



Stats
Races
Element Type Chart
Character Shots

![]() | Solo | Blessed Hakurei Ofuda ![]() ![]() | x8 | Yang | ![]() |
![]() | Solo | Hakurei Prayer Ofuda ![]() | x2 | Yin | 1 |
![]() | Solo | Hakurei Protection Ofuda ![]() | x2 | Yang | 2 |
![]() | Solo | Hakurei Exterminating Ofuda ![]() ![]() | x2 | Yang | 2 |
![]() | Solo | Hakurei Shrine Ofuda ![]() | x2 | Yin | 2 |
![]() | Solo | Hakurei Talisman | x2 | Yin | 3 |

![]() | All | Faith Needle ![]() ![]() | x7 | Yang | ![]() |
![]() | All | Sharp Faith Needle ![]() | x1 | Yang | 1 |
![]() | All | Hakurei Anti-Misfortune Ofuda ![]() | x1 | Yang | 2 |
![]() | All | Hakurei Safety Ofuda ![]() | x1 | Yin | 2 |
![]() | All | Hakurei Disaster Prevention Ofuda ![]() | x1 | Yin | 2 |
![]() | All | Righteous Faith Needle ![]() ![]() | x1 | Yang | 3 |
Character Spell Cards






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Solo |
Divine Homing Ofuda
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x16 | Yang |
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Solo |
Sacred Homing Ofuda
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x4 | Yang | 1 |
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Solo |
Experimental Fantasy Bullet
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x4 | Yang | 2 |
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Solo |
Great Divine Homing Ofuda
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x5 | Yang | 3 |
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Solo |
Consecrated Homing Ofuda
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x5 | Yang | 3 |
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Solo |
Experimental Sealing Bullet
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x5 | Yang | 3 |

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All |
Experimental Sealing Circle
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x12 | Yang |
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All |
Himorogi Barrier
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x4 | Yin | 1 |
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All |
Experimental Great Sealing Circle
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x4 | Yang | 2 |
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All |
Experimental Divine Sealing Circle
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x5 | Yang | 2 |
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All |
Great Himorogi Barrier
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x5 | Yin | 3 |
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All |
Experimental Consecrated Sealing Circle
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x5 | Yang | 3 |

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All |
Fantasy Nature Light
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x20 | Yang |
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All |
Fantasy Nature Brilliance
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x4 | Yang | 1 |
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All |
Fantasy Nature Glow
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x4 | Yang | 2 |
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All |
Fantasy Nature Blaze
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x4 | Yang | 2 |
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All |
Fantasy Nature Luminance
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x3 | Yang | 2 |
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All |
Fantasy Nature Radiance
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x3 | Yang | 3 |
Character Ability
DMG from resisted elements 25% DOWN.
Character Skills



Character Characteristics



Character Change Effect
When switching places with a front-guard unit, front guard's Spirit Power UP.
Upgrade Costs
Rank | Coins | Materials |
---|---|---|
0 -> 1 | 1000 | |
1 -> 2 | 2,000 | |
2 -> 3 | 5,000 | |
3 -> 4 | 10,000 | |
4 -> 5 | 15,000 |
Character Analysis
A6 Reimu Hakurei was released on November 18th, 2021 in Festival: Shrine Maiden of the Scarlet Night.
Reimu Hakurei (Scarlet) is the version of Reimu Hakurei which showed up in the first of the Windows era Touhou games, Embodiment of Scarlet Devil. As such, this version of Reimu Hakurei has yet to solve the Scarlet Mist Incident - in which Remilia blanketed Gensokyo with the titular scarlet mist (just so she could go outside in the sun without a parasol!) in the first major incident under the Spell Card rules. She’s still just as competent, if not moreso than her present day counterpart, as an SS-Tier Friend.
For farming, her powerful All targeting Last Word, Experimental Fantasy Nature, packs a devastating punch. Featuring impressive Hard scaling, and with potent skills to back it up, it’s capable of taking on just about every one-wave event stage. She’s also got a kit well suited to taking on Story Card farms such as Chapter 3 Act 1, though the exact extent of her farming ability isn’t entirely clear yet due to her recent release. Feel free to leave a comment about what stages she’s helped you to farm!
For harder fights, Reimu’s still got that extremely powerful Last Word, on top of 2 levels of team-wide Yang DEF UP for 3 turns support from her second skill, Tiny Purification Rod, with her first Spell Card, Spirit Sign: Experimental Fantasy Seal, granting the team the same alongside 2 levels of Crit DEF DOWN for 3 turns on one target. Additionally, Divine Power grants her party 2 levels of Accuracy UP for 3 turns, which can be combined with her second Spell Card, Dream Sign: Experimental Sealing Circle, granting the same. Both Spell Cards also do respectable damage, and the Accuracy UP on Dream Sign: Experimental Sealing Circle is highly useful for the Arena.
Solo Stage Farms: 2-7-1, 3-3-3, 3-6-3, Future Story Card Stages
For breaks, she has repeatable P0 Solo targeting Wood Breaks from her Spread Shot, Homing Amulet (Scarlet), 4 Wood and 2 Sun Solo targeting Breaks at 3 Spirit Power from her first Spell Card, Spirit Sign: Experimental Fantasy Seal, 1/1/3/4 All targeting Sun Breaks for 0/1/2/3 Spirit Power from her second Spell Card, Dream Sign: Experimental Sealing Circle, and 3 Wood and 3 Sun All targeting Breaks for 3 Spirit Power from her Last Word, Experimental Fantasy Nature (should you choose to use it for Breaks).
Overall, Reimu’s a not too terribly complicated unit with damage, solid Breaks, and reasonable team support. She does a bit of everything, and pretty well at that.
Homing Amulet (Scarlet): 0%/30%/0%/0%/30%/0%
Persuasion Needle (Scarlet): 30%/0%/40%/40%/40%/0%
Spirit Sign: Experimental Fantasy Seal: 60%/0%/0%/0%/0%/0%
Experimental Fantasy Nature: 80%/80%/100%/0%/0%/120%
Story Card Recommendations
Spell Card
Depending on the content you’re doing and her role, Reimu wants either Yang ATK UP, Spirit Power UP, or Yang DEF UP. Spirit Power UP fulfils dual roles of making her Spell Cards hit harder and give her more access to Breaks, whilst Yang ATK UP and Yang DEF give her an even stronger punch when needed. Look to Yang ATK and Yang DEF for stat sticks, favoring Yang ATK if you can't get both.
Last Word
50% Light Bullet Power UP makes Puppeteer and Necromancer easily the best story card for Reimu's all-Light Bullet Last Word. If you currently do not have the card from 3-11-1, you can look toward optimizing her Yang ATK. If you have already maximized your ATK UP in harder fights, you can look to Wood DMG UP, Yang DEF UP, or Sun DMG UP.
Character Skill Level Up Recommendations
First, level up both Yin-Yang Orbs and Tiny Purification Rod up to level 6 to ensure she'll have 2 spirit power on turn 1 for farming. Then, get Divine Power to level 10 for the extra Accuracy UP, Yin-Yang Orbs to 10 for the Yang ATK UP, and finally Tiny Purification Rod to 10 for the Yang DEF UP.
Character Strengths
+Very high damage, in farming and hard fights alike
+Solid Breaks, including P0 Solo-targeting Wood on her Spread Shot
+Provides Accuracy support
Character Weaknesses
-Doesn’t have quite the scaling of other top tier units for harder fights
Depending on the content you’re doing and her role, Reimu wants either Yang ATK UP, Spirit Power UP, or Yang DEF UP. Spirit Power UP fulfils dual roles of making her Spell Cards hit harder and give her more access to Breaks, whilst Yang ATK UP and Yang DEF give her an even stronger punch when needed. Look to Yang ATK and Yang DEF for stat sticks, favoring Yang ATK if you can't get both.
50% Light Bullet Power UP makes Puppeteer and Necromancer easily the best story card for Reimu's all-Light Bullet Last Word. If you currently do not have the card from 3-11-1, you can look toward optimizing her Yang ATK. If you have already maximized your ATK UP in harder fights, you can look to Wood DMG UP, Yang DEF UP, or Sun DMG UP.
First, level up both Yin-Yang Orbs and Tiny Purification Rod up to level 6 to ensure she'll have 2 spirit power on turn 1 for farming. Then, get Divine Power to level 10 for the extra Accuracy UP, Yin-Yang Orbs to 10 for the Yang ATK UP, and finally Tiny Purification Rod to 10 for the Yang DEF UP.
+Very high damage, in farming and hard fights alike
+Solid Breaks, including P0 Solo-targeting Wood on her Spread Shot
+Provides Accuracy support
-Doesn’t have quite the scaling of other top tier units for harder fights