Introduction
Welcome back to the Scarlet Devil Tower! Congratulations on defeating the 200th floor! If you've successfully reached here, the following floors shouldn't be a big hurdle. If you've missed floors with shared weaknesses badly, I've got good news! Well, they're not that good, but we have 2 floors that have the shared weakness of Earth. Better than nothing, I guess? But, whether we have shared weaknesses or not, I think you'll climb through the floors. Good luck!
As usual, for all your elemental break needs check out the character list here.
This is a guide for floors 201 through 210 of the Scarlet Devil Tower. If you need to refresh your memory about how the Tower works, click here. To return to the floor index, click here.
To visit the guide about the previous 10 floors, click here.
201F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Medicine Melancholy |
1373880 | Moon & Water |
Fire & Wood |
5 | 3 | Inflicts 3 layers of Poison to all enemies (2T) |
Eirin Yagokoro |
1430970 | Wood & Metal |
Moon & Water |
5 Immune to Poison, Burn & Blind |
3 | Adds 1 Barrier Layer and Heals 2 barriers Statuses for the entire party |
Reward: | ![]() x10 |
---|
We begin with a lot of Poison! if the damage and stat decrease from the status weren't enough, Eirin can also break the anomalies which renders us vulnerable to a full break in 2 turns from just the Poison.
Naturally, we shouldn't let Eirin's shots land. Alternatively, we can choose units that are immune to the anomaly! That aside, there are no shared weaknesses here, and Eirin's ability and skill makes anomaly breaking super clunky. So, we should take her down first, then dealing with Medicine should be a piece of cake.
The list below includes some Friends that have the elements and the barrier status immunity!
202F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Reisen Udongein Inaba |
1410940 | Sun & Wood |
Star & Metal |
5 | 2 | Target's Focus 3 levels DOWN (1T) |
Junko | 1396730 | Water & Star |
Sun & Earth |
5 | 3 | Own Focus 3 levels UP (1T) |
Reward: | ![]() x10 |
---|
Reisen seems to have agreed to team up with Junko. While their Spell Cards are out of sync due to the difference is Spell Gauges, they still synergize with each other. Reisen's skill will make stalling strategies built on Focus crumble, and Junko's skill will make her tank up damage from All targeting attacks for Reisen. How cute.
Due to there being no shared elements, you can go with Anomaly breaking. Although there are a few units that have the elements for this stage!
Here are some of them:
203F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Mayumi Joutouguu |
1401350 | Fire & Water |
Metal & Earth |
5 Immune to Paralyze & Burn |
3 | Recovers 5% of own HP. |
Keiki Haniyasushin |
1409590 | Moon & Wood |
Fire & Water |
5 | 3 | Recovers 5% of own HP. |
Reward: | ![]() x10 |
---|
Haniwa! Haniwa! It seems it's time to put the earth-shattering march of Keiki's army to an end.
Both of our opponents here have a 5% HP self regen skill, and their shots also have Hard Scaling. if you can't full break and nuke them both in one turn, it is better to prioritize the one you can take down easily.
Here's a list of Friends that'll be awesome to have for this:
204F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Rin Kaenbyou |
1420950 | Fire & Wood |
Moon & Star |
5 | 3 |
|
Utsuho Reiuji |
1383240 | Water & Metal |
Sun & Wood |
5 | 2 |
|
Reward: | ![]() x10 |
---|
Satori's favorite pets are our next opponents! There isn't much going on here aside from the Targeting DMG resist skills, so all we need to do is to play around them.
Additionally, there are no shared elemental weaknesses, but also enemies aren't invulnerable to anomalies. So anomaly breaking is a good option here.
Here's a list of awesome units for this floor:
205F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Byakuren Hijiri |
2007180 | Water & Star |
Metal & Earth |
6 | 2 | EX ATTACK: Disables all targets' usage of Graze (5T) Skill: Own Single Targeting DMG Resistance 5 levels UP (1T) |
Kyouko Kasodani |
2008770 | Sun & Wood |
Moon & Fire |
6 | 2 | EX Attack: All Targets' Yang + Yin DEF 4 levels DOWN (5T) Skill: Own All Targeting DMG Resistance 5 levels UP (1T) |
Reward: | ![]() x1 |
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As soon as the battle begins, our units get their Graze ability locked, and their defense of Yin & Yang is down by 4 levels. If units can't survive the incoming attacks, we can Switch to the backline and go through the fight normally, or introduce a Bind removal unit.
Aside from that, the fight only has Byakuren being weaker to all Targeting attacks and resisting solo targeting ones, alongside Kyouko doing the opposite. One last thing to note is that the opponents' shots can apply Freeze or Burn, depending on if they use their Spread or Focus shot.
Lastly, remember that anomaly breaking is an option! And here are some recommendations for this floor:
206F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Flandre Scarlet |
1187220 | Metal & Earth |
Water & Sun |
5 Immune to Blind |
2 | Party's DMG from Fire Element 70% DOWN (1T) |
Koishi Komeiji |
1233110 | Sun & Water |
Wood & Star |
5 | 3 | Party's DMG from Metal Element 70% DOWN (1T) |
Nue Houjuu |
1198470 | Fire & Earth |
Moon & Metal |
5 Immune to Blind, Burn & Freeze |
2 | Party's DMG from Sun Element 70% DOWN (1T) |
Reward: | ![]() x10 |
---|
The adorable friend trio is climbing the tower, but they're our opponents so we must take them down.
Thankfully there's a shared element weakness of Earth, so an Earth+Water Friend will be perfect for this floor as it'll also dodge all the elements that are resisted through the skills. If the skills are making your friends deal less damage, prioritize the most annoying opponent.
If you're going for an anomaly break you might have a hard time, especially against Nue.
These are some Friends that'll prove very useful here (Although you might want to save some Earth breakers for next floor)
207F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Marisa Kirisame |
1209021 | Moon & Earth |
Fire & Metal |
5 | 3 | Party's CRIT Accuracy 8 levels UP (1T) |
Alice Margatroid |
1196630 | Wood & Star |
Water & Sun |
5 | 2 |
|
Patchouli Knowledge |
1227550 | Earth & Fire |
Moon & Star |
5 |
3 | Party's CRIT ATK 5 levels UP (1T) |
Reward: | ![]() x10 |
---|
Instead of being more on the passive side with their skills like last floor, this magician trio means serious critical business!
All of their skills are catered to land the maximum amount of critical hits and to deal the maximum amount of damage. So, we should pay attention so our Friends don't get defeated on one turn.
Luckily there's a shared Earth weakness, so I hope you saved some for this floor.
In addition to the units recommended for last floor, these are also great:
208F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Momiji Inubashiri |
1208890 | Sun & Water |
Star & Earth |
5 | 2 | Party's All Targeting DMG Resistance 5 levels UP (1T) |
Aya Shameimaru |
1200530 | Metal & Star |
Wood & Fire |
5 Immune to Poison & Burn |
N/A | Grants Quick to party (1T) |
Hatate Himekaido |
1209840 | Moon & Earth |
Metal & Water |
5 Immune to Blind |
2 | Adds 2 layers to party's Barrier. |
Reward: | ![]() x10 |
---|
The Tengu Gang, or dare I say.. The TenGang, is here!
Thankfully Aya had mercy on our soul and decided to only use shots and a skill that only makes everyone Quick. But as long as we're aware opponents will act before us; we should be good. Don't think about letting her land her attacks on you though, as they break Burn and Freeze but most importantly, they Stun. "Well, breaking Burn and Freeze is useless" is what you might say but we'll get to that!
Hatate makes herself a top priority due to her adding 2 layers of Barriers every turn to her entire team, and having her Spread shots inflict Freeze. While Momiji makes the entire Party more resilient to All Targeting attacks, and she inflicts Burn to units with her Spread shot. Using units that are immune to Burn and Freeze render Aya almost useless, and can allow us to take down Hatate first without any worry.
Units such as that are:
209F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Kogasa Tatara |
1164060 | Star & Metal |
Moon & Wood |
5 Gains Evasion with every layer of Blind |
2 | Party's Yin DEF 5 levels UP (1T) |
Seiga Kaku |
1284250 | Moon & Wood |
Sun & Earth |
5 Gains Evasion with every layer of Poison |
2 | Party's Evasion 3 levels UP (1T) |
Yoshika Miyako |
1164280 | Fire & Earth |
Metal & Water |
5 Immune to Poison & Paralyze |
2 | All targets' Yin ATK 5 levels DOWN (1T) |
Reward: | ![]() x10 |
---|
Seiga and Yoshika are accompanied by Kogasa! I hope Kogasa is having fun. But sadly, we have to defeat them.
Our opponents' skills heavily tip us towards using a Yang attacker with good accuracy. It also is a bad idea to use Blind or Poison against Kogasa and Seiga respectively because it makes them even harder to hit. While Yoshika is immune to Poison and recovers HP when its influcted upon her.
As for elements, there aren't any shared weaknesses here, so it is best to go after Seiga, or the other 2 opponents if you want to use a Yin attacker to defeat Seiga.
Some extremely good units here are:
210F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Iku Nagae |
667130![]() ![]() |
Sun & Wood |
Star & Moon |
7 Gains evasion with every layer of Paralyze |
1 | Skill:
|
Soga no Tojiko |
1008120![]() |
Metal & Earth |
Wood & Water |
7 | 2 | EX Attack: Disable All Targets' usage of Boost (5T) Skill:
|
Raiko Horikawa |
668280![]() ![]() |
Water & Star |
Fire & Sun |
7 Immune to Paralyze |
1 | Skill:
|
Reward: | ![]() x20 000 |
---|
What a shockingly powerful boss floor! The thundering trio stands in our path and they start the battle with a Boost lock that lasts for 5 turns. Luckily, it's only one bind that can be easily removed by specialized units or ignored by switching to our backline of Friends.
Next up, we have to deal with our opponents being faster than us, and dealing more damage. Chances are, when using the same type of attack, our opponents will get to go first. Our units will have Freeze, while the opponent's party will have Agility UP (5LV) and Tojiko will have Quick.
In terms of Gauge Burst effects, we don't want to trigger a lot of them at once, unless we're ready to handle them. And when it comes to Targeting DMG and element Resistances, we just have to remember to keep track of them as they're only applied to the unit itself, and not to the entire party.
In terms of breaking, all anomalies aside from Paralyze are a good idea!
Remember, part of being a good conductor is to also know when it is better to retreat, and that it is okay for a battle to take many tries or heals.
Here are a few units that are so good for this floor they'll let you brainstorm less in terms of strategizing: