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Boss Stage Story Card Hub

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Overview

This page has two focuses: linking to every single story card/boss stage guide and listing out each of the cards obtained from the stage and their importance. Only Lunatic will be considered for the story card explanations, as they are commonly the more useful card out of the available two.

Story cards are your equipment of Touhou LostWord, and the fact that these cards in particular can be farmed in order to get a Max Limit Broken (MLB) copy without risking the gacha system is rather neat! it can be difficult to obtain these cards with their low drop rates, but hopefully the provided guides will assist you in your efforts.

Chapter 1 (1-5-4) and Hifuu B3 guides are not present, as many Friends can easily farm these stages and the story cards from them are not as relevant as other ones, which will be explained below.

Chapter 1 (1-5-4)

[Numbers in brackets are buffs at Max Limit Break or stat sticks at Max Enhance]

  • Recovers 20% [35%] of own HP
  • Yang ATK 2 levels UP (2T)
  • Yang DEF +30 [+90]
  • Yin ATK +30 [+90]

Value: Low

A very simplisitc card, which can be somewhat expected from the start of the game, but one that sadly does not really last long in terms of relevancy. The only benefit from Max Limit Breaking this card is more HP restoration, which isn't the worst effect, but not one that really needs to utilize a story card slot for. The 2 levels of Yang UP is also not the worst, but is easily outclassed by 3 levels of Yang UP from other cards or even skills of some Friends. Lastly, its stat sticks are again, not bad, but nothing impressive either. 

Chapter 2 Act 2 (2-7-1)

[Numbers in brackets are buffs at Max Limit Break or stat sticks at Max Enhance]

  • Spirit Power 1.50 [2.00] UP
  • DMG from Magicians 25% DOWN (2T)
  • Agility +8 [+68]
  • Yang ATK +22 [+82]

Value: Extremely High

This is, by far, one of the best story cards in the entire game. The most obvious reason is its effect: a whopping 2.00 Spirit Power UP on MLB means Friends can effortlessly build up their Spirit Power even if their kits don't have Spirit Power restoration on their own! Additionally, their stat sticks, while relatively low, target two very popular stats geared toward offense, which at the very least helps any Slice-based or Yang attackers. 

To top it off, this story card has many practical farming compositions, one of them even including the free Friend Medicine Melancholy! With how easily accessible this card can be, especially at times when the drop rate of the Main Story increases, this is definitely a must-have for many Friends.

Chapter 3 Act 1 (3-3-3)

[Numbers in brackets are buffs at Max Limit Break or stat sticks at Max Enhance]

  • Spell Card's Slash Bullet power 25% [50%] UP (1T)
  • Accuracy 1 [2] level(s) UP (1T)
  • Yang ATK +35 [+75]
  • Yin ATK +35 [+75]

Value: High

Another very valuable story card to farm, this one is more geared toward Friends that benefit from its first effect: Slash Bullet power UP. A 50% boost to a spell card's power, especially a Last Word, is definitely nothing to scoff at. Topped with its Accuracy support (although remember: it lasts 1 turn, meaning it is not a replacement for an Accuracy support card for extended fights) and its practical offensive stat sticks, this is another card to keep copies of- based on the Friends, though.

Chapter 3 Act 2 (3-6-3)

[Numbers in brackets are buffs at Max Limit Break or stat sticks at Max Enhance]

  • Spell Card's Heavy Bullet power 25% [50%] UP (1T)
  • CRIT ATK 1 [2] level(s) UP (1T)
  • Yang DEF +35 [+75]
  • Yin DEF +35 [+75]

Value: High

Ironically enough, this entry is very similar to the previous Mysterious Sword Masterwith some key exceptions. This card buffs Heavy Bullets' power instead of Slash Bullets, has an offensive CRIT utility use instead of Accuracy support, and stat sticks are defensive instead of offensive. This makes for a very useful card in a similar matter: all depending on a Friend's access to Heavy Bullets. Some Friends with Killer bullets may even get extra damage from the CRIT ATK UP!

Chapter 3 Act 3 (3-11-1)

[Numbers in brackets are buffs at Max Limit Break or stat sticks at Max Enhance]

  • Spell Card's Light Bullet power 30% [50%] UP (1T)
  • Spell Card's No-Element power 30% [50%] UP (1T)
  • Yin ATK +26 [+96]
  • Yin DEF +24 [+54]

Value: Moderately High

This is a somewhat stranger story card, but still has highly practical use thanks to its insane 50% damage buffs. This time, instead of buffing a bullet type and stat, this card increases the damage of two sources: Light Bullets and No-Element attacks. If you are a Friend like, say, L1 Alice Margatroid, then your Last Word has suddenly gotten a lot stronger. On the other hand, Friends that only cover the Light Bullet side of things still recieve a heavy damage buff, making using this card still practial outside of the No-Element buff. Additionally, you get a small Yin-based stat stick if needed.

Chapter 3 Act 4 (3-18-3)

[Numbers in brackets are buffs at Max Limit Break or stat sticks at Max Enhance]

  • Spell Card's Energy Bullet power 25% [50%] UP (1T)
  • Yin ATK 1 [2] level(s) UP (1T)
  • Yang ATK +20 [+70]
  • Yin ATK +30 [+80]

Value: High

Chapter 3 Act 4's Story Card returns to the form of the previous Chapter 3 cards: heavily increasing the power of one bullet type by 50% with a useful buff on the side. Energy Bullets are utilized by a good amount of Friends, both for Last Words and Spell Cards, making this a card with plenty of uses that is worth farming. The Yin ATK buff lasting only for 1 turn is a shame, but still can help a Yin-based Friend squeeze out some more damage if their Yin ATK buffs aren't capped already. The offensive stat sticks are average as well, but the main appeal of this card is definitely the Energy Bullet buff.

Code B3

[Numbers in brackets are buffs at Max Limit Break or stat sticks at Max Enhance]

  • Spell Card's Missile Bullet power 20% [35%] UP (1T)
  • Spell Card's Laser Bullet power 20% [35%] UP (1T)
  • Evasion 1 [2] level(s) UP (3T)
  • Yang DEF +26 [+76]
  • Yin DEF +24 [+74]

Value: Moderately Low

This is another card that gets the short end of the stick in terms of value. While it may seem as amazing as the previous Chapter 3 Main Story Cards, the main issue with this one is strangely enough its coverage. You'd assume having more coverage is better, but not only is covering both Missile and Laser Bullets less practical than a 50% buff to one type, the buffs are lower, being at 35% instead of 50%. To make it worse, Evasion is a less relevant stat to buff and its stat sticks of defense are outclassed by Mysterious Sword Master. This is one you don't need to mess with getting, unless a Friend really benefits from those bullet type buffs.

Code E9

[Numbers in brackets are buffs at Max Limit Break or stat sticks at Max Enhance]

  • Spell Card's Star-Element power 25% [50%] UP (1T)
  • Target's Evasion 1 [2] level(s) DOWN (1T)
  • Agility +20 [+60]
  • Yang ATK +30 [+90]

Value: High

That's more like it, we're back in the singular bullet buffs with that great 50% power increase! This time, it's for an element instead of a bullet type: that being Star-Element. There are a good amount of good Star-Element attacks to take advantage of this on. Furthermore, this Hifuu LostWord card took the memo from the last one's underwhelming Evasion buff and has turned it into an enemy-targeted debuff! However, do note it only lasts one turn, perhaps being better used on a Friend going first to debuff the foe for everyone else.

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About the Author(s)

I mainly go by Neku on Discord and primarily focus on writing articles for Touhou Lostword. You can usually find me on the Touhou Lostword Official Discord (Neku#9644) if needed for edits regarding any information on that side. 

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