GamePress

Conflux Battle Stage Info

Submit Feedback or Error

Introduction

Welcome to the Conflux Battle Stage, where you will challenge the three Youmu variants L1 Youmu, R8 Youmu, and B3 Youmu. This content features a 1 wave stage with three difficulties: Normal, Hard, and Lunatic. Do note that you must complete the Prologue of the Main Story in order to play the event. The event's duration lasts for 4 days from June 3 to June 7 23:59 UTC.

Fight Overview

Stats

Normal

3,000
150
250
180
250
180
4
2
Sun
Water
Fire
Metal
Moon
Wood
Earth
Star
4,250
175
230
250
230
250
4
1
Moon
Star
Wood
Earth
Sun
Fire
Water
Metal
3,000
150
180
250
180
250
4
1
Water
Sun
Moon
Fire
Wood
Metal
Earth
Star

Hard

9,000
150
275
500
275
500
5
2
Sun
Water
Fire
Metal
Moon
Wood
Earth
Star
17,500
200
330
550
330
550
5
1
Moon
Star
Wood
Earth
Sun
Fire
Water
Metal
9,000
175
275
500
275
500
5
1
Water
Sun
Moon
Fire
Wood
Metal
Earth
Star

Lunatic

150,000
1,500
1,500
6,500
1,500
6,500
7
2
Sun
Water
Fire
Metal
Moon
Wood
Earth
Star
200,000
3,000
2,000
6,500
2,000
6,500
7
1
Moon
Star
Wood
Earth
Sun
Fire
Water
Metal
150,000
2,000
1,500
6,500
1,500
6,500
7
1
Water
Sun
Moon
Fire
Wood
Metal
Earth
Star

Enemy Details

Name Wave Start Skill Gauge 1 Break Gauge 2 Break Skill 1 Skill 2
L1 Youmu Konpaku

[Focus Seal]
Seals Focus Shot usage (5T).

[Seal Spells]
Seals Spell Card usage (5T).

[Spirit Aura]
Own DMG from Water DOWN by 100% (5T).

Own DMG from Wood DOWN by 100% (5T).

[Over Sword]
Party's YANG DEF UP by 7 levels (1T).

[Take a Break]
Recovers 15% of party's HP.

R8 Youmu Konpaku

[Inner Eye Seal]
Seals Graze usage (5T).

[Seal Fighting Spirit]
Seals Boost usage (5T).

Own DMG from Wood DOWN by 70% (4T).

All enemies YANG DEF DOWN by 2 levels (1T).

[Ogre Aura]
Own DMG from Fire DOWN by 100% (5T).

Own DMG from Star DOWN by 100% (5T).

[Sword Dance of Skies]
Party's Yang ATK UP by 7 levels (1T).

Party's CRIT ACC UP by 8 levels (1T).

Own CRIT EVA UP by 2 levels (2T).

None
B3 Youmu Konpaku

[Sealed Focus of Frost]
Seals Skill usage (6T).

Own Focus UP by 10 levels (10T).

Inflicts 3 Freeze anomalies to self (10T).

[Sealed Focus of Force]
Seals Switch usage (3T).

Own Focus UP by 10 levels (10T).

All enemies YANG DEF DOWN by 2 levels (3T).

[Sealed Focus of Powered Frost]
Seals Graze usage (3T).

Own YANG ATK UP by 3 levels (10T).

Inflicts 3 Freeze anomalies to party (10T).

[When HP is 25-100%]
Own Focus UP by 2 levels (2T).

Own YANG ATK UP by 1 level (3T).

Inflicts 2 Freeze anomalies to self (1T).

[When HP is 0-25%]
Recovers 50% of own HP.

Recovers 7 of own barriers.

All enemies YANG DEF DOWN by 6 levels (2T).


L1 Youmu's Notable Effects

  • Boost: Own Yin ATK UP by 1 level (1T).

  • Spread Shot:

    • May inflict ACC DOWN to target.
    • Inflicts 3 Paralyze anomalies to target.
  • Focus Shot:

    • Inflicts 3 Paralyze anomalies to target.
    • Breaks all target's Paralyze barriers.

R8 Youmu's Notable Effects

  • Boost: Party's Agility UP by 1 level (1T).

  • Spread and Focus Shot: Breaks Paralyze barriers.

  • Spell Card 1: Restores 3 barriers to self.

  • Spell Card 2: Restores 3 barriers to self.

  • Last Word: Restores 3 barriers to self.

B3 Youmu's Notable Effects

  • Boost: Party's Yang DEF UP by 1 level for every boost used (1T).

  • Spread Shot: Inflicts 3 Paralyze anomalies to target (2T).

  • Spell Card 1:

    • Party's ACC UP by 2 levels (1T).
    • All enemies CRIT DEF DOWN by 1 level (2T).
  • Last Word:

    • Recovers 5% of party's HP.
    • Inflicts 2 layers of Freeze anomalies to self (2T).
    • Party's CRIT ATK UP by 1 level (10T).

Stage Analysis

Conflux Battle Stage consists of a 1 wave battle with L1 Youmu Konpaku, B3 Youmu Konpaku, and R8 Youmu Konpaku. This stage is meant to be a clear based content rather than a farmable one so there are a lot of possibilities than open up for dealing with the stage. The analysis for this stage will lean more towards the Lunatic difficulty of this stage.

(First of all, credits to accelat#0727 and i.suk#1092 for the template on dealing with the stage)

For this stage, it is recommended to have front line and back line Friends as you will be hit with 3 different locks which literally impedes you from doing progress. Lucky for us, the Youmu triad allows us to use the Switch mechanic of the game. Switching all front line Friends with back line Friends is a core strategy for tackling this stage. You should wrap your strategy and team theorycrafting based from this idea as it will lessen your early battle worries since you won't have to deal with locks early on.

From here on, you will have 6 turns worth of time to deal with the main threat of the early phase of this stage, B3 Youmu. For this reason, you should focus on building your switchable backline team for defeating B3 Youmu. As you may or may have not known, this particular enemy has the same kit as Water EX's B3 Youmu. As a recap, 10 Focus UP is not something to ignore as the Focus mechanic for All targeting attacks allows her to soak up majority of the damage. Hence, it is important to deal with her first and foremost during the first four turns of the battle. If it is within your capability, try to break some of the barriers from L1 Youmu using All targeting attacks as she shares the Water element weakness with B3 Youmu.

During the 5th turn, it is recommended to deal with 1 HP gauge from both L1 Youmu and R8 Youmu. You may also be able to defeat B3 Youmu during this turn but if you can't, you can do so in the future turns. If you manage to do this, both of them should be doing Gauge Burst which introduces two new locks for your front line Friends by the next turn. Good thing for us, switching becomes available again on the 6th turn and so, just like in the first turn, you will need to swap back your previous frontline Friends to deal with the remaining threats of the stage.

From turn 6 onwards, if B3 Youmu is still alive, you may try to bring her down first while simultaneously dealing with the other two enemies. It will most likely take until the 7th to 8th turn to do this depending on how you plan to approach it but it will just be using the usual method of full breaking then nuking the enemies from this point onward.

Event Rewards

As per the information disseminated through the Live with Phantasma #18 live stage, there are tasks for clearing and getting 3 stars for this stage: The information below consist of the tasks and rewards you will get based from the news.

Clear each Stage

  • Normal: 5 Seal Crystals
  • Hard: 5 Seal Crystals
  • Lunatic: 10 Seal Crystals & 1 ★5 Story Card, Redder Than Blood

Get all the ★s in each Stage

  • Normal:
    • 1 ★5 Story Card, Redder Than Blood
    • 15,000 Coins
  • Hard:
    • 1 ★5 Story Card, Redder Than Blood
    • 1 Paper Doll
  • Lunatic:
    • 2 ★5 Story Card, Redder Than Blood
    • 6 Superior Incense Burner

Recommendations

Friends:

Conflux Battle Stage is a one of its kind, in a sense where it will forcefully make you bring frontline and backline Friends due to the obnoxious amounts of locks they give at the start of battle. As this is a clear only content, this is not at all restrictive and in fact, opens up a lot of possibilities for establishing your team. With all that said, this should provide you more leeway than say, Elemental EX, when it comes to theorycrafting team compositions as you do not need to worry about consistency plus you can make use of your Friends' chance based passives.

So, let's talk about the fundamental factor of the stage. Elemental weakness has always been the first factor to observe when it is applicable. It will be a great bonus if at least 2 of them even share the same weakness. For this matter, Water, Moon, Star, and Sun are the elements to consider and if you observe properly, both L1 Youmu and B3 Youmu share the same Water weakness so it may be efficient to bring Friends with this element in mind.

As for R8 Youmu, while Moon and Star breaks are needed, it should not limit your perspective to only bringing a Friend with those elements. Some Friends have access to both Water and Star and/or Water and Moon, which allows for multiple elemental breaks, allowing you to formulate a workaround more efficiently in order to deal with all three of them.

While this stage can be split for both early phase and late phase of battle, the core idea for dealing with it remains the same all throughout. However, it is most likely more crucial to deal with B3 Youmu immediately on the early phases and therefore, consider bringing Friends with Freeze anomaly breaks as she is able to inflict herself with it. This allows you to have more ways to bring her down immediately to Full Break status which can then allow you to nuke her by the next turn.

Right below, we have a list of Friends that are categorized based on their roles for this specific stage. Core Friends are Friends who have tremendous overall impact over the course of the battle. Nukers are described as Friends whose primary purpose is to dish out high amounts of damage to quickly deal with the enemies at hand. Barrier Breakers as the name implies, are Friends who excel at barrier breaking. A new category, Nuker + Breaker, is added and as its name implies, it is used to categorize Friends that can both do nuking and barrier breaking depending on the situation they are faced with. Lastly, we have the Utility and Breaks category, where the Friends listed mostly supports the party through party buffs and enemy debuffs, with the added benefit of doing barrier breaks.

NOTES:

  • As this is the first time that we will get this kind of content, Friend recommendations will take some time to theorize.
  • The list below is ordered properly from left (highest) to right (lowest) based on their effectiveness for the category.
Core Friends

Character Page: Marisa Kirisame (Scarlet)

  • High amounts of Star breaks.
  • Good amount of Agility buffs and CRIT-based support.
  • 1P Water on Spread Shot allows her to target L1 Youmu and B3 Youmu's shared elemental weakness.
  • Last Word consists of both Water and Star elements, which has the potential to elemental break every enemy and deal high amounts of damage if they are Full Broken.

Character Page: Youmu Konpaku (Cherry Blossom)

  • High barrier breaking potential through Water and Freeze breaks.
  • When dealing with B3 Youmu, she is able to break 6 of her barriers immediately using her Spell Card 2 at 1P.
  • Using her Spell Card 2, she is also able to directly brute force B3 Youmu's HP gauge provided she has enough buffs.
  • Last Word consists of Moon element, which is highly effective to R8 Youmu.

Character Page: Flandre Scarlet (Vampire Pursuing the Hunter)

Nothing in here yet.

Character Page: Yukari Yakumo (Cherry Blossom)

Nothing in here yet.
Nuker + Breaker
Utility + Breaks
Nukers
Barrier Breaks

Story Cards:

As for Story Card recommendations, multiple MLB copies of the Witch of Scarlet Dreams story card will be immediately recommended as having access to multiple bullet lines will be essential if you want to give your units more fighting power and barrier breaking potential. An alternative would be MLB Youkai Mountain Anniversary which gives the same effect. If you are lacking in both of these story cards, other options include MLB Midnight Tea, MLB It's Spring for 1.5 P UP. Now, to bring out your Friend's damage potential, it is recommended to use the best card for each Friend's Last Word which is augmented with buffs and/or debuffs you are looking to take advantage of.

Team Comp Guides

Having trouble with the Battle Stage? Then you've come to the right place! This section will contain some guides that may help you out on your journey in defeating the triple Youmu variants. Right below i am sharing my team comp for tackling the Lunatic difficulty of the stage, which you may use as a reference for strategizing your own setup.

Requirements
Expand

Story Card Recommendations:

  • L1 Meiling (Rebirth): 3 YIN ATK UP | MLB WoSD | Stat stick | Stat stick | Meiling's BiS card
  • B3 Toyohime: MLB WoSD | MLB WiH | MLB Myouren | MLB WiH | MLB Wind Priestess
  • L1 Koishi: MLB WoSD | MLB WoSD | 3 YIN ATK UP | 3 YIN ATK UP | Koishi's BiS card
  • A6 Marisa: MLB WoSD | MLB WoSD | MLB WiH | Stat stick | MLB EC
  • B3 Sagume: MLB WoSD | Moriya Anni | MLB WoSD | Stat stick | MLB SBY
  • E1 Flandre: MLB WoSD | 3 YIN ATK UP | 3 YIN ATK UP | Stat stick | E1 Flandre's BiS card
Strategy
Expand

Strategy:
(Switch all frontline Friends to the backline)

Turn 1
B3 Toyohime: 1 graze, 1P SC 2 to Gardener
A6 Marisa: S1 + S2, 1 graze, 2P SC 2 to MSM Youmu
E1 Flandre: S2, 1 graze, 3P SC 1 to Gardener

Expected Outcomes:
- Gardener is full broken.
- MSM Youmu has 5 barriers left.
- No one dies.


Turn 2
NOTE: Order here is important so follow it strictly.
B3 Toyohime: 1 graze, SC 3
A6 Marisa: 1 graze, 3P SC 1
E1 Flandre: 1 graze, --, 3P SC 3
-- After E1 Flandre's 1 graze, do the following:
B3 Toyohime: S1 + S2
A6 Marisa: S3
E1 Flandre: S1 + S3

Expected Outcomes:
- Gardener should do a Gauge Burst. Flandre MAY low roll here so restart when she didn't kill Gardener.
- MSM Youmu should be full broken.
- No one dies.


Turn 3
B3 Toyohime: 2 graze, 1P SC 4 to Gardener
A6 Marisa: 1 graze, 1P Spread Shot
E1 Flandre: 1 graze, SC 2

Expected Outcomes:
- Gardener has 2 barriers left.
- MSM Youmu recovers from Full Break status.
- L1 Youmu has 6 barriers left.
- No one dies.


Turn 4
B3 Toyohime: 1 graze, 2P SC 1
A6 Marisa: S1, 1 graze, 3P SC 3
E1 Flandre: 1 graze, 3P LW

Expected Outcomes:
- Gardener should do a Gauge Burst.
- MSM Youmu is Full Broken.
- L1 Youmu has 3 barriers left.
- No one dies.


Turn 5
B3 Toyohime: S3, 1 graze, 3P LW
A6 Marisa: S2, 1 graze 3P LW
E1 Flandre: 1 graze, 2P Focus Shot

NOTES:
- Depending on RNG, B3 Toyohime's S3 MAY remove the lock from both A6 Marisa and E1 Flandre's graze button. If that happens, use graze. If it doesn't, just ignore the graze actions and pray that none of the two dies.
- Gardener may or may not be low on HP after this turn. Assuming she is, she will recover all her barriers, 50% of her HP, and give everyone in your party 6 YANG DEF DOWN (2T). This transcript will provide that scenario in mind.

Expected Outcomes:
- MSM Youmu and L1 Youmu should both do a Gauge Burst.
- Gardener has 1 barrier left.
- No one dies.


(Switch all current frontline Friends to the backline)

Turn 6
NOTE: If Gardener did not fall to the 0-25% HP range before this turn, she should be Full Broken by Koishi and will most likely die on Turn 7 to 8.
Meiling (Rebirth): S2 + S3, 2 graze, 2P SC 2 on Gardener
Koishi: S2, 2 graze, 2P SC 2
B3 Sagume: S2, 2 graze, 3P SC 1

Expected Outcomes:
- All enemies should have 3 barriers left.
- If Gardener gets delayed in using her Spell Card, make sure that both L1 Youmu and R8 Youmu use their solo shots on different Friends. These conditions must be fulfilled so that no one dies.


Turn 7
Meiling (Rebirth): S1, 1 graze, 3P SC 1 on MSM Youmu
Koishi: 1 graze, 2P SC 4
B3 Sagume: 2 graze, 2P SC 2

Expected Outcomes:
- All enemies should be full broken.


Turn 8
Meiling (Rebirth): 3P LW
Koishi: S1, Spread Shot
B3 Sagume: S3, 2 graze, Focus Shot

Expected Outcomes:
- Gardener should die here.
- L1 Youmu and MSM Youmu should Gauge Burst here.


Turn 9
NOTE: Order is important here (Meiling then Koishi then Sagume) so make sure to follow the strategy Friend by Friend.)
Meiling (Rebirth): 2 graze, Spread Shot
Koishi: 2 graze, 2P SC 1 on L1 Youmu
B3 Sagume: S1, 2 graze, 2P SC 3

Expected Outcome:
- Both MSM Youmu and L1 Youmu should have 3 barriers left.


Turn 10
Meiling (Rebirth): S2, 1 graze, 2P Spread Shot
Koishi: 2P SC 3
B3 Sagume: 2 graze, 3P LW

Expected Outcomes:
- Both enemies should be full broken here.
- MSM Youmu should have around ~2k HP here. Either that or she's already dead.


Turn 11
Meiling (Rebirth): S1 + S3, Spread Shot
Koishi: S3, 3P LW
B3 Sagume: 2 graze, 1P Focus Shot

Expected Outcome:
- WIN!

Community Guides

Below are some of the community made team comps for the stage that can serve as further reference for your endeavors. Note that these videos are not affiliated with Gamepress and are made solely by their respective creators. The author has also asked for permission from the creators about their content being featured in this article.

Conflux Battle Stage Lunatic Gen Friends Only Clear by Bon#4729

Conflux Battle Stage Lunatic Clear (ft. 4 Youmu variants) by aajohans#4216

Conflux Battle Stage Lunatic Consistent Clear by HeavenGaming#0945

Requirements
Expand

Story Card Recommendations:

NOTES:
All Elemental EX cards (Moriya Anni and Anni at SDM) can be non-MLB
* if Koishi is not 5*, replace Thunder Beat with Unknown Barrier Team

  • A6 Marisa: MLB WoSD | MLB WoSD | MLB WoSD | Stat stick | MLB Secret Sealing Club Girls
  • A12 Byakuren: MLB WoSD | 3 YIN ATK UP | MLB WoSD | 2 ACC UP | Anni at SDM
  • A7 Yukari: MLB Mallet | Stat stick| Stat stick | Stat stick | MLB Secret God
  • B3 Toyohime: MLB WoSD | MLB WoSD | Stat stick | Moriya Anni | MLB Secret God
  • L1 Koishi: MLB WoSD | Stat stick | Stat stick | Stat stick | MLB Thunder Beat*
  • L1 Koishi: 3 YIN ATK UP | Moriya Anni | MLB WoSD | Moriya Anni | MLB UBT
Strategy
Expand

Strategy:
(Switch all frontline Friends to the backline. Make sure E1 Flandre switched last.)

Turn 1
B3 Toyohime: 2 graze, 1 boost, SC2 (Gardener)
L1 Koishi: skill 2, 2 graze, 2 boost, SC1 (Gardener)
E1 Flandre: 2 graze, SC2


Turn 2
B3 Toyohime: 2 graze, 2P Spread Shot
L1 Koishi: S1 + S3, 2 graze, 3P LW
E1 Flandre: 2 graze, SC 4


Turn 3
B3 Toyohime: All skills, 3 graze, 2P SC 4
L1 Koishi: 3 graze, Spread Shot
E1 Flandre: Target Gardener, 3 graze, 3P SC 3


Turn 4
B3 Toyohime: 2 graze, 3P SC 1
L1 Koishi: 2 graze, Spread Shot
E1 Flandre: Target R8 Youmu, 2 graze, 2P SC 1


Turn 5
B3 Toyohime: 3P LW
L1 Koishi: 3P Focus Shot
E1 Flandre: S1, 3P LW


Turn 6
L1 Koishi: S1 + S3
E1 Flandre: S3
(Switch all current frontline Friends to the backline.)
A6 Marisa: S1 + S2, 2 graze, 2P SC 1
A12 Byakuren: Target MSM Youmu, S2 + S3, 2 graze, 2P SC 1
A7 Yukari: S3, 1 graze, SC 1


Turn 7
A6 Marisa: Target R8 Youmu, S3, 1 graze, 3P SC 2
A12 Byakuren: 1 graze, 2P SC 2
A7 Yukari: S2, 3 graze, 3P LW


Turn 8
A6 Marisa: 1 graze, 3P SC 3
A12 Byakuren: Target R8 Youmu, 1 graze, 2P SC 3
A7 Yukari: S3, 1 graze, 2P Focus Shot


Turn 9
A6 Marisa: S1, 3P LW
A12 Byakuren: 2P SC 4
A7 Yukari: Spread Shot


Turn 10
A6 Marisa: Spread Shot
A12 Byakuren: S2 then S1, 3P LW
A7 Yukari: S3, Spread Shot

Conflux Battle Stage Lunatic No UFES Clear by accelat#0727

Conflux Battle Stage Lunatic No UFES Clear by Metriname#2827

Requirements
Expand

Story Card Recommendations:

  • L1 Iku: MLB WiH | MLB WoSD | WiH | WiH | MLB Cerpinus
  • L1 Murasa: Moriya Anni | MLB Yakumo Family | MLB WoSD | Stat stick | MLB Secret God
  • L1 Hecatia: WiH | WiH | MLB Myouren | MLB WoSD | Hecatia's BiS card
  • A7 Yukari: MLB Shichi-Go-San | MLB WoSD | MLB OF | Yin Hard stat stick | MLB Secret God
  • A7 Alice: MLB WoSD | MLB WoSD | 3 YIN ATK UP | MLB OF | MLB Secret God
  • A6 Marisa: Stat stick | Stat stick | MLB WoSD | Stat stick | Moriya Anni
Strategy
Expand

Strategy:
(Switch all frontline Friends to the backline)

Turn 1
L1 Murasa: 2 graze, SC 1
A7 Yukari: Target Gardener, S3, 2 graze, 1P SC 2
A6 Marisa: S1 + S2, 2 graze, 2P SC 3


Turn 2
L1 Murasa: Target L1 Youmu, 2 graze, SC 2
A7 Yukari: 2 graze, Spread Shot
A6 Marisa: S3, 2 graze, 3P LW


Turn 3
L1 Murasa: 1 graze, 2P SC 3
A7 Yukari: S1 + S2, 1 graze, 3P SC 1
A6 Marisa: 1 graze, Spread Shot


Turn 4
L1 Murasa: All skills, 3P LW
A7 Yukari: 3 graze, 3P SC 3
A6 Marisa: Target MSM Youmu, 1 graze, 3P Focus Shot


Turn 5
L1 Murasa: Target L1 Youmu, 2P Focus Shot
A7 Yukari: Target L1 Youmu, S3, 2P LW
A6 Marisa: S2, 1P Spread Shot


(Switch all current frontline Friends to the backline in this specific order: Murasa-Iku -> A6 Marisa-A7 Alice -> A7 Yukari-Hecatia)

Turn 6
Iku: S1, 2 graze, SC 4
Hecatia: Target L1 Youmu, S2, 2 graze, 1P SC 3
A7 Alice: S1 + S3, 2 graze, 2P SC 1


Turn 7
Iku: Target L1 Youmu, S2 + S3, 2P SC 1
Hecatia: Target MSM Youmu, S1, 2P SC 1
A7 Alice: Target MSM Youmu, S2, 3P SC 3


Turn 8
Iku: Target L1 Youmu, 1 graze, 2P SC 3
Hecatia: Target MSM Youmu, 1 graze, Spread Shot
A7 Alice: Target L1 Youmu, 1 graze, 2P SC 2


Turn 9
Iku: S1, SC 2
Hecatia: S3, 3P SC 2
A7 Alice: Target L1 Youmu, S1, 1P SC 4


Turn 10
Iku: 1 graze, 2P Focus Shot
Hecatia: 1 graze, SC 4
A7 Alice: 1 graze, 3P LW


Turn 11
Iku: S2, 2P Focus Shot
Hecatia: Spread Shot
A7 Alice: S2 + S3, 2P Spread Shot


Turn 12
Iku: S1 + S3, 1P LW
Hecatia: S2, 3P LW
A7 Alice: S1, Spread Shot

Conflux Battle Stage Lunatic 4 Friends Clear by MoKSeM#0973

Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

Hello I'm Minzhire and I am quite new to Gamepress. I mainly write about strategy guides here as I try to fix my skill issue. I can be contacted via Discord (Minzhire#0225) but mainly on Touhou LostWord Official Discord's #lostword-strategy channel. If you got any feedbacks and/or suggestions regarding the articles I've worked on, please use the #gamepress-feedback channel.

Comments