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Sanae Kochiya (Human-Deity Duality)

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Human-Deity Duality

Stats

Element Type Chart

Mufuu
Expand
Mufuu (a Touhou LW original) refers to the absence of wind or complete peace devoid of any disturbances. Calm weather temperaments that quell the wind to safeguard the land are synonymous with Sanae, no matter what world she comes from. She inherited her sacred position as wind priestess from her earliest ancestors. The unbroken path of her bloodline forms a grand ritual that goes far beyond Sanae herself. Because of this Sanae's peculiar circumstances, her Phase and Essence endowments are entirely different from usual.

Sanae is a wind priestess and a living god blessed by the gods of heavenliness and earthiness. Thus, she rules over and is resistant against the wind (Wood Phase), the sky (Metal Phase), and the earth (Earth Phase).

However, she is still weak to Fire Phase because it stokes emotions and burns mountains.
sun_neutral
Sun
moon_neutral
Moon
fire_strong
Fire
water_neutral
Water
wood_weak
Wood
metal_weak
Metal
earth_weak
Earth
star_neutral
Star

Character Shots

The Spread Shot of Sanae Kochiya, who travels between worlds (a Touhou LW original). She borrows Suwako's divine might in this attack. This world's Sanae also receives powerful blessings from the two gods, Kanako and Suwako. However, they are no longer beside her. Instead, she is accompanied by their divine envoy serpents―one blue, one green.
Solo
Invisible Serpent God's Iron Ring
x9 Yin
Solo
Earth-God Wind Priestess Miracle
x2 Yang 1
Solo
White Invisible Serpent God's Iron Ring
x2 Yin 2
Solo
Earth-God Wind Priestess Ritual
x2 Yang 2
Solo
Red Invisible Serpent God's Iron Ring
x1 Yin 2
Solo
Earth-God Wind Priestess Prayer
x1 Yang 3
The Focus Shot of Sanae Kochiya, who travels between worlds (a Touhou LW original). She borrows Kanako's divine might in this attack. Kanako and Suwako are both gods with strong ties to serpents, as indicated by their divine envoys. Worship of dragons and serpents is prevalent in regions with lots of lakes and rivers, which may have something to do with the legend of the dragon and the tree in Suwa and how onbashira came to be used in its greatest festival. There was a great battle between serpents in the past, and the loser was forced to take the form of a frog. This change in form may have been decided based on the rules of a Japanese game similar to rock paper scissors, where the snake eats the frog, the frog eats the slug, and the slug defeats the snake.
Solo
Soaring Serpent God's Iron Ring
x4 Yin
Solo
Great Soaring Serpent God's Iron Ring
x2 Yin 1
Solo
Soaring Dragon-Serpent God's Iron Ring
x2 Yin 1
Solo
Sky-God Wind Priestess Miracle
x2 Yang 2
Solo
Sky-God Wind Priestess Ritual
x3 Yang 2
Solo
Sky-God Wind Priestess Prayer
x3 Yang 3

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
A Spell Card of Sanae Kochiya, who travels between worlds. A miracle where it rains frogs. Fafrotskies refers to the phenomenon where impossible things rain down from the sky. This might actually be one of the easier miracles for Sanae to pull off because there are quite a few records of it raining frogs. Apparently, there have also been reports of it raining grain and fish... Perhaps it varies according to the food people pray for.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Yin ATK 2 level(s) UP (4 turns).
Inflicts 3 layer(s) of Barrier Status: Poison to target (4 turns). [Additional effect +1 with success rate 50%.]
Post-Attack Spell Card Effects
Dispels 2 of own Binds or stat debuffs.
Adds 2 layer(s) to party's Barrier.
Solo
Frog Rain Miracle
x19 Yin
Solo
Tree Frog Rain Miracle
x4 Yin 1
Solo
Dark-Spotted Frog Rain Miracle
x4 Yin 1
Solo
Bullfrog Rain Miracle
x4 Yang 2
Solo
Brown Frog Rain Miracle
x3 Yang 3
Solo
Toad Rain Miracle
x3 Yang 3
A Spell Card of Sanae Kochiya, who travels between worlds. A miracle where serpents fly in the sky. Have you ever seen great big snakes flying among the clouds? How about shooting stars that snake across the night sky or an elusive Sky Serpent? There are countless eyewitness reports of these and similar phenomena all over the world, which leads some credence to the existence of dragon and serpent gods. There is even a Suwa legend about a human becoming a giant serpent.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Inflicts 3 layer(s) of Barrier Status: Paralyze to all targets (3 turns). [Additional effect +1 with success rate 50%.]
Post-Attack Spell Card Effects
Party's DMG from Metal Element 80% DOWN (2 turns).
Party's DMG from Earth Element 80% DOWN (2 turns).
Party's Spirit Power 1.25 UP.
All
Blue Flying Snake Miracle
x16 Yin
All
Red Flying Snake Miracle
x4 Yang 1
All
Yellow Flying Snake Miracle
x4 Yin 2
All
White Flying Snake Miracle
x4 Yang 2
All
Black Flying Snake Miracle
x4 Yin 2
All
Flying Dragon-Snake Miracle
x4 Yang 3
The Last Word of Sanae Kochiya, who travels between worlds (a Touhou LW original). She recalls the time when she used to train as a wind priestess. Sanae named the two divine envoy snakes that accompany her Kanako and Suwako so she would never forget the names of the two gods most precious to her. This was more than just a token gesture, as a name's meaning can shape those who bear it.

The two gods are gone now, but they might still exist in some far-off place. Sanae would surely be willing to go any distance to find them. But what if they are, in fact, too close for Sanae to find? She might unwittingly absorb them into herself. This world's Sanae prevents this by repeating their names, clearly distinguishing the gods who literally dwell in her heart from herself.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Yin ATK 3 level(s) UP (5 turns).
Party's Yang ATK 3 level(s) UP (5 turns).
Party's CRIT ATK 3 level(s) UP (3 turns).
Post-Attack Spell Card Effects
Adds 1 layer(s) to party's Barrier.
Party's Spirit Power 2.50 UP.
All
Memories of Wind Priestess Training
x21 Yin
All
Memories of Divine Shrine Maiden Training
x4 Yin 1
All
Kanako's Whole-Hearted Tutelage
x4 Yin 2
All
Suwako's Whole-Hearted Tutelage
x4 Yin 2
All
Memories of Miracles
x4 Yin 3
All
Living God Memories
x4 Yin 3

Character Ability

Capable of causing miracles?
Expand
The ability of Sanae Kochiya, who travels between worlds (a Touhou LW original). There are many mysteries regarding the differences between this Sanae and the others because the path this Sanae has traveled is so obscure. She traveled with several companions, so more information regarding this Sanae will probably come to light when their identities are revealed.

This Sanae spent half of her life following a practically identical fate to the L1 Universe Sanae. However, something happened which forced her to embark on a journey across worlds all by herself. This is similar to the path the blue Reimu's fate took.

But what makes this Sanae so obviously different from all the others is her incredibly high level of divinity. Sanae has always been a living god, considered divine due to her nature as a wind priestess, but now that she has received powerful blessings from Kanako and Suwako, it's impossible to identify what divine powers originally belonged to her. This also extends to Sanae's body itself... Her world's Kanako and Suwako have become a part of her, supporting her from within. Thus, Kanako and Suwako's divine powers are now Sanae's divine powers. Her miracles are literally divine miracles caused by a god.

This world's Kanako and Suwako caused a miracle to occur that prolonged Sanae's life as a mortal human. Sanae had no part in this. It was a miracle 100% caused by gods. Through sheer force of will, the gods manifested as two serpent gods to continually bypass the arteries and veins of her heart. Incidentally, there is a Western fairy tale about a dragon who gave its own heart to save a human's life, so perhaps that's where they got this desperate idea. This miracle was only possible because these gods are worshipped at a modern-day shrine. Something truly devastating must have happened to Sanae to force them to take such drastic measures.
For every layer of Barrier Status: Burn, Yang ATK, Yin ATK, CRIT ATK, and CRIT Accuracy 1 level UP.
Immune to Barrier Status: Paralyze and Poison. When attacked with Paralyze or Poison, Spirit Power 0.20 UP.
When using Boost, party's Yin ATK 1 level UP (1 turn).
When using Graze, party's CRIT ATK 1 level UP (1 turn).

Character Skills

CD 3
Party's Yin ATK 3 level(s) UP (4 turns).
Party's Yang ATK 2 level(s) UP (4 turns).
Own Spirit Power 0.50 UP.
Info
This perfectly clear mirror is apparently one of Moriya Shrine's hidden treasures. Does this treasure exist in other worlds too?
Skill Level 1 2 3 4 5 6 7 8 9 10
Yin Attack Level Up
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 20 60 60 0 0 50 50 0
Add 0 1 1 1 1 0 0 1 1 0
Yang Attack Level Up
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 10 30 30 60 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Spirit Power Up
Value 0.25 0.3 0.3 0.35 0.35 0.4 0.4 0.45 0.45 0.5
Rate 0 0 0 0 0 0 0 0 0 0
Add 1 1 1 1 1 1 1 1 1 1
CD 7 7 6 6 5 5 4 4 3 3
CD 6
Party's Spirit Power 1.50 UP.
Inflicts 3 layer(s) of Barrier Status: Poison to all targets (3 turns).
Grants Quick to self.
Info
These bells are supposed to be one of Moriya Shrine's divine treasures. Bells were used on deer hunts, but it's not known whether this one was ever used that way.
Skill Level 1 2 3 4 5 6 7 8 9 10
Spirit Power Up
Value 0.5 0.6 0.6 0.8 0.8 1 1.1 1.3 1.3 1.5
Rate 0 0 0 0 0 0 0 0 0 0
Add 1 1 1 1 1 0 1 1 1 1
Barrier Poison
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 10 30 30 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Quick
Value 1 1 1 1 1 1 1 1 1 1
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 0 0 0 0 0 0 0 0 0
CD 9 9 8 8 7 7 7 7 6 6
CD 6
Party's Yin ATK II 1 level(s) UP (2 turns).
Party's Accuracy 3 level(s) UP (5 turns).
Inflicts 4 layer(s) of Barrier Status: Burn to self (2 turns).
Info
Moriya Shrine's greatest treasure is its wind priestess bloodline passed down unbroken for countless generations.
Skill Level 1 2 3 4 5 6 7 8 9 10
Yin Attack II Level UP
Value 1 1 1 1 1 1 1 1 1 1
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 0 0 0 0 0 0 0 0 0
Accuracy Level Up
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 20 20 40 40 60 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Barrier Burn
Value 2 2 2 2 2 3 3 3 3 4
Rate 0 40 40 80 80 20 20 60 60 0
Add 0 1 1 1 1 1 1 1 1 0
CD 10 10 9 9 8 8 7 7 6 6

Character Characteristics

Interworld Traveler
When attacked, DMG from dwellers of Gensokyo 35% DOWN. [Success rate 100%.]
Miracle Girl
When attacked, Yin DMG from enemy 100% DOWN. [Success rate 50%.]
Word Prophet
After being attacked, own Yin ATK 1 level UP (3 turns). [Success rate 100%.]

Character Change Effect

Power Link
When switching places with a rear-guard unit, other unit's Spirit Power UP.

When switching places with a front-guard unit, front guard's Spirit Power UP.

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

Sanae Kochiya (Human-Deity Duality) was released on June 2nd 2023 in "Epic Prayer: Remnant of the Old Faith." For more up-to-date analysis, be sure to visit the Discord Official Discord Server.

We are used to being introduced to the Moriya Shrine Maiden some time after we are already used to the Hakurei Shrine Maiden, and it looks like that tradition continues here. Once introduced to the blue variant of Reimu Hakurei, eventually we met a yellow haired version of Sanae Kochiya. Having some similarities to the one we know of, but maybe a little more hyperactive and expressive, she has faith in her powers as a Living God, and she will do whatever it takes to put an end to the Lost Word Incident. Hopefully those miracles and the inner guidance from Kanako and Suwako will see her through to the very end!

F1 Sanae Kochiya is a Support-Class Friend who provides Support in many ways: Spirit Power, Yang ATK, Yin ATK, Accuracy, CRIT ATK and Yin ATK II. On top of that, she also brings breaks via Star, Earth and Metal elements as well as Paralyze and Poison breaks.

As a Supporter

  • Yin ATK support via Boosting, Skill 1, Spell Card 1 and Last Word.
  • Yin ATK II support via Skill 3.
  • Yang ATK support by using Skill 1 and Last Word.
  • CRIT ATK support through Grazing and Last Word.
  • Accuracy buffs for the team by using Skill 3.
  • Spirit Power buffs for Sanae’s team via Skill 2 (1.50), Spell Card 2 (1.25) and Last Word (2.50). Last Word is also scaled with boosts (0.50-2.50)
  • Barriers for the team by using her Spell Card 2 and Last Word.
  • Reduces both Metal and Earth damage dealt to the whole team by 80% via Spell Card 2.

As an Attacker

  • Slightly gains 0.50 Spirit Power via her Skill 1.
  • Has a great Killer range: Includes God, Youkai, Human, Frog, Soul and Religious.
  • Uses both Hard and Slice Scaling. For both, her Last Word has 2 lines at 125% Scaling and another line at 175%.
  • Various bullet lines in Shots and Spell Cards can boost Sanae’s Yin ATK, Yin DEF and/or Agility. Last Word has CRIT DEF and Yin DEF debuffing in some of its lines.
  • Increases her Yin ATK whenever attacked due to Passive 3.

As a Utility

  • If inflicted with any Burn anomalies, her Yin ATK, Yang ATK, CRIT ATK and CRIT Accuracy will all be increased as per her Ability. Skill 3 gives herself 4 Burn anomalies.
  • Can increase her own Spirit Power by 0.20 for any Poison or Paralyze anomaly inflicted onto her. Some bullet lines do this on her Spell Cards.
  • Poison anomalies inflicted on enemies via Focus Shot bullet lines, Skill 2 and Spell Card 1. Poison anomalies are broken via Spell Card 1 and Last Word.
  • Paralyze anomalies inflicted on enemies via Spell Card 2. These can be broken by using her Spread Shot, Spell Card 2 and Last Word.
  • Spell Card 1 can remove up to 2 Binds/Stat debuffs on Sanae.
  • Takes 35% less damage from Gensokyo enemies via Passive 1.

Story Card Recommendations

(Card recommendations last updated on June 09, 2023)

Spell Card

For Story Cards, F1 Sanae will generally benefit from Spirit Power, Body Bullets, and whatever further support for the team works best! A list of the Story Cards that fill a specific role very well are found below:

Spirit Power Cards: The Witch of Scarlet Dreams, Mountain of Faith, Youkai Mountain Anniversary, Our Dream.

Team Spirit Power Cards: Divine Spirit Tajikarao, Dancers Take The Stage!, Myouren Temple Anniversary.

Body Bullet Cards: Choose an Animal Spirit, Incident Shrine, Stand-In Shrine Maiden, Beach Sanshoku Geidontei, At The Secluded Springs, Eating Contest, Rainbow Dragon Cave.

Yang ATK Support Cards: Nameless Adventurers, Disillusion.

Yin ATK Support Cards: Mansion of Memories, Tenma Mountain Starfall.

CRIT ATK Support Cards: Worlds in Hands, Lunatic Red Eyes, Divine Spirit Tajikarao.

Barrier Support Cards: Tropico-Fantasia!, Summer Rocket, Boundary of Sleep and Vigil, Little Laplace’s Demon, Moriya Shrine Anniversary.

Last Word

In this Last Word, F1 Sanae’s mix of Body and Heavy bullets as well as having 4 lines of Star would be a precarious situation in terms of assigning the perfect Story Card for her…if it wasn’t for the fact that she is blessed with a miracle in the form of Incident Shrine! This Card’s boost in Body and Heavy Bullets as well as Star Elements all by 50% is an astronomical increase in power for F1 Sanae. That said, it may be required for some to make do with other options. Firstly, if you still have any copies of Top Student Council Trio from Yakumo’s Ambition lying around, that is a surprisingly viable budget alternative to go about the awkward mix of bullet types, as Body and Heavy get a 30% increase, thus also benefiting every single bullet line here.

For 4 of the Star bullets in her Last Word to be boosted, go for I’m Alright! and Secret Sealing Club Girls for their 50% boosts in Star alongside their respective additional effects. If you want to focus on Lines 1, 3 and 5 as they are Heavy bullets, you can get the most out of them with cards like The Secret God of the Sky and Summer God, Fantasy Sea with 50% Body boosts of their own.

Character Skill Level Up Recommendations

Wherever you choose to begin with leveling up, they all have their cooldown times reduced a good amount. Skill 1 goes from 7 to 3 turns, Skill 2 goes from 9 to 6 turns and Skill 3 goes from 10 to 6 turns. With this in mind, you’ll definitely want them all leveled up ASAP, and it’s possible to make a case for any to start off with, but what order should we take here?

Let’s go with number two, Yasaka no Suzu first. That Spirit Power increase from 0.50 to 1.50 is a gargantuan boon for the entire team, and for a lower cooldown too as you level it up. Next up shall be Masumi no Kagami. The benefit of being able to spam this Skill again before its duration for Yin ATK and Yang ATK expires can only be realized once maxed out due to the cooldown difference as explained earlier, and alongside Skill 2, can also allow Sanae to reach 3P herself. Finally, but not least is Wind Priestess. The Yin ATK II buff on its own is unchanged, but the team gets slightly more Accuracy, F1 Sanae gives herself more Burn anomalies, thus increasing her offensive stats.

That said, there is no bad order to go with. Should the cooldowns on Skills 2 and 3 be too tedious for you, by all means focus on those first. Should you want to take advantage of potentially infinite Yin ATK and Yang ATK for the team, Skill 1 is your bet. The world of F1 Sanae’s Skills is your oyster here!

Character Strengths

Faithful Support

F1 Sanae’s powers when used to benefit the team are very beneficial, vast and versatile, especially on the offensive side of support. Yin ATK, Yang ATK, Accuracy, CRIT ATK, Spirit Power, Barriers, even Yin ATK II! These appear all over her kit, whether it be Skills, Ability, or Spell Card effects, and some of these can last as long as 5 turns! As for her Skill 1 though, with a 3 turn cooldown for Yang ATK and Yin ATK buffs lasting 4 turns, this means F1 Sanae is more than capable of maxing out the team’s Yin ATK and Yang ATK by using this Skill again before these buffs expire!

Anomalies, Elements and Breaks

Should F1 Sanae want to use other means to do her team justice, she can use Burn, Paralyze and Poison anomalies. Burn anomalies give her offensive buffs as per her ability, and the other two give her 0.20 Spirit Power per layer. These two anomalies can also be inflicted on her enemies, with Poison anomalies inflicted via Skill 2 and Spell Card 1, Paralyze ones are inflicted via Spell Card 2 and alongside their respective Spell Cards, can also be broken via Last Word, and in Paralyze’s case, her Spread Shot too. On top of that, her elements are either Earth, Metal, or most importantly, Star. Earth is located in her Spread Shot and Spell Card 1, Metal is found on her Focus Shot and Spell Card 2, whatever attack you use has up to 3 Star lines (4 on Last Word).

Miraculous Attacker

On top of Support and Utility, F1 Sanae can hold her own when it comes to damage dealing. Alongside her high base Yin ATK of 1950, her Killers are solid and can hit a good chunk of enemies with God, Youkai, Human, Soul and Religious. Her Slice and Hard Scaling helps a good amount, especially on her Last Word, and her Yin ATK buff duration is expected to never run out on its own thanks to the constant Yin ATK UP bullet lines and her Passive 3 she can fall back on.

Character Weaknesses

Can't Quite Extend CRIT ATK Outside of her Last Word

While she can increase the team's CRIT ATK in short bursts via Grazing, and her Last Word can make the team's CRIT ATK last for 3 Turns, of all the buffs she accounts for, unfortunately F1 Sanae can't extend CRIT ATK as effectively as others like Yin ATK, Yang ATK and Accuracy.

Conflicting Anomaly Breaking

When it comes to F1 Sanae, unfortunately, if she needs to increase the team's Spirit Power with Skill 2, and wants to anomaly break her enemies, it also comes with inflicting Poison on all enemies. In addition, Spell Card 2 inflicts Paralyze on all enemies, and can break those anomalies at 3P, however, with those Poison anomalies in play, those could get in the way of the same Paralyze anomalies since those can only be broken via her Spell Card 1, targeting one enemy. This isn't an issue if focusing on a specific enemy, but the Paralyze and Poison anomaly inflicting conflict can work against F1 Sanae, unless there are allies that can handle both.