of her HP every single turn. Should she need even more survivability, her Spell Card Charm: Anti-Youkai Houi-Yoke Prayer gives her 3 Yin and 3 Yang DEF UP (3T), which combined with False Barrier/Hakurei will leave her virtually immortal - so long as you don’t try to stretch fights out forever.
All the DEF UP in her kit isn’t just for defensive purposes either - sure, she may be buying time for her teammates to set up, but she herself makes great use of that setup time with perhaps one of the most devastating Last Words in the game, the All targeting Hakurei Talisman - Fantasy Nature. With tremendous dual scaling in 100%/100%/0%/100%/100%/125% Hard and 80%/80%/0%/90%/90%/100% Slice, alongside its layout and great base stats , Reimu will hit very hard in any fight that affords her the chance to gain Spirit Power. Additionally, should even more damage be required, she can max out her own buffs between Charm: Fantastic high-Speed Prayer Talismans and Charm: Anti-Youkai Houi-Yoke Prayer providing Agility and Yang DEF UP, respectively.
Lastly, she also has fantastic Breaks too. She has P0 access to both Wood and Sun on her basic shots, which goes extremely well with their Focus UP. Charm: Fantastic High-Speed Prayer Talismans provides an average 0/1/2/3 Solo targeting Wood Breaks for 0/1/2/3 Spirit Power (and 1 Sun, which is usually useless but on rare occasions is a bonus Break). Charm: Anti-Youkai Houi-Yoke Prayer, meanwhile, has a great 3 Sun and 2 Wood All targeting Breaks for 3 Spirit Power in total. Finally, whilst it will probably do enough damage to end the fight anyway, Hakurei Talisman - Fantasy Nature features a great 4 Sun and 2 Wood All targeting Breaks for 3 Spirit Power in total.
In conclusion, this gun-toting miko’s superior firepower will shoot down any enemy foolish enough to stand in your way - so long as she gets the proper setup time. She’s not the fastest draw - simply the most utterly overpowering one.
Shaman's secondary scalings are as follows:
Hakurei Amulet:
Slice: 0%/0%/30%/0%/40%/0%
Youkai Buster:
Hard: 0%/20%/0%/40%/40%/0%
Charm: Fantastic High-Speed Prayer Talismans:
Slice: 50%/50%/60%/0%/70%/80%
Charm: Anti-Youkai Houi-Yoke Prayer:
Hard: 70%/70%/70%/80%/80%/80%
Hakurei Talisman - Fantasy Nature:
Hard:100%/100%/0%/100%/100%/125%
Slice: 80%/80%/0%/90%/90%/100%
Story Card Recommendations
Spell Card
In multi-wave fights (such as Arena), where buffs are lost between stages, Reimu really appreciates at least some Yang ATK UP - with a particular shoutout to Waiting in Comfort, which at MLB provides 2 levels of both Yang ATK and Yang DEF UP, alongside a healthy chunk of raw Yang DEF. Otherwise, Spirit Power UP is her best option in most scenarios both for the damage and Breaks it provides. For filler, look to Yang ATK and Yang DEF, favoring Yang DEF due to its high % scaling and her relatively lower Yang DEF base. Agility fillers are also solid, if secondary to the other two stats.
Last Word
Reimu’s best bet is Ofuda Power UP - which is currently limited to just A Curious Festival. Failing that, Sun Power UP is also acceptable, and finally Yang ATK UP. Of note is the Story Card Waiting in Comfort, which at MLB provides 2 levels of both Yang ATK and Yang DEF UP, alongside a healthy chunk of raw Yang DEF. For farming, make sure she has Accuracy somewhere - be it on her Last Word or one of her Spell Cards.
Character Skill Level Up Recommendations
Put at least a few levels first into False Barrier/Hope for the massive gains relative to the EXP required - afterwards, False Barrier/Hakurei does the best job of fulfilling her role (keeping her team alive and doing damage at the same time) and should be the priority, with the other two leveled to your personal taste (with False Barrier/Hope providing even more sustain, and False Barrier/Shinra amping up her personal damage output alongside some alright Agility support).
Character Strengths
+Great Killer bullet types and amazing damage when at full Spirit Power boost
+Fantastic team support, among the best if not the best in keeping a team alive
+Great Breaks, including P0 Sun and Wood on her basic shots
Character Weaknesses
-1-1-3 Bullet layout makes her 1-Turn damage mediocre without Spirit Power support
-Really wants accuracy support for consistency
In multi-wave fights (such as Arena), where buffs are lost between stages, Reimu really appreciates at least some Yang ATK UP - with a particular shoutout to Waiting in Comfort, which at MLB provides 2 levels of both Yang ATK and Yang DEF UP, alongside a healthy chunk of raw Yang DEF. Otherwise, Spirit Power UP is her best option in most scenarios both for the damage and Breaks it provides. For filler, look to Yang ATK and Yang DEF, favoring Yang DEF due to its high % scaling and her relatively lower Yang DEF base. Agility fillers are also solid, if secondary to the other two stats.
Reimu’s best bet is Ofuda Power UP - which is currently limited to just A Curious Festival. Failing that, Sun Power UP is also acceptable, and finally Yang ATK UP. Of note is the Story Card Waiting in Comfort, which at MLB provides 2 levels of both Yang ATK and Yang DEF UP, alongside a healthy chunk of raw Yang DEF. For farming, make sure she has Accuracy somewhere - be it on her Last Word or one of her Spell Cards.
Put at least a few levels first into False Barrier/Hope for the massive gains relative to the EXP required - afterwards, False Barrier/Hakurei does the best job of fulfilling her role (keeping her team alive and doing damage at the same time) and should be the priority, with the other two leveled to your personal taste (with False Barrier/Hope providing even more sustain, and False Barrier/Shinra amping up her personal damage output alongside some alright Agility support).
+Great Killer bullet types and amazing damage when at full Spirit Power boost
+Fantastic team support, among the best if not the best in keeping a team alive
+Great Breaks, including P0 Sun and Wood on her basic shots
-1-1-3 Bullet layout makes her 1-Turn damage mediocre without Spirit Power support
-Really wants accuracy support for consistency