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VS Divergent Spirits: Remilia (E9)

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Featured Story Card

While the ★5 Cleaning story card has some useful effects, it is not worth the time to obtain. First off, the 3 CRIT DEF DOWN effect has a role restriction which means that it can only be utilized by certain types of units. Although it may not be a problem for you, please also consider that it only lasts for 1 turn and thus, its usefulness is short-lived, or even unnoticeable. Furthermore, in most cases you would rather equip a story card like ★5 Worlds in Hand to buff your party's CRIT ATK as buffs do not dissipate when enemies enter Full Break status.

Next, the 30% Slash Bullet power UP it provides is simply not a huge boost when you consider that there is a more accessible story card that you can easily farm in Main Story. Even if you top it off with its 15% Sun power UP effect, it merely totals to a 45% boost in damage output which is completely outranked by today's standards.

Here are better alternatives for this story card:

Overall, while this story card may have some utility in battle, there are other story cards with more powerful and versatile effects that are better to invest your time and resources into. Of course, if you really like the story card or you want it for collection purposes, feel free to grind for it!

Fight Overview

Wave 1

Enemy Info

E9 Remilia Scarlet

Spirit Level 60

1st Gauge

21,500
500
535
500
535
600
7
1
Sun
Moon
Fire
Water
Wood
Earth
Star
Metal

2nd Gauge

21,500
500
535
500
535
600
7
1
Sun
Moon
Fire
Water
Wood
Earth
Star
Metal

Last Gauge

21,500
500
535
500
535
600
7
1
Sun
Moon
Fire
Water
Wood
Earth
Star
Metal

Spirit Level 100

1st Gauge

125,000
1,650
2,400
6,500
2,400
6,980
7
1
Sun
Moon
Fire
Water
Wood
Earth
Star
Metal

2nd Gauge

125,000
1,650
2,400
6,500
2,400
6,980
7
1
Sun
Moon
Fire
Water
Wood
Earth
Star
Metal

Last Gauge

125,000
1,650
2,400
6,500
2,400
6,980
7
1
Sun
Moon
Fire
Water
Wood
Earth
Star
Metal

Additional Info

Wave Start Skill Gauge 1 Break Gauge 2 Break

[Inflict Poison!]
Inflict 3 layers of Barrier Status: Poison to all targets (5T)

[Focus Shot Seal!+]
Seals Focus Shot usage of all targets (5T)

Inflict 3 layers of Barrier Status: Poison to all targets (5T)

[Boost Seal!+]
Seals Boost usage of all targets (2T)

Inflict 3 layers of Barrier Status: Poison to all targets (5T)

E1 Flandre Scarlet

Spirit Level 60

1st Gauge

21,500
500
535
500
535
600
7
1
Metal
Moon
Fire
Water
Wood
Earth
Star
Sun

2nd Gauge

21,500
500
535
500
535
600
7
1
Metal
Moon
Fire
Water
Wood
Earth
Star
Sun

Last Gauge

21,500
500
535
500
535
600
7
1
Metal
Moon
Fire
Water
Wood
Earth
Star
Sun

Spirit Level 100

1st Gauge

125,000
1,650
2,400
6,500
2,400
6,980
7
1
Metal
Moon
Fire
Water
Wood
Earth
Star
Sun

2nd Gauge

125,000
1,650
2,400
6,500
2,400
6,980
7
1
Metal
Moon
Fire
Water
Wood
Earth
Star
Sun

Last Gauge

125,000
1,650
2,400
6,500
2,400
6,980
7
1
Metal
Moon
Fire
Water
Wood
Earth
Star
Sun

Additional Info

Wave Start Skill Gauge 1 Break Gauge 2 Break

[Inflict Freeze!]
Inflict 3 layers of Barrier Status: Freeze to all targets (5T)

[Graze Seal!+]
Seals Graze usage of all targets (1T)

Seals Switch usage of all targets (1T)

Inflict 3 layers of Barrier Status: Freeze to all targets (5T)

[Graze Seal!+]
Seals Graze usage of all targets (2T)

Seals Switch usage of all targets (1T)

Inflict 3 layers of Barrier Status: Freeze to all targets (5T)

E9 Remilia's Special Effects

All attacks are 2.00P

All attacks consist of the Moon element.

All attacks have Toxic (Poison break).

Enemy Tags: Youkai, Devil, Vampire, Mistress, Older Sister, Scarlet Devil Mansion, Moon, Undead, Noble

Ability:

  • Immune to Barrier Status: Freeze and Poison
  • DMG to effective elements 25% UP
  • DMG to resisted elements 25% UP

Spell Card and Last Word Effects:

  • All targets' YIN ATK DOWN by 8 levels (2T)

E1 Flandre's Special Effects

All attacks are 2.00P

All attacks consist of the Moon element.

All attacks have Melting (Freeze break).

Enemy Tags: Youkai, Devil, Vampire, Younger Sister, Magical Girl, Scarlet Devil Mansion, Moon, Undead, Noble, Swordswoman

Ability:

  • For every layer of Barrier Status: Freeze or Poison - Yang ATK, Yin ATK, CRIT ATK, and CRIT Accuracy 1 level UP
  • DMG to effective elements 30% UP

Spell Card and Last Word Effects:

  • Heals 3 layer(s) of party's Barrier Status
  • Party's YIN DEF UP by 2 levels (2T)

Special Rules

Every special rule selected adds 2 levels of Spirit Level to the challenge and eventually ends at Level 120 once all rules are selected.

To save you the trouble, here are the bullet types and unit types that are not affected by the special rules:

  • Bullet Types: Body, Light, Liquid, Normal, Ofuda, Slash
  • Unit Types: Destroy, Speed, Support, Technical

Enemy: Yin DEF UP

Party: Laser Bullet power DOWN

All enemies' Yin DEF 35% UP (Permanent)

Party's DMG with Laser Bullets 95% DOWN (Permanent)

Enemy: Moon Element DMG UP

Party: Heavy Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Heavy Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Energy Bullet power DOWN

All enemies' Max HP 30% UP (Permanent).

Party's DMG with Energy Bullets 95% DOWN (Permanent).

Enemy: Moon Element DMG UP

Party: Sharp Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Enemy: Yin DEF UP

Party: Missile Bullet power DOWN

All enemies' Yin DEF 35% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Heal type units

Enemy: Moon Element DMG UP

Party's Heal type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

Party: Weaken Defense type units

Enemy: Max HP UP

Party's Defense type unit's Total Power 35% DOWN (Permanent).

All enemies' Max HP 30% UP (Permanent).

Party: Weaken Debuff type units

Enemy: Moon Element DMG UP

Party's Debuff type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

Party: Weaken Attack type units

Enemy: Max HP UP

Party's Attack type unit's Total Power 35% DOWN (Permanent).

All enemies' Max HP 30% UP (Permanent).

Party: Can't Break with Sun

Party: Can't Break with Metal

Party can't Break enemy Barriers with Sun Element (Permanent).

Party can't Break enemy Barriers with Metal Element (Permanent).

Team Comp Guides

Having trouble with the stage? Then you've come to the right place! This section contains some guides that may help you out on your journey in defeating this stage.

Community Guides

Clearing the Divergent Spirits stages until Spirit Level 120 will reward you with a total of 5 copies of the story card, equivalent to 1 MLB copy of the card when combined. If you want to farm more copies of the story card, you can consider farming at Spirit Level 100 as it is currently believed that the drop rate for Spirit Level 101-120 are the same as 100.

Some players have submitted team comps consisting of lower Base Spirit Level with added Special Rules, equal to Total Spirit Level 100 as it can be easier to farm than the typical Base Spirit Level 100 difficulty due to a wide difference in stats. Furthermore, the Special Rules vary between different stages so any player can take advantage of rules based on their circumstances. However, please note that drop rate for both scenarios have no confirmation of being the same at the time of this writing.

As such, team comps will be split into the following:

Level 100 Farm Comps

  • Base Spirit Level 100
  • Total Spirit Level 100
  • Spirit Level 101-119

Level 120 Comps

  • Spirit Level 120 Clear
  • Spirit Level 120 Farm

Below this section are some of the community made team comps for the stage that can serve as further reference for your endeavors.

Note that these videos are not affiliated with Gamepress and are made solely by their respective creators. The author has been given permission from the creators about their content being featured in this article via submissions from this article's respective forum/s in the Touhou LostWord Official Discord server.

Spirit Level 100 Farm Comps

Base Spirit Level 100

Total Spirit Level 100

[10 SP ← 24 SP] L80 Youmu + E1 Sakuya by rizwashere

4 Turn Setup (86 + 14)

Enemy: Yin DEF UP

Party: Laser Bullet power DOWN

All enemies' Yin DEF 35% UP (Permanent)

Party's DMG with Laser Bullets 95% DOWN (Permanent)

Enemy: Moon Element DMG UP

Party: Heavy Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Heavy Bullets 95% DOWN (Permanent).

Enemy: Moon Element DMG UP

Party: Sharp Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Enemy: Yin DEF UP

Party: Missile Bullet power DOWN

All enemies' Yin DEF 35% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Heal type units

Enemy: Moon Element DMG UP

Party's Heal type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

Party: Weaken Debuff type units

Enemy: Moon Element DMG UP

Party's Debuff type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

Party: Can't Break with Sun

Party: Can't Break with Metal

Party can't Break enemy Barriers with Sun Element (Permanent).

Party can't Break enemy Barriers with Metal Element (Permanent).

[15 SP ← 36 SP] A6 Sunny Milk + A7A Sakuya + L1 Chimata by aabbcc#9591

4 Turn Setup (88 + 12)

Enemy: Yin DEF UP

Party: Laser Bullet power DOWN

All enemies' Yin DEF 35% UP (Permanent)

Party's DMG with Laser Bullets 95% DOWN (Permanent)

Enemy: Moon Element DMG UP

Party: Heavy Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Heavy Bullets 95% DOWN (Permanent).

Enemy: Moon Element DMG UP

Party: Sharp Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Enemy: Yin DEF UP

Party: Missile Bullet power DOWN

All enemies' Yin DEF 35% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Heal type units

Enemy: Moon Element DMG UP

Party's Heal type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

Party: Weaken Debuff type units

Enemy: Moon Element DMG UP

Party's Debuff type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

[15 SP ← 36 SP] C3 Yukari + L80 Youmu + E1 Koakuma by JosExp#7395

3 Turn Setup (88 + 12)

Enemy: Yin DEF UP

Party: Laser Bullet power DOWN

All enemies' Yin DEF 35% UP (Permanent)

Party's DMG with Laser Bullets 95% DOWN (Permanent)

Enemy: Moon Element DMG UP

Party: Heavy Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Heavy Bullets 95% DOWN (Permanent).

Enemy: Moon Element DMG UP

Party: Sharp Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Enemy: Yin DEF UP

Party: Missile Bullet power DOWN

All enemies' Yin DEF 35% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Debuff type units

Enemy: Moon Element DMG UP

Party's Debuff type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

Party: Can't Break with Sun

Party: Can't Break with Metal

Party can't Break enemy Barriers with Sun Element (Permanent).

Party can't Break enemy Barriers with Metal Element (Permanent).

[20 SP] L80 Youmu + A6 Sunny Milk by fivetales

4 Turn Setup (96 + 4)

Enemy: Moon Element DMG UP

Party: Heavy Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Heavy Bullets 95% DOWN (Permanent).

Party: Weaken Heal type units

Enemy: Moon Element DMG UP

Party's Heal type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

[20 SP] E1 Flandre + L80 Remilia by i.suk

5 Turn Setup (92 + 8)

Enemy: Moon Element DMG UP

Party: Heavy Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Heavy Bullets 95% DOWN (Permanent).

Party: Weaken Heal type units

Enemy: Moon Element DMG UP

Party's Heal type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

Party: Weaken Debuff type units

Enemy: Moon Element DMG UP

Party's Debuff type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

Party: Can't Break with Sun

Party: Can't Break with Metal

Party can't Break enemy Barriers with Sun Element (Permanent).

Party can't Break enemy Barriers with Metal Element (Permanent).

Total Spirit Level 101-119

Spirit Level 120 Comps

Clear Comps

Farm Comps

Legacy Team Comp Guides

(Legacy Edition) Community Guides

Below are some older community made team comps for this stage's initial run that could serve as further reference for your endeavors. However, if you are planning to replicate or take inspiration from these specific ones, you might not be guaranteed to get the results you are looking for, potentially due to developments in the game such as the Game Balance Adjustment in March 2023 (shown in this news post) or a HP bug that used to occur when special rules were selected.

These following comps will fall under the same criteria as the above comps, from Base Spirit Level 100, to Total Spirit Level (100, 101-119, 120).

Note that these videos are not affiliated with Gamepress and are made solely by their respective creators. The author has been given permission from the creators about their content being featured in this article via submissions from this article's respective forum/s in the Touhou LostWord Official Discord server.

Spirit Level 100 Farm Comps

Total Spirit Level 100

[13 SP] L80 Youmu + E1 Sakuya by solver1104#2401

5 Turn Setup (All Special Rules Applied)

Total Spirit Level 101-119

[24 SP] L1 Chimata + A6 Patchouli + L1 Rin by NotRyuu#8144

5 Turn Setup (Total Spirit Level 103: 89 + 14)

Special Rules Applied

Enemy: Moon Element DMG UP

Party: Heavy Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Heavy Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Energy Bullet power DOWN

All enemies' Max HP 30% UP (Permanent).

Party's DMG with Energy Bullets 95% DOWN (Permanent).

Enemy: Moon Element DMG UP

Party: Sharp Bullet power DOWN

All enemies' DMG with Moon Element 10% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Party: Weaken Heal type units

Enemy: Moon Element DMG UP

Party's Heal type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

Party: Weaken Defense type units

Enemy: Max HP UP

Party's Defense type unit's Total Power 35% DOWN (Permanent).

All enemies' Max HP 30% UP (Permanent).

Party: Weaken Debuff type units

Enemy: Moon Element DMG UP

Party's Debuff type unit's Total Power 35% DOWN (Permanent).

All enemies' DMG with Moon Element 10% UP (Permanent).

Party: Can't Break with Sun

Party: Can't Break with Metal

Party can't Break enemy Barriers with Sun Element (Permanent).

Party can't Break enemy Barriers with Metal Element (Permanent).

Spirit Level 120 Comps

Clear Comps

Farm Comps

Credits

Special thanks to everyone who continuously supports the article with the team comps submitted!

If you have any team comps that you wish to be in this article, please use the VS Divergent Spirits: Remilia (E9) forum post under #gamepress-farming-comps forum of the Touhou Lostword Official Discord server and follow the pinned message posted in there.

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About the Author(s)

I usually write about strategy guides as I try to fix my skill issue. I can be contacted via Discord (Minzhire#0225) but mainly on Touhou LostWord Official Discord's #lostword-strategy channel. If you got any feedbacks and/or suggestions regarding the articles I've worked on, please use the #gamepress-feedback channel.

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