Introduction
Welcome back to the Scarlet Devil Tower, we're glad you're here! I hope you enjoy the next 10 floors. They're not harder than anything you've seen, but they're still a blast to go through as they're worth at least doing once for all the rewards.
As usual, the unit recommendations serve to give a basic idea for what you're looking for and are never necessary to beat a floor. You can always look for what you need with the handy filter we have here!
This is a guide for the floors 131 through 140 of the Scarlet Devil Tower. If you need to refresh your memory about how the Tower works, click here. To return to the floor index, click here.
Meant to visit the previous 10 floors? Click here to visit the guide for the previous 10 floors.
131F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Wolf Tengu (None) |
566359 | Metal & Water |
Moon & Fire |
6 | N/A | All Targets' Yin DEF 5 Levels DOWN (1T) |
Momiji Inubashiri |
562975 | Sun & Star |
Earth & Wood |
6 | 3 | All Targets' CRIT Accuracy 6 Levels DOWN (1T) |
Wolf Tengu (None) |
561025 | Metal & Fire |
Sun & Star |
6 | N/A | All Targets' Yang ATK 5 Levels DOWN (1T) |
Reward: | ![]() x10 |
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We've encountered the Awoo Momiji army, and we're in danger because of all the debuffs. Our Yang attacks are less effective, we CRIT less, and we're very weak to Yin. Thankfully we can use Metal, the shared weakness to only leave out Momiji.
So we're looking for Metal and Star/Sun Breaks and big damage dealers, alongside anomaly breakers if you want to do that of course.
Here are some suggestions:
132F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Remilia Scarlet | 548055 | Water & Wood |
Moon & Fire |
6 (Immune to Poison) |
2 | Damage received from Fire Bullets by the Party 50% DOWN (1T) |
Sakuya Izayoi | 606958 | Sun & Earth |
Star & Fire |
6 | 3 | Recover 5% of Party's HP. |
Flandre Scarlet | 547362 | Star & Moon |
Sun & Water |
6 (Immune to Blind) |
2 | Damage received from Metal Bullets by the Party 50% DOWN (1T) |
Reward: | ![]() x10 |
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To completely ignore this floor's gimmick, we can try not to bring units that rely on Fire and/or Metal to deal lots of damage. We didn't even need them because none of our opponents are weak to them. And we take down Sakuya first because of her healing.
Sadly there are no shared weaknesses here, and Flandre is immune to Blind while her sister is immune to poison.
Even so, a few units shine here:
133F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Seiran | 555839 | Fire & Wood |
Moon & Water |
6 | 3 | Damage Received by Party from Body and Normal Bullets 50% DOWN (1T) |
Moon Rabbit (None) |
579983 | Star & Earth |
Sun & Metal |
6 | N/A | Party's Accuracy 3 levels UP (1T) |
Ringo | 567060 | Sun & Fire |
Star & Wood |
6 | 3 | Damage Received by Party from Heavy and Energy Bullets 50% DOWN (1T) |
Reward: | ![]() x10 |
---|
Another straightforward floor, we just have lots of bullet type resistances as the most significant part of this. Luckily the debuffers are both weak to Fire, so we can use that to make quick work out of them.
We can also not bring any bullet type that is resisted to completely ignore the floor's gimmick. That'd mean no Body, Heavy, Energy, Normal bullets.
A few good AoE Fire nukers are:
134F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Sunny Milk | 571532 | Moon & Water |
Metal & Wood |
6 | 2 | Apply 1 Blind barrier anomaly to all Targets (2T) |
Cirno | 541835 | Sun & Metal |
Water & Earth |
6 | 3 | Apply 2 Freeze barrier anomalies to all Targets (2T) |
Clownpiece | 570477 | Star & Wood |
Sun & Water |
6 | 2 | Apply 2 Burn barrier anomalies to all targets (2T) |
Reward: | ![]() x10 |
---|
The Sangetsusei gang is here! Well, half of them anyway. The 3 fairies may look weak, but watch out for their anomalies as they all break the anomalies inflicted on this floor using their shots.
- Sunny Milk breaks Freeze with her shots, applies Blind.
- Cirno breaks Burn with her focus shot, applies Freeze.
- Clownpiece breaks Blind with her focus shot, applies Burn.
There are also no shared weaknesses here, so the best thing to do here is to prioritize a fairy to defeat first depending on your team, which enemy they can take out the fastest, and which anomalies mess them over the most.
You can't go wrong with units that are immune to anomalies, or that can Full Break a unit with 1 attack:
135F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Toyosatomimi no Miko | 565956 | Moon & Water |
Fire & Metal |
6 | 2 | EX ATTACK: Disable Boost for all Targets (5T) Skill: Damage received by Party from Laser and Slashing Bullets 50% DOWN (1T) |
Mononobe no Futo | 566525 | Earth & Wood |
Moon & Water |
6 | 2 | Skills:
|
Soga no Tojiko | 561151 | Sun & Fire |
Earth & Wood |
6 | 2 | EX ATTACK: Disable Skills for all Targets (5T) Damage received by Party from Liquid and Ofuda Bullets 50% DOWN (5T) |
Reward: | ![]() x30 |
---|
Now this floor knows how to pick its elemental resistances! Which is why we prioritize Futo, while keeping the bullet type resistances in mind. In addition to annoying elemental resistances, Futo can also break Paralyze and Blind barriers with her shots. And what's even more annoying is the skill and boost lock, but you can work around that by switching.
Some units that do a wonderful job here are:
136F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Sanae Kochiya | 603779 | Moon & Earth |
Fire & Metal |
6 | 3 | Own ALL Resist 5 Levels UP (1T) |
Kanako Yasaka | 607108 | Water & Metal |
Moon & Earth |
6 | 2 | Own ALL Resist 5 Levels UP (1T) |
Suwako Moriya | 603571 | Wood & Earth |
Sun & Star |
6 | 3 | Own ALL Resist 5 Levels UP (1T) |
Reward: | ![]() x10 |
---|
The Moriya Family is here and they're not really hard to take down. We can defeat them easily with Solo attacks. Keep in mind that Sanae's focus shot lowers the target's CRIT ATK, and Kanako's lowers its agility. This makes taking down Sanae first preferable so we encounter the least issues possible.
below are some good Friends with awesome solo SCs, or Earth Breaks. Remember you can also use anomalies here.
137F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Reimu Hakurei | 583020 | Sun & Star |
Moon & Metal |
6 | 2 | Apply 3 Paralyze Layers to all Targets (2T) |
Aunn Komano | 641855 | Metal & Water |
Earth & Fire |
6 | 3 | Skills:
|
Okina Matara | 584320 | Moon & Fire |
Star & Metal |
6 (Immune to Poison, Freeze & Paralyze) |
2 | Apply 3 Burn Layers to all Targets (1T) |
Reward: | ![]() x10 |
---|
Unlike Floor #134, here the anomaly applying and breaking layout is much simpler:
- Okina applies and breaks Burn with her shots
- Reimu applies and breaks Paralyze with her shots
- Aunn breaks both anomalies, applies none. Only debuffs attack.
Since there are no shared weaknesses, it is tempting to go for an anomaly break win, but keep note of Okina's immunity to Freeze, Paralyze and Poison. One last thing to pay attention to is what type of ATK Aunn will debuff.
In the end, Full breaking and defeating Reimu is the best idea because of the possibility of Paralyze skipping your turn, and to make things even easier, use units that target weaknesses and are immune to one or both anomalies applied on this floor.
A few examples of that are:
138F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Benben Tsukumo |
590709 | Fire & Wood |
Sun & Star |
6 | 2 | Damage received by Party from Light Bullets 70% DOWN (1T) |
Big Fairy (None) |
618215 | Moon & Water |
Wood & Earth |
6 | N/A | Damage received by Party from Moon & Water Bullets 70% DOWN (1T) |
Yatsuhashi Tsukumo |
601155 | Fire & Metal |
Moon & Water |
6 | 2 | Damage received by Party from Missile Bullets 70% DOWN (1T) |
Reward: | ![]() x10 |
---|
The Tsukumo sisters are training with a fairy, and they've gotten very good at being defensive. These resistances are 70% instead of the usual 50% and there's many of them. Thankfully full breaking a unit removes its buffs and debuffs so this should be easy. We can defeat the sisters first with All targeting Fire attacks, or with anomalies.
Some units that do amazing here:
139F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Kaguya Houraisan | 614510 | Sun & Earth |
Wood & Fire |
6 | 2 | Party's Yang DEF 5 levels UP (1T) |
Keine Kamishirasawa | 587842 | Star & Metal |
Earth & Wood |
6 | 3 | Recover 7% of the Party's HP. |
Fujiwara no Mokou | 614259 | Water & Wood |
Sun & Moon |
6 (Immune to Freeze) |
2 | Party's Agility 5 levels UP (1T) |
Reward: | ![]() x10 |
---|
Hecatia's favorite actresses are fighting on one side, Kaguya and Mokou even synergize so well together! Kaguya's shots have Slice scaling, and Mokou buffs the team's agility to make the scaling effective, while Mokou's shots have Hard scaling, and Kaguya buffs the team's Yang DEF. Isn't that cute?
Here our choices depend on what's easier for our team, do we defeat Keine first to prevent healing, or do we defeat Kaguya first to prevent scaling and high yang defense? The choice is yours
These two friends can help out though:
140F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Aya Shameimaru |
605592![]() |
Star & Metal |
Earth & Wood |
7 (Immune to Burn & Poison) |
1 | Apply 2 Layers of Poison to all Targets (2T) |
Saki Kurokoma |
604657 | Moon & Fire |
Water & Metal |
7 | 2 | EX ATTACK: Disable Switch for all Targets (5T) Skill: Heal 3 Barriers for the Party. |
Hatate Himekaidou |
606352![]() |
Earth & Wood |
Sun & Star |
7 (Immune to Blind) |
1 | Party's Agility 5 levels UP (1T) |
Reward: | ![]() x1 |
---|
Bad news first, Aya has Slice scaling, Saki lowers the Yin DEF and Yang DEF with her Spread and Focus Shot respectively, and Hatate breaks Poison anomalies that Aya applies, alongside buffing her damage more by increasing the team's agility. All of this in addition to not being able to Switch for 5 turns because of the Extra Attack might make this floor scary, but do not worry. The gauges on Aya and Hatate have no effect.
All we need to do to make this fight much easier is getting rid of Saki to not get debuffed, and to allow for anomaly breaking. So Moon/Fire Breaks are your friend at the start. And always remember that you can retreat and come back with a team that is better suited for the Tengu you've got to face.
A couple good breakers for the 2 elements: