








Stats
Races
Element Type Chart
Character Shots

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All | Frog Bullet | x9 | Yang |
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All | Yin Light Bullet | x2 | Yin | 1 |
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All | Frog Bullet | x2 | Yang | 2 |
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All | Cobalt Bullet | x2 | Yin | 3 |
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All | Frog Bullet | x2 | Yang | 3 |
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All | Cobalt Bullet | x2 | Yin | 3 |
[Bullet Layout] Mostly Yang.
[Boost] Earth Light Bullet.

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Solo | Snake Bullet | x2 | Yin |
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Solo | Serpent Bullet | x2 | Yang | 1 |
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Solo | Snake Bullet | x2 | Yin | 2 |
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Solo | Sky Serpent Bullet | x2 | Yang | 3 |
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Solo | Snake Bullet | x3 | Yin | 3 |
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Solo | Sky Serpent Bullet | x3 | Yang | 3 |
[Bullet Layout] Mostly Yin.
[Boost] Metal Body Bullet.
Character Spell Cards






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Solo | Ritual of Sacrifice | x14 | Yang |
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Solo | Esoterica | x2 | Yin | 1 |
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Solo | Youkai Exorcism Circle | x2 | Yang | 2 |
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Solo | Esoterica | x2 | Yin | 3 |
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Solo | Youkai Exorcism Circle | x2 | Yang | 3 |
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Solo | Ancient Art | x2 | Yin | 3 |
[Attack] Star Energy Bullet.
[Bullet Layout] Mostly Yang.
[Boost] No-Element/Star Youkai-Killer Energy Bullet.

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All | Miracle of the Parted Sea | x6 | Yin |
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All | Path Atop the Lake | x2 | Yang | 1 |
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All | Omiwatari | x2 | Yin | 2 |
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All | Path Atop the Lake | x2 | Yang | 3 |
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All | Omiwatari | x2 | Yin | 3 |
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All | Miracle of Omiwatari | x2 | Yang | 3 |
[Attack] Water Liquid Bullet.
[Bullet Layout] Mostly Yin.
[Boost] Aquatic Killer Liquid Bullet/Water Bullet.

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Solo | Miracle of Sanae | x20 | Yang |
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Solo | Power of the God of Warfare | x3 | Yin | 1 |
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Solo | Art of the Native God | x3 | Yang | 2 |
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Solo | Miracle of Sanae | x3 | Yang | 3 |
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Solo | Power of the God of Warfare | x3 | Yin | 3 |
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Solo | Art of the Native God | x3 | Yang | 3 |
[Attack] Wood Energy Bullet.
[Bullet Layout] Mostly Yang.
[Boost] Metal God-Killer Body Bullet/Earth God-Killer Heavy Bullet/Wood Energy Bullet.
Character Ability
Character Skills



Character Characteristics



Character Change Effect
When switching places with a front-guard unit, heals front-guard unit's Barrier Status.
Upgrade Costs
Rank | Coins | Materials |
---|---|---|
0 -> 1 | 1000 | |
1 -> 2 | 2,000 | |
2 -> 3 | 5,000 | |
3 -> 4 | 10,000 | |
4 -> 5 | 15,000 |
Character Analysis
"You can't let yourself be held back by common sense in Gensokyo, right!?"
The Shrine Maiden of the Moriya Shrine, Sanae Kochiya came to Gensokyo alongside her goddesses to seek out a new future, after the outside world lost faith in gods. Highly energetic, quick to get carried away, and with a strong sense of duty, Sanae has become one of Gensokyo's premier incident resolvers. She can even cause miracles to occur! Whilst a healer who can get the job done, and still has a trick or two up her sleeve, she's definitely a C Tier Friend.
Sanae unfortunately cannot farm anything on Lunatic, as she lacks ATK UP, Spirit Power UP, Accuracy UP, and has a backloaded Last Word that also has mixed damage types and elements. She may very well be the worst Friend in the game at farming who can still technically farm.
With that said, Sanae fares much better in difficult content. She's extremely good at raw healing, possessing both a 80% party wide heal every 8 turns and a 35% party wide heal every 4 turns. If that wasn't enough, she can also recover 1.5 Barriers every 8 turns as well, and Barriers are extremely powerful. She also brings some strong Element access to the table - both of her Spell Cards bring 1 Element breaks at 0 Power, and different elements no less. Her first Spell Card can also provide 3 Star break at 3 Power. If that's not enough, her Last Word deals a whopping 6 Element breaks, spread out evenly among 3 elements. Truly, showcasing the value of a miracle.
Unfortunately, Sanae is still somewhat held back by two core weaknesses. The prior mentioned low damage can be a real problem, and she brings no offensive utility to the table outside of her Element access, which can sometimes make her a tough sell. Her strengths aren't quite as good as they seem either - Sanae's Last Word will often break no more than 2 Barriers and requires 3 Power to do so, and whilst she brings exceptional healing to the table, healers tend to be unnecessary for many fights.
Still, she's overall a useful Friend who, so long as you keep her weaknesses in mind, won't let you down if you need healing, or simply the Elements she provides access to.
Story Card Recommendations
Spell Card
Due to how Spirit Power hungry Sanae is to access her additional breaks from spell cards, Spirit Power cards such as Witch of Scarlet Dreams will shorten the time she needs to wait before firing those elemental bullets. It also allows her to get to a 3P Last Word at a much quicker rate than without Spirit Power story cards. Otherwise, her lack of offensive capabilities means that the only other substantial boost she could receive is in Accuracy UP cards.
Last Word
Sanae's Last Word is not practical for any form of farming content, so the best that can be done is to make more bullets connect with Accuracy UP. At least she gets a pretty cool phone to pair with her attack.
Character Skill Level Up Recommendations
Healing Miracle and Harvest Ritual should be levelled up equally, as they both gain a lot from additional levels. Afterwards, save leveling up Moriya Charm for when she gets a Fantasy Rebirth, or if you're willing to deal with the coin flip chance of +1 Barrier.
Character Strengths
+ Exceptionally powerful and flexible healing, alongside Barrier restoration
+ Extremely versatile Element access, being able to provide Star, Wood, Earth, Water, and Metal breaks
Character Weaknesses
- Power hungry, her best breaks all require 3P and she has no Power boosters herself
- Spread of Elements on Last Word is somewhat awkward
- Low damage
- Unsuited for farming
Due to how Spirit Power hungry Sanae is to access her additional breaks from spell cards, Spirit Power cards such as Witch of Scarlet Dreams will shorten the time she needs to wait before firing those elemental bullets. It also allows her to get to a 3P Last Word at a much quicker rate than without Spirit Power story cards. Otherwise, her lack of offensive capabilities means that the only other substantial boost she could receive is in Accuracy UP cards.
Sanae's Last Word is not practical for any form of farming content, so the best that can be done is to make more bullets connect with Accuracy UP. At least she gets a pretty cool phone to pair with her attack.
Healing Miracle and Harvest Ritual should be levelled up equally, as they both gain a lot from additional levels. Afterwards, save leveling up Moriya Charm for when she gets a Fantasy Rebirth, or if you're willing to deal with the coin flip chance of +1 Barrier.
+ Exceptionally powerful and flexible healing, alongside Barrier restoration
+ Extremely versatile Element access, being able to provide Star, Wood, Earth, Water, and Metal breaks
- Power hungry, her best breaks all require 3P and she has no Power boosters herself
- Spread of Elements on Last Word is somewhat awkward
- Low damage
- Unsuited for farming