



Stats
Races
Element Type Chart
Character Shots

![]() | All | Szondi Test Bullet ![]() ![]() ![]() | x7 | Yang | ![]() |
![]() | All | Baum Test Bullet ![]() | x2 | Yin | 1 |
![]() | All | Rorschach Test Bullet ![]() ![]() ![]() ![]() | x2 | Yin | 1 |
![]() | All | Picture-Frustration Study Test ![]() | x1 | Yang | 2 |
![]() | All | TAT Bullet ![]() ![]() | x1 | Yang | 2 |
![]() | All | SCT Bullet ![]() | x1 | Yin | 3 |

![]() | All | Eureka Bullet ![]() ![]() | x5 | Yang | ![]() |
![]() | All | Inspiration Bullet ![]() ![]() | x1 | Yang | 1 |
![]() | All | Epiphany Bullet ![]() ![]() ![]() | x1 | Yang | 2 |
![]() | All | Apophenia Bullet ![]() ![]() | x1 | Yang | 2 |
![]() | All | Numinous Bullet ![]() | x1 | Yin | 3 |
![]() | All | Liberation Bullet ![]() | x1 | Yin | 3 |
Character Spell Cards






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Solo |
Procession of Nameless Youkai Recollection
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x20 | Yang |
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Solo |
Beast-Like Youkai Recollection
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x3 | Yang | 1 |
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Solo |
Utensil-Like Youkai Recollection
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x3 | Yang | 1 |
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Solo |
Human-Like Youkai Recollection
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x2 | Yang | 2 |
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Solo |
Bird-Like Youkai Recollection
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x1 | Yang | 2 |
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Solo |
Shadow-Like Youkai Recollection
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x1 | Yang | 3 |

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All |
Basic Magic Circle Recollection
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x20 | Yang |
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All |
Catalyst Magic Book - Fire Recollection
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x4 | Yin | 1 |
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All |
Catalyst Magic Book - Water Recollection
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x4 | Yang | 2 |
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All |
Catalyst Magic Book - Wood Recollection
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x4 | Yin | 2 |
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All |
Catalyst Magic Book - Metal Recollection
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x3 | Yang | 2 |
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All |
Catalyst Magic Book - Earth Recollection
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x3 | Yin | 3 |

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All |
Minor Fault
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x20 | Yang |
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All |
Major Fault
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x4 | Yang | 1 |
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All |
Invalid Fault
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x4 | Yang | 2 |
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All |
Segmentation Fault
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x4 | Yang | 3 |
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All |
Path Error
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x4 | Yang | 3 |
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All |
Core Dump Outcome
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x4 | Yang | 3 |
Character Ability
Character Skills



Character Characteristics



Character Change Effect
When switching places with a front-guard unit, inherits part of other unit's Agility, Accuracy, & Evasion buffs (3 turns).
Upgrade Costs
Rank | Coins | Materials |
---|---|---|
0 -> 1 | 1000 | |
1 -> 2 | 2,000 | |
2 -> 3 | 5,000 | |
3 -> 4 | 10,000 | |
4 -> 5 | 15,000 |
Character Analysis
The Mistress of the Palace of the Earth Spirits (try saying that three times without getting tongue tied) has always been a somewhat unapproachable youkai, with her ability to read minds causing conflict and unease in those that she encounters. Unlike her sister who closed off her Third Eye in order to better get along with those above ground, Satori has embraced her namesake; a Satori youkai whose abilities are currently paying off in her sleuthing duties towards a certain incident currently still in progress (see Cheating detective Satori).
Let’s talk farming. Satori can buff both her Accuracy and Spirit P with her second skill, Optical Illusion which allows her access to a respectable amount of firepower on turn 1. Her backloaded Last Word does mean that she would need an additional turn to setup, making her more ideal for longer battles.
Incidentally, longer battles are where Satori excels. Her first Spellcard, Recollection: Night Parade of a Million Demons benefits her team by boosting Accuracy 1 level up for 3 turns. Her second Spellcard, Recollection: Philosopher's Stone boosts team Crit ATK, which is then further bolstered by her Last Word, Memory Fault Crash which increases team Crit ATK while debuff the enemy team’s Yang DEF and Crit DEF. These work in tandem with her 3rd skill, Confirmation Bias which lowers Crit DEF and Crit EVA by up to 3 levels, leaving enemies ripe for the plucking.
Satori is also no slouch when it comes to barrier breaks, boasting the ever useful 0P Water break on her Focus Shot. Her Spellcards are somewhat divisive, provide a single target 3 Metal and 3 Fire breaks on her first Spellcard. Her second Spellcard spreads out across a veritable Philosopher’s Stone worth of elements, hitting Earth, Fire, Water, Wood, Metal and then Earth against on her 3P bullet line. Her Last Word has the unique distinction of laying 3 Fire and 3 Water breaks, backloaded towards all 3 Water lines being accessible only at 3P.
Speaking of barrier breaks, Satori also brings freeze anomalies into the mix, laying them down on both her 3rd skills, her Spread Shot and her 2nd Spell Card as a post effect. She can then choose to break these with either her Focus Shot (as at 2P) or her Last Word at 3P. While she cannot set them, she is also able to break Burn and Paralyze barriers with her Spread Shot and Last Word respectively, should the situation demand it.
Finally, Satori also has minor defensive capabilities, with her first skill’s ability to recover 1 barrier for the entire team when used, as well as applying 2 levels of Yin DEF up. Her 3rd passive also gives her a 50% chance of naturally recovering a barrier, making her a tank to be called on in a pinch. Of minor note is that her Last Word will also guarantee a stun on all enemies if fired off at 3P, useful for staving attacks off against any units that avoid being full broken that turn.
Satori from the A11 world brings a lot more to the table compared to her L1 counterpart. Point her at the enemy team, and she’ll lay them mentally bare, every thought laid out before them. That sort of mental damage is sure to leave a lasting scar on any opponent.
Story Card Recommendations
(Card recommendations last updated on October 07, 2023)
Spell Card
As always, The Witch of Scarlet Dreams provides Satori with the ability to access all of her elemental breaks, as well as her Freeze breaks present at 3P of both her 1st Spell Card and Last Word.
As an attacker with a focus on Crit damage, Satori also excels with the Miracle Mallet in her hands, setting her up for bigger numbers down the line.
Last Word
Worlds in Hand currently stands as one of the best options her Satori, providing a 30% boost to Energy type bullets, of which makes up 100% of her Last Word, as well as a 25% boost to Fire which helps with the first half of her bullet lines which are fully accessible at 2P. This card also further synergizes with her ability to boost Crit damage by further increasing party Crit ATK levels to staggering heights. As an alternative, Unknown Barrier Team provides a flat 50% boost to Energy Bullets, making it a reliable pick if you already have Crit damage covered, or want to focus on more than just Fire damage.
Character Skill Level Up Recommendations
Prioritize Satori’s second skill, Optical Illusion in order to get her to 2P on turn 1 while boosting her Accuracy and Yang ATK to build on her consistency. After that, go with her third skill, Confirmation Bias which debuffs the enemy team’s Crit Defense and Crit EVASION while also debilitating them with 2 Freeze barriers, perfect for a helping of slow or as a setup to setup an anomaly break. Finally, look at her first skill, Common Sense for a defensive option with a teamwide Barrier recovery as well as boosting Yin DEF up by 2 turns.
Character Strengths
Eye-Opening Support
A11 Satori has numerous options for increasing the party's CRIT ATK, Yang ATK, Accuracy, and some Yin ATK while having some minor Barrier support, debuffing her enemies’ Yang DEF, CRIT DEF and CRIT Evasion, and boosting her own Agility. Since A11 Satori is Yang-oriented, she won’t benefit much from those Yin ATK buffs herself, but may still help Yin allies like a certain A11 sister of hers. Regardless, A11 Satori can carry her own weight well enough. As if that wasn't enough...
Guaranteed Stun on Last Word
Available via 3P on her Last Word, it's always nice to have guaranteed top priority access to Stun against all enemies when needed, and A11 Satori is one of the fortunate few to have access to this.
Good Setup Damage, if Killers Connect…
A11 Satori's Last Word has access to the powerful NAЯAKA card, helping her Last Word that consists entirely of Energy bullets with the first half of bullet lines consisting of Fire Bullets, along with being fully Yang. She has some minor Slice Scaling to back this up, as well as access to the powerful Youkai Killer.
Character Weaknesses
Somewhat Underwhelming Damage
This may contradict the statement from before, but upon closer inspection, while A11 Satori does have access to the powerful Youkai Killer, they're on the secondary lines of her already backloaded Last Word. A11 Satori won't be seeing high numbers unless her more niche primary Killers can connect. Just something to keep an eye out for if you’re using her Last Word for high damage, but for those Killers to connect, remember the kinds of protagonists she was up against in a certain incident in Former Hell…
Flawed Breaks
A11 Satori's Last Word and shots are mixed Fire/Water, while her All-Targeting Spell Card 2 is a mix of 5 different elements, while her Solo-Targeting Spell Card 1 is Metal/Fire. A11 Satori can set up a decent number of Freeze Anomalies through Skill 3 and Spell Card 2, but her options for breaking them are limited to her Focus Shot at 2P, her Spell Card 1 at 3P, or her Last Word at 3P. And while she has Burn break on her Spread Shot at 1P and Paralyze break on her Last Word at 3P, she can't inflict them herself. None of these options are very ideal for breaking, so she'll likely need some help with those.
As always, The Witch of Scarlet Dreams provides Satori with the ability to access all of her elemental breaks, as well as her Freeze breaks present at 3P of both her 1st Spell Card and Last Word.
As an attacker with a focus on Crit damage, Satori also excels with the Miracle Mallet in her hands, setting her up for bigger numbers down the line.
Worlds in Hand currently stands as one of the best options her Satori, providing a 30% boost to Energy type bullets, of which makes up 100% of her Last Word, as well as a 25% boost to Fire which helps with the first half of her bullet lines which are fully accessible at 2P. This card also further synergizes with her ability to boost Crit damage by further increasing party Crit ATK levels to staggering heights. As an alternative, Unknown Barrier Team provides a flat 50% boost to Energy Bullets, making it a reliable pick if you already have Crit damage covered, or want to focus on more than just Fire damage.
Prioritize Satori’s second skill, Optical Illusion in order to get her to 2P on turn 1 while boosting her Accuracy and Yang ATK to build on her consistency. After that, go with her third skill, Confirmation Bias which debuffs the enemy team’s Crit Defense and Crit EVASION while also debilitating them with 2 Freeze barriers, perfect for a helping of slow or as a setup to setup an anomaly break. Finally, look at her first skill, Common Sense for a defensive option with a teamwide Barrier recovery as well as boosting Yin DEF up by 2 turns.
Eye-Opening Support
A11 Satori has numerous options for increasing the party's CRIT ATK, Yang ATK, Accuracy, and some Yin ATK while having some minor Barrier support, debuffing her enemies’ Yang DEF, CRIT DEF and CRIT Evasion, and boosting her own Agility. Since A11 Satori is Yang-oriented, she won’t benefit much from those Yin ATK buffs herself, but may still help Yin allies like a certain A11 sister of hers. Regardless, A11 Satori can carry her own weight well enough. As if that wasn't enough...
Guaranteed Stun on Last Word
Available via 3P on her Last Word, it's always nice to have guaranteed top priority access to Stun against all enemies when needed, and A11 Satori is one of the fortunate few to have access to this.
Good Setup Damage, if Killers Connect…
A11 Satori's Last Word has access to the powerful NAЯAKA card, helping her Last Word that consists entirely of Energy bullets with the first half of bullet lines consisting of Fire Bullets, along with being fully Yang. She has some minor Slice Scaling to back this up, as well as access to the powerful Youkai Killer.
Somewhat Underwhelming Damage
This may contradict the statement from before, but upon closer inspection, while A11 Satori does have access to the powerful Youkai Killer, they're on the secondary lines of her already backloaded Last Word. A11 Satori won't be seeing high numbers unless her more niche primary Killers can connect. Just something to keep an eye out for if you’re using her Last Word for high damage, but for those Killers to connect, remember the kinds of protagonists she was up against in a certain incident in Former Hell…
Flawed Breaks
A11 Satori's Last Word and shots are mixed Fire/Water, while her All-Targeting Spell Card 2 is a mix of 5 different elements, while her Solo-Targeting Spell Card 1 is Metal/Fire. A11 Satori can set up a decent number of Freeze Anomalies through Skill 3 and Spell Card 2, but her options for breaking them are limited to her Focus Shot at 2P, her Spell Card 1 at 3P, or her Last Word at 3P. And while she has Burn break on her Spread Shot at 1P and Paralyze break on her Last Word at 3P, she can't inflict them herself. None of these options are very ideal for breaking, so she'll likely need some help with those.