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The Wicked Hermit Who Passes Through Walls

Stats

Health
5550
Agility
1260
Yang ATK
1050
Yang DEF
900
Yin ATK
1210
Yin DEF
920

Races

Element Type Chart

Kinkan-Nisshoku
Expand
Kinkan-Nisshoku (a Touhou LW original) refers to an annular solar eclipse where the moon covers the sun's center leaving the sun's outer edges visible, forming a ring around the moon. Seiga's ability to cut holes in walls makes the giant hole cutting through the sky an apt temperament. Seiga is endowed with Water Phase, as she can control sprits of the dead, and Moon Essence, with her mysterious nature.

The flexible and patient Water Phase resists Metal Phase, because metal collects water, but it is weak to Earth Phase, because earth directs water.

The cooperative and indecisive Moon Essence resists the alluring and arrogant Sun Essence, but it is weak to the diverse and uncooperative Star Essence.
sun_weak
Sun
moon_neutral
Moon
fire_neutral
Fire
water_neutral
Water
wood_neutral
Wood
metal_weak
Metal
earth_strong
Earth
star_strong
Star

Character Shots

Seiga Kaku's Spread Shot (a Touhou LW original). She commands a Chinese youkai bird to attack her target. The guhuo niao is a type of spirit of the dead that harms children and can take on the guise of a human woman. They are often considered similar or the same as an ubume, a Japanese youkai ghost of a woman who died during childbirth. They may also have some sort of connection to Urumi...
Solo
Guhuo Niao Blood Seal
x4 Yin
Solo
Night-Going Leisure Woman Embrace
x1 Yang 1
Solo
Young Empress Peck
x1 Yang 1
Solo
Feather Robed Woman Possession
x1 Yin 2
Solo
Nine-Headed Bird Caress
x1 Yin 2
Solo
Ubametori Milk Stain
x1 Yang 3
Seiga Kaku's Focus Shot (a Touhou LW original). She commands yigui, Chinese spirits of the dead, to attack her targets. They are ghosts of people who have committed suicide that possess others to make them hang themselves. It is speculated that they make others die so that they themselves can reincarnate.
All
Yigui Grudge Laser
x5 Yin
All
Burning Resentment
x1 Yin 1
All
The Hanging Ghost's Curse Laser
x1 Yang 1
All
Chilling Curse Laser
x1 Yin 2
All
The Hanging Ghost's Resentment Laser
x1 Yang 2
All
Spiteful Storm
x1 Yin 3

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
Seiga Kaku's Spell Card. She crushes her target beneath falling walls. Seiga's hairpin allows her to open holes in walls. However, they close up over time. She doesn't create holes out of nothing, but rather, she cuts through even the hardest walls like butter. Seiga cannot be trapped inside any room, even if it is made of steel.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Target's Agility 2 level(s) DOWN (3 turns). [Additional effect +1 with success rate 60%.]
Post-Attack Spell Card Effects
None
Solo
Wall of Earth
x8 Yin
Solo
Collapse
x2 Yin 1
Solo
Jumbled Stone and Earth
x2 Yin 2
Solo
Sharp Rock Fragment
x2 Yang 3
Solo
Total Collapse
x2 Yang 3
Solo
Wall of Rock
x2 Yang 3
Seiga Kaku's Spell Card. She coordinates with Yoshika to unleash a barrage of bullets by manipulating spirits. Tao means ''way'' or ''path,'' it is the central dogma of hermits and teaches about the truth of the universe and life itself. Hermits are those who have pursued the path and reached its end. If you liken normal humans to larvae, hermits would be the fully grown bugs with wings. They are transcendent beings... or so it is said.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Own Focus 2 level(s) DOWN (2 turns).
Own Agility 2 level(s) UP (2 turns).
Post-Attack Spell Card Effects
None
All
Spirit Beam
x12 Yin
All
Hermit Beam
x3 Yang 1
All
Spirit of the Dead Beam
x3 Yin 2
All
Tao Bullet
x3 Yang 3
All
Phantom Beam
x4 Yin 3
All
Embryo Bullet
x4 Yang 3
Seiga Kaku's Last Word (a Touhou LW original). She invites her targets on a journey through a hole in spacetime. Throughout the universe, there are holes where time and space don't exist as we know it... apparently. Seiga's hairpin can open a hole in any wall. Thus, it can be assumed that she can cut through any material, no matter how hard it is. The strength of tiny intermolecular bonds determines the hardness of materials, and it is theorized that the bonds between infinitely small bits of time and space are what holds together spacetime. If used correctly, this senjutsu may just make it possible to warp through space and time.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Agility 2 level(s) UP (3 turns). [Additional effect +1 with success rate 20%.]
Post-Attack Spell Card Effects
None
All
Distortion
x17 Yin
All
Exotic Burst
x3 Yin 1
All
Hyperspace
x3 Yin 2
All
Time Leap
x3 Yin 3
All
Space Jump
x3 Yin 3
All
Warp Drive
x3 Yin 3

Character Ability

Capable of passing through walls
Expand
Seiga Kaku's ability that she brought with her from China. She activates this ability by using her hairpin (some say it is actually a chisel) to cut through walls. However, just cutting the wall doesn't cause a hole to open up out of nowhere―she must push the cut-out bit of the wall through to the other side. The hole also disappears after a while. The practical applications for this ability are a mystery, but it is said to be very effective against nurikabe, a type of youkai that takes the form of a wall. Seiga has been witnessed using this ability to escape from those who aim to take her prolonged hermit life. This ability could also be useful for surprising people. (Seiga herself proclaims that surprising people is its only use...) It is apparent that Seiga can use other senjutsu as well. The main senjutsu being her ability to manipulate spirits of the dead to command corpses. She also makes use of Chinese alchemy to strengthen the body and is very knowledgeable about Taoism. So while she may be a "wicked" hermit, she is just as powerful as the true and righteous hermits.
For every layer of Barrier Status: Poison, Agility, Accuracy, & Evasion 1 level UP.
When using Boost, own Accuracy 1 level UP (1 turn).

Character Skills

CD 4
Target's Evasion 2 level(s) DOWN (1 turn).
Own Agility 2 level(s) UP (1 turn).
Info
Senjutsu, or hermit arts that are used for one's own ends. The techniques are the same as normal senjutsu... at least they should be.
Skill Level 1 2 3 4 5 6 7 8 9 10
Evasion Level Down
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Agility Level Up
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 4 4 4 4 4 4 4 4 4 4
CD 3
All targets' Yin DEF 2 level(s) DOWN (1 turn).
All targets' Agility 1 level(s) DOWN with success rate 50% (1 turn).
Info
She creates illusions to mislead her opponents. It is a technique that directly interferes with people's senses.
Skill Level 1 2 3 4 5 6 7 8 9 10
Yin Defense Level Down
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Agility Level Down
Value 0 0 0 0 0 0 0 0 0 0
Rate 10 20 30 40 50 50 50 50 50 50
Add 1 1 1 1 1 1 1 1 1 1
CD 4 4 4 4 3 3 3 3 3 3
CD 4
Inflicts 2 layer(s) of Barrier Status: Poison to party (1 turn).
Own Yin ATK 2 level(s) UP (1 turn).
Info
She mainly uses this skill to manipulate spirits of the dead and command corpses. It is based on altering the balance of qi.
Skill Level 1 2 3 4 5 6 7 8 9 10
Barrier Poison
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Yin Attack Level Up
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 4 4 4 4 4 4 4 4 4 4

Character Characteristics

Indomitable Will
When attacked, DMG from servants 20% DOWN. [Success rate 100%.]
Meridian Booster
After being attacked, own Agility 1 level UP (3 turns). [Success rate 50%.]
Ghost Drain
When turn starts, own Spirit Power 0.50 UP. [Success rate 25%.]

Character Change Effect

Guard Link
When switching places with a rear-guard unit, other unit's Yang DEF, Yin DEF, CRIT DEF, & CRIT Evasion UP (3 turns).
When switching places with a front-guard unit, inherits part of other unit's Yang DEF, Yin DEF, CRIT DEF, & CRIT Evasion buffs (3 turns).

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

Seiga Kaku was released on March 8th, 2022 in "Prayer: Old Desire." For more up-to-date analysis, be sure to visit the Discord Official Discord Server.

Seiga Kaku was the one who made the religious conflicts in Gensokyo even more heated. Reimu heads Shinto, Byakuren and her followers spread Buddhism, and Seiga was the one who taught Toyosatomimi no Miko Taoism and convinced them to become a saint. She wishes to spread Taoism throughout Japan (and by extension Gensokyo), but a lady titled as a “wicked” hermit should not be taken lightly. Her signature ability of passing through walls is shady enough, but she has also abandoned her mortal body to become unaging and revived Yoshika Miyako to be a devoted, creepy bodyguard.

There are no notable story card stages that Seiga can farm by herself, but Seiga isn’t the worst for general farming. The most unfortunate part of her Last Word, Wormhole Prophetess, is the same as the rest of her spells: they are backloaded with a 1-1-3 spread. This means that a fair amount of the damage for these attacks are locked behind 3 Spirit Power, which is doable but a minor inconvenience. Still, Wormhole Prophetess serves as an All-target nuke that is fair in strength, even if the Slice scaling is rather low. The Killer bullets on this attack guarantee crits against Hermits, Servants, and Humans, which can be a decent source for extra damage. Being both Energy and Star element only makes it easy to support with story cards as well.

Seiga’s role is a mix of selfish speed buffs and a few supportive debuffs. Her second spell, Path Sign: Tao Fetal Movement is 2 levels of Agility UP, although be aware of the 2 levels of Focus DOWN that can risk other members of the team suffering from additional All-target damage. Wormhole Prophetess’s pre-attack effect is the only beneficial buff that is given to the whole party, providing 2 more levels of Agility UP alongside a 20% chance for an additional level. Her first skill, Wicked Senjutsu is a single turn of 2 levels of Agility UP to herself, making for a final Slice buff before a strong finisher. The final way she is ensured to increase Agility comes from her character ability: 1 level of Agility, Accuracy, and Evasion UP for each barrier of Poison on herself. Her third skill, Spirit Manipulation synergizes well with this thanks to applying 2 Poison anomalies on herself, although these Barriers will end up on the rest of the party as well. Unless the Friend wants Poison barriers for buffs as well, such as Hecatia Lapizlazuli, these will be a distraction at best or broken by enemy anomaly breaks at worst.

Seiga’s skills inflict debuffs that assist the whole team, although they are only in effect for a single turn. Fortunately, Wicked Senjutsu has only 4 turns of cooldown and her second skill, Illusionary Arts, only has 3, meaning these debuffs will still be accessible somewhat often. Wicked Senjutsu gives accuracy support to the rest of the party by dropping a single target’s Evasion by 2 levels, while Illusionary Arts is 2 levels of Yin DEF DOWN to all opponents to help out Yin nukes. While their values are small, especially compared to other debuffers, the frequency of when these skills are available still makes them viable for support.

Seiga’s elemental breaking potential is pretty decent. Her first spell, Hermit Arts: Wall Runner: contains 4 Earth breaks in total and Path Sign: Tao Fetal Movement includes 3 Water breaks, making for helpful coverage for either element. Her focus shot, Yigui, tries to be special with a Fire break at 1 Spirit Power, Water at 2, and Wood at 3, but spending so much SP for a single break is rather costly for little reward. Last but not least is her 6 out of 6 Star breaks on Wormhole Prophetess, something that is rather impressive for a non-Festival Friend.

The secondary effects of Seiga Kaku’s attacks are as follows:

Guhuo Niao: 30% 1 level of Agility UP (Bullet 1/3)

Yigui: Pierces Defense (Bullet 5/6)

Hermit Arts: Wall Runner:
Slice Values: 0%/0%/40%/50%/0%/0%

Path Sign: Tao Fetal Movement:
SliceValues: 0%20%/0%/0%/0%/0%
Pierces Defense (Bullet 3/4/5)

Wormhole Prophetess:
Slice Values: 20%/0%/0%/25%/30%/35%
30% 1 level of Agility UP (Bullet 2)
50% 1 level of Agility UP (Bullet 3)

Story Card Recommendations

Spell Card

Backloaded spells only make the Spirit Power gain from story cards such as Witch of Scarlet Dreams even more beneficial, as that will be less time between Seiga’s extra bullet lines. Otherwise, Seiga only gets 2 levels of Yin ATK UP from Spirit Manipulation, so any Yin ATK buff from story cards will be a big help in optimizing her Last Word’s damage. A Curious Festival has the additional benefit of being an Agility stat stick to give a small boost to her small Slice scaling.

Last Word

Seiga’s absolute best story card slot is currently not out in Global, coming from a future main story stage. Instead, take advantage of the fact that Wormhole Prophetess is made up of only Energy Bullets and the Star element. Where the Wind Priestess Is currently has the largest Energy Bullet Power UP at 35%. Alternatives to this slot would be any other Energy or Star-boosting cards, or even something such as Overwhelming Firepower for a flat 3 levels of Yin ATK UP if the levels are immediately needed.

Character Skill Level Up Recommendations

Seiga’s skills are in a weird position, as the only benefit from leveling any of them will be one additional level to the buff or debuff applied. There is no turn extension for the effects or a lower cooldown, as they are at their lowest already. Focus on the skill that relates to the team synergy you are going for the most. In that sense, Wicked Senjutsu is the most universal, as lower Evasion will help anyone get more hits in, Illusionary Arts helps out more Yin nukes as well as Seiga herself, and Spirit Manipulation only really helps Seiga the most, unless another Friend benefits from being inflicted with Poison.

Character Strengths

+All-target, Energy and Star only Last Word
+Heavy amount of self-Agility UP
+Small debuffs on skills that quickly recharge
+Decent Earth and Water coverage

Character Weaknesses

-Selfish attacker/buffer
-All spells are backloaded (1-1-3)
-Risks health of teammates due to Focus DOWN and Poison anomalies