This tier list is NOT new player friendly! A tier list geared for the average player can be found in the Tier List Index.
Generally, a Friend being ranked low does not mean they are worthless - due to LostWord’s elemental system, even Friends who have otherwise lacking kits can still bring element attacks for a full break. A low ranking simply reflects that they lack damage, utility, or both compared to other Friends. Additionally, due to how ATK UP and DEF DOWN work, combined with easy access on Story Cards, even the most less damaging Friends can still work - it will take additional support, turns, or both, but even C or D Tier Friends can hit hard.
Lower-rated Friends are not irredeemable, they just take more effort to use than those rated above them.
About the Game Balance Adjustments
Game balance adjustments were introduced to Touhou LostWord on March 2023 (see news article here). The scope of these changes is not currently known, but have shifted the way players approach battles, and thus have been accounted for heavily in this revision.
Why is Fantasy Rebirth 2.0 not currently weighted heavily?
Fantasy Rebirth 2.0 has been a major bump toward a Friend’s overall strength in the topic of their Spell Cards and Last Word. But while these factors can have a noticeable on a Friend’s damage capability, their utility or barrier breaks remain lackluster. Especially with damage being a very common aspect that most characters can pull off nowadays, the buffs that Fantasy Rebirth gives at this current point in time do not impact their overall performance in more challenging content that hard.
However, if Fantasy Rebirth can resolve issues with their damage, breaks, and utility, then they will be re-evaluated accordingly.
For a baseline of comparison, all Friends are considered to have maximum investment. Check the key points below for what defines maximum investment:
- Level 100
- Rank 5
- MAX Limit Break
- MAX Awakening
- MAX Stats (does not include Superior Incense)
- Optimal story card setup
Additionally, the basis of this revision will skew more towards modern content. The primary criteria of which are as follows:
- Killer availability, variety, and relevance
- Party-based utility
- Barrier-breaking potential
- Damage potential
- Combination of theoretical and practical overall usage
- Usage based on recent contents released
EX Tier: The summit of everything a Friend strives to be. These units can be used for practically any type of content, performing their roles to spectacular perfection.
S+ Tier: Not as well-rounded as the EX-tier units, but are still incredibly good for easily clearing content. In some specializations, these units may even outperform Friends in the EX tier.
S Tier: Units that can do two roles very effectively or have powerful specializations that allow them to stand out from their competition.
A Tier: Friends who are able to fulfill one role with great efficiency, but generally not effective otherwise.
B Tier: Less powerful than the A tier Friends, but may still find some use in niche challenge content scenarios.
C Tier: Units that will usually only appear in a notable capacity. Performs best when used for normal game progression.
D Tier: Friends who are comfortable to use in normal gameplay, but starts to lag behind when attempting higher difficulties.
E Tier: While these Friends are usable in their own right, especially early on, they are cumbersome to utilize in modern content.
- B tier to EX tier will have 3 top-most Friends, who define the extremities of the tier, and 1 bottom-most Friend that is labeled as the standard of which characters generally should match to an extent.
- Only S+ and EX tiers are ordered from bottom to top.
5/10/23: Introduction of the E Tier to segment units better.
4/30/23: A complete tier list overhaul to be in line with the current perspective towards modern content. It will take time to work on porting over the overhaul for all characters and thus, you may review the justifications provided here. Thank you for your patience!
Note: The border on a Friend's tier placement reflects their type:
- Red: General Friends
- Gold/Yellow: Festival (FES) Friends
- Blue: Ultra Festival (UFES) Friends
- Purple: Epic Friends
- Green: Relic Friends
Click on a Friend's icon or name to access their character page, and "Explanation" gives a brief overview of their strengths and weaknesses.
Trained in the art of sword fighting, L80 Youmu Konpaku will cut through any and all disillusions facing her way, proving herself as your guiding light for present and future endeavors.
Extremely Powerful and Solid Support Capabilities
As a Support unit, the usual focal point is to support the party, which L80 Youmu fulfills in an excellent way. The buffs she provides have excellent duration and low cooldowns, allowing her to constantly supply her party with it and in turn not worry about it much as the fight goes on. Specifically, her 3rd skill allows for infinite Yin ATK and Yang ATK UP buffing with an extra turn to give leeway to potential skill use stalling.
This is an extension to L80 Youmu’s ability to provide solid support to the entire party as in conjunction to being able to support this well, the unit herself will definitely not be left out of it. Every aspect that she is able to support, whether it be powerful attack buffs, barrier restores, and Spirit Power, will be maximized to its fullest due to low downtime.
Massive Variety and Range of relevant Killers.
Youmu is able to deal with a myriad of disillusions with her powerful access to a wide variety and range of Killers such as Gensokyo, Parallel Presence, Soul, and Human, with some niche Killers included within. This enables her to dish out an outstanding damage potential due to guaranteed critical hits upon many, many foes.
Centered Around Metal-Elemental Breaking
Majority of her attacks revolve around the Metal element, along with some fragmented elements. This allows her to be very useful in regards to Metal based content and at the same time, may limit her usage on other stages that resists Metal.
Decent Anomaly Inflicts and Breaks
She is able to inflict Poison to all targets and simultaneously break it at 2.00P using her 2nd spell card. Additionally, her Spread Shot can do the same, albeit only on a single target at 1.00P.
Team-wide Poison Inflictions is a Potential Pain
Her Skill 3, which provides 2 Poison inflicts to the party, is beneficial for L80 Youmu due to her Ability. However, this can slightly gimp other units in the party who are Yang oriented due to the anomaly’s negative effects. On the other hand, this is quite minor when compared to other anomalies and you can mitigate this via Grazing and/or anomaly cleanse. In fact, this can become a boon instead for your party if they benefit from the anomaly itself.
C3 Yukari Yakumo is a Heal-Class Friend who goes the extra mile with support via Yang ATK, CRIT ATK and Bind Removal as well as her own tanking potential Sun and Water breaks, Freeze anomalies and of course, devastating power!
Abundance in Breaks
With only 2 Non-Elemental bullet lines on C3 Yukari’s Spread Shot, every other line either consists of Water and Sun. With 2 of each on her Spread Shot, and 3 of each on her Focus Shot, and both Spell Cards as well as 6/6 lines of Water in her Last Word, you’ll be more than content with her immense Sun and Water breaking potential! On top of that, she also has some handy Freeze anomaly utility, being able to instantly inflict and break an enemy’s Freeze anomalies via Second Spell Card. While she doesn’t do a lot of this across all enemies at once, this is always a handy flavor to add to C3 Yukari’s powers.
Massive Damage Output
Simply put, C3 Yukari’s damage is incredible and cannot be underestimated. With Yang ATK and CRIT ATK buffs that can be easily maxed out as well as Yang DEF debuffs on all enemies all over her Last Word, not only will the Serene Summer Sage’s damage be consistent but will also be backed up greatly with massive Hard Scaling, contributing to a truly impactful Last Word! She can also gain +0.75 and +1.25 Spirit Power from her first and second skills respectively, meaning instant access to a fully powered Last Word. It’s also worth mentioning her Killer range being fantastic, with common ones like Youkai, God and Human which she can really take advantage of with her CRIT ATK buffs. Our carefree sage in question will not disappoint you!
Very Valuable Offensive Utility
The Yang ATK and CRIT ATK buffs mentioned earlier also extend to her teammates, also being maxed out for them as well as a fruitful 4 Turn Duration via Skill 3. We also have the ever so valuable team-wide Spirit Power UP being accessed in her first skill, adding +0.75 to everyone’s Spirit Power count. All in all, C3 Yukari is a fantastic option for Spirit Power and Yang-based buffs.
Boundary of Healthy and Unhealthy
As a Heal Class Friend, C3 Yukari excels at this very purpose! Starting with teamwide HP recovery, she can recover 80% of it via Skill 1 and her Last Word’s Post-ATK including a 100% HP recovery. Don’t forget that since C3 Yukari has the highest HP in the game at 9000, being able to also heal your teammates by that much HP isn’t to be overlooked! As for Barrier support, C3 Yukari’s Skill 3 and Second Spell Card grant the team Barriers. Finally, being able to cleanse multiple Binds/Stat Debuffs for the team is a very much loved trait, executed by her Skills 1 and 3, as well as a Last Word Post-ATK effect!
F1 Reimu Hakurei is an Attack-Class Friend who sets quite the benchmark for Epic Friends by bringing Sun and Wood elements, Burn, Paralyze and Freeze anomaly utility, great Killers and is just an all-round powerhouse.
Great damage with Shots, Spell Cards, and Last Word
Any attack from F1 Reimu can practically be a strategic nuke in its own right. There’s almost countless benefits to them: Wood and Sun elemental access, great buffs that go off during both basic shots and spells 100% of the time, and crazy barrier break potential thanks to a Last Word that both inflicts and breaks Burn and Paralyze breaks at the same time!
Divine Spirit Power gain via Spell Cards and Skills
Getting 2.00 Spirit Power on F1 Reimu’s Skill 3 and granting herself 3P access turn 1 without outside help wasn’t enough for Reimu. She decided that she needed to produce 1.50 Spirit Power upon using her First Spell Card as well, meaning F1 Reimu will almost always attack at her fullest boosts with ease.
Tanky due to her Passives and Skill 2
F1 Reimu’s defensive stats and buffs are good already, but what really seals the deal on her defensive utility is found on her Skill 2 and Passive 1. Her second skill provides a 50% damage reduction from Youkai enemies to the whole team for 2 turns, while her passive means any dweller of Gensokyo will deal 35% less damage to her. Both Youkai and Gensokyo are common tags in the game, so F1 Reimu takes great advantage of this.
Team-wide Anomaly Infliction can both help and hinder
F1 Reimu applies 2 layers of Burn and Freeze to her whole team via her Skills 1 and 2 respectively, which acts as a doubled edged sword. Friends who can utilize these anomalies benefit the most in a team, while Friends who gain nothing or prefer other types of anomalies would do better either staying away or grazing out the unwanted anomalies.
F1 Koishi Komeiji is a Technical-Type Friend who brings so much to the table, including Wood and Metal elemental breaks, massive anomaly utility and ridiculous damage power.
Amazing Overall Damage
With F1 Koishi’s Last Word being augmented by amazing Story Cards like Little Sister and Sweets as well as a great deal of self buffs from the get-go, it’s no wonder that she can dish out insane amounts of damage both in the first turn as well as with setup. Her other Spell Cards are also no slouch as they also contain great Killers like Gensokyo.
F1 Koishi can certainly tank a few hits here and there with the sheer amount of defensive buffs across her kit. Combined with her Skill 2 restoring her Barriers, she can sustain herself in more difficult content, assuming that she doesn’t get her grazes locked.
Anomalies and Elements Everywhere
While F1 Koishi has an insane amount of elemental breaks (and no non-elemental lines at that!) her true appeal would be her anomaly breaks, where she can inflict a load of Poison anomalies and break them by herself simply using Skills and Spell Cards.
Party Poison Anomaly is a double edged sword
Ultimately, the only true flaw this character would have is how she can affect her team with Poison anomalies, which can be somewhat detrimental if you can’t afford to graze and are using Yang attackers. It may be possible to also take advantage of this though, by using units benefiting from Poison anomalies.
F1 Sanae Kochiya is a Support-Class Friend who provides Support in many ways: Spirit Power, Yang ATK, Yin ATK, Accuracy, CRIT ATK and Yin ATK II. On top of that, she also brings breaks via Star, Earth and Metal elements as well as Paralyze and Poison breaks.
F1 Sanae’s powers when used to benefit the team are very beneficial, vast and versatile, especially on the offensive side of support. Yin ATK, Yang ATK, Accuracy, CRIT ATK, Spirit Power, Barriers, even Yin ATK II! These appear all over her kit, whether it be Skills, Ability, or Spell Card effects, and some of these can last as long as 5 turns! As for her Skill 1 though, with a 3 turn cooldown for Yang ATK and Yin ATK buffs lasting 4 turns, this means F1 Sanae is more than capable of maxing out the team’s Yin ATK and Yang ATK by using this Skill again before these buffs expire!
Anomalies, Elements and Breaks
Should F1 Sanae want to use other means to do her team justice, she can use Burn, Paralyze and Poison anomalies. Burn anomalies give her offensive buffs as per her ability, and the other two give her 0.20 Spirit Power per layer. These two anomalies can also be inflicted on her enemies, with Poison anomalies inflicted via Skill 2 and Spell Card 1, Paralyze ones are inflicted via Spell Card 2 and alongside their respective Spell Cards, can also be broken via Last Word, and in Paralyze’s case, her Spread Shot too. On top of that, her elements are either Earth, Metal, or most importantly, Star. Earth is located in her Spread Shot and Spell Card 1, Metal is found on her Focus Shot and Spell Card 2, whatever attack you use has up to 3 Star lines (4 on Last Word).
On top of Support and Utility, F1 Sanae can hold her own when it comes to damage dealing. Alongside her high base Yin ATK of 1950, her Killers are solid and can hit a good chunk of enemies with God, Youkai, Human, Soul and Religious. Her Slice and Hard Scaling helps a good amount, especially on her Last Word, and her Yin ATK buff duration is expected to never run out on its own thanks to the constant Yin ATK UP bullet lines and her Passive 3 she can fall back on.
Can't Quite Extend CRIT ATK Outside of her Last Word
While she can increase the team's CRIT ATK in short bursts via Grazing, and her Last Word can make the team's CRIT ATK last for 3 Turns, of all the buffs she accounts for, unfortunately F1 Sanae can't extend CRIT ATK as effectively as others like Yin ATK, Yang ATK and Accuracy.
L80 Marisa Kirisame is a Speed-Class Friend with extraordinary Slice Scaling, Burn anomaly mastery, lots of access to Spirit Power and of course, immense damage potential.
A Beacon of Spirit Power Generation
L80 Marisa’s Spirit Power gain is not something to overlook, due to the fact that there are many ways she can really bring this up, such as Skill 2 granting 0.50 Spirit Power to the team every other turn and Skill 3 granting herself 2.00 Spirit Power. There are more ways to bring this up too, such as her Post-ATKs in her Spell Card 1 and Last Word, her Passive 3 that gives 0.30 of it every turn and even whenever inflicted with Poison, granting 0.20 per infliction!
High Potential Damage thanks to Wide Killers and Slice Scaling
Having high Yang ATK and Agility stats at 1900 and 1600 respectively is fine and all, but Slice Scaling (222% on Last Word lines 1 and 5) with easy to max out Agility, Agility II and even great Killers like Youkai, Soul, Fairy and Parallel Presence together will hit many enemies critically.
High Burn anomaly Inflicts + Breaks
Being able to break 6 Burn anomalies of all enemies in 1 turn is no small feat, since L80 Marisa can inflict 3 layers via Skill 1, then inflict another 3 layers on them all via Spell Card 2, which can all be broken at 2P.
Mix of Star, Sun and Fire on Spell Cards
While the Burn anomaly breaking above is huge, dealing with the mix of elements may be a bit of a pain, with Star generally being the main element with Sun and Fire trying to appear as well.
Party Burn Inflictions, albeit 1 Turn
Skill 1 is not only capable of inflicting enemies with Burn, but her allies, and by extension, herself are inflicted with Burn anomalies. For L80 Marisa, she gains offensive buffs from anomalies in the form of both Burn and Blind, which works in her favor, but not all enemies benefit from it, so plan accordingly to make sure inflicted allies benefit from, or are immune to Burn.
Limited CRIT ATK Buffs
While self-inflicted Burn anomalies are able to to grant L80 Marisa essential buffs like Yang ATK and CRIT ATK, this is the only way for her to gain CRIT ATK, and while she has ways to work around this via CRIT DEF DOWN on all enemies on Skill 1 and Barrier restoration via Spell Card 1 Post-ATK to keep the Burn anomalies strong, she may have to rely on teammates and/or Story Cards to truly capitalize on her strong range of Killers.
L80 Kaguya Houraisan is a Technical-Class Friend who has strong Killers, Hard Scaling, uses Paralyze and Burn anomalies to boost her defensive stats, and most importantly, she pioneers enemies being subjected to a Moon weakness.
Eternally High Damage Potential
L80 Kaguya is just primed for dealing high damage on those that stand in her way. Whether it’s as a result of her strong Killers (Gensokyo, Parallel Presence, God, etc), great Hard Scaling, and the unique potential to ensure her Last Word will be effective against her enemies! In addition, she gets a 33% boost when her elements are effective against her enemies, and on top of it all, her Spirit Power gain is solid thanks to Skill 2 and Spell Card 1, both of her Spell Cards and Last Word will help with Yin ATK preservation.
Exceptional Utility Under The Moon
As alluded to above, L80 Kaguya has what it takes to ensure her Last Word can land effective hits on her enemies, and this is achieved through Skill 3 where she makes her enemies weak to Moon! But it doesn’t end there, as fellow Friends can abuse this whether it’s to strengthen their break potential in their situation, or to just decimate their enemies. Notable Moon-based Friends L80 Kaguya can help with Skill 3: B3 Yorihime, L80 Remilia, A6 Rumia, E9 Remilia, L80 Sakuya, B5 Reisen, A7B Sakuya, B3 Seiran, B3 Ringo, and many more!
Solid Anomaly Potential
When it comes to anomalies, L80 Kaguya is able to inflict Burn anomalies onto her enemies through Skill 3 and Spell Card 2, as well as Passive 1, being able to break 5-6 Burn anomalies with the same Spell Card right away. These breaks are also achieved through her Spread Shot and Last Word. As a bonus, her Spread Shot breaks an enemy’s Freeze anomalies and her Focus Shot can break Paralyze anomalies.
Can’t Fully Capitalize on Moon Weakness with Spell Cards
Since L80 Kaguya’s main Moon bullets are located in her Shots and Last Word, she can’t quite ensure her Spell Cards will be effective against her enemies, similar to the rest. In addition, applying this Skill comes with a 7 turn cooldown, as well as a 2 turn duration on enemies, not to mention this goes away after a full-break, which means that however you do it, definitely think carefully since it’s important to strike while the iron’s hot here.
This somewhat connects with the above, but having all kinds of elements scattered in L80 Kaguya’s kit. These include 3 Moon and a mix of Fire, Water and Earth in her Spread Shot, 4 Moon and 2 Wood in her Focus Shot, 4 Sun and 2 Star in her Spell Card 1, 6 lines of Fire in Spell Card 2, and a balanced mix of Moon and Wood in her Last Word. Moon is the most frequent element here, but even then, it’s still potentially a pain to juggle all these elements, but you could still find some strong moments in either Spell Card.
Struggles When it Comes to CRIT ATK
While the CRIT DEF debuffing L80 Kaguya has is helpful, they don’t last forever whether it comes to debuff durations, gauge removal or a new wave. Regardless, having those CRIT ATK buffs will help a lot, especially when it comes to taking advantage of her strong Killers, because all she really has when it comes to these buffs, we just have her Last Word Pre-ATK.
E1 Koakuma provides the team with a set of skills and spell cards. Entailing barrier breaks, dishing out damage, or great utility, Koakuma is sure to serve you well.
Excellent Barrier Breaks
Barrier breaks are one of the factors that our butler excels in. Coming out with an emphasis on Metal and Moon elements to offer as well as anomaly breaks, mainly Incineration (Burn breaks).
Amazing Damage Output
Gensokyo and Youkai Killers cover the majority of the cast in the game in which E1 Koakuma has access to all her spell cards including her Last Word. This will guarantee critical hits against them and thus, ranks her on the high spectrum of damage potential. Additionally, she also has access to Slice and Hard scalings which further increases her damage with Agility and Defense buffs respectively.
E1 Koakuma can inflict anomalies via spell card and skills, although she can also do so towards her team which can prove beneficial or detrimental depending on who is slotted in the party with her. The main course, however, is the fact that she is able to dispel her party’s locks. In addition, she also has the ability to consistently provide Yin ATK + Yang ATK buffs, Spirit Power support, and healing related effects.
No Innate Source of CRIT ATK and Accuracy Buffs
As excellent as E1 Koakuma is, she has her own demerits as well, one of the most observable factors is how she does not have any innate source CRIT ATK and Accuracy buffs at all. This impedes her damage potential as she is not able to fully maximize her powerful Killers and scalings. Hence, she needs to constantly rely on external sources - story cards and her party’s buffs.
S2 Satori is a Heal-Class Friend full of ways to remove Binds while maintaining both defensive and offensive support as well as strong Earth and Fire breaks, offensive potential and even some other little tricks in her kit.
Great Bind Removal Utility
S2 Satori can remove Binds in her team via her Skill 3 and/or her Spell Card 2. This allows her to be a little more flexible with how she goes about being unbound. If her Skills are locked, she can just use her Spell Card 2 to break free. If her Spell Cards are locked, Skill 3 is right there for the taking.
Tiny Healing Queen
This can also result in S2 Satori being a bit of a tank in certain cases, but nevertheless, she does her role very well! Whether it is in the form of Barrier restoration, HP recovery, Yin DEF UP and more (all of the above for the team) and other lesser means, she does have what it takes to keep the team alive. As a bonus, she also has her fair share of Absorb bullets as well as Focus UP to work with, but do make sure not to let the Focus UP be the fall of our queen here, because she has potential to do a lot of good on the battlefield.
Queen of Fire, Earth and Blind Breaks
As well as great access to Fire, Earth and Blind, S2 Satori is also immune to Burn and has a 100% chance to Stun an enemy via Spell Card 1 at 3P. But for what she can do a lot of, the Earth and Fire elements, especially Fire, appear a whole lot on her kit. Earth appears in 3 bullet lines on both Shots and Spell Card 2, but every single other bullet has Fire (yes, 6 out of 6 lines of Fire for Spell Card 1 and Last Word). As for Blind, she can really trap a specific target in blindness via Skill 2’s 4 Layers of it as well as Spell Card 1’s 2 Layers. Using this same Spell Card, S2 Satori can single handedly break 6 Blind Barriers at 2P.
S2 Satori’s Killers are not to be underestimated in the slightest. With ones such as Human, Soul, Underworld, Beast, and most importantly, Youkai, you can bet a lot of enemies will be susceptible to our satori’s Killer range. On top of that, her offensive buffs (some selfish, some partywide) include Yin ATK, Yin DEF (via Hard Scaling), Spirit Power, and even some Accuracy as well as her Last Word having Yin DEF debuff potential.
CRIT ATK is Missing
If there is something holding S2 Satori back, it’s her lack of natural CRIT ATK buffs. It’s a shame she can’t capitalize on this as her Killer range is commendable as mentioned above, so Story Cards and other allies should be able to cover this.
E1 Flandre Scarlet is an Attack-Class Friend with a newfound drive to protect her older sister, going a very long way to deal very high damage, leaving enemies in critical condition.
Amazing Damage, Both via Turn 1 and Peak Output
E1 Flandre's Last Word goes all out; debuffing every target's Yin DEF by 2 levels, increasing her own Yin ATK by 4 levels, and even raising her CRIT ATK by 2 more levels. Her CRIT rate is already high, and combined with Gensokyo Killer bullets, you will see the damage ramp up rapidly very often. With Spirit Power as well as her own Accuracy support, further CRIT buffs, and even more buffs from self-inflicted Freeze and Poison anomalies while setting up, E1 Flandre can end up dealing terrifyingly high damage.
Spirit Power and CRIT Support for the Party
The party-wide CRIT support comes specifically from her Skill 3, granting 3 levels of CRIT ATK and CRIT Accuracy UP, making for a very immediate boost to any of the party's critical hits. E1 Flandre herself gets even more CRIT ATK and CRIT Accuracy upon applying Freeze and Poison to herself. While it may seem like E1 Flandre does not boast many buffs, the ones she does provide are rather helpful and the skill cooldowns are rather low to keep constant pressure up.
Decent Star and Water Elemental Access
E1 Flandre has some solid Star and Water breaks, mainly coming from her Spell Card 1 and Last Word. If access to these elements wasn't enough for you, then you can always go for Poison and Freeze anomaly breaks at 2P or 3P of Spell Card 1 respectively. With how high E1 Flandre's damage output is, she doesn't even really need to go for Full Breaks herself, but the ability to do so only makes her better.
Skill 3 is a Double-Edged Sword (Flandre’s Sword?)
While Skill 3 is very good in terms of CRIT support, the buff only lasts a single turn. This is somewhat mitigated by its lower 4 turn cooldown, but it still means that you have to be more precise when optimizing damage while taking full advantage of this Skill in particular. On top of that, be cautious when going about the Freeze anomalies inflicted to the party, as it could mess up their turn. However, this becomes a pro once it is paired with Friends that relish in these anomalies, like her fellow E1 Patchouli for example.
C3 Marisa Kirisame is surfing into your lives as a Support-Class Friend that stands firm against all opposition, empowering almost everything under the Gensokyo sun!
Amazing Elemental Breaks
The Magician on Vacation packed a suitcase filled with Star and Water, with features on almost every single line of her attacks. The exception is her Spread Shot, which replaces Water with Earth Breaks instead.
Brings Vast Offensive Buffs for the Team as well as Waves of Spirit Power
Almost anything C3 Marisa does will provide a buff to her team. Using Skills? Using Spell Cards? Even Boosting and Grazing will endow her team with some form of Yang ATK, Yin ATK, CRIT ATK, Accuracy and/or Agility buff. This all comes with a bountiful source of Spirit Power, ensuring her team is ready for fun in the sun all day!
Tanking Potential with Team-wide Barriers and strong Personal HP Recovery
Marisa’s seemingly unstoppable drive to enjoy her holiday comes in the form of incredible HP Recovery from most Anomalies, as well as her attacks. She can also put up multiple sources of Barriers for her entire team, prolonging any session in the water as long as she wants.
Stun + Anomaly Utility is very handy.
C3 Marisa can break Freeze and Paralyze anomalies with her attacks, as well as guarantee a Stun on a single enemy with a 3P Spread Shot.
Personal Damage is Lacking
C3 Marisa unfortunately falls short on her offensive, lacking broad Killers that set her apart from the top of the chaff.
Seiran (B3) is a Speed-class friend who supports Yang Agility teams with Water and Moon elements while stopping enemies in their tracks with Freeze and Paralyze anomalies.
Powerful Damage Synergy
All of Seiran’s knowledge comes to bear with the plethora of synergies in her kit geared towards inflicting pain. A combination of Yang ATK and Crit ATK buffs for herself and debuffs on her enemies gives her a good head start while her Agility scaling lends her a good burst of speed. Her ability to deal 30% more Water and Moon damage on enemies weak to those elements will leave her opponents rooted to the spot as the hammer comes rushing down, the moment of impact made sweeter by the range of killers she has, which include Youkai, Kaiju, Moon Rabbit, Fairy, Machine and God. There won’t be much left to clean up when she’s done with her opponent.
An Anomaly in the Ranks
Seiran is able to manipulate both Freeze and Paralyze Anomalies to her favour, distributing them among her enemies and breaking them in wide sweeping ALL attacks that cover her Spell Card 1 and Last Word. She can do the same on a single enemy that has Burn applied to them with her Spread Shot as well.
Players looking to devise stall based strategies will enjoy Seiran’s ability to guarantee a stun on her 3P Focus Shot. This works well with her high base Agility stats and Agility buffs, ensuring she can pin enemies down before they have time to even blink.
Could use more buffs
Seiran has a decent kit to start with, but it doesn’t give her very many levels, even when maxed out. She can use a Friend or Story Card to help boost her levels of Yang ATK, Crit ATK and Agility further to maximize her output.
Toyohime, as the one entrusted by Lady Yagokoro with the Plentiful Temple of Wealth and Equality, does her role as a healer well. However, her role goes beyond plentifully strong heals and barrier restoration, and provides team attack buffs to carry on and defeat the enemy with power befitting the Lunarians. She does every role phenomenally, is useful in a large variety of current content, and will almost certainly stay useful in fights to come.
Plentiful Water and Moon breaks
While B3 Toyohime's elemental breaking can be somewhat of a strange case at times, it is hard to deny her great access to Water and Moon, both of which can be found with 3 each on her second spell and Last Word. A Wood break at 0P of her Focus shot is just icing on the cake at this point.
High T1 damage and potential damage
Both Toyohime's Last Word pre-ATK effects and third skill are able to buff Toyohime's Yang ATK to very high levels, 7 levels UP alone, to be exact. This buff can even be maximized to 10 levels thanks to Grazing! The Spirit Power increase on her third skill, being a 1.50 increase, allows her to get to 2P at turn 1 for major damage. If that wasn't enough, the Hard scaling on her Last Word is insane, topped with the Yang DEF buffs she is able to provide herself.
Tanky due to characteristics and her skills
Every one of Toyohime's skills and even passives has some type of defensive or supportive utility. Her first skill both gives a small 0.25 Spirit Power increase to the party while recovering 70% HP and restoring 2 barrier layers as well. Her second skill is similar in also restoring 70% HP while also differing by buffing everyone's Yang DEF and applying Focus UP to herself to absorb more damage. To sweeten the deal, her third skill's Yang ATK buff is also partywide. Her passives, while the second one is only a 60% chance of occuring, are also helpful in tanking damage, especially when battling Youkai enemies.
Bind cleanse for the team helps bypass mechanics which the stage has
Toyohime has a very unique mechanic on her third skill and third characteristic that dispels either a stat debuff or a Bind, which are debuffs which restrict a character from using a certain action. Obviously, these type of abilities are downright ridiculous in areas such as the Scarlet Devil Tower and even some Main Story boss stages, where the opponents will try to seal some of your actions such as Boost or Graze. Just remember the skill is the one that will help out all allies, while the characterisitc is purely for herself.
Breaks are mediocre against multiple enemies
While Toyohime having elemental bullets on every part of her spells is impressive, her spread is sadly rather impractical when facing multiple opponents. Her first spell has 6 different elements which makes targeting one weakness puzzling, and even her impressive 3 Water plus 3 Moon breaks on her second spell is only Solo-target. At the very least, this spell also inflicts and breaks Poison anomalies if you still need the extra barrier breaking power.
L80 Sakuya emerges as a Debuff-class Friend who shears away the enemy’s defense, allowing her to crush the opposition in no time.
The Moon, Stars and Izayoi
Both Moon and Star feature on all and every single bullet line L80 Sakuya has, including options for full Star and Moon breaks on Spread and Focus shots respectively.
Enables Yang Friends via Yang DEF and CRIT DEF debuffs
L80 Sakuya’s claim to fame as a Debuff-class Friend manifests in Yang DEF and CRIT DEF debuffs from her Spell Cards and Skill 2.
Very Strong Killer Range.
With L80 Sakuya’s bullet lines covering Human, Youkai, God and Parallel Presence Killers among others, she can guarantee CRITs on a large assortment of the LostWord cast.
Perfect, Elegant, Stunning and Ignited
L80 Sakuya can break Burn anomalies with her attacks (with Paralyze breaks in Last Word), constantly give herself Burn anomalies with her bullet lines which buff her offensive stats, and she can even guarantee a Stun on a single enemy with 2P on her second Spell Card! Speaking of this Spell Card, she can also inflict 5 Burn anomalies onto an enemy before breaking it, also at 2P.
Some Friends May be Affected from Burn Anomalies
Not everyone relishes the Burn quite like L80 Sakuya does, with normal units taking a hit to Yin ATK and Yin DEF unless they remove it by Grazing, anomaly healing or just waiting it out. Synergizes with Friends with Burn converting Abilities such as F1 Reimu, C3 Reimu, C3 Marisa and of course, her L80 Remilia Scarlet.
Buffs Outside of Burn-Inflicted Anomalies is Lacking
Simply put, if L80 Sakuya does not have the Fire anomalies inflicted on herself, her damage is weakened, especially as those are her only ways of granting buffs. Without external support or Story Cards, there may be a few fights out there lacking that perfect and elegant outcome due to her lacking conventional offensive buffs.
L80 Remilia Scarlet is an Attack-Class Friend with both Yin and Yang support, great breaks and greater damage when the stars align.
Amazing Damage, Especially with her Last Word
Coupled with the powerful Story Card, The Heat of My Fingertips, L80 Remilia can do a great deal of damage with her Last Word. If her Killers are able to connect, those numbers will start going through the roof!
The Break of my Fingertips
Anomalies, elements, L80 Remilia has you covered! Granted, her elements aren’t the most consistent in the world due to her Spell Cards containing a mix of Moon, Metal, Star, Fire and Water, but her full-Moon Last Word and additional anomaly breaks will easily make up for that! L80 Remilia can do well when it comes to barrier breaking enemies due to a decent amount of Burn anomalies which she can then use to break with either both Shots or her Second Spell Card.
Utility From Skills and Spell Cards
Not only can she do a good deal of barrier breaks with burn anomaly breaks, but her skills also lend themselves well to this performance. With a strong buff duration of 5 turns on Skill 1, debuffs on Skill 3, and even more buffs to provide the team with her First Spell Card and Last Word.
Survivability is Somewhat Limited
A flaw that L80 Remilia does have is her lack of Barrier Restoration, as her only source of barrier restoration in her kit is her Last Word. On top of that, as a unit who benefits from Burn anomalies, if she is lacking external Barrier support, this could be a potential issue.
C3 Reimu is here to spend her days playing games featuring her modified Yin-Yang Beach Ball to her heart’s content as a Speed-Class Friend that’s ready to rumble!
Amazing Wood and Water breaks, with 0P Water break on both Shots
Every bullet from this beachside shrine maiden features either Wood or Water elements, meaning you’ll have breaks for days. Couple this with her 0P Water breaks of both shots and you have a super soaker that any kid would love to get from the Patron Saint of Learning for Xmas!
Great Base Stats can go Towards High Slice Damage
C3 Reimu is naturally endowed with big guns, with a staggering 1940 Yang ATK and 1560 Agility at max. This works perfectly with a full Yang kit and strong Slice values especially on her Last Word!
Powerful and Non-Stop Yang ATK and Agility Support
C3 Reimu’s multiple sources of team enhancements culminates in a crazy 1 Turn Cooldown on Skill 3, which constantly boosts Yang ATK and Agility for her entire team.
Great Utility via Anomaly Breaks and Stun
C3 Reimu can break Freeze and Paralyze anomalies with her attacks, as well as guarantee a stun on a single enemy with a 3P Focus Shot.
Some Buffs will Freeze Allies
C3 Reimu zealous dedication to gaming leaves her allies in the dust, inflicting Freeze barriers on them alongside other positive buffs. This can be turned around with a team that synergizes with Freeze anomalies instead!
B3 Sagume Kishin is a Support-Class Friend who brings vast and versatile utility, breaking potential and respectable damage output.
Great Breaks via Elements and Anomalies
B3 Sagume's breaking potential is rather insane. All of her spells have good Moon access on them, from the 2 on both Spell Cards to the 3 on her Last Word. Metal is also spread out well on all of her spells, with 2 on Spell Card 1, 4 on Spell Card 2 and 3 on her Last Word. Furthermore, she holds anomaly breaks on some spells: specifically Paralyze breaks on her Spell Card 1, Blind breaks on her Spell Card 1, and both on her Last Word. She can only inflict these anomalies via spells (either in Pre-ATKs or chances during the spell), but the accessibility only makes her easier to synergize well on different teams.
High and Versatile Utility
When it comes to wide utility, B3 Sagume and what she offers might be what you're looking for. Outside of selfish CRIT Accuracy UP on Skill 2, all Skill effects revolve around helping the party. Spirit Power, offensive buffs, defensive buffs, Barriers... she has all of it! Even her Spell Cards join the fun, with Spell Card 1 restoring even more Barriers, Spell Card 2 giving Agility and more Spirit Power, and her Last Word serving as another offensive buff. The vast coverage allows her to work with a variety of other units in the game.
B3 Sagume is even capable of dealing very good damage as well. She easily reaches 6 levels of Yang and CRIT ATK UP with due to Skills and her Last Word's Pre-ATK effects, the CRIT buff is also benefited greatly thanks to her Killer coverage, including Human and Youkai.
Slight Issue with Skill 2’s Cooldown Rate
She is very well rounded to the point of not having many glaring flaws, but a grievance to be had is that taking advantage of Skill 2’s 1.00 Spirit Power for the team can only be achieved every 6 turns. This isn’t the worst cooldown rate in the world, but 6 Turns definitely leans toward the longer side of things, especially given that other Ultra Festival Supporters can provide more Spirit Power to the team in less turns.
L80 Satori is a Destroy-Class Friend who specializes in great barrier breaks, a potentially destructive Last Word, and a bit of additional utility sprinkled in.
Amazing Barrier Break Potential
L80 Satori can inflict both Burn and Poison anomalies and break them via her Shots, 2nd Spell Card, and Last Word. On top of this, every single bullet line here is either Water or Fire, meaning that elemental breaking will definitely be consistent.
L80 Satori is self-sustainable in a way where she can replenish her Barriers and Spirit Power via Spell Card 2, allowing her to take advantage of barrier breaks and potential Graze utility. Her Skills also have a decent duration where they can be used to keep up her buffs with little to no downtime.
Lackluster Spell Card damage, but a Powerful Last Word
Despite being a Destroy-Class character, she cannot carry her CRIT Accuracy enough to do great damage using her Spell Cards. Additionally, her lack of currently relevant Killers also contribute to her Spell Card's damage output. If these Killers do hit however, it can prove to produce great damage, but thankfully, her Last Word has Youkai-Killerwhich will help a ton nonetheless.
Somewhat Lacking in Team Utility and Personal Buffs
L80 Satori’s Skill 1’s support can be helpful, boosting CRIT Accuracy by 4 Stages, Accuracy by 2 Stages and even Spirit Power by 0.75. There are other ways to support the team such as CRIT ATK by Grazing as well as some Last Word buffs. However, outside of some debuff potential like with CRIT DEF, CRIT Evasion and Yang DEF, L80 Satori’s supporting potential leaves some to be desired. In fact, she might need even more Accuracy as a result of some bullet lines having a CRIT rate of less than 75%, and outside of anomaly buffs, is lacking Yang ATK.
T5 Tenshi Hinanawi is a Speed Class Friend with strong Slice Scaling, a massive Killer range including Gensokyo and Youkai Killers, lots of Fire and Wood breaks on Spell Cards and the potential to hit an enemy with many Burn/Poison anomalies.
Colossal Damage as Seen Through a Biker’s Mind
T5 Tenshi knows full well how to deal massive damage numbers as a result of multiple factors: A mix of Slice and Hard scaling to take advantage of (moreso Slice scaling), a 40% Boost in damage if any elements are effective against said target(s) and more importantly, a fantastic Killer range, mainly carried by Gensokyo and Youkai. Other appearing ones include Heaven, Human, Celestial, Racer and Hakurei Shrine. Needless to say, T5 Tenshi is more than capable of dealing massive damage.
Biker in her Element
When it comes to leaving enemies fully broken, T5 Tenshi has what it takes to do just that. While her Spread and Focus Shots have 5 lines of both Earth and Metal elements respectively, her Spell Cards include a lot of Fire and Wood with a slight lean toward Fire. To top it off, her anomaly dealing potential is deadly against a specific enemy, with 4 layers of Burn on Skill 1 and Spell Card 2 which can be broken by any Spell Card or Last Word. Poison inflicting and breaking has a bit of a spotlight, but is only inflicting 4 layers of Poison via Spell Card 1, which is broken by this Spell Card and Last Word.
Spirit Power Soaring to the Sky
Having instant access to 3P just through one’s set of Skills is a very appreciated feat, and like her fellow biker buddhist, T5 Tenshi does just that with 1.75 Spirit Power gained from Skill 3 and 0.25 for the team with Skill 2, being used every other turn. In addition, one of her Passives secures her 0.15 Spirit Power every turn and a Spell Card 1 Post-ATK effect also grants between 0.50 and 1.75 Spirit Power. For the most part, T5 Tenshi isn’t going to be struggling too much when it comes to Spirit Power.
One Track Minded Anomaly in Heaven
T5 Tenshi can successfully flood an enemy with Burn and Poison anomalies, mostly Burn. While this is great for pulling off a full-break towards an enemy, this only really works on a single enemy and not all of them. Assuming she is up against multiple enemies, she might have to rely on other allies to help out in case there is a bit of awkwardness in T5 Tenshi’s anomaly management, whether it be enemies who don’t get inflicted with either anomaly, or even enemies without the elemental weaknesses in T5 Tenshi’s arsenal.
In Need of Down to Earth Offensive Buffs
While T5 Tenshi does have some helpful Yang DEF debuffs, the only form of Yang ATK comes in her Last Word, and it’s definitely possible to work with those buffs and debuffs. That said, CRIT ATK is definitely lacking to say the least. This hurts especially because of T5 Tenshi’s strong Killers, which can still be made up for through Story Cards and/or team support.
Z3 Remilia Scarlet is a Heal-Class Friend with vast healing capabilities mainly for herself, strong damage potential, and is able to sprinkle in a bit of anomaly breaking here and there.
This variant of Remilia Scarlet is constantly healing, whether it’s for herself or for the team. From her vast amount of Absorb bullets always healing her up, to her Passive 3 constantly healing her HP by 15%, to having 2 Skills that can heal up the team’s HP by 60% each! In addition, she is reliable when it comes to Barrier restoration, Bind Removal for the team on both a Skill and Spell Card, and while her anomaly healing is selfish here, this could be seen as an overall blessing in disguise given the kinds of units that benefit from being inflicted with specific anomalies.
Just like the Magical Girl released before, Z3 Remilia has just as strong of a Killer range, with Soul and Youkai spearheading them all. These two alone are collectively strong and will be guaranteed to CRIT a good chunk of enemies which makes her great for more than just healing. In addition, being able to grant the team healthy amounts of Yin ATK and Yin DEF via means like Skill 3 helps a ton for Yin allies, and on top of that, being able to grant the team immediate Accuracy buffs when Grazing can very well come in handy.
Fire, Moon and Star to Juggle
Z3 Remilia’s breaking potential at times is pretty good, but in other instances can be slightly awkward to work with. Her way of anomaly breaking isn’t bad by any means, but it’s much easier for her to pull this off when focused on a specific enemy, as her Solo-Targeting Spell Card 2 inflicts 2 layers of Burn to all enemies, then 2 layers of Burn to a specific target. In addition, the only way to anomaly break all enemies is her Last Word at 3P. In addition, trying to mix those Moon, Fire and Star breaks can be a pain, and while you can make some use of Fire and Star given their frequent lines on specific attacks, Moon is really lacking here, and in some cases, may have hindered the potential of the other 2 elements.
Graze to Hit?
Z3 Remilia is able to grant the team Accuracy when she Grazes, and while she can keep this up well with how much she can do this, if there comes a situation where she can’t do so (ran out of Grazes or is Graze locked for example), if no Story Cards or support is there, it becomes a pain to make sure the team’s Accuracy is on point.
Critical Lack of CRIT ATK
Despite some of the CRIT DEF debuffs on her foes, Z3 Remilia ultimately misses out on those all-important CRIT ATK buffs that would greatly put emphasis on her strong Killer range and great damage potential, although this is nothing that external support and Story Cards can’t fix, as the heart of the Story Cards can help bring out the best in this magical vampire.
C3 Miyoi Okunoda is a Technical-Class Friend who debuffs enemy CRIT DEF and Evasion, breaks Freeze Anomalies after inflicting them and supports her Yang Attack teammates.
Long Duration CRIT Buffs and Debuffs
An experience with Miyoi is one to not be forgotten (ironic). She can inflict multiple sources of CRIT DEF and CRIT Evasion debuffs on enemy teams lasting up to 5 turns long. Her allies benefit the same, with Yang ATK and Crit ATK buffs going up to 4 turns long. These long lasting durations give her the flexibility of extending team strategies as needed.
Watch out for that Dr Eirin she’s serving up! Miyoi has multiple sources that inflict Freeze Anomalies on enemies via Skill 1’s inflictions, with her Second Spell Card both inflicting them and breaking them in a single breath.
Unfocused Elements, Odd Killers
Although Water features heavily in her kit, she shares her other bullet lines with Moon and Star, with her Last Word holding all three elements. This lack of focus takes away from her breaking and damage potential, splitting it up with potential resistances that enemies may have. Her killer range also fails to address this, having to rely on Human, Mistress, Aquatic, Swimsuit and Summer Killers which aren't as far reaching as others.
Kanako Yasaka (L80) is a Technical-Class Friend who expertly wields Anomalies to her benefit and against her opponents before laying down devastating firepower.
L80 Kanako’s mastery of Anomalies is evident in the way she wields elements of the Land and Sky equally. She can break 3 Poison barriers on a single target, and can set up a whopping 6-7 Paralyze breaks on ALL enemies on Turn 1. Her Last Word can break both these Anomalies, adding Burn and Freeze to the mix. Finally, she converts Burn, Freeze and Paralyze into a cornucopia of buffs, making her a great addition to most Anomaly teams.
Mountain of Damage
The Goddess of Wind and Rain can unleash a torrent of damage, with Yang ATK and CRIT ATK buffs that come close to maxing her out. Her Killers are nothing to sneeze at, covering the ever popular Gensokyo tag, while also hitting Gods and Parallel Presences to great effect. This is all even in addition to effective elements getting a 30% Boost!
The Divine L80 Kanako doesn’t necessarily set out to put others before herself, but that doesn’t stop her from successfully providing her allies some beneficial buffs such as CRIT ATK, Yang ATK, Accuracy, Yang DEF, Yin DEF and even some do a little bit of debuffing on enemies via Yang DEF and CRIT DEF.
L80 Kanako has a colorful assortment of Elements spread throughout her kit. She hits both Wood and Star on her All-targeting Spell Card 1 while Spell Card 2 focuses entirely on hitting a single target with Earth. Her Last Word carries Wood, Metal and Water, similar to her Spread and Focus Shots. This lack of focus is of smaller consequence due to her ability to break barriers efficiently through Anomalies, but will limit her damage potential when hitting ineffective elements.
Yorihime Peace Temple has everything that an outstanding offensive nuke needs: Spirit Power gain, CRIT ATK buffs and CRIT DEF debuffs to back up her Killers, Yang ATK buffs, Accuracy support, and more. Even better is the fact that either most of these buffs are applied to the entire party or the debuffs can be taken advantage of by other Friends. That combined with her large assortment of elemental and anomaly breaks makes Yorihime worthy of the highest tier in the game.
Barrier breaking with elements and Paralyze/Freeze/Poison anomalies
B3 Yorihime holds a pretty varied range of elemental breaks, from the 0P Metal on her Focus shot to her spells. 3 Star breaks on her second spell is impressive, but she also has 3 Fire and Wood breaks on her first spell as well as a fully-Moon Last Word! If that wasn't enough, she can also break Paralyze anomalies with her first spell (an anomaly which she inflicts upon using the spell), Freeze anomalies with her second spell, and Poison anomalies on her Last Word.
Insane damage output on Moon-only Last Word
CRIT Attacker on Large Amount of Cast along with CRIT Support
The Moon-only nature of her Last Word increases the ways she can support the damage of her Last Word with story cards, along with just decimating any foes weak to Moon. Along with the decent Slice scaling on the attack, the bullets have Killers against youkai, humans, and even more to ensure critical hits on a wide variety of the cast. This is where the CRIT DEF debuff of her Last Word and CRIT ATK buff on her third skill come in to optimize her damage even more.
Supports Self and Party with Offensive Buffs and Defensive Debuffs
The party can recieve both the Yang ATK UP from her first skill and the CRIT ATK UP from her third skill, helping increase the damage of allies' Killer bullets or just critical hits in general. On top of that, Yorihime is good great at debuffing the foes, particularly through her second skill, in which many Yang Friends can join in the nuking potential. She even comes with partywide Accuracy support whenever she boosts, making her being at 3P even more powerful.
The Legendary Vampire Hunter that is E1 Sakuya Izayoi is a Destroy-Class Friend who is capable of maxing her CRIT ATK and CRIT Accuracy, greatly increasing her Spirit Power gain, and has access to great Sun and Metal breaks.
Amazing Spirit Power Generation
E1 Sakuya will never be short on Spirit Power, with her Spell Cards generating more of it with every use, while her Skill 2 keeps her fueled from the get go.
Great Sun and Metal Breaks
These two go hand in hand as E1 Sakuya can use the Spirit Power gain that she has with her Skills and Spell Cards to break multiple barriers assuming said foe is weak to Sun and/or Metal. Sakuya’s 3/3 spread of Sun and Metal on both Spell Cards break multiple enemies with ease.
Critically Acclaimed Huntress
May Lord have mercy on the enemies who must face E1 Sakuya’s wrath, as her CRIT ATK and CRIT Accuracy can easily be maxed out using her Skills, Spell Cards and Ability. While her Killer range is strong, with Youkai and Parallel Presence carrying, her Last Word’s 3P lines have a natural 50% CRIT rate, meaning that with the CRIT buffs she has, E1 Sakuya can still critically damage enemies, especially ones weak to Sun.
Cannot Inflict Anomalies
While E1 Sakuya does have the potential (when fully boosted) to break Burn anomalies with her Focus Shot, Spell Card 1 and her Last Word, with Freeze also being broken via Spell Card 1, it’s a bit unfortunate she can’t back up the aforementioned elemental breaking with anomaly breaking quite as well, but if other teammates bring in those anomalies, our Vampire Hunter will gladly take advantage of such a thing.
Needs Help Raising her Yang ATK
Looks like E1 Sakuya forgot to stock up on Yang ATK (barring her Last Word). While this is something Story Cards and allies can mitigate, if she is out on her own without that support, she isn’t going to be able to truly shine, as with those Yang ATK buffs on top of the above is where we will see her at her best.
Very Limited Support
With Skill 1’s 0.25 Spirit Power, her Ability to give the team quick CRIT ATK when Boosting, and her Spell Card 1’s Pre-ATK increasing the team’s CRIT Accuracy. Unfortunately, it’s less to offer to her allies than what other Friends can do to support them.
E1 Hong Meiling has the ability to incorporate both offense and defense, as she goes from hard to topple, to a Star-studded Last Word with great Killers and Hard Scaling.
Burn anomaly breaks at 2P of first spell, which also inflicts them
E1 Meiling can easily break barriers right away with her first spell by casting 2 layers of Burn to all foes upon activating the spell. This is followed up with a Burn anomaly break at 2P of the attack, giving her very easy breaks to access whenever they are required. She can even break up to 3 barriers if she inflicts more Burn anomalies during the attack, which has a 50% chance to occur.
Last Word packs a punch with Gensokyo-Killer and Hard scaling
Thanks to E1 Meiling’s high Yin DEF buffs, the Yin-only Hard scaling of her Last Word gives her a very easy way to set up and dish out devastating damage. Combined with even more Yin ATK buffs within her kit and access to Gensokyo-Killer and Youkai-Killer bullets, she can easily kick out the invaders when they are done failing to break her defenses.
Insane defensive utility for self and allies
Not only does E1 Meiling heavily buff her own defenses and increase her Barrier count on her spells and skills, but these buffs are given to allies as well! This would already help their survivability tenfold, but our fellow Gatekeeper makes sure to be a responsible tank and buffs her Focus to high levels to ensure nothing goes by her unscathed. Afterwards, she can quickly heal off any heavier hits with her second skill and go right back to defending.
Rainbow-spread of elements hinders specific elemental utility
While every single bullet line on E1 Meiling’s spells has an element on it, these elements are very “rainbow-like” and target many different weaknesses, making it challenging to truly focus on one weakness of an opponent.Thankfully, this isn’t an issue on her Last Word, having 4 Star and 2 Wood.
E1 Patchouli Knowledge is an Attack-Class Friend who boasts a set of powerful tools with damage, anomalies and breaks, with some additional team support on top of that.
Great Damage Output
With an immense range of Killers (such as Gensokyo and Youkai) as well as powerful buffs, E1 Patchouli can dish out a great deal of damage that is sure to make all her enemies quiver.
With a fair amount of anomalies inflicted upon her enemies, E1 Patchouli also provides a decent amount of Yin ATK up, Yang ATK, Yin DEF, Yang DEF, and Accuracy buffs on her Skills.
Cumbersome Barrier Breaks
Ultimately, E1 Patchouli’s biggest flaw is her barrier breaks, as her lack of focus on a singular or two elements make her relatively inconsistent as a barrier breaker against multiple enemies. Despite this, she can help break barriers through the use of anomalies.
C3 Koishi Komeiji is an Attack-Class Friend who brings welcome offensive support, great Freeze Anomaly utility, and potentially some devastating power.
Strong Anomaly Breaks
While she may have a primary focus on Star elements, C3 Koishi’s barrier breaks are at their best when utilizing anomalies to break. With strong access to Freeze anomalies, she can fully break an enemy with ease on the first turn, assuming they are weak to one of her elements.
Powerful and Versatile Support
One powerful utility tool she has is her ability to provide the party with a large amount of Spirit Power. With her Skill 2 providing the party with 1.20 Spirit Power, she augments this further with her Spell Cards and Last Word providing more power, allowing her teammates to be more liberal with their boosts. On top of this, she goes very far to provide Yang ATK, Agility, CRIT ATK and CRIT Accuracy, with Yang ATK and CRIT ATK provided every other turn via Skill 3, albeit coming with only a 1T duration.
Disjointed Skills, Limited Killer Range
While C3 Koishi functions as a Yang nuker and accordingly buffs Yang ATK, her DEF DOWN skill debuffs Yin DEF - this allows her to be able to function with Yin teammates, but will be less useful in Yang-oriented teams where she is stronger. This cumulates in her lack of powerful Killers which limits her growth on setup, with of her more reliable Killers being God, Religious, Beast, Older Sister and Youkai Mountain.
Yuuka’s scientific love for flowers translates into a Technical-Class Friend who weeds out her enemies with ease with powerful killers, potent Blind and Poison mastery and Wood/Star bullets.
Great damage with room to grow
With Yuuka’s wide reaching killers, decent buffs and debuffs, Yuuka can dish out a good amount of damage with options like her 1st Spell Card or her Last Word. Her damage can still improve with more buffs, as well as a future card to come.
A spread of 3 Star and 3 Wood on all her Spell Cards make her breaks powerful against enemies who are weak to these. With her 2nd Spell Card, she can also break Poison and Blind anomalies, which improves her already impressive breaks. A unique thing to note is how she inflicts more Poison anomalies to whoever she was targeting which can be useful in staggering enemy breaks.
Anomaly usage is awkward to utilize
While she does gain buffs from Poison and Blind anomalies, Yuuka also has incentive to use up her barriers for accuracy. Thus, her usage of self-inflicted anomalies and grazes can very frequently come in conflict with each other.
C3 Kogasa Tatara is an Attack-Class Friend who has vast Water and Metal breaking potential, Freeze anomalies to go around and high natural Yang ATK, with a bit of Yang ATK II on top.
Incredible Damage Potential
C3 Kogasa has multiple ways of increasing her damage to really surprise her enemies. From a high base Yang ATK stat coming in at 1975, to her Metal and/or Water elements getting a 55% boost in power if they are effective against her target(s), and can also take advantage of Yang ATK II buffs on Skill 3 and her Last Word! To top it off, if she can land any Killers, C3 Kogasa will be scoring home runs with those CRITs!
A Large Umbrella’s Worth of Anomalies
Whether it’s using anomalies to benefit herself or inflicting and breaking them on her competition, C3 Kogasa is not to be underestimated with her handling of anomalies. C3 Kogasa inflicts herself with Freeze anomalies to boost offensive stats (mainly Yang ATK and CRIT ATK) through Skill 2, and Burn anomalies if inflicted on her also provide the same benefit. While she doesn’t inflict any Paralyze anomalies on herself, they can still boost her Agility, Accuracy and Evasion if possible. Enemies suffer Freeze anomalies from Skill 2 and Spell Card 1 and have them broken via Spell Card 1 and Last Word at 2P and 3P respectively, while Poison anomalies can be inflicted via Last Word, also being broken at 3P. On top of that, if you want to break enemies with elements, no worries there, as every single bullet line will either be Metal or Water, making it that bit easier to achieve those breaks.
Not only does C3 Kogasa have the potential to deal devastating damage, but she can do that easily just with what her kit’s buffs provide, like with her Skill 1’s Yang ATK and CRIT ATK buffs, 5 turns worth of 4 stages of Accuracy for the team via Skill 3, Agility buffs on Spell Cards to enhance the impact of her Slice Scaling, 2.30 Spirit Power gained from Skills 1 and 3 (Skill 1 grants 0.55 Spirit Power to the team every 3 turns), and actually isn’t going to struggle too much with keeping her anomalies in check as Skill 2 both provides Freeze anomalies for herself while also adding a Barrier, so that if she needs to Graze to avoid damage, C3 Kogasa can survive that little bit longer. If she needs to escape a Bind and Spell Card 2 is available, that will do the trick for her as well.
Surprisingly Limited Killer Range
The main thing holding back C3 Kogasa whenever she goes out swinging is her Killers not hitting as many enemies as some other Friends out there. While the ones she has (Human, Fairy, Soul, Aquatic, Swimsuit, Summer, Human Village, Hakurei Shrine, Myouren Temple) are not the worst as a collective, they certainly aren’t the best either, as the ones you’re probably getting the most out of will probably be Human, Fairy and Soul, as well as maybe Swimsuit and Summer on some VS Divergent Spirit stages with other C3 enemies. Ultimately, this is C3 Kogasa’s main obstacle stopping her from her grand slams critically decimating her foes.
Turn Durations on some Buffs are Hit or Miss
Despite her self-sustainability as mentioned above, while some turn durations on buffs like team Accuracy and selfish Agility are rather long, Skill 1 is a good example of her Yang ATK and CRIT ATK potentially being hard to maintain, especially on her own. This is because those buffs on Skill 1 last for 1 turn, and a lot of other buffs, like on Spell Card 2 and Last Word also last 1-2 turns which could be an issue when it comes to rather longer 1 wave stages.
E9 Remilia Scarlet is a Destroy-Class Friend with great support capabilities for Yin nukers, and destroys her enemies with critical power.
Amazing Support via Mainly Yin ATK
E9 Remilia’s Skills 1 and 3 are great ways to really bring up the team’s Yin ATK, collectively reaching 5 stages with ease. For other tidbits to back this up, we have Skill 3’s other effects that slightly boost CRIT Accuracy and Spirit Power and Spell Card 1’s Yin DEF buffs.
Amazing Damage All Around
As expected for an Ultra Festival threat, E9 Remilia can easily reach 2P on turn 1, heavily increase her preferred attack stat of Yin ATK, and sprinkle in some CRIT support for good measure. If there were any doubts about her damage even after that, simply look to her wide-ranged Gensokyo and Youkai Killer bullets!
Poisonous Vampiric Fate
E9 Remilia is no slouch with Poison and Freeze anomaly breaks. With the ability to inflict many Poison anomalies with her Pre-ATK effects on her Spell Cards, they can potentially be stacked up on a specific enemy for breaking via her Spell Card 2. You can also break some Freeze anomalies on top of Poison if you wanted.
Elemental Breaks are Somewhat Lacking
This is more as a result of E9 Remilia’s kit giving away its age, but the Moon and Fire breaks that do appear leave more to be desired. Part of this is to do with some of the non-elemental bullets appearing, such as on her Spell Card 1, but more often than not, E9 Remilia will rely on damage, Poison anomalies and Yin ATK buffs over her elemental breaking.
B5 Reisen Udongein Inaba is a Defense-Class Friend who provides a great mix of offense and defense with Hard Scaling benefiting the former and unrivaled tanking capabilities for the latter.
Blinding Breaking Bunny
B5 Reisen's breaking potential is definitely above average due to both Spell Cards having 3 Moon and 3 Star breaks. On top of the consistent Star and Moon distribution, she can also break Blind anomalies via Spell Card 1 and Last Word, but the way those anomalies are applied by B5 Reisen can be achieved only via Spell Card 2.
High Damage via Hard Scaling and Killers
B5 Reisen can both dish out major damage from the start of turn 1 or when setting up, all thanks to her Youkai Killer or crazy Hard scaling on her Last Word. Many elements of her kit, from her skills to buffs from Boosting to spell Pre-ATK effects, contribute toward maximizing her Yin DEF buffs to make her damage go up very heavily. She can also buff her own Yin ATK via Skill 2 and Last Word.
Unbreakable Tank With Defensive Support
All of the elements that increase B5 Reisen's Yin DEF in her kit end up making her reach the cap of 10 levels of Yin DEF UP. However, additional utility comes in the form of the party-wide buffs to both Yin and Yang DEF in her skills, along with a Barrier on Skill 3. Even the Yin ATK debuff on her first spell can be taken advantage of to decrease the damage she takes, further helping her tanking ability. Finally, a shoutout has to be given to her second Passive, which decreases the damage Reisen takes by 75% when at full HP. Thanks to Absorb bullets and the 70% HP heal on her Skill 1, it is very easy to abuse this skill and make her even tankier.
Lacks Offensive Support and CRIT ATK Buffs
It is the unit type she is classified with, but many other powerful Friends at the top have some sort of offensive buff to provide to the entire party. On top of that, B5 Reisen needs external CRIT ATK support to really take advantage of her Killer range, especially Youkai Killer, and even lacks substantial defensive debuffs to indirectly buff party members. Still, her defensive utility and elemental access is so high, she remains to be a great Friend in her own right.
Z3 Alice Margatroid is a Defense-Class Friend who resists damage from Sun, Moon and Fire, has Burn and Freeze anomaly utility and a strong damage output, both from Hard Scaling and strong Killers.
Helpful Defensive Buffs
It’s expected as a tank, but Z3 Alice does a solid job at providing defensive buffs, most notably Yin DEF and Barriers. Yin DEF can be buffed in multiple ways and can potentially be maxed out with ease, due to a mix of Skills, Spell Cards and even when Boosting. There are a few other ways to help the team defensively, such as Yang DEF, elements and HP Recovery by Skill 2.
Offense is the Best Defense
With the Yin DEF that Z3 Alice has, whether it be her 1850 base Yin DEF or her Hard Scaling, she can bring the damage onto her enemies. On top of that, she can even hit her enemies hard with CRITs frequently, thanks to her Killer range including Youkai, Soul, Devil, Magical Girl, Magician, Kaiju and Machine. She is also self-sufficient with these offensive buffs, with the team Yin ATK buffs on Skill 1, CRIT ATK and Accuracy buffs on bullet lines, and her Last Word having both CRIT ATK and Yin ATK in bullet lines.
Needs to rely on Allies for Defensive Anomaly Buffs
The only guaranteed ways for Z3 Alice to make use of her Ability to turn Freeze and Burn anomalies is either from allies inflicting them to the team, or maybe from enemies doing that instead. However, she does have some bullet lines where Freeze anomalies can be inflicted on herself, but have an 80% chance of doing so, thus making it less reliable from a consistency standpoint.
Elemental Resistance is Dependant on Enemies’ Elements
Being able to tank Sun, Moon and Fire elements as well as grant the team that resistance can be fun, but what if Z3 Alice or her allies are hit with a Water, Wood, Metal, Earth and Star element or even non-elemental attacks? Needless to say that more damage would be taken if the attacks are not Sun, Moon or Fire.
Alice in Pseudo Rainbowland (Zodiac Edition)
Surprisingly enough, this version of Alice doesn’t actually have to juggle a handful of elements like other variants of her. That said, the 3 elements she has (Sun, Moon, Star) aren’t the most consistent among each other in the world. You can get some good usage of Moon and Star, but not so much with Sun unfortunately. This isn’t the most rainbow-y set of elements though, as it seems the most we get from Z3 Alice in Rainbowland comes from her Last Word’s animation!
Yuyuko is a great support Friend who fills her team with energy while enabling Yin teams to do their best against tier enemies.
Provides Accuracy and Spirit P support
⅔ of Yuyuko’s Spell Cards provide her teammates Spirit P, while her second Skill gives them even more. Her third Skill boosts team Accuracy, covering their basics for a clean offense.
Powerful Yin support
Yuyuko’s skills and Spell Cards all contribute some measure of Yin ATK, Crit ATK and Yin DEF (useful for Hard scaling). She can further augment these stats by Boosting and Grazing, which increase the party’s Yin DEF and Yin ATK by 1 per level respectively.
Low cooldowns on skills
Yuyuko’s first and third skills both have a 3 turn cooldown, while her second skill has a 4 turn cooldown, allowing her to reapply buffs on her team swiftly.
Access to Poison anomaly infliction and breakingWith her Focus shot being able to break Poison, her Spread shot having access to 2 lines that apply the same anomaly, and her 2nd Spell Card being a potential 3 poison layers to every opponent that can be broken with the same spell card at 2P, and rarely her ability to reflect Poison will get her extra anomaly inflictions, lastly her LW that can break poison, she is able to use the anomaly to her own benefit by lowering her opponents' Yin DEF or by full breaking them.
Low Hard scaling
Yuyuko’s second Spell Card and Last Word all feature some measure of Hard scaling. Unfortunately these numbers are relatively modest, with 2 lines of 20% each on her second Spell Card and 30% on her first line on her Last Word. Her Last Word also has some Agility scaling, though her stats aren’t high enough to make good use of it.
Division of bullet types and elements on Last Word makes it difficult to optimize
Yuyuko’s Last Word is a mix of Water and Wood elements, while her bullet types are divided between Laser and Energy. With no cards available that boost all these traits at once, players will have to decide which elements and bullets they want to focus on improving with Story Cards.
Yukari Yakumo (Scarlet) is a Speed-Class Friend who breaks boundaries with low cooldowns on her Skills, helpful team Support and some beneficial Sun and Earth breaks.
Boundary of Skills and Cooldown
When using any of A6 Yukari’s 3 Skills, you’ll definitely appreciate their quick cooldown duration with very helpful effects. Skills 1 and 2 only have 3 turns of downtime, with Skill 3 being used every other turn! On top of that, the support across the two Skills include Spirit Power, Agility, Accuracy and even a Barrier every 3 turns! It would have been awesome if the Yang ATK buff on her Skill 2 wasn’t selfish, but good thing her Spell Card 1’s Pre-ATK and Grazing makes up for that with their team-wide effects!
Greatness in Power and Breaks
A6 Yukari is just fantastic with what she does when it comes to dealing breaks, whether it be Sun and Earth elements or her handy Poison anomaly utility, especially on her Spell Card 1 where she can both inflict and break them on all enemies. Her Sun and Earth elements also get a 20% boost in power if they are resisted or effective on said enemy. This takes us into her greatness in damage dealing, as A6 Yukari shows those below her how it’s done by showing off her great Killer range (Youkai), slight Yang DEF, Evasion and CRIT DEF debuffs across her Spell Card 2 and Last Word, and with a high Yang ATK stat at 1875, you can expect great things from this Scarlet-themed Sage!
Needs CRIT ATK Buffs
Unfortunately, A6 Yukari does miss out on CRIT ATK in her whole kit. This is mitigated a little with her Last Word’s CRIT DEF debuff, but Story Cards and external support will definitely fix this, and will help take more advantage of her wide Killer range.
A7A Reimu Hakurei is a Technical-Class Friend who takes advantage of Freeze anomalies, Wood Breaks, and great damage potential you’d expect from the Wonderful Shrine Maiden of Paradise.
Powerful Shrine Maiden Spirit
A7A Reimu comes up as a well rounded option if you need to exterminate some annoyances in your way. She has a high Yang ATK of 1870, solid amounts of Spirit Power to work with, buffs in Yang ATK and a bit of CRIT ATK, great Killer range and a 25% boost in power if her elements (mainly Wood) are effective against the enemy. On top of that, she can provide a little support along the way, such as Accuracy, Yang DEF, Spirit Power, Yang ATK and a Barrier.
Despite the weather conditions not in A7A Reimu’s favor, she is very good when it comes to Freeze anomaly utility, such as if it’s inflicting herself with them, and by extension buffing her defensive stats via Ability. However, she can also inflict them upon enemies from Skill 2 or Spell Card 1, she can easily break them when using her Spread Shot, Spell Card 1 and Last Word. On top of that, she can even manage to remove Binds/Stat debuffs after using her Spell Card 1!
Might Need Help With CRIT ATK
Due to how well-rounded A7A Reimu is in terms of her kit, there aren't a whole lot of downsides. However, she doesn’t have a whole lot of CRIT ATK to work with (barring her Last Word), and while she does have a little CRIT DEF debuffing to work with on her Spell Card 2, she will need Story Cards and external support to bring out the absolute best in her potential.
T5 Byakuren Hijiri is a Speed-Class Friend who rides in with immense Agility and Evasion, great Spirit Power gain, Metal and Sun breaks and a little bit of Poison anomaly breaking.
(Emotional) Skyscraper of Speed and Strength
With the mix of base Yang ATK and Agility (1825 and 1525 respectively) as well as being able to max out her Agility on top of the great Slice Scaling to work with, the mach monk is more than capable of dealing high damage against her foes, especially ones weak to Metal and/or Sun due to her Ability to deal 40% more damage with her effective bullets. She even has Yang ATK and CRIT ATK buffs from Skill 3 to help jumpstart her damage too!
Biker Breaks the Mold
More on T5 Byakuren’s Metal and Sun breaks, especially shown in her Spell Cards and Last Word, there is a rather consistent mix of the two to fall back on to achieve full-break status on foes as those (aside from a little Wood on Spread Shot) are her go-to elements here. On top of that, she has some helpful Poison anomalies to inflict on foes which can also be broken via Spell Card 1 and Last Word, breaking 5-6 of them in 1 go. Paralyze breaking is also snuck in too if there are allies with Paralyze inflictions on enemies.
When it comes to Spirit Power, T5 Byakuren is certainly not going to struggle with increasing it much, whether it be that a lot of her attacks don’t need to be fully boosted to show their greatness, or by just the sheer amount she can rack up, such as Skill 3’s gigantic 2.25 Spirit Power boost for herself, which is more than enough for a fully boosted attack, and really going above and beyond in that regard (do keep in mind the 7 turn cooldown on that Skill though). She also gains 0.15 Spirit Power via Passive 1 every turn which is always welcome, and lastly, her Spell Card 2 Post-ATK scales with boosts when it comes to Spirit Power. Depending on Boosting, will either grant her 0.50, 0.75, 1.00 or 1.75. Safe to say that T5 Byakuren won’t struggle much with the Spirit Power side of things!
Looking at T5 Byakuren’s kit may be amusing in the sense that the Evasion buffs are so easy to come by. From Skill 1 granting it to her team every turn when it has a 2 Turn duration, to 5 of her Last Word bullet lines having a 75% chance to increase her own Evasion by 2 stages each, it may be a bit excessive, and while this could be helpful in clear content, it’s hard to make use of it elsewhere compared to other valued buffs out there.
A Few Gaps in her Killer Range
While Killers like Human, God and Fairy on their own aren’t the worst ones in the world, there are some Killers out there like Youkai and Gensokyo that would hit even more enemies. That said, if she can hit her enemies with some of those Killers, the sky(scraper) could be the limit as Slice Scaling and an effective element boost help a ton, but so do Killers.
Ran Yakumo, coming from the A7 universe, comes and shows her power as one of Yukari’s shikigami. While she may be subservient to the sage, don’t take her lightly, as Ran certainly proves herself worthy as a powerful ally to have. With an array of Metal breaks as well as the ability to provide a good amount of breaks, Ran can support the team through it all.
Great access to Metal breaks primarily with a decent amount of Moon breaks
With Ran’s skills and spell cards helping her generate P easily, Ran has very good access to her barrier breaks. As such, her barrier breaks can come really useful, especially if the enemy is weak to either Moon or Metal.
Thanks to Ran’s skills being on a low cooldown, Ran can even provide the team with 1.8P in 5 turns, which can absolutely help the team in terms of accessing their own breaks or help them augment their damage further. Furthermore, Ran also provides a substantial amount of Yin ATK, Agility, and even some Yin DEF to the party. The only truly bad part about her utility, would be the lack of sustainability on her Yin ATK as she does not extend it without a use of either a story card or Last Word.
Damage is on the lower end
One thing that does hold Ran back is her damage. Thanks to her lower range of killers and lackluster scalings, Ran can’t hit as hard as some of the more modern friends. Beyond that, her elements hold her back from being a powerful farmer in the current relevant story card stages.
A7B Sakuya Izayoi is a Technical-Class Friend that can demonstrate her self-sustainability with Yang ATK, CRIT ATK, Spirit Power and great damage potential.
Self-Sustainable, yet Strong Servant
A7B Sakuya is great at making sure she can provide the important buffs for herself in order to bring out the high numbers against a good chunk of her enemies. With her Yang ATK, CRIT ATK, Spirit Power, CRIT DEF debuffing on enemies and a strong range of Killers to work with, you just can’t go wrong with A7B Sakuya’s kit! It’s also worth noting a few other things, such as Skill 3’s Yang ATK and CRIT ATK buffs are also served to her fellow allies as well as her Ability making those Yang ATK and CRIT ATK buffs even stronger thanks to Freeze and Paralyze anomalies inflicted on her boosting her own offensive stats.
Stunning Anomaly Inflictions on Foes, Maid to be Broken
A7B Sakuya’s anomaly breaking is decent, all things considered. With the Freeze anomalies inflicted on her Skill 2 and her Spell Card 2, she can potentially break a lot of Freeze anomalies (slight RNG on Spell Card 2 is worth keeping in mind). You could also theoretically use her Last Word to break both Paralyze and Freeze anomalies at 3P, meaning that the collective inflictions of both on her foes could result in a Full-Breaking Last Word (or you could just use it for damage, that won’t disappoint you). On another note, she can also Stun an enemy via Spell Card 1 at 3P, a card that also has 4 Moon breaks.
Elemental Breaks are a Little Flawed
This has been an issue with both A7A and A7B Sakuya, but it is what it is. A7B Sakuya’s main element is Moon, which appears frequently, but also has Wood and Metal appear, but not very often, thus not being able to take much advantage of them, so in other words, A7B Sakuya will mainly be focusing on her Moon breaks.
A6 Sunny Milk is a Debuff-Class Friend with vast Sun breaks, helpful Blind breaking, and can debuff the Yang DEF and CRIT DEF of her foes while also Stunning them in their tracks.
Here Comes the Sun
A6 Sunny Milk has a large amount of Sun breaks she can abuse against enemies weak to Sun, mainly demonstrated by her Spell Card 2 with 6 Sun breaks potentially cast on one enemy. To back up this sole element, she can also help a good amount with Blind Breaks, especially since she can inflict 2 layers of Blind to all foes via Skill 1 and Spell Card 1, breaking them all with her Spell Card 1 at 2P, Last Word at 3P or Focus Shot at 1P.
When it comes to Stunning enemies, A6 Sunny Milk does it better than the competition. With an easily accessible Spell Card 2 at 1P to stop a foe in their tracks as well as a Last Word relieving the need to Graze for the turn at 3P, it’s so easy to use this to your advantage.
Sneaky Support Under the Sun
While it’s not her main focus, it is still appreciated, as a small Accuracy buff on Skill 3 (which has a 3 Turn Cooldown Rate) can be the difference to ensuring the team’s attacks land. On top of that, once using her Last Word, the team gets 1.00 Spirit Power, so this could really come in handy if A6 Sunny Milk’s Last Word is used before the final turn.
Generally Struggles in Power
Whether it’s her Killers struggling to kit a wide array of foes or her lack of offensive buffs in general, dealing high damage will be something A6 Sunny Milk will struggle with. However, this does somewhat come with the territory of her being a debuffer, with some rather effective Yang DEF and CRIT DEF debuffs that other allies can definitely capitalize on.
Suwako proves to be the best out of the other A10 Friends, suiting her well for being her source game’s Extra boss. She holds a great front in the Metal-element department and an even greater one when it comes to Spirit Power restoration. On top of that, she holds great finishing power in her fully-metal Last Word and some anomaly breaks on her normal spells.
Able to spam barrier breaks with her Spell Cards and skills generating power.
Suwako might not have a 0P break option, but the Metal breaks on her spell cards are just great. Both of her normal spells have 3 Metal along with 3 of another element, while her Last Word is entirely made up of Metal. On top of that, her first spell can break Freeze anomalies at 3P and her second spell can do the same to Poison anomalies, which she inflicts when using the spell, at 2P. These may sound like hefty Boost values, but Suwako has so much Spirit Power generation on her spells and two of her skills that this is an easy bar to reach..
Good damage potential with her Last Word
A pure Metal Last Word means Suwako will be chasing down exactly one damage type, and excelling at hitting with it. Helps that it also boosts her entire party’s Crit ATK by 3 levels, setting her up for some nice rolling damage.
Okay team utility
Suwako achieves decent team utility from her skills and ability. Her second skill provides partywide Yang ATK UP and her third skill grants the team CRIT ATK UP, something her Last Word provides to the whole team as well. Topped with the CRIT Accuracy UP given to the party everytime Suwako Boosts, something that is easy with her quick Spirit Power gain, Suwako is a decent support option when it comes to offensive buffing.
High damage variance
Suwako has a Yang-only Last Word that has good damage potential after setup. However, this damage will rely a good bit on critical hits, a factor that her Killer bullets are not that great at ensuring on their own. She has secondary effects to increase CRIT chance based on the foe’s stats, but this is still putting faith into the enemy she is facing over guaranteeing great damage by herself.
Momoyo Himemushi, is an absolute force to be reckoned with. You can expect nothing less from someone that enjoys combat, and does their best when faced by a strong opponent.
Huge Yin Attack Stats
Being a FES Friend with amazing Yin ATK stats, she can deal lots of damage and has less obstacles for her offensive potential.
Amazing CRIT Accuracy
Reaching -8 CRIT Evasion on her opponents on turn one and having plenty of attacks to reduce it even further makes her able to CRIT a lot.
Amazing access to Metal and Earth
Momoyo takes great advantage of both Metal and Earth in multiple ways, such as her Solo targeting Spell Card that is fully Earth and an All-Targeting Last Word that is fully Metal. Both Shots also pack quite a bit of both elements too.
Access to Poison anomaly infliction and breakingWith her Spread Shot breaking Poison, her Focus Shot inflicting this anomaly, Spell Card 2 inflicting a potential 3 poison layers to every opponent that can be broken with the same Spell Card at 2P, her Ability to reflect any Poison anomalies along the way, and of course, her Last Word breaks poison too! Momoyo is really good with her handling of Poison inflicting and breaks in general.
Accuracy is Somewhat Lacking
As arguably one of the best (if not, the best) L1 Friend in the game, Momoyo has so many strengths, but there is just one problem: Her Accuracy issues. Despite them being accessible in her Focus Shot and Spell Card 2 Bullet Lines, these aren't going to be enough to save her, and she will need to dig deep for Story Cards and external Support to make sure all her bullets land.
Reimu is an incredibly good tank, nuker, and breaker for harder fights, having a strong argument for being one of the best Friends in the game for them. Between her Focus UP, high firepower, P0 access to Wood and Sun on basic shots, and incredible self-sustain, she'll stay alive for a long while and blast away your foes. She's merely great instead in shorter fights and for farming purposes, but being merely 'great' at your worst areas isn't a bad deal.
Great Killer bullet types and amazing damage when at full Spirit Power boost
Reimu might be a defensive-heavy Friend, but she is able to bring this back to dealing damage thanks to high Hard scaling, especially on her Last Word. Said Last Word also contains Killer bullets against Youkai, a rather common opponent in Lost Word. Topped off with her high Yang ATK and DEF buff upon using her Last Word and other setup opportunities, this Shaman can easily summon devastating damage.
Fantastic team support, among the best if not the best in keeping a team alive
Just like L1 Reimu, B3 Reimu tries her hardest to be a defensive threat, and her mechanical enhancements only made her better at the job. Her third skill, while having a cooldown of 6 turns, has a long-enduring 3 turns of partywide defensive buffs to ensure that everyone is able to live through the fight. Her second skill, while not healing everyone, is still very good at keeping herself alive due to a 70% heal. Her third characterisitc is even good for this, healing herself by 20% every turn. This combined with her heavy Focus UP helps keep the damage off of the rest of the team, and even lessens it in general.
Really wants accuracy support for consistency
Strangely enough, Reimu has no Accuracy UP in her kit whatsoever, making her need to rely on other Friends or a story card to help ensure her damaging shots even connect in the first place. Fortunately, both of the above downsides can be solved with support, but still hurt her own farming potential.
Yuuka Kazami is a healer role character, who is focused around nuking with Sun elements and has some additional utility.
Powerful sun nuke
As befitting of the one who hangs around the Garden of the Sun frequently, Yuuka’s sun breaks, as well as damage potential are all great. Thanks to her large amount of Sun breaks as well as good access to Youkai killer, Yuuka can do extremely well against common enemies.
Good at enabling and breaking barriers
With her skills inflicting anomalies, Yuuka can break both Poison and Burn anomalies. While her spell cards primarily break poison, she can help enable burn breaks due to the in-line effects that her attacks have.
Heavy focus on a singular element
While it can be taken as a strength, too much focus on an element can make her rather cumbersome in more difficult content, and Yuuka has this problem with her focus towards Sun elements, albeit compensated by her killer range.
Despite her 3rd skill having powerful effects tied to it with a dispel and 2 party barriers, Yuuka’s utility is not particularly impressive due to the high cooldown on the skill, as well as overall weak supporting ability.
B3 Shiki Eiki, Yamaxanadu is a Debuff-Class Friend who has an even spread of Water and Metal elements, Poison and Blind anomaly inflictions/breaks and of course, debuffs, mainly in the form of Yang DEF, Yin DEF and CRIT DEF.
Passage of Debuffs
It’s expected for a Debuff Class friend, but B3 Eiki brings judgment in the form of Yin DEF, Yang DEF and CRIT DEF debuffing, and by a potentially extensive amount from Skills and Last Word. Due to her balance of Yin and Yang, B3 Eiki herself benefits from this, but any other friend can take advantage of this large package of debuffs to reap, whether they are Yin, Yang, or want to capitalize on their Killers from CRIT DEF debuffs.
Passage of Breaks
Should an enemy have to face B3 Eiki, they will have to come face to face with her breaking potential, whether it comes from anomalies or elements. Starting with the latter, she inflicts a good chunk of Poison and Blind anomalies, with Poison inflictions on Skill 1 and her Last Word as well as Spell Card 2 entailing Blind inflictions. These can both be broken by her Focus Shot, Spell Card 2 and Last Word. As for elements, it’s very simple, as they are a fair balance of Metal on her Yang lines and Water on her Yin lines, just like clockwork.
Somewhat Lacking Retribution
B3 Eiki is an odd case when it comes to damage potential. On one hand, she can increase her damage from Metal or Water bullet lines by 25% if her bullets hit an enemy that either resists or is weak to the corresponding element of the two above. On another hand, her support is a mixed bag when it comes to how good it can be, because Yang ATK and Yin ATK support on Spell Card 1 as well as minor CRIT ATK (albeit 1 turn) and Spirit Power support on Skill 2 is nothing to sneeze at, but that’s how far the train is willing to travel in that field. On top of that, B3 Eiki will not always be able to capitalize on her CRIT DEF debuffing as her Killers delve more into quantity over quality, with some of her best ones being Undead, Soul, Lunar Capital, Lunarian and Moon Rabbit.
Flandre is a defense role character, who focuses primarily on Star breaks and protecting the team with guards.
Powerful star breaker
Flandre can deal a lot of Star breaks, not only with her Spell Cards, but also with her Basic Shots. This can enable some potential gimmicks which only Flandre can do, especially with her Basic Shots targeting all enemies.
Defensive capabilities can buy the team extra turns
With her power to outright prevent Star and Moon damage for the party, defense buffs, and abilities that can make any damage taken at full health to a negligible amount, Flandre can absolutely buy your teams some extra turns to complete a challenging fight.
One of Flandre’s biggest flaws, ironically, would be her damage output as while her Story Card can compensate for some damage loss, it will never compare to being able to hit common killers like Gensokyo Dweller or Youkai.
A8 Fujiwara no Mokou is a Speed-Class Friend with lots of Fire and Sun breaks, Burn anomalies, Slice Scaling with lots of Agility buffs and some additional immortality-themed utility.
A8 Mokou’s distribution of elements is very handy all things considered. With vast Fire and Sun break potential (slightly more on the former), the consistency in her elements will help a lot in capitalizing on any weaknesses to the two elements in question. She also has some slight anomaly breaking to back this up too.
Reach for the Killers, Immortal Range
With Killers such as Youkai, Soul and Human covering a good chunk of foes, A8 Mokou is sure to land many CRITs on a wide range of foes. Backing up those ones though are also some lesser ones, but include Shrine Maiden, Magician, Maid, Half-Human Half-Phantom, Person of Hourai, Sage, Vampire and Ghost, although there is a high chance the aforementioned Youkai, Soul and Human Killers will have already covered those smaller ones. That said though, A8 Mokou is pretty much set to deal a good chunk of damage in most situations, and the strong Killer range solidifies it for her.
Anomaly Action on a Single Foe
If you’re against multiple enemies, anomaly breaking them all isn’t going to be as simple since her only Burn Anomaly inflictions on Skill 3 (4 layers) and Spell Card 2 (3 layers) are both going to be on a single target. While potentially breaking 7 Burn anomalies right off the jump is huge, it’s still unfortunate that A8 Mokou won’t be able to anomaly break multiple foes with ease, as her Freeze and Burn anomaly breaks are relegated to her All-Targeting Spread and Focus Shots respectively.
Eternally Lacking CRIT ATK Buffs
Despite her strong Killer range, A8 Mokou somewhat struggles with capitalizing on this herself, since there are simply no CRIT ATK buffs in her arsenal. While there are some CRIT DEF debuffs on some bullet lines on one of her Shots as well as her Last Word, it’s still rather lackluster in the grand scheme of things. That said, if A8 Mokou gets that CRIT ATK support via other Friends or Story Cards, this problem will be patched up. To an extent, you could also argue her Yin ATK is lacking as well, but not as much as with CRIT ATK.
C3 Remilia Scarlet is a Defense-Class Friend who can stand strong against Youkai enemies, bring Fire and Moon breaks, Freeze up her enemies and showcases Rank II Yin ATK and Yin DEF.
Cannot Be Thwarted
When it comes to what makes a great tank, it goes without saying you’ll want them to easily take what comes their way (and in some cases, hit back twice as hard). C3 Remilia can do great with that, as she provides Barriers for the team, Focus up for herself, Bind Removal for her subordinates, both Yin and Yang DEF support, and even Yin DEF II on Skill 3. On top of that, she grants 100% Youkai resistance, allowing her team to take 0 damage from them for that turn. If for whatever reason you are unable to Graze, and you have to take a Youkai’s attack head on for that turn, this helps deal with that kind of situation. Do be mindful of anomaly and elemental breaks though, as in C3 Remilia’s case, you just need to worry about Star element and Poison anomalies.
Having the access to Fire and Moon elements that she does is always great, but the huge abundance in Freeze utility cannot go unnoticed! Skill 3’s way of giving out 4 Freeze anomalies to all enemies, her Second Spell Card giving an extra 3 layers of it, and ways of breaking them all via the same Spell Card and Last Word can all really go a long way when it comes to potentially full breaking your enemies with ease. With instant access to 3P, this is definitely a fun way for C3 Remilia to break the ice!
Strength in Charisma
In a Touhou LostWord first, C3 Remilia pioneers Yin ATK II via her Last Word as well as normal Yin ATK being achieved via Boosting. With additional methods of CRIT DEF reduction onto her enemies, ways to keep her Spirit Power up and on top of it all, her great Hard Scaling conversion including some bullets reaching 200%, her potential in terms of raw damage could go beyond the moon, maybe all the way up to Saturn in fact!
Limited Rocket Range
As mentioned above, the CRIT DEF utility can definitely come in handy…provided her Killers land, however. She has a large quantity of them, but unfortunately, she is missing the quality that would make them be able to compete with many other powerful friends. Younger Sister, Servant, Swimsuit, Summer, Sun, Aquatic, and a good chunk of location-themed Killers.
Very Lacking in Offensive Support
Aside from Spirit Power support in a Spell Card, C3 Remilia lacks multiple buffs that could prove useful for the team: Accuracy, CRIT ATK, even to some extent, Yin ATK outside of Boosting, making them not last long naturally. The lack of Accuracy in general hurts C3 Remilia due to not always being destined to connect all her bullets.
B2 Junko is an Attack-Class Friend who uses versatile anomaly breaks, good team utility, and has amazing damage potential.
Amazing Anomaly Breaks
B2 Junko has a ridiculously high amount of anomaly breaks. Spell Card 1 inflicts Burn and breaks Poison and Burn at 1P and 2P respectively, Spell Card 2 inflicts Paralyze on a target, then breaks Freeze, Paralyze and Blind at 1P, 2P and 3P respectively, then her Last Word breaks them all! On top of this, Skills 1 and 2 subject an enemy to 3 layers of Freeze and Poison respectively and has a Passive that always inflicts an enemy with Blind every turn.
High Damage Potential + Killer Range
B2 Junko carries what you would typically expect in a strong attacker. She has both Yin ATK buffs and Yin DEF debuffs, a fair amount of Hard scaling on her Last Word and an immensely wide Killer range to seal the deal, meaning those CRITs are being landed all day and every day.
Decent Skill Utility
While B2 Junko's focus isn't to buff her allies, she ends up doing well to support them anyway. Skill 3’s buffs are party-wide, providing a good amount of Yin ATK, Accuracy, and even some Spirit Power to all allies. Additionally, the Yin DEF debuffs and anomaly inflictions that B2 Junko applies to foes are indirectly buffs to other Friends as well due to being able to take advantage of the crippled opponents. Just be mindful of their limited turn durations.
Cannot Be Fully Broken in a Conventional Battle
It is even impossible to Full Break B2 Junko! She has no elemental weaknesses and is immune to every anomaly in the game, meaning she just cannot break her own barriers. It is unfortunate that she does not gain buffs from Grazing, as there would be no concern about being Full Broken after using all of her barriers. Do note however that if Junko’s Ability is sealed as a result of specific VS Divergent Spirits Special Rules, she becomes susceptible to being anomaly broken. However, that won’t be an issue much of the time.
Breaking Potential can End up Being Awkward
When it comes down to it, an elephant in the room regarding B2 Junko’s kit is her Spell Cards and their elements just vanishing. There is her Spread Shot with 6 Star Bullet Lines, but outside of that, even her anomaly inflictions could find themselves clashing with each other, especially if you don’t plan them out accordingly.
Lacking CRIT ATK Buffs in Kit
With an incredible Killer range, it’s a shame B2 Junko kit doesn’t take more advantage of those guaranteed CRITs due to her lacking CRIT ATK buffs. And while her Spell Card 1 reduces the CRIT DEF of her enemies a bit, it’s not quite satisfactory enough sadly.
Reimu’s a bit of everything - solid All targeting damage, good Spell Cards for Arena, Accuracy support, and good Breaks. She lags a bit behind the highest tier of attackers, but she’s definitely great all the same.
Solid Breaks, including P0 Solo-targeting Wood on her Spread Shot
A6 Reimu is your example of an above-average breaker, covering 2 elements very well. She may have only a 0P Wood break on her Spread shot, but her spells make up a lot of Wood and Sun breaks. This comes from 4 Wood/2 Sun on her first spell, 4 Sun breaks on her second spell, and 3 Wood and Sun breaks on her Last Word.
Very high damage, in farming and hard fights alike
Reimu must have been a score-based player back in Embodiment of Scarlet Devil, since two of her skills provide Spirit Power so that she can reach 2P at turn 1. Her buffs on her skills may be simplisitc, but they are still party-wide in the forms of Yang ATK and Yang DEF UP. Topped with further Yang DEF from her first spell and the great Hard scaling on her Last Word, Reimu can easily reach some great damage numbers. It helps that she has rather decent Killer bullets, specifically Youkai-Killer.
Provides Accuracy support
Accuracy support from Reimu comes in two forms: party-wide Accuracy UP from her third skill and the Evasion debuffs on her second spell. Combined with the other skills that provide team support (especially the short 4 turn cooldown from the second skill), Reimu can definitely support Friends while still being strong in a longer fight.
Doesn’t have quite the scaling of other top tier units for harder fights
This downside mainly comes from the way the rest of the competition naturally has higher stats (Ultra Festival Friends have higher stat counts than Festivals), but Reimu will just naturally not hit as hard as the rest of the top tier competition, let alone if she's by herself. She can still dish out good numbers, but it will be smaller when compared to many Ultra Festival attackers.
Solo Stage Farms: 2-7-1, 3-3-3, 3-6-3, Future Story Card Stages
S5 Rin Kaenbyou is a Speed-class Friend who hits fast and heavy, Blinding her opponents while supporting Yin Friends and keeping them safe from harm.
Powerful Yin attacker with Water/Earth, Blind setting and breaking
Rin’s ability to ramp up her Yin ATK and Agility means she can very quickly build up the momentum she needs to wreak havoc on enemy teams, especially when taking into account the Slicing scaling on her Last Word. Healthy element breaks coupled with sources of Blind breaks on almost all her attacks will result in enemy teams very quickly being full broken under her assault.
Good Yin support means her teammates can follow suit while staying guarded
Rin doesn’t have to be the period at the end of your attacking sentence. Feel free to continue the attack with your teammates after providing them with the Yin ATK and Agility they need to crush the enemy. Should battles stretch longer, Rin has several sources of Barrier recovery for her team as well.
Low cooldown on Skill 1 means easy chaining of buffs and constant supply of Spirit P
Rin’s Skill 1 can be refired every 2 Turns, meaning she can reapply Agility and Accuracy buffs to her team constantly, while fuelling them with Spirit P for harder hitting attacks.
Can remove Debuffs or Seals on herself.
Rin’s second Skill doubles up as purification for any pesky Seals or Debuffs landed on her. Especially useful when looking to solo challenging content without needing to also cleanse fellow team mates.
Friendly Burn is a double edged sword
Rin’s 3rd Skill has the side effect of also inflicting Burn on her allies. Consider pairing her with Friends who appreciate this anomaly, such as Utsuho (S5), Reimu (F1) or Megumu.
Lacks powerful Killers
Rin’s spread of Killers are fairly specific, allowing her to perform well on certain groups of enemies but not on others, limiting her damage output.
B5 Lunasa Prismriver is an Attack-Class Friend with vast Wood and Water breaks, Paralyze anomaly utility, Yang/CRIT support, and wonderful electronic melodies.
Music is Power
Despite her chill and reserved exterior, B5 Lunasa is more than capable of bringing in the necessary Yang ATK buffs for the team as well as both Yang DEF and CRIT DEF debuffs to help allies, mainly Yang based Friends. She also has the Spirit to carry on keeping herself energized via Spirit Power by multiple means (1.20 on Skill 3, 1.40 on Spell Card 1 Post-ATK, 2.00 on Last Word Post-ATK and even 0.40 for the team through Skill 1). On top of that, if her enemies are weak to Wood and Water (mainly the former), those bullets by B5 Lunasa get a 25% boost. She is just destined for international success, even in cyberspace.
B5 Lunasa also enjoys her usage of anomalies, mainly around Paralyze. She can gain 0.20 Spirit Power if inflicted with Burn, but she will have to rely on teammates and in some cases, her enemies to make use of it. Back to Paralyze though, she will enjoy her offensive buffs from this, especially Yang ATK and CRIT ATK. The latter becomes more beneficial given that her only source of CRIT ATK buffing is through her Last Word Pre-ATK (although there are CRIT DEF debuffs like mentioned above). She does also have a bit of Paralyze breaking via a Spell Card and Last Word if you want to do that too.
Somewhat Limited Killer Range
While having Human and Soul Killers are by no means awful, it does seem that she won’t be getting those guaranteed CRITs on all kinds of enemies. Although the aforementioned Killers are backed up by others like Capital, Lunar Capital, Thunder, Engineer, Phantom, Machine and Musician. Make sure you know your enemies’ tags to see if any of B5 Lunasa’s Killers can land for maximum viewer retention.
Yuuma Toutetsu is an Attack-Class Friend who devours her enemies with Water and Metal breaks, damage boosting via Yin ATK and CRIT ATK, her Gensokyo Killer and her extensive Agility debuffs.
GOAT of Anomaly Immunity
As of Yuuma’s release, there are now only 2 Friends who cannot be inflicted by any anomalies. However, Yuuma takes it a step further, and naturally as a result of being able to absorb anything, she can absorb all 5 anomalies and turn any of those layers into 0.20 Spirit Power. This makes her a well-rounded pick for teams with allies whose kits include party anomaly infliction, and it gets her Spirit Power up even more.
Just like the other 2 Matriarchs that came before, Yuuma is eating well with Gensokyo Killer to take advantage of. All the damage increasing buffs and debuffs she can bring to the table definitely helps make more use of it, and while her personal CRIT ATK buffs are a bit lacking, that’s something that team support and Story Cards can easily fix up, and once they are fixed, those frequent CRITs will be satisfying. On another note, if you somehow cannot hit your enemy with the aforementioned Gensokyo Killer, she also has Animal Realm, Soul, Treasure and Underground to fall back on.
In Her Element, But Anomalies on Enemies are Lukewarm
Yuuma’s vast amount of Water and Metal breaks are not to go unnoticed. Water breaks are found 4 times via Focus Shot, Spell Card 2 and Last Word as well as 3 times via Spell Card 1, and Metal ones can be dug up through Spread Shot 4 times, Spell Card 1 also being 3 times, and Spell Card 2 and Last Word both being 2 times. That said, while the Burn anomalies she can inflict via Skill 2 could possibly help Yuuma as a result of the enemy’s Yin stat reduction, she does struggle with breaking those anomalies outside of Spread Shot and Last Word, although if you’re just using her for damage, this probably won’t be a huge downside.
A7A Sakuya Izayoi is a Speed-Class Friend who perfectly provides priority for the team, grants swift Agility, Yang ATK and Accuracy for the team, keeps her Spirit Power up and enjoys her Metal breaks.
Like some Sakuya variants that came before, A7A Sakuya knows how to keep her Spirit Power up, and this is demonstrated by using her Skill 3 and all her Spell Cards. Her Last Word takes it a step further, also providing 1.00 Spirit Power to the team after it is done. This might be the only way to naturally support via Spirit Power, but her ways of aiding her allies don’t end there.
Maid to Thrive
Whether her team benefits from her buffs or not, A7A Sakuya is also able to do what it takes to make sure her attacks connect. Across her Skills, her team buffs include Yang ATK, Agility, Accuracy and she has a Spell Card that will decrease the Yang DEF of all enemies despite being a Spell Card. for herself though, she can further buff her Yang ATK extensively when Boosting, with her aforementioned Spirit Power helping a lot. Anyone weak to Metal elements will especially feel the pain A7A Sakuya can potentially inflict upon them.
Conjurer of Many Tricks
A7A Sakuya doesn’t just deal damage, as her Skills are actually interesting. Their combination of fairly low cooldowns (3 Turns for Skills 1 and 2, 4 Turns for Skill 3), and being able to use Skill 3 to allow her whole team to go first in their priority bracket. This can also be fun to mess around with, even for whatever allies would also be granted this, but for A7A Sakuya specifically, she can also guarantee a Stun on an enemy via Focus Shot, making for a stunning display of gimmicks to work with, to say the least.
CRIT ATK Hasn’t Maid an Appearance
The main thing holding A7A Sakuya back is her nonexistent CRIT ATK buffs, which as a unit with a great Killer range (most notably Youkai), this is an unfortunate flaw in her kit. It’s not something external support can’t fix, but natural CRIT ATK would have helped A7A Sakuya a lot if it was there.
Let Sakuya Have a Break…
Another thing Sakuya falls short on is her breaking in general. For elements, her Metal breaks are not bad by any means, however, the Moon and Water breaks scattered in her kit are very hard to take advantage of. As for anomalies, her Freeze and Paralyze anomaly utility allows her to benefit from Agility, Accuracy and Evasion buffs, but the way A7A goes about inflicting and breaking anomalies onto enemies falls a little short. Being able to inflict Freeze anomalies on Skill 2, only to be able to break them with her Last Word at 3P, compared to her Spell Card 2 both inflicting and breaking Paralyze anomalies on all enemies could clash with those aforementioned Freeze anomalies, and this isn’t mentioning the slight RNG with the Paralyze inflictions too, potentially posing a problem. All in all, there is definitely a sense of awkwardness in her breaking, but it’s not a be-all or end-all case.
Featuring very high damage, reasonably solid Breaks, and fantastic support for CRIT & Killer units, this scarlet mist fighting witch is a very potent Friend. About the worst you can say about her is that she can’t hit the highs that the most damaging Friends can, and that CRIT & Killer support is perhaps somewhat narrow.
Extremely damaging and frontloaded All-targeting Last Word
Marisa has a 3-1-1 bullet line spread on her Last Word to make sure enemies feel the pain immediately. On top of that, she can easily raise her own Agility for good Slice values and buff her Yang ATK for overall more damage.
Fantastic CRIT and Killer Support
Marisa doesn't directly help her Friends with teamwide buffs, instead supporting them by heavily crippling the foes' CRIT defensive stats. With a lot of CRIT DEF DOWN and CRIT Evasion DOWN on both her spells, as well as some more CRIT DEF DOWN on her third skill, Friends with great CRIT stats or just good Killer bullets will heavily appreciate the extra damage they'll get while with Marisa.
Doesn’t quite hit the damage levels of other meta units
Without any additional scaling or heavy damage niches, Marisa's damage still doesn't land her on the extreme end of most nukes.
L80 Fujiwara no Mokou is a Heal-Class Friend who provides great party utility, elemental breaks, anomaly breaks, and huge Barrier restoration.
Strong and Widely Accessible Breaks
Paired with The Witch of Scarlet Dreams, her Skill 2, and with the right setup, L80 Mokou is able to provide either herself or her team with an anomaly break every turn with her Spell Cards, along with her Spell Card effects providing massive amounts of team utility and enemy debuffs. This is also not even mentioning her insane Fire break potential, with both her Spread Shot and her Last Word having 6 lines of Fire!
Good Variety of Party Buffs
L80 Mokou’s party buffs come from every which-where in her kit. Her Spell Cards provide the team with HP recovery and Yang DEF up, meanwhile her skills and passives allow her even more team HP recovery, even more Yang DEF up, bind and stat debuff dispels, Yang ATK up, and even Accuracy up. Aside from party Spirit P up, it seems there’s almost nothing L80 Mokou can’t bring to the table.
Due to the aforementioned Yang ATK buffs and power L80 Mokou has going for her, she isn’t a pushover if she has to go from protecting the team to going all out. On top of dealing 30% more damage with effective elements (Fire, Moon, Star), and with a decent Killer range (despite Gensokyo not being on Line 1 on Last Word), the immortal human is no pushover if she has to bring the heat.
Eternal Skill Struggles
L80 Mokou’s Skills, while very beneficial, aren’t perfect sadly. Whether it's from a lack of flexibility from Skill 2, or Skill 3 having a long cooldown of 8 turns, you definitely have to be careful when using L80 Mokou’s Skills. As Skill 2 has a multitude of handy effects that you might want to use one effect and not all, which are Yang ATK, 2 Bind Removals and Spirit Power, it might be tough to time everything correctly when it comes to trying to make optimal usage of all 3, and this isn’t even going over if you just want to remove 1 Bind instead of 2.
This little commander packs a lot of support in her arsenal, including Yang ATK, Agility, and Spirit Power for the party. Not only does she do a fantastic job at her role, but her elemental breaks for Water and Metal are very plentiful, and for General Friend standards, Nazrin is definitely one of the best.
Generally great access to Metal and Water breaks
Nazrin both has a good spammable elemental break in the form of a 0P Spread shot and good access to elements overall. Her first spell is a generally decent 3 Water breaks to all foes, while her second spell can be 4 Water breaks along with 2 Metal breaks. Her Last Word is also good at elemental breaks, having 4 Metal and 2 Water to help slap any foes weak to either element.
Nazrin has access to both Human and Youkai Killers, which covers a good spectrum of Gensokyo under her critical eye (Haha Crit joke).
A ton of support.
Every one of Nazrin's skills has a buff that can assist many kinds of Friends, from Agility on her first skill to Accuracy support on her second skill to Spirit Power and Yang ATK on her third skill. Even her spells can be used for team support, most notably the 0.7 Spirit Power on her first spell and the Yang ATK and Agility teamwide buffs on her Last Word.
Flimsy with low Yang DEF stats.
Even with a character ability that allows herself to increase Yang DEF when boosting, Nazrin's low Yang DEF can be pretty fatal when facing Yang-based opponents, as she isn't really built to tank hits. Try pairing her up with a defensive tank to ensure she survives to be a good assist.
Low Slice scaling.
On the other side of the pendulum, Nazrin suffers from weak Slice scaling, which gimps her overall damage output.
Very good supportive capabilities
The cute scarlet-haired nameless devil gives it her all as a Support unit to support her party by providing a wide variety of buffs. Her Yin-based support capabilities are above average and can be convenient to have if you want to easily set up offensive buffs for the party. She is also able to support the CRIT and Accuracy department via her Spell Cards, which can prove beneficial most of the time due to how crucial both buffs are in having consistent and high damage outputs. For universal support, she is capable of adding barrier layers and granting high Spirit Power to the party, not to mention that she can easily provide 1.50 Spirit Power UP to the party through her skills alone. Her Skills are also good in terms of cooldowns but not as amazing as other Support units.
Disjointed elemental breaks
Her Spell Cards have some fragmented elements embedded within, which is usually not a good sign. However, her Spell Cards and Last Word’s main elements can be easily accessed at 2.00P so it’s a fair trade perhaps.
A7B Reimu Hakurei is a Speed-Class Friend who breaks the ice with Poison anomaly utility, great power and immense Wood breaks.
Spring in Reimu’s Step
A7B Reimu has some great damage potential when it comes to what Killers she can access, as well as being able to buff Yang ATK, Agility, Accuracy and Spirit Power. She also has a very large amount of Wood bullets to work with too, and on top of that, she can also grant Barriers to the team via Spell Card 2 if necessary.
No Time to Cool Down
Having 2 Skills with a 3 Turn cooldown duration and another Skill with only 2 Turns is definitely very helpful, and with effects such as Agility, Accuracy, Yang ATK, and most importantly, Spirit Power to take advantage of, A7B Reimu will usually be finding herself ready to go when it comes to Spirit Power gain!
A7B Reimu can be very awkward to handle when it goes about her way of using Poison anomalies. With her being capable of inflicting Poison to her allies every 2 turns, it can really hurt any Yang allies she is with. That said, if paired with friends who can benefit from it, this can be a positive thing. Aside from that though, she does have some slight Poison anomaly breaking utility on Spell Card 2.
Struggles with Fundamentals like Support and CRIT ATK
While A7B Reimu does have quite a bit of Agility and Accuracy support to work with, those can only take you so far, especially if they don’t have the longest durations. Her Yang ATK is selfish, and her Spirit Power support is very minimal, but on top of it all, she is completely missing any form of CRIT ATK which would help a lot when hitting Killers (although CRIT DEF debuffing on Spell Card 1 could help out in some situations).
A6 Patchouli Knowledge’s primary role will be to quickly nuke the competition, especially when hitting her Human-Killer bullets on her Last Word. She can pretty easily buff her own Yin ATK via skills and even extend Accuracy, CRIT Accuracy, and Yang ATK buffs to her allies. While her elemental access is very expensive, making it difficult to focus on one element, her spells apply Burn and Poison for either more debuffs or anomaly breaks on the same spells that inflict the anomalies. These factors combined give her good synergy with many teams and make her a very valued Friend.
+ 0P All-target Water on Focus shot
+ Practical anomaly inflictions and breaks on spells
+ Heavy-damage capability with her Last Word at 3P
+ Teamwide Accuracy and Yang ATK support on skills
S5 Utsuho Reiuji is an Attack-class Friend who can support the team with CRIT buffs, Spirit Power buffs, and Defense debuffs.
Strong skills and pre-attack effects
Utsuho's skills enable her to easily reach 3.1P in 1 Turn while providing the party with CRIT, Accuracy, and YANG ATK buffs. Her Spell Card 1 and Last Word's pre-attack effects also enable her to debuff enemies' defense.
Powerful Breaking Ability
Thanks to her ability to reach 3.1P in 1 Turn and the fact that she can inflict Burn to her enemies, she will have an easier time reaching the full potential of her barrier breaking abilities whether it be through elemental breaking or through anomaly breaking.
Party Burn inflicts can help or hurt
Just like S5 Rin, her 3rd skill has the side effect of inflicting Burn to the party, which is usually unfavorable due to the negative effects it brings. However, this is not a problem if her party is immune to it, and even turns into a boon if they benefit from it.
While she has strong skills to boot, her niche Killers and disjointed debuffs resulted in her damage being lower than expected.
Keiki Haniyasushin is a Technical-Class Friend with lots of Earth breaks accompanied with Star and Poison. She is also rather self sustainable with little bits of team support sprinkled in.
Breaking is a Piece of Cake(y)
While her shots aren’t the most impressive in this regard, her Spell Cards and Last Word are where her elements shine. Keiki is very down to Earth, but the Stars are the limit, as Spell Card 1 has 4 Earth and 2 Star, Spell Card 2 has 3 of each, and her Last Word is all Earth! On top of that, Spell Card 2 is able to both inflict and break Poison on all enemies, with the breaking at 2P. This Spell Card’s effects are scaled with boosts, as the Poison inflicts go from 2 layers at 0P to 3 layers at 3P. This Spell Card could also potentially break any existing Burn anomalies too.
Generally Balanced with Self Sufficiency
Keiki’s kit generally allows her to function reasonably well on her own, and while she doesn’t have CRIT ATK buffs, she does have ways of debuffing the CRIT DEF of enemies (more on CRIT DEF later). Aside from that, she is able to keep up her Yang ATK with relative ease, whether it be her Skill 3, Spell Card 1, or by Grazing. She also brings along Yang DEF for Hard Scaling and Accuracy for ensuring her attacks land.
Has a Decent Handful of Team Support
Back to CRIT DEF, the debuffs that Keiki can dish out through Skill 3 and Spell Card 2 may be beneficial to other allies looking to land CRITs on foes. Aside from that though, she can grant the team Yang DEF via Skill 1, Yin ATK from Skill 3 (albeit 1 turn) and whenever she Grazes, the team will get a quick boost in Yang ATK (again, 1 turn).
Killers Could be Better
It’s not the worst set of Killers in the world, and if they do land, it could contribute to huge damage, especially given her Ability to deal 25% more damage to enemies weak to her elements, but Human, Doll, Statue, Yin-Yang Orb, Engineer, Beast, Bird, Soul and Animal Realm may still struggle to cover a good chunk of the game’s cast. Otherwise, Keiki could still be a very strong damage dealer.
Ringo (B3) a Technical-Class Friend who balances a range of roles, supporting Yang teams, increasing her side’s survivability and dropping heavy Anomalies on both allies and enemies alike.
Major Anomaly Gamer
Ringo drops Paralyze on enemies with two of her Spell Cards, while breaking them with all of them. She can also land Burn with her Focus Shot, with her Last Word breaking those as well.
Stun lock meta
The ever useful guaranteed 3P Stun on a Spread Shot makes Ringo ideal for scenarios where you need to stall for a few turns.
Enables Yang attacking teams
Ringo can boost your team’s Yang ATK and Crit ATK via Skills, Grazing and Spell Cards.
Low defensive synergy
With part of Ringo’s kit dedicated to lowering enemy Yang and Yin ATK, you will likely have to deal with situations where those debuffs get wiped when she, or any of her Friends inadvertently Full Breaks the enemy. This is especially easy to do, with her penchant of dropping and breaking Paralyze barriers on her opponents.
Ringo’s Last Word suffers the unfortunate side effect of being divided cleanly in half by both Element and bullet type. A minor setback, given that there’s a card that buffs both bullet types at once, though with stronger Story Cards likely to show in future, this may limit her growth potential. Her lack of Killers cements this as well, targeting a very specific niche of enemies only.
Beware team inflicted Anomalies
Ringo’s electrifying personality may not be appreciated by all Friends. Bring along allies who benefit from Paralyze barriers, or be careful with popping Skill 1 in battle, lest someone ends up being stunned mid-turn.
Hecatia Lapislazuli (B3) is a Support-Class Friend who bolsters attackers of all types, keeping them safe from harm while also exterminating any daring enough to attempt to cross her threshold.
A Gate to Powerful Offensive Buffs
Stored within this form of Hecatia is a bountiful source of buffs that lean towards Yin attackers. She can easily max out party Yin ATK and DEF levels (great for Friends who have Hard scaling) via a combination of Skills, Spell Cards and Graze/Boosts. Slicing Friends also benefit from Agility buffs, and Yang attackers aren’t left behind with her Spell Card 2 providing Yang ATK buffs. Additionally, she fills out team Accuracy and provides a constant source of Spirit P, providing teams the firepower they need to excel.
A Defensive Gatekeeper
Meiling now shares her unique role with Hecatia, who brings defensive buffs and other forms of protection to the table. Asides from giving her team Yin DEF, she can also reduce Moon Damage to the team by 50%, and recover team Barriers. Additionally, Hecatia takes 35% less damage from Youkai enemies; leaving a broad swathe of Gensokyo unable to do more than dent her exterior.
Hecatia breaks Paralyze barriers with frightening efficiency. Spell Card 2 will inflict and break 2 layers of Paralyze on all enemy targets, while her Last Word doubles this, inflicting and breaking 4 whole barriers at once. This is very certain to result in entire teams being Full Broken, leaving them open to retribution from her teammates should any survive the initial hammerfall.
Hecatia struggles with carrying the mantle of her three roles, which materialize as Moon, Star and Sun bullets. This lack of focus means that she’ll be dividing her damage potential between elements that may not be effective against enemies, reducing her total output.
H5 Keine Kamishirasawa is a Support-Class Friend who is in the history books as a provider of handy team buffs such as Spirit Power, Yin ATK, CRIT ATK and Barriers.
Supportive Sensei’s Spirit
Wanting future generations to match her capabilities, H5 Keine is full of tips and tricks for her allies to shine. Providing beneficial teamwide buffs such as Yin ATK, CRIT ATK, Barriers, Spirit Power and Accuracy across Skills, Spell Card effects and even her ability does not go unnoticed. On top of that, these Skills have short cooldowns ranging from 3-4 turns, meaning that she can definitely keep these buffs coming in longer fights, which then you’ll notice how useful it is to gain 0.25 Spirit Power every turn via her 3rd Passive.
Being able to buff her allies is beneficial, but so is being able to provide Burn anomaly utility! Through her Burn inflictions on all her enemies via Skill 3, Second Spell Card’s Pre-ATK, and even whenever she gets inflicted with this anomaly, this can either be used to take advantage of enemy Yin reduction or for H5 Keine to break these anomalies via her Second Spell Card and Last Word, either being accessible at 2 boosts and will work on all enemies. There is also an additional Freeze anomaly break via her First Spell Card at 3P, working on a specific enemy.
Not Quite in her Element
The main elements H5 Keine will want to focus on are Star and Fire, the latter especially being the case in her Last Word which has 4 Fire and 2 Star. That said, there are a few other elements scattered around that she isn’t exactly going to be able to take advantage of, such as Water, Wood, Earth, and Metal.
Lacking a Killer Instinct
While H5 Keine has quite a few Killers to work with, it may be a case of quantity over quality here, as her overall range doesn’t hit a whole lot of enemies. With Human, Moon, Lunar Capital, Bibliophile, Religious and Collector being among the best of the bunch, it’s not the most impressive. That said, her CRIT ATK buffs she gives to her allies could be rather helpful should an ally both require them and be able to connect her Killers.
C3 Hecatia Lapislazuli is a Debuff-Class Friend who specializes in massive chunks of debuffing via means like Yin DEF, Yang DEF and CRIT DEF, breaks via Water and Earth elements and Freeze anomaly utility.
C3 Hecatia has very respectable breaking potential, bringing Water and Earth breaks. All of her spells have 3 breaks in both Water and Earth to make an easy 3 breaks for either element as long as Hecatia has Spirit Power, something her second skill gives her a good boost in thanks to 2.00 Spirit Power UP. To top that off, she can even apply many Freeze anomalies with her first skill and follow it up with Freeze breaks on her Focus Shot, First Spell Card, and Last Word. Her Last Word can break Paralyze anomalies as well for good measure.
Insane Yang DEF Debuff Potential
C3 Hecatia’s Yang DEF debuff potential comes from all of her spells, especially her second spell and Last Word, the former in which debuffs every Yin and Yang stat as well. Hecatia’s Skill 3 joins in the crippling as well, allowing C3 Hecatia to very easily total up to 10 levels of Yang DEF DOWN, the maximum debuffed value allowed.
Confusing Killer Distribution
This is a weird one. On paper, when you see C3 Hecatia’s Killers, she has a phenomenal Killers range, due to having the wide-ranged Gensokyo-Killer to work with. That said, you aren’t going to be seeing much mileage out of it due to appearing only once in later lines as opposed to the first and most powerful line. Unless you are fortunate enough to have enemies with tags pertaining to Outside World, Aquatic, Swimsuit or Summer, it will be tedious to be able to truly take advantage of C3 Hecatia's Killers.
Breaking Potential Sometimes Conflicts with Yang DEF Debuffs
C3 Hecatia is all about applying Yang DEF DOWN with some other DEF debuffs. However, when a foe is Fully Broken, all of Hecatia’s Yang DEF debuffs will be removed in favor of the penalty applied on Full Break. While her debuff potential is still great, this debuff removal makes it harder to use Hecatia in certain instances, especially when the situation she is in is all about Full Breaking. Consideration should be taken for debuffs being removed at the end of a wave, when the target is Fully Broken or when the target loses their HP Gauge as well. You do have situations though, where some enemies on their last gauge won’t have any barriers to break, making these concerns less of an issue in this particular situation.
C3 Flandre Scarlet is a Debuff-Class Friend who brings huge Freeze anomaly utility, raw attack power and of course, a myriad of stat debuffs including Accuracy, Evasion, CRIT Evasion, CRIT DEF, Yin DEF and the elusive Yin DEF II.
Great Debuff Potential
We expect nothing less from a Debuff friend, the stats of her enemies go down a lot, whether it’s something as situational as Accuracy and CRIT Evasion, to the more beneficial Evasion, CRIT DEF, Yin DEF, and most importantly, Skill 3’s Yin DEF II, making C3 Flandre the first friend in the game to use a Rank II debuff! Enemies will definitely have their guard down with this one of a kind vampire preparing to win everyone over.
Style, Sunscreen, Spirit and Support
Surprisingly enough, C3 Flandre has what it takes to give her fellow teammates a leg up with all kinds of buffs, even if some aren’t long-lasting. These can include Yin ATK, CRIT ATK, Agility and Spirit Power, which are all helpful in one way or another. The Spirit Power in question was already abundant for C3 Flandre herself, so having a Skill that gives some out to allies is never a bad thing.
Foes Frozen by Flandre
Keeping cool under the sunlight, C3 Flandre is able to accompany her existing Water and Star breaks with a colossal amount of Freeze anomalies right off the bat, with her third Skill inflicting 5 layers of it on all her enemies. With both her All-Targeting Spell Card and Last Word inflicting 2 layers of Freeze, you’ll find most enemies will end up being fully broken very quickly, just by this icy display. To break these anomalies, look to her Focus Shot, Spell Card and Last Word.
Killers Have Their Limits
C3 Flandre may have all kinds of Killers, but unfortunately, you can’t always promise they will hit a specific enemy. With Older Sister, Mistress, Sun, Swimsuit, Summer and Aquatic, as well as all kinds of location-themed Killers, these still don’t cover as much as ones like Youkai and Gensokyo sadly. If they are able to land, the result will be great, but if not, it might not be the most satisfying time when using Spell Cards or her Last Word.
The Lunar War version of Youmu simply does utterly unreal damage in short and hard fights alike, thanks to her dual scaling combined with a 1-2-2 All targeting Last Word and Spirit Power UP on turn 1. She also packs solid teamwide buffs for Yang ATK, Yang DEF, Agility, and Accuracy, and can do some Paralyze infliction for further accuracy support (though it’s not quite enough to use for Breaking purposes).
Great Breaking ability, including P0 Water and Sun on basic shots
B3 Youmu's 0P coverage of Water and Sun is only the base of her great access to these elements. Her first spell boasts 4 Water breaks, her second spell has 3 Sun breaks, and her Last Word tops it off with 4 Sun and 2 Water. Being able to both spam these elements if needed and just dish them out in general makes for a very useful application for many fights.
Utterly incredible damage in both short and hard fights, both on her Last Word and Spell Cards
Both of Youmu's spells increase her own Yang DEF, an attribute that is able to help increase the damage of her spells even more due to some small but useful Hard scaling. Their damage output in general is just great, especially her Last Word due to bulking up her Yang ATK by a staggering 5 levels for a single turn.
Solid teamwide buffs, including Yang DEF, Yang ATK, Agility, Accuracy support
As stated above, Youmu's supportive utility is very varied and especially helpful for Yang-focused Friends. Yang DEF and ATK for the whole party comes from when she Boosts and Grazes respectively. Even more Yang DEF is given to the party through her third skill, and Agility is even given by her first skill, which can help Slice-based Friends. Finally, Accuracy is provided by her second skill to make sure everyone's damage output is more consistent.
Bad Killer bullet types, making CRIT support necessary for maximum damage
Youmu mainly covers soul-like presences or Lunar Capital residents in terms of Killer bullets, generally harming her critical hit output. Without any major CRIT ATK or Accuracy buff access on her own, she needs to rely on other Friends for them. With the buffs she provides back, hopefully it is a rather equal exchange.
Solo Stage Farms: 3-3-3, Future Story Card Stage
A7 Chen is a Technical-Class Friend who can gain Spirit Power rather frequently, has great CRIT ATK/CRIT DEF support and can actually hold her own decently well with the help of her low cooldown Skills.
Whether it be her low cooldowns in her Skills as well as her consistent supply of Spirit Power as a result of it, or her decent mix of CRIT ATK buffs and CRIT DEF debuffs as well as even able to maintain any anomaly buffs on herself by being able to gain Barriers via a Spell Card, A7 Chen definitely has what it takes to survive and keep piling on both buffs and debuffs.
Surprisingly Decent in some Areas of Suppawt
Not only does A7 Chen have quick ways to gain Spirit Power, but both Skill 3 and Spell Card 1 grant the team 0.60 and 0.80 Spirit Power respectively! In addition, CRIT ATK buffs can even be be gained through Skill 3 as well as on her Last Word’s Pre-ATK, and in some cases, her debuffing potential in the form of Yin DEF and CRIT DEF debuffs, especially the latter, can definitely be taken advantage of rather well!
Purrplexingly Mixed Elemental Bag
A7 Chen’s lack of focus on specific elements might be a downside in some cases, but can also possibly be taken advantage of via her ability to increase damage resisted by any enemies by 30%. Her Spread Shot has 3 Earth, her Focus Shot has 4 Fire, Spell Card 1 has a whopping 6 lines of Wood, Spell Card 2 has 3 lines of both Water and Metal, and all of the mentioned elements appear again in her Last Word with Earth appearing twice. While the consistency isn’t the greatest here, at least her attacks (barring Last Word) don’t have more than 2 elements, even if varying between 5 different ones. If you’re looking for breaking barriers, A7 Chen’s access to Freeze anomalies can still mitigate any issues from her elemental management.
Skill 3 Freezing the Team. Baka Neko?
This is either a positive or a negative depending on how teammates deal with Freeze anomalies. If they are immune, unaffected by, or benefit from Freeze, this works perfectly. Otherwise, it could be a pain for them to have a chance of their turn order being messed up.
Somewhat Awkward with Accuracy and Yin ATK Buffs
While technically A7 Chen does have her own Accuracy and Yin ATK buffs appearing in her kit, what makes it awkward is that her Accuracy buffs are either available via various bullet lines, or through her Ability to inflict herself with Freeze anomalies (via Skill 3) thus increasing her Accuracy. In terms of Yin ATK, she has them on Spell Card 2 and Last Word Pre-ATKs which make this a little more manageable, not to mention that additional Yin DEF debuff potential. Conveniently enough, a certain kitsune mistress that this bakeneko looks up Supports her greatly when it comes to making up for these buffs!
A7A Marisa Kirisame is an Attack-Class Friend who has Star, Water and Fire breaks and can buff her offensive stats such as Yang ATK and CRIT ATK very well.
A7A Marisa is what you’d expect in an attacker, has Yang ATK, CRIT ATK, Accuracy, Spirit Power and a great Killer range (includes Youkai, Soul, Fairy and Winter) to blast away her enemies! While her support has some selfish traits, she proves she can be very self-sufficient when it comes to doing what she set out to do, and if her elements are effective, they even get a 30% boost!
Breaks and Tricks
Speaking of elements, she has a great amount of Star breaks, with Fire and Water bullets laced in. Due to the winter season, that’s not it as her f-f-firepower comes with some Freeze anomaly inflictions and breaks! Her inflictions come in the form of her Skill 2 and her Spell Card 1 and her Freeze breaks are performed via Spell Card 2 and Last Word. She has a few other magic tricks up her sleeve which include healing her own Barrier anomalies, providing the team an extra Barrier from Skill 2, and takes 35% less damage from both Missile and Light bullets thanks to 2 of her Passives!
Yin ATK Buffs go to Waste
A7A Marisa may have stocked up on 1 too many different kinds of firepower. She makes great use of her Yang ATK and CRIT ATK, but her Yin ATK buffs she gives herself with her Skill 3 and Spell Card 1 unfortunately goes to waste. These are also selfish too, so she can’t use these to support any Yin-based allies. With her kit greatly favoring Yang over Yin, these selfish buffs won’t see much use sadly.
Selfish Ordinary Magician
To briefly go over all the ways A7A Marisa can support the team, she has her team Barrier via Skill 2, CRIT ATK from Grazing, Agility thanks to Spell Card 2, and Yang ATK courtesy of her Last Word. Other than CRIT DEF debuff on her Last Word as well as the aforementioned Freeze anomalies, that’s pretty much it, and while the limited support that this magician provides could help out other teammates, you’re most likely bringing her for her self-sustainable firepower.
A7B Marisa Kirisame is a Destroy-Class Friend who loves her firepower in terms of CRIT buffs for herself, CRIT debuffs on enemies, Burn anomalies and lots of Fire breaks.
Being able to reach 3P with just her Skill 3 is a great way to jumpstart A7B Marisa in battle, and more natural Spirit Power coming from Spell Card 1 helps a good bit too. On top of that, having the Killer range she does, most notably having Youkai means she will be able to land Critical Hits on a good portion of enemies, and as a Destroy-Class Friend, she has effects that boost her CRIT ATK and CRIT Accuracy while debuffing the enemies’ CRIT DEF and CRIT Evasion, making these Critical Hits the more impactful.
A7B Marisa has firepower, not just in dealing damage, but with her Fire breaks and her Burn anomalies she can inflict and break! While her main element is Fire, she also has Star and Wood breaks to a much lesser extent, although we won’t see a whole lot of use in them compared to Fire. An enemy can receive 4 layers of Burn via Spell Card 1 and have them broken in the same turn assuming A7B Marisa is at 3P with this attack, and Burn anomalies on all enemies can also be broken via her Last Word.
Needs More Yang ATK Buffs
While A7B Marisa does have Yang ATK to work with via Skill 3, that’s pretty much it for natural Yang ATK buffs she can grant herself. While this is something that other allies and Story Cards can help mitigate, it may be a hindrance to have to bring her Yang ATK buffs up more to get the most out of her damage. On top of that though, she also struggles with Accuracy too, as it’s nowhere to be found for her. Even with the slight Evasion debuffs on bullet lines, she will still need more Accuracy one way or another.
Not Much Support
A7B Marisa can support the team by giving them team-wide CRIT Accuracy via multiple means. Unfortunately, that’s where the support ends if you are not taking into account her CRIT DEF, CRIT Evasion and Evasion debuffs as well as Burn anomalies that she can bring to the table.
L80 Alice Margatroid is an Attack-Class Friend with a mix of Yin utility and personal offensive power, as well as general support, anomaly utility and helpful debuffs.
Last Word can be Very Powerful
With the Story Card, Sporadically Margaret, L80 Alice deals good damage to all her enemies due to her solid Killer range as well as the powerful boost which her Last Word has. This on top of doing 30% more damage with whatever element can be effective is always convenient too.
Utility is Top Notch
With a mix of Yin ATK up, Accuracy, and Yin DEF down on her skills, L80 Alice can support the team even further with power and barriers on Skill 1, and her Last Word can provide even more buffs and debuffs to support the team! She does hold a bias towards Yin nukers as she lacks Yang buffs for the party, but that’s a small price to pay as Yin nukers can benefit a great deal from her kit.
Inconsistency in Elements and Power
Despite the pros in L80 Alice’s Last Word, it does however struggle with its elemental spread. In fact, there is a general inconsistency with how she goes about her elements outside of Spell Cards. On top of this, having 2 Yang lines despite being a Yin unit whilst struggling with a considerably lower Yang ATK stat isn’t too helpful, even with the Yang Utility L80 Alice does have. These reasons make it more difficult to take advantage of L80 Alice’s high damage peak.
Hecatia Lapislazulil is a Destroy-Class Friend who is simply about devastating damage, especially with her Spell Card 2 and Last Word. She also has what it takes to easily increase her own Spirit Power, Accuracy, Yin ATK, CRIT ATK and CRIT Accuracy.
Devastating Damage Dealer
Whether it be her Last Word capable of wiping out an enemy, or her Spell Card 2 demonstrating how powerful Spell Cards can be, Hecatia lives up to her reputation quite well. On top of that, she also has that sought after Gensokyo Killer that covers over half of the game’s cast! Her Spell Card 2 has been regarded as another Last Word simply as a result of its deceptively immense power, so just imagine what her Last Word can do to a specific enemy.
Provides Herself the Buffs she Needs to Thrive
Spirit Power, Yin ATK, CRIT ATK, CRIT Accuracy, even Accuracy, Hecatia manages it all! She can buff Yin ATK via Skill 2 and Spell Card 2, CRIT ATK, from Skill 1, CRIT Accuracy from Skill 3 and Last Word, and even her Ability to take Poison anomalies to increase the 3 aforementioned buffs is taken advantage of quite well, also self inflicting Poison via Skill 1. Hecatia’s Ability fun doesn’t end there, because Freeze layers are converted to Spirit Power, which 2 of her Skills grant her a total of +1.40 Spirit Power just from Freeze anomalies (on top of her Spell Card 1’s conventional Spirit Power boost), and she can even boost her Accuracy simply from Boosting as well as from her Last Word. Hecatia can even restore her Barrier count from Skill 3 if she still wants to take advantage of those Poison anomaly buffs. Safe to say, Hecatia has it all figured out, as she can welcome her foes to hell with her power.
Slight Inconsistency in Elements
Hecatia’s break potential, while full of elements, is a little inconsistent with them. From 2 of Moon, Sun and Star on Spell Card 1, to 3 of Moon and Star on Spell Card 2, to 4 Fire and 2 Star on her Last Word. It can be a bit awkward to know if Moon on Spell Card 2 should be the focus, or Fire on her Last Word, as those will get the most mileage damage-wise, but Star does still appear frequently.
Skill 2 Might Leave Friends in the Cold
While Hecatia personally benefits from self-inflicted Freeze anomalies across 2 Skills by turning them into Spirit Power, one of these Skills inflict them to the entire party, which might be a hindrance when it comes to turn order, but if inflicted on other allies who benefit from them could be a great benefit.
Team Buffs are Somewhat Limited
Aside from the CRIT Accuracy on Skill 3 and the Yin ATK on Spell Card 2, Hecatia isn’t able to do too much for the team sadly, but it might be possible to use her Spell Card 2 effectively alongside Yin Friends.
Can’t Inflict or Break Anomalies on Enemies
While her Spell Card 2 has a 35% chance to inflict Burn, Poison and Freeze on bullet lines, that is quite literally all the anomaly action Hecatia will see on her enemies, meaning it’s simply a destructive damage game with Hecatia, simple as that.
Mike shines best as a Yang Support member who provides Accuracy and Spirit P to her team, boosts EVASION and lays down decent Metal cover fire against the enemy.
Teamwide Accuracy and Spirit P support
Mike boosts team Accuracy with her first Spell Card and provides everyone Spirit P with her first skill. A nice little boost to ensure battles run smoother.
Empowers Yang focused teams
Mike’s third skill boosts your team’s Yang ATK and Crit ATK, while her Last Word further boosts team Yang ATK and DEF.
Support falls short of the required amount to hit 2P boosts on Turn 1
At max, Mike can only provide 0.75P up to her entire team. While not unsubstantial, this means teammates will need a little more of a push to hit 2P. This will either come from their own reserves of Spirit P generation, an ally who can give Spirit P to their team, or through hitting the enemy and taking hits on Turn 1.
If Ichirin Kumoi had to enter a fistfight, then she definitely knows what to bring with her: the cloud spirit Unzan! This nyuudou is an excellent offensive tool, not only hitting very hard when using Ichirin’s Last Word, but even bringing her to 3P after enlarging himself! Ichirin supports her ally through CRIT ATK buffs, although these are mainly for herself and not other Friends. At the very least, she has a small amount of teamwide buffs and some elemental breaks to make her a nice and strong Friend on her own merits.
+ 0P Metal on Spread shot
+ Very high CRIT ATK buffing
+ Reaches 3P immediately due to third skill
- Selfish attacker with very little team buffs
B5 Lyrica Prismriver is a Destroy-Class Friend who boots up Earth and Water breaks, long buff durations, converts Burn and Paralyze anomalies into offensive buffs and can also break the Paralyze anomalies of her foes.
Shocking DJ Breakdown
B5 Lyrica’s Ability allows her to benefit from Burn and Paralyze anomalies, granting her offensive buffs (mainly Yang ATK and CRIT ATK), but not only can she inflict Paralyze anomalies on herself, she can also provide some ways of breaking Paralyze anomalies on all foes, with Spread Shot and Spell Card 2 both achieving this at 2P, with her Last Word at 3P. However, she can only inflict Paralyze via Spell Card 2. That said, B5 Lyrica is consistent with her elemental breaking, using Earth and Water, slightly veering towards Earth.
CRIT Buffs for the Team and More
When it comes to B5 Lyrica’s Skills, being able to grant 4-5 stages of CRIT ATK (3 Turns) and CRIT Accuracy (4 Turns) can be very helpful for allies who need those CRIT buffs. She is also able to provide a little more to the stage such as Skill 2’s 0.40 Spirit Power for the team as well as ways of debuffing the Evasion, CRIT DEF and CRIT Evasion of her enemies. Unfortunately, her Yang ATK buff on Skill 1 is not only 1 stage, but is for herself, but at least it lasts 4 Turns.
Slight Paralyze Infliction to the Team
B5 Lyrica is capable of inflicting a layer of Paralyze on her teammates via Spell Card 1 Post-ATK. If you don’t handle this correctly, you might accidentally cause a Friend or two to miss a turn from it, but this can be a positive thing with allies like B5 Lunasa, B5 Merlin, B3 Hecatia, and more that can benefit from this anomaly infliction.
Heavy RNG in her Kit
No matter how you go about it, it’s tough to dance around the fact that B5 Lyrica has a lot of uncertainty in her buffs and effects she provides. In clear content, this is probably not a big deal, but this may make her a pain to use in farm comps. Examples of RNG in her kit include Skill 2’s Paralyze infliction on herself (3-4) as well as Barriers for the team (1-2), Skill 3’s CRIT ATK and CRIT Accuracy (both 3-4 Stages), and Spell Card 2’s Paralyze inflict on enemies (3-4). For some, this could be a turn off to not have a number set in stone, but others won’t be worried about it.
Killers are Lacking, but her CRIT Rate…
Like her sisters, B5 Lyrica doesn’t have a particularly impressive Killer range, having Soul, Human, Thunder, Engineer, Musician and others, but what separates her from her sisters partly to do with being a Destroy-Class Friend. Because of her naturally higher CRIT rates on her bullets (especially on her 3P lines; 35% on Spell Cards, 50% on Last Word), as long as she has enough CRIT Accuracy buffs and/or target CRIT Evasion debuffs, maybe B5 Lyrica won’t need Killers to get those sweet Critical Hits after all!
Skill 3’s Tedious Cooldown
8 Turns is quite a long time to wait to use a Skill again, and in a lot of cases, it might only be a one-time usage. While the team’s CRIT ATK and CRIT Accuracy buffs granted to the team (4-5 stages) is pretty huge, the CRIT ATK buffs lasting 3 turns is a bit disappointing considering that’s her only way to buff the team’s CRIT ATK.
Awkward with Accuracy and Yang ATK Buffs
B5 Lyrica is very odd with how she can buff her own Yang ATK by 1 stage via Skill 1 which sounds awful, but it’s a 4 Turn duration on a Skill with a 4 Turn cooldown rate. However, aside from Last Word buffs and anomaly inflictions on self, that’s it for Yang ATK. On top of that, B5 Lyrica will need some Accuracy buffs, which her bullet lines on her Spell Cards and Last Word can conveniently cover, but she will most likely need some help to make sure her attacks are consistent and even stronger.
B5 Merlin Prismriver is a Speed-Class Friend who uses Metal and Water breaks, Burn and Paralyze anomaly utility to power herself up, and some team support via Agility, Accuracy and even Spirit Power.
Eurobeat-esque Team Buffs
B5 Merlin is going so many miles an hour that it’s like she is listening to Eurobeat while providing all her Agility buffs! Skills 1 and 2 add 6 stages, Grazing takes it further and both Spell Card 2 and Last Word can help max it out! On top of that, Skill 2 has a 2 turn cooldown rate, which is less turns than its Agility buff duration. Aside from that though, Skills 2 and 3 last for 4 and 3 turns respectively, she can also do a solid job supporting with Accuracy, and there are even bits of Spirit Power buffs snuck in too.
To accompany her common Metal and Water breaks (the former being more common), B5 Merlin has some ways of breaking those barriers by both inflicting and breaking Paralyze anomalies. While her only way of breaking them on all allies is done via Last Word, her other methods can be good when focusing on a specific enemy, especially as her Spell Card 1 can inflict 4 layers of it, then break it after 2 boosts. Aside from just breaking, B5 Merlin also boosts her own Agility, Accuracy and Evasion when inflicted with Paralyze anomalies of her own. She can also increase her own Spirit Power via Burn anomalies too.
Spell Card 1’s Team Burn
This could be good, or it could be bad, but when using this card, it is worth being mindful of if you have any Yin Friends that don’t benefit from Burn anomalies. Otherwise, this is a positive thing for other allies, such as those close to B5 Merlin such as B5 variants of Alice, Medicine and her sister, Lunasa.
Killer Range is a Little Lacking
While you may be able to find enemies susceptible to B5 Merlin’s Killers, such as Human, Soul, Machine, Musician, Thunder and more, these don’t cover a whole bunch of the cast sadly. If you want to capitalize on them though, try and see if your enemies have any of the corresponding tags before bringing her for pure damage.
Needs Donations via Yang ATK and CRIT ATK
While her limited Yang ATK buffs are mitigated by the Yang DEF debuff she can bring to the table, it still might need more of it to thrive. CRIT ATK however, is something that B5 Merlin very much lacks in, aside from her Last Word of course.
B5 Alice Margatroid is a Support-Class Friend who keeps the team going with Spirit Power, Yang ATK, CRIT ATK, Yang DEF and Accuracy buffs.
Very Helpful Support
B5 Alice comes with all kinds of high-tech support to help the team. These include Barriers, Yang DEF, Yang ATK, CRIT ATK, a good amount of Spirit Power, and even Accuracy buffs that can be stacked up! This can be achieved via her Skill 1 which has a cooldown rate (2 turns) lower than the duration of this effect (3 turns) meaning it’s definitely possible to max out this stat if you give this engineer long enough to perfect the team’s aim!
Atelier of Anomalies
There is a lot that B5 Alice can do with Burn and Paralyze anomalies. She could use them to inflict and break barriers on enemies, using them to heal her own HP by 5% as per her ability, or even subject allies to it, which the correct ones will definitely appreciate if they benefit from it. With Spell Cards providing an accessible way to both inflict and break an anomaly at once, you’ll definitely find a benefit in that field.
Double-Edged Anomaly Support
Not only does B5 Alice inflict 2 different kinds of anomalies to her team, but the RNG aspect in them is a pain to work around. 2-3 Layers of Burn and 2-3 Layers of Paralyze, a good chunk of Friends in the game will most likely suffer from at least one of these inflictions, although it might be possible to work around in some situations, and maybe Grazing can help in some cases, but some allies may find it dangerous to be hit by these anomalies, especially if they were to lose their turn as a result of being Stunned from Paralyze._
B5 Alice generally struggles with dealing damage, as her Killer range isn’t very good (Soul, Lunar Capital, Lunarian, Moon Rabbit, Machine, etc) meaning she can’t capitalize on her CRIT ATK she can build up. That said, having both Hard and Slice scaling to work with, and both being used in her Last Word will help a bit at least.
Alice in Rainbowland (Cyber Edition)
Granted, this Alice variant isn’t the most excessive when it comes to how rainbow-themed her bullet line elements are, especially since there is a clear emphasis towards Metal overall, but even then, she cannot take advantage of that specific element as much as some other units due to other elements getting in the way.
B3 Komachi Onozuka is a Speed-Class Friend who is your ticket to Fire and Metal breaks, great Blind anomaly utility and a low cooldown duration on Skills.
Can’t Catch a Break?
B3 Komachi does a great job when it comes to her breaking potential, whether it be her healthy mix of Fire and Metal breaks or her abundant Blind inflictions onto her enemies, with potential to break 6 Blind anomalies in 1 turn. Part of that is to do with her capability of reaching 3P by herself via her Skills alone, but it’s very helpful to wipe out these anomalies as fast as they appear!
Ticket to Quick Support
Having a 1 Turn Cooldown on her Skill 1 providing the team 0.25 Spirit Power as well as Evasion and Agility every turn is very welcome. The other Skills have a manageable 4 Turn Cooldown rate too. As for support, she can bring along Agility, in a lot of ways, Yang ATK by Boosting and by using her Spell Card 1, and also debuff the Yang DEF of her enemies with her Spell Card 2.
Awkward Yin Bullet Lines, Niche Killers
Enjoying a Yang ATK at 1900 is certainly respectable, and with a Yin ATK at 1350, seeing that in her Last Word might be very frustrating for one to have to come to terms with when they could be Yang. This is also a common theme in her other attacks. Despite the tremendously high Slice Scaling in her Last Word (5 Lines have 185% Scaling), this is still going to be a pain for somebody like B3 Komachi. In addition, her Killers don’t hit a wide range of enemies despite having a large quantity of them, like Soul, Undead, Lunarian, Lunar Capital and Moon Rabbit.
Ibaraki Douji’s Arm (L1) is a Destroy-class Friend who can rally her party’s Crit while wreaking havoc on the battlefield.
Critically Acclaimed Friend
Ibaraki’s Arm has a knack for singling out enemy weaknesses, with the ability to boost both Crit ACC and Crit ATK for her entire party to dizzying heights. Her own lines feature the powerful Youkai Killer alongside a few others to help her hit broad swathes on Gensokyo’s populace, as well as Explosive bullets that give her a chance of landing crits on enemies with heavy Yin or Yang DEF (bullet line dependant). Keep her stocked with Spirit P and soon you’ll be partying on the smoldering ashes of your enemies’ remains.
Burn Baby Burn
Friends with the ability to both drop and break Anomalies in a single breath are always cherished. Ibaraki’s Arm does this on her Spellcard 1 which also hits ALL enemies, leaving them with much fewer barriers than before.
Needs Yin support, odd Element balancing
Ibaraki’s Arm is very heavily weighted towards landing Crits, with very minor Yin buffs on her end. You will want to fill this gap with allied supports, or Story Cards to keep her Yin ATK levels healthy. Its also hard to pinpoint any particular element for her to break, with some awkward choices in her kit.
B3 Kutaka Niwatari is a Technical-Class Friend with Metal and Wood elements, Burn, Poison and Paralyze anomaly utility and a handful of other helpful tricks for herself and her teammates.
Elemental Breaks and Anomaly Utility
B3 Kutaka has a decent amount of Wood breaks to work with and a greater amount of Metal breaks, such as 6 lines of Metal in her Last Word. On top of that, she does a good amount of things with 3 of the 5 anomalies, such as being able to increase her Accuracy, Agility and Evasion when inflicted with Burn, but can also inflict 4 layers of them onto enemies via Skill 3 and another 2 to all targets via Last Word, and assuming B3 Kutaka is at 2P, she can break these with her Spell Card 2 and her Last Word. Both Paralyze and Poison can be inflicted on himself to provide defensive buffs, and also via 2P, B3 Kutaka can break Poison anomalies on all enemies via Spell Card 1 and Last Word. Keep in mind her Last Word is Solo-Targeting though, but that said, her Burn anomaly breaking potential could be quite good in the best situations.
Clerical Chicken’s Carriage of Support
B3 Kutaka also has delivered some helpful gifts too. While some effects are for herself, others for the whole team can help quite a bit such as Accuracy, Yin ATK, Spirit Power, CRIT Accuracy, Agility and even being able to remove a Bind/Stat Debuff after using her Spell Card 1. The other effects are achieved via Skills and Spell Cards (and Boosting in the case of Yin ATK). B3 Kutaka also has another trick being that she can allow her whole team to attack first within their priority bracket by granting them all Quick on Skill 2, and can use Skill 3 to Debuff Yin DEF and CRIT DEF on all enemies too, which could help some other teammates, especially Yin-Based ones.
Struggles on the side of Damage
Ultimately, B3 Kutaka’s damage is going to struggle at times. Despite her mix of Hard + Slice scaling as well as mix of buffs and debuffs, her Killer range including Soul, Undead, Lunarian, Lunar Capital and Moon Rabbit doesn’t quite cut it all the time. If these Killers land, her Solo-Targeting Last Word will do quite a number on a specific enemy, especially if they are weak to Metal, but otherwise, those aforementioned CRIT DEF debuffs might not be fully capitalized on.
Takane Yamashiro is a Technical Friend that actually does a lot for the rest of the team as well as herself. While she can buff her own Yang ATK and CRIT ATK to very serviceable levels, she also debuffs all opponents’ Yang DEF and CRIT DEF for a similar outcome for the entire team. Combined with her great Wood breaking and decent Metal/Paralyze breaking as well as great Last Word for damage and Human-killer purposes, Takane is one of the better Yang attackers to bring out to battle, benefitting herself and other Friends.
+ 0P All-target Wood on Focus shot
- Can’t really take full advantage of Paralyze anomaly breaks on shots
+ Sets up good damage all by herself
+ Includes partywide offense buffs and enemy debuffs for utility
As a Speed-class Friend in Touhou Lost Word, Megumu can inflict a decent amount of Star breaks, Blind anomalies, and some evasion down to boot.
Decent buffs with Spell Cards and skills
While her skills don’t provide herself too many buffs on paper, in-line effects on attacks like her 1st Spell Card provide her more buffs to be used properly.
Decent Blind and Star breaks
She can inflict a decent amount of Blind anomalies with her 2nd skill and 2nd Spell Card, whilst also having the ability to break them with her 1st Spell Card. At the same time, she can inflict some decent Star breaks with her 2nd Spell Card and Last Word.
Unfortunately, despite her buffs, Megumu struggles to output a great deal of damage with her Yin ATK and lack of relevant killers.
Utility is lacking
One major thing that holds her back is her lack of true utility for the party with her skills. Her main source of utility comes from her Spell Cards which don’t hold too many strong buffs aside from barrier restoration with her 1st Spell Card and Last Word.
A6 Rumia is a Destroy-Class Friend with CRIT DEF and CRIT Evasion debuffs as well as breaking with Moon and Star as well as inflicting and breaking Blind anomalies on foes.
Lots of CRIT Debuffs
A6 Rumia’s kit is dedicated towards ensuring enemy teams are constantly subjected to CRIT DEF and CRIT Evasion debuffs through various means, helping other Friends take advantage of CRIT damage of their own.
Powerful Blind Anomaly Inflicting and Breaking
Skill 1 and Spell Card 2 inflict 2 layers of Blind on all enemies, leaving foes ripe for Blind Breaks. A6 Rumia achieves this via Focus Shot, Spell Card 2 and Last Word, all at 3P.
Consistent Moon and Star Elements
A6 Rumia is more than capable of connecting her Moon and Star bullets onto her enemies, moreso Moon. While Star still appears a little bit, such as through Spell Card 2, Moon breaks are common in A6 Rumia’s kit, especially demonstrated with her Spell Card 1 having 6 lines of it!
Struggles with Both Selfish and Team Buffs
When it comes to what A6 Rumia can provide for herself, unfortunately there isn’t a lot she can bring naturally. Limited to just team CRIT ATK for the team when Boosting, CRIT Accuracy for herself when Grazing, Yang DEF buffs for the team via Skill 3 and little bits of Accuracy in various Spell Card bullet lines. Ultimately, she will need lots of support with Yin ATK and even some Accuracy, as her only source of Yin ATK is from her Last Word Pre-ATK.
Won’t Capitalize on Killers too Often
Sadly, A6 Rumia won’t always be able to take advantage of her CRIT DEF debuffs she dishes out to her enemies, and this is as a result of her Killers not quite landing on all her enemies. While Human, Fairy and Moon Killers aren’t the worst, they aren’t going to hit as many enemies as Youkai or Gensokyo, and having the extremely niche Killers like Light and Human Village don’t quite help with that, but any humans A6 Rumia is up against that are also weak to Moon will be greatly susceptible to the dusk youkai’s devouring power.
H5 Wriggle Nightbug is a Speed-Class Friend who is capable of stepping on the gas by buffing the team’s Agility, Evasion, Spirit Power, and brings vast Burn anomaly utility.
Puts the “Fire” in Firefly
H5 Wriggle brings the heat with healthy access to Fire and Star breaks, leaning towards Fire overall. Having access to 3 Fire breaks via Focus Shot and first Spell Card, 4 breaks via 2nd Spell Card and 5 of them found in her Last Word.
Blaze of Glory
Not only can H5 Wriggle buff her Yin ATK normally through Skill 1, but thanks to her ability, she can turn Burn anomaly inflictions on herself into offensive buffs, which means her Yin ATK (and by extension, CRIT ATK) will be buffed even more. By using Skill 1, both Spell Cards and her Last Word, she will have more Yin ATK buffs than meets the eye. Speaking of burning, H5 Wriggle bugs her enemies with Burn anomalies via both Spell Cards, and these anomalies can be broken with her Focus Shot, second Spell Card and Last Word.
Need for Speed
With a high Agility Stat at 1575, high Slice Scaling especially on her Last Word and constant Agility and Evasion buffs, H5 Wriggle likes her fair share of speedy action. Part of the above is achieved through her Skills which happen to have a low cooldown. Skills 1 and 2 may have a 4 Turn cooldown, but Skill 3 has a 1 Turn cooldown, making it usable every turn, and with 0.35 Spirit Power provided on top of its Agility and Evasion buffs, this will certainly have its benefits for H5 Wriggle’s teammates.
Support has its limits
The best of what H5 Wriggle has to offer in terms of teamwide support is in her third Skill. Being able to grant the team a quick burst of Spirit Power, Agility and Evasion every turn is not something to overlook. Unfortunately, the rest of her Support in her kit is just more Agility and Evasion buffs, with the latter not exactly having much of a use for most allies.
Can’t make a Killing
There may be 8 Killers that H5 Wriggle has (including Soul, Martial Artist and Lunar Capital), but their ranges are all very limited, showing an example of quantity over quality. When it comes to raw power, even with the Yin ATK buffs and all the ways to make Agility contribute to it, there are some unavoidable limits when Killers can’t be capitalized on a good portion of the time H5 Wriggle is in battle.
Burns Out Quickly
With no natural access to Barrier restoration, our rider in question will have to Wriggle her way out of some tight situations. If she Grazes, she increases the team’s Agility, but it may come at the cost of a layer of Burn per Graze, minimizing her benefit to self-inflicted Burn anomalies, and despite the extensive Evasion buffs and no Elemental weaknesses, that can only go so far against tougher enemies, forcing her to Graze in some situations.
Tsukasa Kudamaki is a Debuff-Class Friend with Yin DEF debuffs, Moon and Star breaks, anomaly inflicts and breaks, and even deceptively high damage potential.
Whispers of Yin DEF Debuffs
Tsukasa has a few ways of debuffing the Yin DEF of her enemies which can definitely benefit some Yin allies. This is achieved with one of her Skills, a Spell Card and her Last Word, although only her Skill targets all enemies. That said, these are also slightly backed up by a few CRIT DEF debuffs across a few bullet lines here and there.
Deceptively High Damage Potential
If everything works perfectly for Tsukasa, she can do high damage with her Last Word, and even to some extent her Spell Cards. While her Last Word can only hit a single target, it will hit that target extraordinarily hard provided she has a strong Story Card to back her up, most notably (Incident Shrine). On top of that, make sure her Yin ATK and CRIT ATK are stacked up for the chosen target to feel the wrath of not 1, but 75 kuda-gitsunes!
75 Test Tubes’ Worth of Breaks
Despite her position as a General Friend, Tsukasa can find herself with a good chunk of Moon and Star breaks on her Spell Cards, both having 3 of each with different distributions of it, as well as 6 Star Breaks on her Last Word. Her Spell Card 2 can also break 2-3 Blind Barriers that are inflicted in the same Spell Card at 3P, as well as a total of 3 layers of Poison inflicted on an enemy via Last Word, being broken also at 3P, alongside any Blind anomalies.
Struggles to Take Advantage of Agility Debuffs
One of Tsukasa’s go-to debuffs include Agility debuffs, and unfortunately, it’s hard to take advantage of this in a lot of situations, especially compared to the aforementioned Yin DEF debuffs. It could serve as a way to help allies ensure they attack before the enemies, especially with Shots, but ultimately, it’s a hard debuff for even Tsukasa to manipulate.
Killer Range is Middle of the Road
While not having Youkai and Gensokyo Killers (which hit a vast amount of enemies in the game), Tsukasa’s collection of Killers are deceptively competent for what they are. They include Human, Mistress, Collector, Noble, Treasure, Merchant, Kappa, Yamawaro, God, Tengu and Insect. The ones Tsukasa can get the most out of would be Human, Mistress, Collector, Noble and God, covering a decent amount of enemies which may incentivize CRIT ATK buffs even more to help get that damage up. Although speaking of buffs…
Very Limited Buffs as a Whole
The only buffs Tsukasa has are some Agility buffs for the team, Skill 3’s selfish Spirit Power and Accuracy, and some CRIT ATK whenever she Boosts. While Skill 3 gives Tsukasa a bit of self-sustainability, Yin ATK and CRIT ATK buffs are very much left to be desired. However, with those buffs covered, plus assuming she is against an enemy susceptible to any Killers above, she has what it takes to deal high damage. But all in all, Tsukasa’s buffs are limited in general which means that by extension, team support is also very lacking.
Narumi Yatadera is a Destroy-Class Friend who uses Earth and Wood breaks while using CRIT and Yang buffs, some CRIT buffs also provided to the team.
Down to Earth Breaker
For a General Friend, Narumi doesn’t hold back with her elemental breaks, especially on her Spell Cards. Both her first and second All-Targeting Spell Cards have 3 Earth and 3 Wood breaks with slightly different distributions, and as for her Last Word, an enemy will be subjected to up to 6 Earth breaks.
Spirit Power of Buddha
Narumi is very solid when it comes to the power she can display, as she provides all the buffs needed to bring the damage. From a little bit of Yang ATK, to CRIT ATK that extends to the team, to self-sufficient Spirit Power, she does her job as a potential powerhouse very well.
Next to no Anomaly Utility
Narumi being very to the point with damage and breaks might have come at the cost of anomaly potential. Only being able to break Burn anomalies via her Last Word at 3P doesn’t quite allow her to work well with allies who use anomalies unfortunately. Then again, Narumi already does a decent job with what she sets out to do, with her 2 elements and possibly high damage potential.
Mokou (B5) is a Defense-Class Friend who boosts her party’s Defense, recovers Barriers and shields them from the ravages of Fire and Sun Elements.
Spreads her Immortality Around
A generous B5 Mokou is a frightening ally to have. Her ability to help her team Graze, heal or almost ignore damage sources is not to be trifled with. Coupled with her multiple sources of Focus UP and additional DEF buffs and healing, Mokou will keep your team healthy for a very long time.
Strong Barrier Breaker
Most of B5 Mokou’s bullet lines feature an element that works on the enemy. Most of these are focused on Fire, with a minor degree in Sun, as well as a smattering of additional elements she’s taken co-curriculum classes for on her Spell Card 2. Speaking of which, B5 Mokou uses this attack to inflict and simultaneously break Burn Anomalies on this attack.
Sky High Damage Potential, but Lacks the Killer Instinct
B5 Mokou benefits from having both a high Yang ATK stat and a high Yang DEF stat she can take great advantage of with her Hard Scaling, such as in her Last Word. With a ton of Yang DEF buffs already on her kit, all you need to do is fill in for her Yang ATK, CRIT ATK and Accuracy before you start seeing those damage numbers rise like a phoenix. However, one thorn in B5 Mokou’s side is her Killer range. Having Killers such as Capital, Kaiju, Lunar Base, Underground Waste Ward, Machine, Magician and Sage may be great against specific enemies, but B5 Mokou can’t make a Killing against the widest range of enemies sadly. That said, her naturally high Yang ATK, Yang DEF and Hard Scaling help a lot, so maybe in some cases, one might not even need B5 Mokou to connect her Killers in order to get the job done, as an enemy being weak to Fire might be all it takes. For the time being, just imagine what she could do with a Max Limit Broken copy of the NAЯAKA Story Card.
Lacking Versatility in Breaking
While B5 Mokou is able to break the Barriers of enemies just fine via all her Fire breaks and her handful of Burn anomalies, that’s all the breaks you can make practical use of in her kit. While she is great with what she has access to, the best you have aside from those are the very few Sun breaks she has, since her Spell Card 2 only has 1 of several elements, and the Freeze break in her Last Word can only be accessed via 3P, not seeing a whole lot of use.
A6 Flandre Scarlet is a Speed-Class Friend who shows the power of an Extra Stage Boss, being focused on Star Breaks, decent Burn break potential and strong damage potential.
Barrier Destroyer via Star Element and Burn Anomaly
A6 Flandre Scarlet go-to element would be Star, and she also has a little bit of Burn anomaly utility to work with. While she needs 3P for her Spell Card 1 and Last Word to break the Burn anomalies as well as 2P for her Focus Shot.
Supporting Capabilities, Mainly for Yin Friends
Thanks to her low cooldowns, A6 Flandre has the ability to support the team with Spirit Power and Yin DEF debuffs, while also providing Yin ATK by boosting herself. She is also able to boost the team’s Agility and Accuracy as well as more debuffs like CRIT DEF via Spell Card 1 and Last Word.
Great Burst of Damage, but Peaks Early
Due to the amount of Yin ATK buffs and Yin DEF debuffs that she can inflict on the enemy on her first turn, A6 Flandre can easily deal a large amount of damage from the get-go. Part of this is also due to her ability to increase damage of bullet lines effective against the enemy by 40% (mainly Star). That said, her limited Killer range (Human, Shrine Maiden, Magician, Incident Resolver, Older Sister) make her damage with setup not as impactful.
Lacks Strong Elements Outside of Star
Her elements, aside from Star, lack focus which can make her tedious to use outside of Star oriented content. It will be very unlikely to be able to take advantage of those scattered elements in the form of Earth, Metal, Wood and Fire.
Y5 Tewi is a Heal-Class Friend who can remove Barrier Anomalies, Binds and Debuffs from your party while blessing Yang Allies along the way.
Team Stays Clean, Healthy, and Lucky
For such a debilitating trickster, Y5 Tewi keeps her own team clean, with a 2T cooldown on cleansing team Barrier Anomalies and Healing HP on her 3rd skill. She has multiple other sources of team Healing as well as team Barrier Recovery (albeit only on her Last Word), allowing her to stretch out battles in her favor as long as she needs.
Enemies will Buckle under Anomalies
On the other hand, enemies will fall before Y5 Tewi’s Poison anomalies, as she can clean house up by breaking those in a variety of ways. If you have anyone who can inflict Freeze and/or Paralyze, she can collect that as well, breaking the whole lot through her Last Word, with Paralyze also being broken via Focus Shot.
Dual Source of Bind/Debuff Cleansing
Somewhat unique to Y5 Tewi is her multiple sources of Bind/Debuff Cleansing, split between her Skill 1 and 2. This has a strategic purpose, allowing you to ride out multiple waves of Binds while knocking them all out without having to wait for a Cooldown to end.
Enables Yang Attacking Teams
Finally, it’s possible to debuff the Yang DEF and CRIT DEF of her enemies via Skill 2 and Last Word respectively. Meanwhile, her team support includes Yang ATK, Yang DEF, Agility and Accuracy.
Team Anomaly Cleansing is a Double Edged Sword
With the increasing number of Friends who benefit from Anomalies, Y5 Tewi’s doctoring may have less than the desired effect when paired up with the wrong teammates, such as a certain B5 Mokou she should be familiar with.
Struggles With Damage
Y5 Tewi is a good example of a Heal-Class Friend who excels in, well healing, while falling short in other specialities. Her lack of Killers is compounded by her odd spread of Elements, with Wood being the only one tying them all together. Don’t expect Y5 Tewi to mop up. That job will fall to her teammates who follow up on her tricks.
Too “Focused” on Skill 3?
Whether Y5 Tewi has some kind of ulterior motives or not, Skill 3’s Focus DOWN for Tewi Lasting 3 Turns, yet has a 2 Turn cooldown could be a bit of a predicament for fellow allies should they be put in a position where they are forced to withstand any damage. As a result of Y5 Tewi reducing her own Focus, other allies are going to take more damage than usual. Ways to work around this include Grazing, having those allies in question be tanks, or in relation to its cooldown, just waiting an additional turn so that the Focus reduction doesn’t stack up too much.
Chimata is a strong Yang Attack Friend that supplements her entire team with Yang and Crit buffs while also debuffing the enemy in equal measure.
Provides Accuracy and Spirit P support
Chimata’s third skill increases team Accuracy, while her first and second Spell Cards each boosts Team Spirit P by 0.5. She can also provide herself 1 Spirit P through her second skill, allowing her access to good Turn 1 damage.
Debuffs enemies while buffing allies
Chimata’s Spell Cards operate on a strict give and take policy. Her Spell Cards buffs all allies’ Yang ATK and DEF while simultaneously debuffing the same stats for the enemy team. Her skills add onto this, giving her team more Yang ATK while debuffing enemy Crit DEF and ACC.
Teamwide Blind setting and breaking
Chimata can inflict up to two Blind barriers on all enemies using her second Spell Card, and then break those barriers with a 2P Last Word.
Rainbow elements hurt her breaking capability
Most of Chimata’s attacks operate on a spectrum of elements, meaning she won’t ever break more than one (or two or three) elements on any given enemy, anomaly breaks notwithstanding.
Killers aren’t as far-reaching as other top-tier Friends
Chimata’s killers are focused very specifically towards the Youkai Mountain and the river that flows it, hitting an assortment of Tengus, Kappas and various residents among those areas. Her Human Killer and Moon Related Killer bullets only see use on two lines of her Last Word, giving them very little room to shine through.
The steed of Prince Shoutoku serves to provide plentiful barrier breaks and a strong hitting single-targeting Last Word. While her utility may not be the best for most characters to take advantage of, the other aspects of her kit compensate for this downside and help make her useful in nearly any piece of challenging content.
Amazing Elemental access rivaling the best in terms of barrier breaks.
Not only does Saki contain two 0P spammable break options in the form of 0P Wood on her Spread shot and 0P Fire on her Focus shot, but the rest of her spells' breaks are just outright good. Her first spell is 4 breaks of Star and her second spell covers 4 breaks of Wood, with 2 Fire spread out for those two. Saki more than makes up for the firepower with a Fire-only Last Word, solidifying herself as a great elemental breaker.
High Turn 1 damage which can be increased with CRIT support.
Without a backloaded Last Word, Saki's Solo-target damage potential turn 1 is better than other backloaded competitors. Thanks to her Gensokyo-Killer and Human-Killer bullets, however, she can easily rack up even higher numbers with a little bit of CRIT ATK support. It helps that her damage doesn't fully rely on critical hits either, thanks to some decent Slice scaling and other buffs.
Main sources of team utility are locked to her 2nd Spell Card and Last Word.
Saki is mostly a greedy attacker, only buffing her allies via her first skill, which is only 2 levels of Agility UP. Her real utility comes in the form of Evasion debuffs on her second spell and the defensive debuff on her Last Word, which is only for a singular target, somewhat limiting its reach.
H5 Mystia Lorelei is a Destroy-Class Friend that specializes in Wood and Star breaks, Anomaly utility via Blind and Paralyze inflicting/breaking, offensive buffs to herself or her team, and debuffing her enemies.
When it comes to breaks, H5 Mystia works very well with using her Wood and Star breaks to her advantage (slightly more toward the former), as well as Paralyzing and (night-)blinding her enemies, with a way of breaking both with a fully powered Second Spell Card or Last Word. Her Ability also means she gives Paralyze anomalies to whoever inflicts it onto her, which can also be shockingly helpful.
High Voltage Atmosphere
H5 Mystia also has a mix of support and debuff to use to her advantage, such as team CRIT ATK buffs from her Skill 3 and Grazing, as well as Yang ATK and Agility support via Skill 2 and First Spell Card Pre-ATK respectively. As for debuff potential, it could come in handy as she can debuff the CRIT DEF, Yin DEF, Evasion and CRIT Evasion of her enemies.
Full Potential is Extremely Situational
Despite her natural Yin ATK stat at 1905, minor support and some convenient debuffs, H5 Mystia will sometimes need the stars to align perfectly in order to truly shine, because she lacks her own CRIT Accuracy, and to some extent, Yin ATK buffs. On top of that, her Killer range is rather limited (Soul, Lunar Capital, Lunarian and Musician to name a few) which makes her CRIT ATK buffs not always effective and her Ability really drives home how hit or miss she can be when it comes to taking the spotlight. As a Wood and Star elemental user, if these are effective on her target(s), they will be 40% more powerful, but if they are resisted instead, they will deal 15% less damage. Due to the reasons above, you’ll have to be very careful with how you go about using H5 Mystia, especially in terms of enemies, their Tags and Weaknesses.
Parsee’s debuffs are great for any Yin-based team, her element density is high, and her personal damage isn't half bad either. She doesn't have any significant drawbacks while being a solid choice for many teams.
Incredible elemental break potential, including 0P Water and Sun on Solo Shots.
Parsee has an All-Targeting first Spell Card with 4 lines of Sun, while her second Spell Card (Solo-Targeting) has 4 Metal with an additional 2 Sun. She tops this off with her Last Word with 4 Sun and 2 Water, with additional Freeze anomaly break potential at 3P.
Decent Debuff potential with CRIT DEF and Evasion.
Parsee’s various sources of Crit DEF and Evasion debuffs means your teams are always ready to hit hard.
Lack of strong Killers.
Her Killer range consists of just Soul, Fairy, Princess, Noble and Treasure. Hardly all-encompassing. Lean on Crit ACC if you want her to reach her full potential.
Otherwise limited team support.
Even if you count the above enemy debuffs as team support, it’s still rather limited, as the most notable team buffs come in the form of her Ability to grant the team +1 Yin ATK for every Boost performed. Exclude the debuff potential and that’s pretty much it for what she can do for the team. This isn’t all bad as Story Card effects and other teammates are always an option.
Kanako (Faith) is a powerhouse, dealing incredible damage and even providing some buffs to CRIT ATK and Yin ATK to the team, as well as debuffing the enemies' CRIT DEF. Her breaks are average, and strong in the Metal department.
+Amazing damage due to self buffs, Hard Scaling and Killer Bullets.
+Good metal breaks, decent breaks in general.
-Team utility is alright, nothing outstanding.
B3 Kaguya Houraisan is a Speed-Class Friend with the potential to inflict great damage, intricately boost her Spirit Power and go as fast as the speed of light.
Potential to Hit Extremely Hard
High Slice Scaling and solid Killers such as Youkai means B3 Kaguya’s Last Word will hit most enemies like a truck. With enough Yang ATK and CRIT ATK, you’ll see those high damage numbers.
Multiple Methods of Spirit Power Gain
Not only does B3 Kaguya gain Spirit Power via Skill 2, she gains 0.20 Spirit Power for every inflicted Paralyze and Blind anomaly onto B3 Kaguya, which can also be achieved via her Spell Card Bullet Lines. On top of that, she also gains 0.25 Spirit Power every turn via her Passive 3.
Kit’s Buffs are Generally Limited
Whether we are accounting for team support, or for selfish buffs, B3 Kaguya is very lacking with sustainability. She uses a lot of team Agility and Evasion buffs as well as reduces the Accuracy of her enemies (outside of Evasion and Yang DEF debuffs here and there), but outside of her Skill 2 and Last Word giving herself Yang ATK, she just doesn’t provide that elsewhere, let alone to this team. She is also desperately missing out on CRIT ATK buffs since they are nowhere to be found.
Yukari (A7) can farm multiple current Story Card Stages, has a ton of elements and high tier Last Word damage, ranking up there with some UFES. A Well-rounded Friend who fits well in farms as well as CQ.
Powerful teamwide Yin and Accuracy support
Yukari keeps herself strong through many offensive buffs of both types, as well as very good early Hard scaling on her Last Word and even other spells. She can even get up to 2P turn 1 with her third skill to do a lot of immediate damage if needed. To top it off, Yukari has a nice variety of buffs in the form of Accuracy, Yin ATK, and Yin DEF buffs on her spell, and even a barrier restoration on her first spell.
Great overall damage.
Yukari has access to Human, Youkai and Gensokyo Killers, running the full gamut of the realm and almost anyone in it. Saddle her up with Crit ATK buffs and watch the numbers roll.
Very flexible due to ease of supporting.
Not only does Yukari do a lot, but she can do a lot relatively fine on any setup. Despite being a mixed Yin and Yang attacker,she can easily buff both her Yin ATK and Yang ATK and do so well in either that it doesn't matter if she is paired with other Friends. Combined with her varied support as well, and you have a Friend that can serve many purposes in battle.
Unfocused Rainbow elements.
All of Yukari's spells have an element on them, for better and for worse. She gets decent coverage of Fire and Metal on her second spell and Water and Wood on her Last Word, but her first spell is an uncomfortable mix of Star, Water, and Earth. With all of these different elements, Yukari may have an easy way to break many types of barriers, but for challenging quests like Elemental EX Battle Stages, her breaks will feel a lot more limited.
Iku Nagae transfers over to LostWord quite well. She is able to apply a multitude of buffs to herself using her skills quickly and deals a ton of AoE damage. In addition, she can also serve as a Water/Wood breaker with very little drawbacks. She also has incredible farm ability. This makes her an overall S+ Tier Friend.
+P0 Wood/Water breaks on her shots.
+Powerful AoE and Yang damage
+Can inflict up to a total of 7 Paralyze Barriers on all foes
-Weaker in longer fights, where she must spend Barriers to survive and thus cannot benefit from her character ability
Solo Stage Farms: 2-7-1, 3-3-3, 3-11-1
Eika Ebisu is a Debuff-Class Friend who can stack up debuffs such as Yin DEF, pull off some Water and Earth Breaks and Freeze her foes.
Eika’s Skill 3 is very helpful when it comes to Yin DEF and Evasion debuffs. In addition, more Yin DEF debuffs can be achieved by simply using Spell Card 1 (single target) or Last Word (all targets), which can help in terms of damage output for either Eika or for other Yin allies.
Decent Earth and Water Breaks
With both Spell Card 1 and Last Word having 3 lines of Water and Earth, Eika is not too shabby when it comes to her break potential. In addition, Spell Card 2 has 2 of each, and Spread Shot is Water focused whereas Focus Shot is more down to Earth, each having 3 breaks.
Slight Focus Reduction
Eika’s Focus reduction for herself is a bit of a double-edged sword when it comes to allies potentially taking more damage. That said, Grazing can mitigate that, and if it becomes an issue, there are ways around it like Cards/allies with Barrier restoration.
When it comes to going about Freeze anomalies, Eika is a weird case. Her only secure ways of Freeze inflictions are through Skill 1, although if against enemies who inflict Freeze, Eika’s Ability inflicts back those same anomalies. Sadly, her Freeze breaks are a bit limited, being just achieved by her Spread Shot and Last Word, but that could be where other allies can jump in and help with that.
Needs Help Stacking Up Buffs
While there are very slight ways Eika can grant buffs, such as Accuracy by Grazing, Yin DEF on Spell Card 2, CRIT ATK on Last Word Pre-ATK, and Yin ATK on the same Last Word’s bullet line, naturally this debuffer will need help with Yin ATK and CRIT ATK, as well as possibly Accuracy and Yin DEF to a lesser extent.
B5 Medicine Melancholy is a Heal-Class Friend with a sky-high HP Stat, solid anomaly utility, and a good chunk of Metal breaks.
B5 Medicine’s high HP being at 10000 (the highest in the game as of her release) means her team will be able to recover their HP very easily via 2 of her Skills. Since the amount of HP healed for the team is dependent on the healer’s HP (in this case, B5 Medicine), in most cases, anyone with considerably lower HP will easily be sure to have full HP again. She also heals anomalies on her team (be careful if they are ones the team benefits from) as well as the team’s Binds/Stat debuffs via Skill 3 and Spell Card 1 in addition to Passive 3 healing her own ones every turn.
Good Chunk of Metal Breaks
With 6 Metal breaks on her Last word and both Spell Cards having 3 layers of Metal, B5 Medicine isn’t bad at all when it comes to this element.
General Breaking Aside from Metal is Lackluster
While the aforementioned Metal breaks are solid, other elements being scattered in her Shots and Spell Cards as well as only being able to break Poison anomalies outside of All-Targeting Focus Shot and Solo-Targeting Last Word really can be a hindrance. You could use all those Poison breaks to further weaken a conventional enemy’s Yang stats for damage output, but that leads us to our other downside…
S-S-Struggles with Damage
A mix of Yin and Yang in her kit hurts B5 Medicine a lot, especially in her Last Word. Despite the Specular Bullets on the Yin lines, her Yang ATK at 1825 compared with her Yin ATK at 825 is a drastic difference, and it leaves you wondering what could have been if her Last Word was purely Yang. That aside, the Yang DEF and CRIT DEF debuff on an enemy is huge, and if her Killers land (mainly Human, Lunar Capital and Capital on Line 1), you can still get a good outcome here.>/p>
The Matriarch of the Kiketsu Family is a formidable unit with access to Water and Wood breaks, and an ALL Wood Last Word. While Yachie's utility isn't the most impressive thing about her, her Yin ATK boosts and Scaling for Hard and Slice are not to be overlooked.
Powerful Last Word, especially when paired with her best story card.
Yachie is a very unique Last Word nuke due to getting scaling from both Hard and Slice, giving her reasons to buff both Yin DEF (since it is a fully Yin attack) and Agility. Her skills do both of this, and with a Gensokyo-Killer at 2P, Yachie's damage easily hits ridiculous numbers fast.
Very solid Yin DEF and Agility Support
Yachie's second skill is a partywide Yin DEF buff for 2 levels over 3 turns, making her actually decent as a defensive side-support. Both her second spell and first skill serve as Agility buffs for the party, and doing a rather good job at that. She even gets direct offense support via Grazing, which buffs the party's Yin ATK.
Low barrier restoration is problematic, especially when using Graze for Yin ATK
Having 1 barrier restore on her third skill is definitely not a bad thing, but for a Friend who wants to spam Graze for Yin ATK buffs, having to use barriers for reasons such as defending will make her barrier and Graze access more limited than the usual Friend.
A8 Tewi Inaba is a Destroy-Class Friend with CRIT DEF and CRIT Evasion debuffs on enemies as well as usage of Blind anomalies.
Fortunate Killer Range
Having Killers like Human, Youkai, Soul, Shrine Maiden, Sage, Magician, Maid, Half-Human Half-Phantom, Vampire, Ghost and Incident Resolver makes A8 Tewi very likely to land her Critical Hits rather often.
A8 Tewi is a bit more focused on the debuffing side of things, and we see that in her Skills and Spell Cards with Yin DEF, CRIT DEF, Evasion and CRIT Evasion being debuffed. With the above Killers, those CRIT DEF debuffs will definitely become that bit stronger for A8 Tewi and any other Friends who can land CRITs.
Being able to gain offensive buffs via Blind and Paralyze anomalies is a good thing for A8 Tewi. In fact, it’s her only surefire way to grant herself Yin ATK, but Blinding fellow allies with her Skill 3 has its drawbacks if they cannot benefit from it, like being less likely to hit with their attacks. Otherwise, they will appreciate it, like her fellow A8 Reisen for example.
Egg Basket of Elements
A8 Tewi also doesn’t have a very consistent set of elements, as both Shots use Water and Wood, Spell Card 1 has Water and Earth, Spell Card 2 has Earth and Fire and her Last Word Wood and Fire. It’s not the messiest way to go about elements in the world but it could possibly be better. It may also be a bit awkward to go about her Last Word, as it’s half Light and half Laser.
Struggles with Offensive Buffs, mainly Yin ATK
A8 Tewi’s only source of Yin ATK is when she is inflicted by Blind anomalies. While the debuffs she can bring to the table sort of make up for this, like with Yin DEF debuffs, she is otherwise rather lacking in that field. She does have ways of buffing her team’s CRIT Accuracy and CRIT ATK, the former mainly being through a Spell Card and Last Word, but that’s as far as it goes, aside from the uncertain Yin ATK buffs on bullet lines. A8 Tewi will really need some support in Yin ATK, Accuracy, and even some CRIT ATK and CRIT Accuracy to some extent.
The maid with a hint of scarlet mist has a wide variety of abilities to make herself stick out, primarily from lowering the Yin DEF and Evasion of every opponent or increasing the Yin ATK of herself as well as her allies. Even with a Solo-target Last Word, Sakuya makes up for that with an array of All-target spell cards that have a great amount of Fire and Moon breaks along with basic spread and focus shots that have 0P Metal breaks.
+ Every spell card bullet is elemental; plentiful Fire, Metal, or Moon breaks
+ Support through Yin ATK buffs and Yin DEF/Evasion debuffs
+ Powerful Yin/Fire-only Last Word
Solo Story Card Farms: 3-6-3
Marisa Kirisame, the Witch of Scarlet Dreams, is an incredibly powerful and versatile unit. With a mixture of a devastatingly powerful All targeting Last Word that deals incredible damage for farming and harder fights alike, two All targeting Spell Cards, an abundance of team support, and Elemental Break access second to none, the Witch of Scarlet Dreams does it all.
Full ALL targeting on Spell Cards
Every spell in her arsenal is All-target to make sure no one feels left out on the Burning or hurting.
Self Charge makes her easy to support
More allies can stack on debuffs with their own Last Words before Marisa sweeps in for a finishing blow.
Also great at supporting others
Marisa provides Evasion DOWN, CRIT Def & Evasion DOWN, and Burn Barriers to support her and her teammates.
Weak Spirit Power generation on her shots
For such a Spirit Power-hungry Friend, not getting much from her basic shots can be somewhat damaging. While her second spell produces Spirit Power as well, you might want to have more boosts before using the spell. On top of that, her first skill only provides 0.75 Spirit Power, meaning she is unable to reach 2P on turn 1 without extra Friend support.
Lack of relevant Killers
Marisa's Killer bullets cover only Incident Resolvers and Scarlet Devil Mansion residents, with her Last Word not even having the luxury of that minimal coverage. This means that she will heavily need to rely on CRIT Accuracy to hopefully land critical hits. Even her own CRIT Accuracy support, on her third skill, only lasts for one turn, making it difficult to fully take advantage of over a long fight.
A12 Byakuren Hijiri is an Attack-Class Friend with Yin ATK and CRIT ATK buffs (some through Burn anomalies) and a potentially devastating All-Sun Last Word
Self-Sufficient Offensive Buffs
A12 Byakuren is quite good at stacking up her own Yin ATK, whether it be by conventional methods like from Spell Card 1 or by Burning herself, buffing offensive stats which is executed via Skill 1 and Spell Card 2. This by extension buffs her CRIT ATK, which can already receive the usual buffs Via Skill 3 too.
Decent Spirit Power Gain
With the help of both Skill 2 and Spell Card 2, A12 Byakuren can make it that little bit easier for herself when it comes to hitting her foes with a fully boosted attack, such as her Last Word which needs 3P to really potentially deal high damage.
Perhaps this is partly due to her Spell Card 2 having no breaking potential, but A12 Byakuren elements that she does use (outside of her 6 Sun Last Word) are messy and inconsistent, such as Spell Card 1’s mix of Sun, Moon and Star, and both Shots having a bit of multiple elements. Maybe you will use her Last Word for enemies weak to Sun, but it’s lackluster compared to many other A-Series Friends. On a somewhat similar note, both her anomaly inflicting and breaking are also rather lackluster, only inflicting them onto enemies via Skill 1 but can only break them via Focus Shot and Last Word, both at 3P.
Killers are a bit Average
While ones like Human, God and Soul are not the worst Killers in the world, they may leave more to be desired, especially because A12 Byakuren won’t be able to cover all kinds of foes. If she does land her Killers, she can show great promise like via her Last Word, but otherwise it will be nothing special.
Not Much Support
A12 Byakuren’s only ways of supporting the team come from Skill 3, which include CRIT ATK and Accuracy for the team, and while these are helpful for what they are, it’s just not much support, plus it only lasts 2 turns for 2 stages.
H5 Doremy Sweet is a Debuff-Class friend who weakens her foes with Yang DEF, CRIT DEF, Yin DEF debuffs as well as wide Blind Anomaly utility.
Eternal Debuff Dream
Being a Debuffer, H5 Doremy demonstrates what she is capable of by weakening the Defense of her enemies, whether it be Yang DEF, CRIT DEF or even Yin DEF, she does it all, and while Yin DEF isn’t going to benefit H5 Doremy specifically, it doesn’t appear as frequently, as it’s just located in her Skill 3. That said, some Yin-based allies could benefit from this. This smug Kaiju is probably aware of this though, as she focuses a lot on Yang DEF and CRIT DEF debuffing, which she will take advantage of a lot more due to them appearing a lot more in her kit.
A Baku of Blindness Never Seen Before
Something H5 Doremy takes great advantage of is Blind anomalies, leaving enemies struggling to escape from it. With Skill 2 targeting all allies, both Spell Cards Blinding either a specific target or all enemies, her 2nd Passive always hitting an enemy every turn, and her Focus Shot bullet lines, enemies will inevitably have to deal with this Baku-Type Kaiju’s Blinding shenanigans. It doesn’t end there though, since she will even inflict these anomalies to whoever inflicts them onto her. Should she want to break them though, she just needs to reach 2P and use either her Spread Shot, First Spell Card or Last Word.
Top Tier Damage is Just a Dream
While extensive debuffs and blind anomaly utility is nothing to sneeze at, when it comes to raw damage, she struggles for a multitude of reasons. Firstly, her Killer range is rather limited, with the aforementioned CRIT DEF debuffs struggling to see full usage from H5 Doremy (maybe other Friends can capitalize on it). Secondly, the buffs she can provide herself are extremely limited, with slight buffs for Yang ATK on Last Word Pre-ATK, 1.50 Spirit Power and Agility. Lastly, despite using both Hard and Slice scaling, with Yang DEF and Agility, as well as low percentages, it’s going to be unlikely to see them make a huge difference.
Next to Zero Team Buffs
It’s not too surprising given H5 Doremy is a debuffer, but with the only team-wide buffs being from her Ability, and with them being Evasion from Boosting and Accuracy from Grazing, this Kaiju heavily being reliant on external support is an understatement. Hopefully that wouldn’t be too much of a nightmare to pull off…
H5 Doremy’s strongest elements are Star and Water, with the latter especially being the case for her Last Word. Unfortunately, due to other elements such as Fire, Earth, Wood and Metal being a disturbance in her elemental potential, her Star breaks won’t be too impressive as a result of this. You will especially notice this from her rainbow themed First Spell Card.
Satori (A11) provides valuable Crit support to herself and her allies, laying all opponents bare with her mind reading abilities. A power assortment of Fire, Water, and Metal breaks couple together with Freeze anomaly breaks that will leave any opponents frozen in their tracks, unable to respond to her onslaught.
Can both set and break Freeze barriers
Satori brings freeze anomalies into the mix, laying them down on both her 3rd skills, her Spread Shot and her 2nd Spell Card as a post effect. She can then choose to break these with either her Focus Shot (as at 2P) or her Last Word at 3P.
CRIT and Accuracy support helps for setting up big damage
Her second Spellcard, Recollection: Philosopher's Stone boosts team Crit ATK, which is then further bolstered by her Last Word, Memory Fault Crash which increases team Crit ATK while debuff the enemy team’s Yang DEF and Crit DEF. These work in tandem with her 3rd skill, Confirmation Bias which lowers Crit DEF and Crit EVA by up to 3 levels, leaving enemies ripe for the plucking.
Large mix of elements makes it difficult to target elemental breaks.
Large mix of elements of her AoE Spell Card makes it difficult to target elemental breaks. Her second Spell card spreads out across a veritable Philosopher’s Stone worth of elements, hitting Earth, Fire, Water, Wood, Metal and then Earth again on her 3P bullet line.
Eirin Yagokoro from the Eternal Night Incident is still on the defensive, leading her to go all-out in terms of damage and offensive medicine. Instead of healing her allies, you can bet this doctor will steel herself with defensive buffs via applying Poison and Blind on herself while applying the same anomalies on foes to keep them unhealthy. To finish them off, Eirin goes for a Yin-based Last Word filled with Human and Youkai Killers to make sure they will never solve the mystery of Eientei!
+ 0P All-target Moon on Focus shot
+ Niche in Poison and Blind anomaly breaks
+ Good Yin nuking potential on Last Word thanks to Killers
+ Slight CRIT and Yin support
Yamame Kurodani, an earth spider living in the underworld. She doesn't use her ability to control illness but she still deals big damage, has amazing access to Earth, and is overall a selfish Speed type nuker with great Slice scaling.
-Lack of team utility
Story Card Stages: 3-3-3, 3-18-3
Misumaru Tamatsukuri takes full advantage of creating the yin-yang orbs by mixing up Yin and Yang within her attacks. While at times this can hurt the way her Last Word is only Yang, she still comes through as a great Friend in terms of a variety of buffs, debuffs, and barrier breaks via Earth and Star or Blind anomalies.
+ 0P All-target Earth break on Focus shot
+ Buffs herself a decent bit for a strong Last Word
+ Variety of Yin, Yang, and CRIT-related buffs and debuffs
While you may not notice her, being wary of Koishi's existence is in your best interest as she’s a Friend that will make your journey much easier with her absolutely massive 1880 Yin ATK, great breaking and damage.
Great damage all around, and almost entirely AoE
Koishi’s output is held in place with her strong core of base stats, accuracy and a mix of buffs and debuffs to Yin ATK/enemy Yin DEF and Agility which scales with her damage.Being fully Yin also makes her easy to support.
Minor Extra Survivability
Koishi gets 1 Barrier regen on her 1st Spell Card, and her Passive Skill recovers 1 Barrier 50% of the time at the start of every turn. Live life long!
Selfish damage dealer
Outside of Accuracy, Evasion, and Agility, and the few AoE Yin DEF downs, she doesn’t support her team with anything big. She’s not bad in this regard, but she certainly gets outdone compared to other units.
Lacks any Crit buffs on her kit
Her Killers aren’t amazing, which means Koishi will need full Crit support to optimize her output.
A13 Toyosatomimi no Miko is a Defense-Class Friend with amazing Yang DEF buffs for the team, self-sufficiency for herself offensively, and a desire to defend her honor.
Ten Desires, Ten Stages of Yang DEF for the Team
A13 Miko is more than capable of maxing out the team’s Yang DEF, and this is easily achievable thanks to her Ability to both Boost and Graze to achieve this, as well as Skill 1, Spell Card 2 and her Last Word! Any Yang Friend who benefits from Hard Scaling will appreciate this, and of course, it will help allies take less damage from Yang-based enemies.
Self-Sufficiency in Offense as well as Defense
Despite her role as a defender, A13 Miko still has methods of making sure she can hit hard. While the above can help with Hard Scaling, Skill 3 also jumpstarts her Accuracy and Spirit Power, her Spell Card bullet lines as well as one of their Pre-ATKs are also great for boosting her Yang ATK. Her Last Word is also rather similar, except for the fact the Yang ATK buff via Pre-ATK is for the whole team, with more Yang ATK buffs on its bullet lines.
Breaking Potential is all over the Place
Whether it’s elemental or anomalies, it’s not quite easy to take full advantage of A13 Miko’s elemental access, especially on her Spell Cards. While her Shots and Last Word indicate her key elements are Sun and Water, there is a rainbow theme there, and it’s going to be very awkward against enemies with 1-2 specific elemental weaknesses. On top of that, her anomaly breaking is a little perplexing too, as her only ways of inflicting them are through Spell Card 2, ranging from 1-2 Burn + Paralyze layers per enemy. Unfortunately, she can only break Paralyze via Spread Shot, Burn via Focus Shot, and both through Spell Card 1. This could prove useful in some situations, but it’s not the most impressive display of breaking.
Limited Offensive Support
It’s expected as a result of her role, but A13 Miko doesn’t have much in terms of supporting the team offensively outside of her Yang ATK for her team via Last Word. All she really has is Yang DEF (could go towards Hard Scaling) and some Barriers. One of these missing buffs include CRIT ATK which A13 Miko even lacks for herself, let alone the team. But even if that was covered…
A Small Killer Range’s Starry Sky
...She wouldn’t quite be able to capitalize on that herself, because her only Killers include Soul, Fairy, God, Shrine Maiden, Magician, Swordswoman and Myouren Temple. Your best bets are most likely the first three mentioned, but those guaranteed CRITs aren’t going to be coming as often as some other Friends, but when the right enemies come, make sure to get that CRIT ATK up!
Nitori (Faith) is a self-sufficient Friend with decent Turn 1 damage, Freeze anomaly setting and breaking and minor tanking ability. That’s about as much that can be said for this kappa, who lacks the punch that modern A-Universe Friends have. She’ll get the job done; albeit with a little less punch compared to her peers.
+ P0 Water Break on Spread Shot
+ Can both set and break Freeze barriers
Nitori is able to apply up to 3 barries of Freeze to one enemy with her second skill, <skill 2>, as well as her Spread and Focus shots on 3P (35% chance). Her second spellcard, Kappa: Spin the Cephalic Plate can then be used to break these at 2P, leaving her target worse for wear, especially when combo-ed with other Freeze applying Friends.
+ Immune to both Burn and Freeze anomalies, is healed by them
Her ability allows her to sit on Freeze and Burn anomalies without suffering from the usual debuffs. In fact, Freeze and Burn anomalies will heal her for 5% for every stack she has!
- Triple Element Last Word dampens her potential burst damage
- Minor team support utility
Her biggest contribution to team synergy is her ability to boost team Yin ATTACK for 3 levels for one turn. The rest of the kit is geared mostly towards making her as strong as she can be; emblematic of the business minded Nitori looking to turn a good profit for herself!
Alice Margatroid (A6) is a Debuff-Class Friend who weakens her enemies with defensive debuffs, plays with Burn and Paralyze anomalies and showers her foes with a rainbow of elements.
Debuffs and Anomalies
While A6 Alice may be focused on Yang DEF debuffs via Skill 2 and her Last Word, she provides Yin DEF debuffs through her Second Spell Card and Last Word Pre-ATKs. It may seem odd for a Yang unit like this puppeteer, but with some Yin-based allies, this could be of use. Yin allies will also appreciate the slight benefit from A6 Alice inflicting Burn anomalies on her foes, should she opt not to anomaly break.
Puppets and Power
Having a decent range of Killers, with Youkai being the main one here is always convenient, and with the CRIT DEF and CRIT Evasion debuffs in A6 Alice’s kit, she will capitalize on that well. She is also able to use Hard Scaling to her advantage, with it having more of an effect through methods such as her Paralyze anomaly inflicts on herself.
Alice in Rainbowland
Having all kinds of elements in one’s attacks is very hard to work with, especially when the most rainbow-y set of elements we have seen to date resides in A6 Alice’s kit. With her rainbow scheme preventing an element appearing more than once in any of her attacks, her elemental break potential is very much hindered, even mitigations like slight anomaly breaking and resisted elements getting a 25% boost aren’t enough to cover this flaw up.
No Support, Needs Support
As a debuffer, it’s natural that A6 Alice will want to focus on that, but her only way to buff the team is Yang DEF UP, which is especially selfish. On top of that, her buffs she gives herself like Yang ATK, CRIT ATK and to some extent, Yang DEF are very lacking, so she needs some backup that can provide the above to really bring her damage up.
Eternity takes on the role of a Support-class Friend here in Touhou Lost Word, helping Yin-focused teams excel with various buffs to power their attacks.
Supports Yin teams via buffs
Eternity keeps her team running via buffs to ACC and Yin ATK. She also buffs Agility as well as Yin and Yang DEF to help with Slicing and Heavy bullets.
Defensive options keep teams going strong
Eternity can recover both Barriers and HP for her teammates, keeping them going through long firefights.
Zero Anomaly Interactions
Where most modern characters can manipulate Anomalies in some way through buffs or breaks, Eternity stands out like a sore thumb with no interactions with Anomalies whatsoever. Her simple nature means you’ll be sticking to your bread and butter when it comes to her.
Lacks offensive power
Element breaks aside, Eternity doesn't contribute very much in the way of damage, due to her lack of notable Killers and Crit enhancements.
The Sanae from the incident involving the mountain gods fills a very clear role: offensive Speed-type Nuking. With high a Agility stat, Agility buffs, and a heavy Yang ATK stat to coincide with her Yang-only, Slice-heavy Last Word, she will certainly give the foes a run for their money (or faith?). Outside of this, Sanae can provide some Yang ATK and Agility buffs for the party, but her team utility is still low and her elemental breaks can be rather mixed.
Good Slice Scalings
Both of Sanae's offensive stats, Yang ATK and Agility, are high and support her heavy self-buffs for great Last Word damage. The Slice of her Last Word is somewhat lower than other Slice attackers, but what she lacks in quality she makes up for with quantity, or consistency in Slice scaling throughout the entire attack. Her many Agility buffs from skills, spells, and even Grazing help keep this scaling high as well.
Lots of Barrier restore for longer fights, but somewhat squishy
Sanae has two ways to restore her own Barrier layers: a layer restore from her 5-turn cooldown third skill and after using her Last Word. This helps her defenses a slight bit, along with giving her more Graze for Agility buffs, but otherwise Sanae lacks in defense and can end up suffering a lot of pain if she is not careful.
Unfocused team support
Sanae's worthwhile teamwide buffs come in the form of Agility, given from her second spell, first skill and Grazing, and Yang ATK, given from her third skill. She does not help the party in any other way, and her Agility buffs are situational, based on if her allies have Slice scaling of their own or even need the additional levels of Agility UP to properly function.
C3 Satori is a Defense-Class Friend who brings defensive support, additional utility and a rather wide Killer range
Great Survivability for Herself and the Team
C3 Satori has a good deal of Yang DEF and can heal herself with Skill 1. Combined with her 3rd Passive reducing damage significantly at full HP, her Skill 3 outright nullifying damage from Liquid and Water bullets, and more Barrier Restoration, she can survive some brutal hits while helping the team take less damage with her own Focus UP.
Provides Lots of Barriers and DEF UP for her Team
C3 Satori also provides multiple teamwide barriers with Skill 2, her First Spell Card, and Last Word. At the same time, she can also provide more Yin DEF and Yang DEF UP (leans more toward the latter) via Skill 2, Spell Cards, and Last Word.
Awkward Barrier Breaking
One major problem that C3 Satori has would be her elements, or lack of focus on one specific element. With only a handful of Freeze inflicting and breaking via Second Spell Card to help supplement this, Satori fails to effectively strike what she wants to nuke easily.
Lacking Buffs for Herself
Her only source of Yang ATK UP comes from her 3rd Skill, not to mention that she has no source of CRIT ATK to take advantage of her damage. This results in her effective damage being weaker than anticipated without external support, which can be a shame given she actually has a great Killer range that includes Youkai, but that’s where team support could come in handy.
A6 Remilia Scarlet, with her overwhelming might, reveals herself as a Speed type Friend with a strong emphasis towards Burn breaks and the Moon element.
Burn Anomalies to Inflict and Break
A6 Remilia’s 1st Skill, as well as her Spell Cards inflicting a decent amount of Burn, can break a large amount of Barriers on all enemies. You can use her Focus Shot, Spell Card 2 and Last Word to break, with inflictions pulled off via her Spell Card 2 again, as well as her Skill 1 (can be done every other turn).
Decent utility providing Agility, Yin ATK, Yin DEF, and Barriers.
Thanks to her Skills and Spell Cards providing Agility, Yin ATK, Yin DEF, and Barriers, A6 Remilia can support Yin nukers, especially if they have strong Slice Scaling. They may also appreciate the slight Yin DEF and CRIT DEF debuff potential achieved via her Spell Cards 1 and 2 respectively.
Damage Potential is a Mix of Promising and Frustrating
A6 Remilia is a bit of an oddball when it comes to damage. Her high offensive stats (1900 Yin ATK, 1600 Agility) show so much promise right off the bat, and as a Speed-Class Friend, she can really take advantage of her Slice Scaling via her Last Word, but those pros have to clash with the fateful cons: A limited Killer range via Human, Shrine Maiden, Magician, Incident Resolver, Younger Sister as well as an awkward Last Word not being able to slot perfectly with a Story Card due to its mix of Slash and Light bullets may be frustrating to go about if you want to optimize this finicky mistress to her fullest. Quite the mixed bag.
Aside from Moon, Lackluster Sub-Elements
One factor that holds her Barrier breaks from being truly amazing is her Spell Cards having a weird spread of elements aside from Moon that makes her awkward to utilize, making her really only being able to take advantage of Moon, and not so much other ones like Fire, Earth and Water.
Hong Meiling (A6) is a Speed-Class Friend specializing in Yin and Crit DEF debuffs while supporting Yin teams with relevant buffs.
Great Wall of China
Meiling has multiple ways of reducing damage, from skills that reduce Wood and Star element bullets by 45% to passives to allow her to take 25% less damage from Humans. She also provides party Barrier recovery through her Spell Card 2.
Swift as a Coursing River
While Meiling works best with Yin teams, she is especially good at ramping up Agility buffs for her Friends. With the right Story Card load out, she can cap team Agility in a single turn, combining buffs from her Last Word, Skill 1 and Grazing, all of which provide Agility.
A Lack of Focus
While Meiling has many ways of reducing damage to herself, she is unable to draw enemy fire as she lacks Focus buffs. Make sure your Friends don’t neglect to graze, especially when not covered by her protective buffs.
A Lack of Damage Potential
While she excels in providing Agility buffs, she is unable to capitalise on them very well, with low Agility scaling on her attacks. She makes up for this with bonus damage from effective Elements, but this is somewhat stymied by her somewhat rainbow coloured bullet lines. Furthermore, she lacks Yin ATK buffs to reach the upper limits of her damage, requiring help from Friends or Story Cards to do so.
Daiyousei (A6) is a Debuff Friend who scrambles enemy lines with Yin and Crit Debuffs while inflicting and breaking Freeze and Paralyze anomalies.
”Weights are so passé.”
Once known for her proficiency with dropping the Twitter bird onto a single target for 6 Metal bonks, this prankster has embraced modernity, opting instead to apply Freeze and Paralyze Anomalies onto enemy teams which she can then break with Spell Card 1 or her Last Word. 25% less memey, 150% more efficient!
”Where are you aiming?”
Understanding the value of a funny prank, Daiyousei has diversified her skill set, settling on instead blinding her opponents so hard even Rumia would take notice. Her Spell Card 1, Last Word and Skill 1 drop a combined 9 Levels of Accuracy Down on all enemies for 3 turns, meaning they’ll be fumbling around in the dark long after your Friends are done setting up for their afternoon cup of murder.
Poor damage potential
Daiyousei is a selfless debuffer through and through, devoting every little of her kit to herself. While she is technically able to max out her Yin ATK with sustained Focus Shots and continuous Boosting, players wanting to avoid drawn out battles will find that she otherwise lacks relevant buffs to Accuracy and Crit ATK to really hit home her damage.
Debuffs aren’t all they’re cracked up to be
With no actual team buffs to speak of, players may find themselves starting back at zero when enemy buffs are thrown off, most commonly due to being Full Broken.
Sannyo is a Debuff Friend honing in on her Fire and Wood breaks, Blind and Poison utility and her Yin DEF debuffing capabilities.
Breaking the Mold.
To be in her element, Sannyo only needs Wood and Fire, as she hones in on both of them, especially Fire as her Last Word has 6 Fire breaks. Her anomaly utility is also self-sufficient, finding multiple ways to inflict Blind and Poison breaks onto her enemies and breaking them, mainly with her Second Spell Card at 2P and 3P respectively.
Of the debuffs that are featured in this yamajorou’s hand include Evasion on her Second Spell Card, Yin ATK scattered across some of her bullet lines, and most importantly, Yin DEF as her ace up her sleeve, which can be found in her third Skill, first Spell Card and her Last Word.
Selfish and Finite Gambler
Aside from Anomalies and Yin DEF debuffing, Sannyo doesn’t provide a whole lot for her teammates to work with. Since she can only buff her own Yin DEF and Accuracy to an extent, she is reliant on external means of providing important buffs to her like Yin ATK and CRIT ATK. Should Sannyo score some CRIT ATK buffs, she doesn’t have the best hand when it comes to Killer range. With some of her more effective targets being Youkai Mountain, Collector and Noble to name a few, Sannyo and her house of cards have a ceiling when it comes to Killers.
Mystia Lorelei is here to inflict night-blindness on all of her foes, ranging from decreasing their Accuracy and (the more practical effect) causing actual Blind via anomalies. Once inflicted, she can break these anomalies at 3P of her second spell, which can lead to 5 breaks with proper set up and without even considering her decent elemental coverage! Afterwards, Mystia has a good way to set up a strong Yin Last Word finisher, although she is one of the Friends that unfortunately needs some sort of Spirit Power booster if she wants to set up quickly.
+ 0P All-target Moon on Spread shot and serviceable Moon/Wood on spells
+ Stacks up Blind anomalies for breaks on 2nd spell
- Lacks Spirit Power restoration to quickly apply breaks to perform strongest attacks
- Very situational debuffs
One of closest things this game has to a wild card, Medicine Melancholy excels in two areas: boss farming, and difficult fights. Due to her abundance of Poison barriers, and a Last Word with a lot of Toxic on it, she can easily Full Break any enemy who isn’t immune to Poison - of which rarely any exist. Whilst this is the only thing she can do due to her otherwise low damage and lack of any other utility, it’s such a valuable niche that she’s unquestionably an extremely powerful asset.
+ Wonderful Poison breaker, practically able to break almost any opponent
- Below average elemental breaks
+ Quick farmer for early game content
+ Poison anomalies can serve as Yang support
- Low Damage
Solo Story Card Farms: 2-7-1
Reisen, as the Peacekeeper of the Capital, shows her power as a supporter to her team. With good access to elements and utility all around, Reisen can help the team out through a variety of ways. Her CRI ACC and CRI ATK support helps critical reliant teams who would like to boost their critical damage.
+ Decent Breakings throughout shots and spells
+ Boost Based Teamwide P
- Her 3rd skill, while spammable, has low buff durations
Solo Story Card Farms: 3-3-3, 3-6-3, and E9.
Sagume Kishin is a great Yang attacker support. Featuring an incredible 5 levels of Yang DEF DOWN against all targets in total, combined with some accuracy support, she gives Yang teams effectively half a Full Break - which is more than enough to take down any fight. Otherwise, she’s got great personal damage, and she’s a fine farmer to boot, if limited mostly to event stages and needing 2 or 3 turns to handle single-target stages. .
Great damage in short and long fights alike
Sagume gets good damage off by herself, mainly due to her many Yang DEF debuffs she applies on foes. Otherwise, even with a Last Word with mixed elements, being only composed of Yang and Sharp bullets makes it easy to support for even better damage.p>
Incredible support for Yang attackers
Featuring an incredible 5 levels of Yang DEF DOWN against all targets in total, combined with some accuracy support, she gives Yang teams effectively half a Full Break - which is more than enough to take down any fight.
Good Accuracy Support
Sagume's can debuff Evasion to give indirect accuracy support to her team.
Best Yang DEF DOWN debuff only lasts one turn
You will need to be careful with how you apply your debuffs, or else find a way to extend her duration with other supports.
Slightly lacking break potential
Sagume just has an average breaking potential when it comes to elemental breaks. Her Moon access is decent, with 3 breaks on each spell. Her Last Word also has 3 Moon with 3 Star mixed in, so she's not the worst at breaking; she just has nothing impressive going for her.
Ringo has a pretty simple job: provide lots of Yang ATK, Yang DEF, and Agility UP for the party, which makes her excel with weaker teammates and falter with stronger ones. Outside of that, her Solo-targeting Last Word doesn’t hit very hard, and her Break potential is rather lacking. She’s just here to provide buffs and dango.
+ Good access to Yang ATK & DEF UP, plus solid access to Agility UP
- Below average Break potential
- Somewhat low damage
The Mysterious Sword Master, R8 Youmu Konpaku cuts in as a Speed-Class Friend with high Slice scaling, and a mix of Metal, Fire and Wood breaks.
Slice and Dice
R8 Youmu may not have the highest base Agility Stat at 1150, but her constant Agility buffs and very high Slice scaling will more than make up for that. In addition, her Yin and Yang ATK stats are perfectly balanced, from their 1600 Stat totals, to their fair share of buffs across Skills, Spells and Last Word, making her one of few units able to get away with containing a mix of Yin and Yang in her kit.
Decent Access to Metal, Fire and Wood
Metal, Fire and Wood feature frequently on Youmu’s bullet lines, with Metal naturally being the most common of the 3.
No Anomaly Inflictions to Back up her Spell Cards
With a Spell Card that can break an enemy’s Burn anomalies and another one that can break the Paralyze anomalies of all enemies, it’s a shame R8 Youmu can’t do this all by herself, as she could be forced to rely on help from allies for inflictions.
Ultimate Sel fish Buffer
R8 Youmu is all about buffing her own Agility, Yin ATK and Yang ATK up, all for herself. Unfortunately, this doesn’t do much for her allies, and there are other Ultra Festival Speed-Class Friends that can hit hard while providing more for the team.
Heavily lacking in Spirit Power, Accuracy and CRIT ATK
With no Spirit Power, Accuracy or CRIT ATK to speak of regarding R8 Youmu, she is going to struggle a lot on her own when it comes to keeping her Spirit up, connecting all her slashes, and landing critical hits. Whether it be Story Cards or help from allies, she will most definitely appreciate the helping hand in this form. At least Fantasy Rebirth 2.0 mitigates the Spirit Power issue a little…
Killed by Limited Killer Range
While her mistress has a decent Killer range, unfortunately, R8 Youmu lacking one of those 7 Killers she has made all the difference, as she has Soul, Magician, Undead, Fairy, Martial Artist and Swordswoman, but unlike R2 Yuyuko, no Youkai Killer, and we know that a good chunk of enemies are susceptible to this tag. This alone makes it harder for this vagabond to compete with strong damage dealers, as she won’t be seeing as many CRITs as her mistress.
Shion's got two jobs: saddle your opponent with a ton of Yin & Yang DEF DOWN and some Burn Barriers, and delete one opponent from existence with a extremely potent Solo Last Word. She's good at hard fights, she's good for farming, the only thing she's not stellar at is that her Break ability is just kinda average. Still, she's so good at everything else it's hard to care, especially since DEF DOWN doesn't work with Full Breaks.
+Extremely strong Solo-target Last Word that's also frontloaded, making her good for farming and hard fights alike
+Devastatingly powerful DEF DOWN debuffs
- Breaks are merely average
Minamitsu Murasa is an extremely powerful unit - so powerful in fact that she is one of the better units in the game,. Her ability to ramp up damage and speed as quickly as she does using her skills combined with her good Slice values makes her a force to be reckoned with. She also has very good Barrier breaks and can provide the rest of her allies the same speeds she gives herself using her skills.
+ Plenty of Water breaks.
+ Remarkable Agility which translates into more damage using her Slice
- Very little supportive utility
Solo Stage Farms: 3-3-3
R2 Yuyuko Saigyouji makes her appearance as a tiny Speed-Class Friend that cooks up Water breaks and can deal strong damage.
Killers and Slice
R2 Yuyuko has a frontloaded, 3-1-1 Last Word if the need to do immediate damage ever arises. Accompanied with great Slice values on the second half of her attack, as well as CRIT ATK buffs from her self-inflicted Poison anomalies, with enemies susceptible to R2 Yuyuko’s Killers (most notably Youkai), they will most likely have to take a massive beating.
Only way to Break Barriers is Through Water
If R2 Yuyuko is forced to rely on other means of breaking the barriers of her enemies that aren’t Water…yeah, good luck with that. Unfortunately, she can only cook up Water breaks, but at least there is a massive amount of them.
Low Team Utility
Yuyuko's kit may be devastating in terms of damage, but that's all she is really here to do. None of her buffs on her Spell Cards/Skills support the team outside of a small Agility buff on her Skill 1.
Damage Suffers if Forced to Graze
In longer fights, R2 Yuyuko's damage may suffer if she needs to utilize Grazing to stay alive. This is detrimental because of her Agility buffs via Grazing as well as her offensive buffs from Poison anomalies like Yin ATK and CRIT ATK, which will be lower if Yuyuko needs to give up more than one Barrier over a more challenging fight. Without any natural form of Barrier restoration, R2 Yuyuko could be in a bit of a pickle from ti me to ti me.
Marisa's simply among the strongest units in the game's history, Possessing superior firepower (in more ways than one), and a ton of support to boot (mainly for Yin and CRIT, and to a lesser extent Yang), she'll obliterate anything in her path, and singlehandedly farm every fight in the game to boot with some manual play.
+ Good Element access, including P0 Fire and Star on her basic shots.
+ Incredible damage output.
+ Great support for Yin & CRIT attackers, with decent support for Yang attackers.
- Bad Spirit Power generation on her shots.
- CRIT DEF support is situational.
Solo Stage Farms: 2-7-1, 3-3-3, 3-6-3
A purrfect Friend, Orin may just well be the ultimate in Yin attacker support. Between her abundance of Burn barriers and Yin DEF DOWN, there's no defense she can't kasha off guard. She may be lacking in personal attack power, but you can sharpen her claws with some Story Cards or Friend support to help her cat-ch up to her allies.
+ Solid Breaks, including P0 Solo targeting Moon on a basic shot
+ Great levels of Yin DEF DOWN & Burn Barriers
- No Accuracy UP
A solid Solo-targeting frontloaded nuker with strong Yang DEF DOWN & Accuracy support, Merlin's only real flaws are mixed damage (leaving her with a lower ceiling than other Solo nukers), as well as merely average Breaks.
+ Can apply a decent amount of Freeze Barriers
+ Very strong, front-loaded Solo-targeting Last Word
+ Solid amount of Yang DEF DOWN to all enemies
Under the codename of Oracle, Sanae boasts great power from her amazing spread of Star and Wood breaks, plentiful debuffs on the enemies’ CRIT DEF and Evasion, and overall general support in the form of offensive buffs and healing. With a passive that heals 20% of her HP every turn, Oracle is a Friend who refuses to fall down until the job is done.
+ 0P Star and Wood breaks on basic shots
+ Good Slice scaling values
+Large amounts of healing on Last Word and skills
+ Amazing CRIT DEF and Evasion debuffs
Solo Stage Farms: 2-7-1, 3-3-3
Nue Houjuu is a powerful Yin Attacker with great break potential among Star, Fire and Water Elements. Not only does her ability allow immunity to Burn, Freeze and Blind but she also gains Spirit P from them upon self infliction. With plentiful access to Yin ATK buffs, this mysterious being should not be taken lightly.
+ 0P Water and Fire on Basic shots
+ Lots of Yin ATK UP and Accuracy UP for herself and also her team
+ Immune to Burn, Freeze and Blind and gains Spirit P for being inflicted with them
Flower Aya is very potent in terms of utility and breaking. To be more specific, she provides unseen accuracy support to her team and a solid array of debuffs in addition to 2 Blind anomalies. In terms of breaking she excels due to her P0 break shot and a wide variety of breaks.
Good Turn 1 damage
With a slightly frontloaded Last Word with a bullet scaling of 2-2-1, Aya can definitely deal some good immediate damage, especially when using her third skill to reach 2P immediately.
Plentiful debuffs to Evasion, Accuracy, and Yang DEF
Aya's main role is debuffing, especially in the field of Evasion via her first spell and first skill and CRIT Evasion via her Last Word. Since she gets self-Quick, she can easily apply this CRIT Evasion DOWN before other CRIT-heavy Friends take a shot at the opponents. On top of that, she gets a little defensive debuffing through her third skill, which debuffs all foes' Yang DEF by 2 levels.
Reliant on Killer bullets to deal sufficient damage
Sadly, since a lot of her kit is focused more for slightly debuffing foes rather than heavily buffing herself, Aya's damage will not be the greatest unless you hit her Killers, which are very spread out and may not always hit when you need them the most.
There’s not much to go wrong with using Servant from the Lunar War; as she proves her worth through maxing her Agility UP by herself and following up with heavy Slice damage as well as elementally breaking foes with a 0P Moon shot and more Moon and Metal breaks. She can also give a helpful boost to Agility and Accuracy to other Friends in need, along with applying Freeze barriers on opponents for the chance of Friends to follow-up with anomaly breaks.
+ 0P Moon break on Focus shot
+ Heavy amount of Agility and Accuracy buffs for self and allies
+ Solo-target Last Word can unleash devastating damage
+ Good All-target spells with Freeze anomaly potential
- Mediocre farming capability
Satono Nishida brings out the mental energy of anyone she dances behind, translating to Yin-focused buffs in the world of Touhou LostWord. She is able to give 3 levels of Yin ATK UP and 6 levels of Yin DEF UP from her kit, which may be lower than other supports but is still a nice help for Yin-based fighters. She also comes with a 0P Fire break on her focus shot and a decent amount of other Fire breaks to make her a decent addition to a team.
+0P Fire Focus shot
+Yin ATK and DEF buffs
+Minor amount of Spirit Power and Barrier restoration
-Solo-target Last Word with mediocre strength
-CRIT buffs only particularly helps Friends with high CRIT chance
As a strong supporter, Mai brings Yang ATK and CRIT ATK UP to her party, alongside an extremely solid amount of Barrier Recovery on her Spell Cards, and spamable Star Breaks on her Spread Shot. She has otherwise somewhat average damage however, and her Barrier restoration is a one-time thing each fight.
+ P0 Solo-targeting Star on a Basic Shot, with sure-hit to boot
+ Solid offensive support, with good levels of Yang ATK and CRIT ATK UP
+ Incredible Barrier restoration in shorter fights due to restoring 2 Barriers with a Spell Card
- Average, backloaded damage
Lunar War Soldier, like her Gardener comrade, is a more balanced fighter of the six Lunar War fighters; not outright excelling in one field of combat but instead doing very well in most of them. Reisen can guide everyone well in the front lines of battle.
Very good turn 1 Last Word damage
While not a frontloaded attack, her Last Word can still do heavy damage right off the bat at 2P thanks to an incredible 5 levels of Yang ATK UP upon use. She even gets 5 levels of Yang DEF UP to support the huge Hard scaling on the attack. Furthermore, she debuffs the targets' Evasion to serve as great accuracy support and hit even more bullets. With already good turn 1 damage, her set-up damage only makes her stronger.
Provides good attack and defense support
Many parts of Reisen's kit are able to provide good team utility. Grazing gives the party Yang ATK UP, she can give the party Yin DEF through Boosting or her third skill, and the Evasion debuffs on her spells indirectly serve as accuracy support to everyone. To top things off, she can even restore a barrier via her third skill and heal the party for 25% of her HP through her first skill.
Accuracy debuffs are situational
Reisen's spells and skills obsess a bit over debuffing the opponents' Accuracy. While it can definitely get you through some tight scenarios, the debuffs are definitely not as globally useful as what the rest of her kit boasts.
Reisen's Killer bullets only target Moon-related entities, something that not a lot of Lost Word foes can say they have. In order to optimize her CRIT damage, she will need support in the form of CRIT ATK and CRIT Accuracy.
Even as way back as her original appearance, Cirno proves that she is stronger than her L1 alternative- but only slightly. She boasts a minimum of 4 Freeze anomalies on all targets in a single turn, as well as a good amount of Yin DEF, CRIT DEF, and Evasion debuffs between her spells and skills. However, there are many detriments to her kit, such as requiring heavy Spirit Power to pull off her Freeze anomaly breaks and other bullet lines but lacking Spirit Power restoration to make up for it. Still, Cirno can definitely have her moments to shine in battle, just not when it comes to farming.
+ 0P All-target Water on spread shot
+ 4 to 5 easy Freeze anomalies in a single turn
+ A good amount of debuffs: Yin DEF, CRIT DEF, and Evasion
- Needs a lot of Spirit Power to function and just cannot make that herself
- Damage is underwhelming in general
The second in command, Mayumi Joutouguu, bolsters her might as a haniwa soldier by having good access to the Earth and Metal elements. Her Last Word has a 4:2 ratio of Slash to Sharp bullets as well as its Earth to Metal elements, allowing her to be a potent Earth nuker. Mayumi’s team utility is YANG oriented and falls a bit short due to the duration of the buffs from her second skill.
+ P0 Earth on Focus Shot.
+ Very good Last Word, especially when paired with her best story card.
+ Decent Yang-oriented support for the team.
Story Card Farms: 3-3-3, Future Story Card stage
Tewi Inaba is an extremely powerful DEF Down support, with a powerful nuke of a last word to boot. She requires a bit of a careful hand to get the maximum value out of her though, as a lot of her utility comes from skills, which must be carefully used for maximum value. Additionally, whilst she excels at one boss event farms, as well as enabling some main story boss farms, she can struggle with two or three boss stages. Still, those are minor flaws, and any player would be more than happy to have her.
+ Great defensive debuff potential on single targets
+ Great access to Freeze, Burn, and Poison
- Below average elemental access
Alice Margatroid is a speedy yet strong attacker with fantastic breaks. Watch her decimate Paralyze and Burn Anomalies while piling on rainbow elements. Follow that up with a large amount of Yin ATK UP for more damage, Agility UP and heavy Slice scaling for even more damage, and even a few Yin DEF debuffs on her second spell, and you get a magician who can do almost everything.
Paralyze and Burn anomaly breaks on All-target spell card, which she can inflict herself
Alice can break Paralyze and Burn anomalies via her first spell, which is All-targeting to maximize breaking potential. With the ability to inflict up to 4 of these anomalies on a single target with her second spell, Alice can easily break a lot of barriers by herself and even more with potential team support.
Heavy Yin ATK and Agility buffs for very high damage
Alice is a pure Attack-type Friend, heavily raising both her Yin ATK for amazing Last Word damage as well as Agility to get a good amount of Slice scaling at the start of the attack.
Unfocused Rainbow elements.
The only spell that hits the mark above average is her second spell, with 3 Metal and 3 Earth breaks. Her first spell and Last Word, unfortunately, are rather mixed in many elements and aren't really good at elemental breaks, instead at higher risk of losing damage to elemental resistances.
Low team utility.
Alice’s buffs are mostly for herself. She gives a few of the Yin ATK and Agility buffs to the whole party, but not enough to stand as a worthwhile support.
Youmu is a powerful CRIT and Killer enabler with a potent All targeting Last Word, fantastic for harder fights and solid for event farming.
Good access to Water and Metal Breaks, including P0 All targeting Metal on a Basic Shot
Youmu both breaks Metal at 0P with her Focus shot and does good elemental breaks on her spells. She has 4 Metal and 2 Water on her first spell, with the revese on her second spell (4 Water and 2 Metal). Her Last Word goes for a good mix of Wood and Moon if needed, heavily outpacing her L1 self's Moon access.
High All-targeting damage on Last Word
Just like the L1 Myon, Youmu powers both her Yin ATK and Yang ATK before using her Last Word for major damage. Her damage is a bit backloaded, but if set up with the defensive debuffs of her other spells, then Youmu will definitely show off her sword mastery with flying colors. She even gets a good variety of Killer bullets for good measure.
Fantastic support for CRIT and Killer attackers
Youmu has a great first skill that buffs both CRIT ATK and CRIT Accuracy of the party to serve as very good CRIT support for Friends who need the accuracy or the attack buff for Killers.
Youmu requires heavy Spirit P expenditure to hit a lot of her bullet lines.
Eternal Reisen fixates herself on her ability that allows her to deal a lot of damage in a very short amount of time to enemies weak against the elements she applies. Because of this, she is very useful for farming and at the same time, harder fights that could make use of her breaks and high damage output.
Breaks at anomalies on P2 of Spell Card 1
Reisen can break any anomaly with her first spell…provide you find a way to inflict them beyond Paralyze and Blind on her kit. Bring other Anomaly inflicting Friends for the ride
Very high damage for both hard levels and farming
Reisen's Last Word damage is simply very good, giving herself 4 levels of Yin ATK UP before beginning and having some great Slice to pair up with her Agility buffs.
Great team-wide Agility buffs
Reisen may not do much teamwide support, but she can at least raise the party's Agility a fair bit with her second spell and third skill. Granted, not everyone might need these buffs, but Friends with Slice scaling that need more Agility will appreciate it.
Doesn’t scale nearly as well as other top tier units for longer fights
While Reisen can easily max out her own Yin ATK, she lacks Crit related buffs to capitalize on. Crit Evasion debuffs will only go so far. Bring some Crit ATK support to keep her doing healthy damage.
Suika Ibuki is a remarkably powerful unit - so powerful, in fact, she was Global LostWord’s first S+ Tier Friend. Although, due to the passing of time, she has grown a bit dull. Despite this, she still possesses a tremendous amount of team support - Yin & Yang DEF Down, Yin ATK Up, and Accuracy Up. If that’s not enough, her All Last Word deals fantastic damage at 1 Power, and scales very well with additional Spirit Power. Farming, hard fights, damage, team support - the oni simply can provide nearly anything for the party.
+ Extremely damaging All-targeting Last Word at 1 Power that scales well with additional Spirit Power
+ Graze provides 1 Level of Yin ATK UP for 1 Turn for entire team
- Very low on focused elemental breaks
- Outside of Accuracy buffs, Last Word's debuffs are only team support
Due to her sheer amount of Hard, Kaguya Houraisan punches harder than you might expect from a princess. As a selfish attacker, she’s a rather above average farmer, and a solid candidate for harder fights, thanks to her ability to generate a ton of Spirit P on demand combined with average access to Metal and Fire on top of her highly damaging All targeting Last Word. She’s got no utility on account of being a selfish princess, but what more can you ask for?
+ Average access to two elements, Fire and Metal, as well as Wood on Last Word
+ Highly damaging All-targeting Last Word with potential on turn 1 and with setup
+ Gains a lot of Spirit Power
- Selfish attacker with no utility outside of Breaks
Okina combines a abundance of Barrier Breaks (especially fire!), CRIT heavy damage, and support for CRIT attackers and units with relevant Killers into one godly package. Do keep in mind her rating is particularly reliant on the farmable 5* Story Card from Chapter 3 Act 2, and she takes a larger than average hit for having to use a different Story Card.
+ Abundance of Barrier Breaks, including P0 Fire on a Basic Shot
+ Very high damage potential in longer fights
Tenshi Hinanawi brings a lot of damage to the table, and quickly - she doesn't really do much in the way of utility, with only P0 Earth on a Basic Shot being notable, but she hits so hard it's hard to care too much.
+P0 Earth on her Focus Shot
+Incredible damage output, including an All-targeting Last Word
-Selfish attacker, brings no utility
Solo Stage Farms: 2-7-1, 3-3-3, Future Story Card Stages
A powerful healer who packs a punch alongside some potent Poison Barriers, Eirin Yagokoro is a great candidate for harder fights. Her ability to farm is somewhat average, healing can be a bit niche, and her Barrier Break ability is rather poor, but she’s overall a powerful Friend anyone would be happy to have.
+ Last Word can deal a lot of damage if given a turn to set up
+ Fantastic amount of Healing and Barrier restoration
+ Great Poison Barrier support, for either Anomaly Breaks or supporting Yang Attackers
- Hard to support due to mixed attacks
A strong Solo-targeting burst nuker, the Crown Prince also brings a solid amount of Breaks to the table, alongside All targeting P0 Sun on a Basic Shot, and some Accuracy support. Outside of that though her other primary team support, that being some Yin ATK UP on a Spell Card, is only really useful in the Arena (and does not benefit herself), and she can’t hit quite as hard as the top tier nukers.
+ P0 All-targeting Sun on a Basic Shot
+ Great burst damage to singular targets
+ Self Charge makes her easy to support
Eiki, as one of the Yama who judges the dead, comes to Lost Word with a decent array of elements and decent damage. While she may lack utility and may not hit as hard as some of the other characters, Eiki can still give her enemies a rough lecture.
+ 0P Fire on Spread Shot
- Little utility to speak of
Story Card farms: 3-3-3*, 3-6-3*
Kutaka is a through and through healer and barrier restoring Friend. She's got a little bit of other stuff, like Speed support and Melting, but overall not too complicated of a Friend. As such, she's not gonna be blowing apart the battlefield with ridiculous damage or anything like that, so as long as you temper your expectations for nuking or lots of buffs, she does the job she sets out to do.
+0P Wood Focus Shot
+Some party wide speed buffs, and personally benefits from Slice scaling
+Immune to poison, freeze and burn
-Middling damage without speed support
-Weak passive skills
As expected of Lunarian nobility, Toyohime is very powerful. She hits incredibly hard in shorter, scales well in longer fights, serves as a useful farmer in both Events and for Chapter 1, 2 Act 2, and 3 Act 1's Story Cards, and completely invalidates any fight that relies on Evasion to provide a challenge. She's entirely a selfish damage dealer and her Barrier Break abilities are unusually abysmal, but those don't really undermine her overwhelming strengths.
+ Great Turn 1 Damage
- Almost no Breaks
- No utility
Watatsuki no Yorihime is here to do one job - hit extremely, extremely hard with her 1-1-3 All targeting Last Word. She has no team utility, her Element access isn't great, she needs time to set up, and she hits so hard none of that matters. Just make sure she has time to set up, both for hard fights and farming.
+ Incredible damage when properly set up
+ Varied elemental coverage on Last Word at P3
- Purely selfish attacker
Solo Stage Farms: 3-3-3
Doremy is a selfish attacker with a powerful All targeting Last Word that does good damage both in short fights, and scales immensely in harder fights. She also provides some Earth and Star breaks, alongside Yang DEF DOWN support. With that said, she's very reliant on landing a Killer in order to do her damage - whilst very wide ranging, there are some targets she doesn't have a Killer against, so watch out for those, as her damage will suffer immensely when she cannot get the automatic critical hits that a Killer provides.
+ P0 Star on a basic shot for spammable Star Breaks
+ Very damaging All-targeting Last Word both for farming and longer fights
+ Provides some DEF Down support for Yang teammates
Packing fire power on the level of an atomic bomb, Utsuho Reiuji is an incredibly powerful All targeting Last Word nuker useful both for farming and harder fights, with some party-wide Agility support to boot alongside 0P Sun on a Basic Shot. Her Breaks are otherwise fairly average, but when that's the worst you can say about a Friend, they're unquestionably top tier.
+ 0P All-targeting Sun Breaks on a Basic Shot
+Extremely strong All-targeting Last Word, for farming or longer fights alike.
+Can provide Yang DEF DOWN on a priority target or two.
Sekibanki can be described as a glass cannon. She is a good nuker but her HP is extremely low which makes her vulnerable to being wiped out if you are not careful. However, she provides decent Fire elemental breaks which are essential for Challenge Quest.
+ Good set of Fire elements
+ Human and Fairy Killer on Last Word
- Extremely low HP stats
- Lack of team utility
Solo Stage Farms: 3-6-3
Yuuka Kazami does two things for you - she hits extremely hard with her All-targeting Last Word, and she comes packed with a suite of All-targeting Spell Cards for Arena, farming, and mashing through events for Seal Crystal first time clear bonuses. She has no utility to speak of, and her Breaks are rather poor, but she hits hard enough to be valuable all the same.
+ Very high and front-loaded damage which partially ignores elemental resistances
- Minimal utility
Solo Stage Farms: 2-7-1, 3-3-3
Shou's a selfish attacker with P0 Sun and a Pagoda Tank here to blast at your enemies. She's not a super great All farmer, though she can be a good Solo farmer on some one- boss stages due to her Human killer. Where she shines is harder fights, bringing a powerful backloaded Last Word to the table.
+ P0 Sun on Basic Shot
+ Powerful All-targeting Last Word if given time to set up
+ Self Charge makes her easy to support
Urumi Ushizaki (L1) is a Destruction-Class Friend who specialises in both Crit buffs and debuffs.
Urumi can help Crit focused friends hit harder with Crit ATK buffs and enemy Eva/Crit Def/Crit Eva debuffs to throw into the mix.
Decent Spread of Elements
Most of Urumi’s bullets will hit one element or another, with the bulk of this going to Earth, Moon or Water. She also does more effective damage to enemies weak to those elements, helping her to stretch her damage a little further.
The amount of support she has to give isn’t very much, especially when it mostly amounts to Crit buffs. Her Evasion debuffs are fairly short-lived or single target only, and while she can break Poison barriers, she is unable to inflict them herself, leaving her to rely on others to lay the Anomaly.
Lacks Personal Buffs
Urumi needs all the help she can get to raise her damage. Yin ATK and Accuracy support is a requirement on this ushi-oni to help her go the distance.
Shinmyoumaru is your everyday (though definitely not unimpressive) Yang nuker, doing well in increasing both her own Yang ATK and her party’s through the use of her spells. Along with some Yang DEF buffs to optimize her Hard scaling and accuracy support, Shinmyoumaru does not need much from other Friends to hit hard. However, she does somewhat lack in team utility outside of her Yang support and is rather unimpressive in terms of barrier breaks.
+ 0P Star on Focus shot
+ Fully Star Last Word hits hard with set up
+ Comes with her own Accuracy support
- Rather fragile; little Yang DEF buffs
Aunn Komano is your shining definition of a Support Friend, doing everything in her power to back up the rest of her team. Her skills basically cover everything: offense support, defense support, and accuracy support (at most, she is lacking CRIT support if you really need it). Outside of that, Aunn provides some Wood and Earth breaks on her spells followed up by an impressive Sun-only Last Word for some additional damage if the team utility wasn’t enough for you.
+ Last Word comprised entirely of Sun and Energy bullets
+ All-around supporter: Accuracy, Yin ATK, and defensive buffs
Although she has fallen off rather far from the game's release and cannot farm any significant content, Yuyuko Saigyouji's All-target Last Word’s damage output is still high, starting off strong at P1 and becoming notably powerful at P3. She also has a great 3 turn accuracy buff, freeing up her Story Card choices, alongside access to the powerful Charge, letting her synergize well with any source of Yang Def down for powerful LW burst turns. Her major flaws are lackluster access to elements, no secondary scaling which leaves her lagging behind the top tiers, and no team support.
+ Powerful Last Word, dealing quite high damage at 1 Power and scaling tremendously at 3.
+ Self Charge on Skill 3 means she works well with any supporter
- Only brings Wood element and lacks many elemental bullets nowadays
- Fell off hard with the introduction of many stronger Friends
Kisume, hiding in her bucket like always, shows up as a CRIT oriented character. While she may have okay CRIT support and self-sustaining Yin ATK, Kisume does suffer from a lack of Accuracy as well as somewhat inconsistent damage due to the nature of DEST characters.
+ Decent Crit support
+ Decent Fire access
- Lacks Accuracy
Tojiko is a selfish Destroy class Friend who requires some support to get going. Give her enough juice and she serves as a powerful nuke and Wood/Moon breaker.
Decent Wood and Moon breaks that hit AoE on up to 4 Spell Cards
Both her first and second Spell Cards hit ALL enemies, dealing 3 Wood and 2 Moon worth of Element damage reach. Her Last Word is a Single Target nuke, landing 3 Wood and 3 Moon breaks on one unlucky opponent.
0P breaks on both Spread and Focus Shots
Tojiko’s Spread and Focus shots can hit Single Target Elements at P0, with the former breaking Wood while the latter breaks Moon. Versatile for long fights!
Requires Accuracy and Spirit P support
Conspicuously absent from her kit are Accuracy and Spirit P boosts, meaning she will require Story Cards to help her boost those stats, or Friends who can support her in that way. Be sure to pack wisely when bringing her into firefights!
With most of her lines locked behind 3P, Tojiko requires a lot of energy for her Lightning to run free.
Selfish attacker with low utility
Big breaks and damage numbers aside, Tojiko has little to offer as a team player, with some minor Crit ACC and Crit ATK for her team to use.
With an ample amount of Slicing and Wood throughout her entire kit and a hefty amount of Yang Attack up without any Story Cards, Raiko can prove to be quite a capable farmer for certain events and stages. However, much like Kaguya, Raiko’s skills and Story Cards do not provide much use for her allies, with the buffs she receives being primarily self-buffs to her speed, accuracy, Spirit P, and Yang Attack.
- Her kit primarily provides Wood and Slicing, making Raiko an incredibly specialized fighter. This means outside of specific stages, she may not be the most prioritized Friend.
- Incredibly selfish Friend, providing almost no buffs to her team. An overwhelming majority of her buffs are self-buffs.
- Is able to give herself a 1 Spirit P buff with her 2nd Skill when maxed out, allowing for an advantaged turn 1 attack versus other Friends.
Kyouko Kasodani excels in providing CRIT support to herself and her allies, bringing valuable assistance to any firefight regardless of the terms. Her kit focuses on boosting her own CRIT while debuffing the enemy team’s CRIT EVASION, leading to a cascading effect that will topple any resistance given the right setup.
+ Easy T1 damage makes her a decent farmer
+ CRIT and Accuracy support helps for setting up big damage
- Low personal synergy with anomaly setting and breaking
Koishi hits extremely hard in fights she's given a chance to set up with her Solo-targeting Last Word, and that's about it. Her team utility is very lacking, and she's an average farmer for Solo friendly stages. Still, if you ever need a single, beefy target dead, or just need Water Breaks, Koishi's your girl.
+ Slightly above average access to Water breaks
+ Has a respectably powerful Solo-targeting Last Word that deals tremendous damage if given time to set up.
Wriggle is a Debuff-Class Friend who inflicts various anomalies on her enemies to sow chaos among their ranks.
Supports Yin teams via debuffs
Wriggle’s various debuffs to enemy Yin DEF, EVASION and Crit EVASION and buffs to team Agility helps Yin attackers shine, especially if their attacks feature Slicing bullets.
Anomalies are her playground
Wriggle inflicts Poison and Burn via Spell Cards, and can reflect Poison and Blind back at opponents. Her Shots and Spell Cards break Poison, Burn and Blind
Lacks Spirit P generation to constantly hit her Anomaly breaks
Two out of three of Wriggle’s Anomaly breaks are locked behind her 3P Spread Shot and Focus Shot. With only one skill giving her 1P every 4 turns, she has to rely on support to hit those levels while maintaining her output each turn.
Patchouli Knowledge’s main claim to fame is her extreme spread of elements - Having access to every element, including the very powerful Sun and Moon elements, means she can break at least two if not three barriers on virtually every enemy in the game. Unfortunately her Sun and Moon element attacks are both single target, and the somewhat awkward distribution of her elements means it may take her a few turns and/or heavy amounts of Power support to accomplish those breaks. Her damage output is also relatively lacking, with little team support outside of elements. Still, her sheer flexibility and elemental access means she's a Friend well worth having.
+ Nearly unparalleled Element access
- Low damage
- Requires Spirit Power and Accuracy support
Minoriko brings plenty of healing, Barrier recovery, Barrier Breaks, and a kit of only All targeting Spell Cards (and Last Word). She's got rather low damage, no offensive team support, but her strengths certainly outweigh her flaws. Even without the ability to cast the anomalies she breaks, the correct team set-up will allow for her to easily Full Break multiple opponents at once.
+ Average access to both Metal and Wood
- Low damage & mixed scaling
+ Solid healing and Barrier recovery support
Shizuha's a pretty alright supporter. She brings a unique teamwide Spirit Power support, Accuracy support, can apply Paralyze Barriers, and has solid access to Wood and Metal. Unfortunately she's saddled by low overall damage, which is a big detriment in LostWord, but she's overall solid and a boon to have on your side.
+Access to Wood and Metal element attacks
+Provides team-wide accuracy support
+Applies Paralyze on her first Spell Card
-Low overall damage, and not much use beyond the above
Featuring extremely high levels of Focus UP, Evasion UP, and Yin DEF UP, Mamizou is the premier anti-Yin tank. Combine this with some rather stellar Breaks, including a P0 solo targeting Earth Break on a spammable basic shot, and the tanuki has plenty of tricks up her (lack of) sleeves to keep those pesky Yin attackers at bay. However, her complete lack of Yang DEF UP as well as a lack of Barrier restorations means that not only is she fairly vulnerable to Yang attackers, but she is also on a harsher time limit against All-targeting attacks than other tanks with Barrier restoration. She also has rather lackluster damage, due to unimpressive Hard scaling, leaving her overall average.
+ 0P Solo-target Earth Spread shot to spam breaks
+ Good amount of Yin DEF buffs for herself and the party
+ Focus UP emphasis to keep damage off teammates
- Spirit Power-hungry for her 1-1-3 spell card spreads
Seija is mainly on the team for pure damage, setting herself up with Blind anomalies on her skills to heavily increase her offensive stats. With Specular on every single bullet, she will aim to confuse the enemies by attacking their flipped defensive stats, mainly being Yin attacks targeting Yang DEF instead of Yin DEF. Outside of this, Seija doesn’t provide a whole lot for her team (and can even detriment them by giving everyone Blind anomalies), but she still pulls through with decent synergy and Blind anomaly breaks, one even being on a normal shot.
+ 0P Moon break on Spread
+ Last Word can hit hard after setting up from self-Blind buffs
- Very low team synergy
+ Specular bullets makes her Yin attacks target Yang DEF (more battle-dependent than a strength)
Mononobe no Futo is your example of a good Yang nuker, buffing her own Yang ATK for more damage off of her Last Word as well as Agility for better Slice scaling. Outside of this, though, she somewhat lacks a purpose. She can spam Fire and Earth breaks on her basic shots in extended battles, but otherwise her elemental breaks are low and team utility even lower.
+ 0P Fire and Earth on basic shots
+ Can get good damage off of her Yang-only Last Word
+ Good amount of Agility buffs from whole kit; helps Slice scaling
- Rather lacking in defensive stats
Hata no Kokoro is a solid, well-rounded healer who is able to dish out some surprisingly, strong damage. In addition, she has 12 Earth Breaks, one of which being a P0 Break on her Focus Shot. She’s an overall strong friend who covers a lot on the table.
+ Amazing Earth breaking capabilities, including a 0P shot break
+ Solid damage
+ Great healing on spells and skills
Yuugi has two jobs - provide your Killer friends with CRIT ATK UP, and hit a single target hard. In addition, she also provides some decent breaks, including notably All targeting Star at P0 on a basic shot. She doesn't hit as hard as the friends rated above her, and she needs setup time which isn't ideal for Solo attackers, who want to take out a priority target ASAP, but she's solid and will do well in fights where you need one or more of what she brings to the table.
+ P0 Star on a Basic Shot
+ High damage on a single target with setup time
+ CRIT support for the party
Rumia's a Solo-targeting nuker with some support for teammates who benefit from Blind Barriers being applied to them. It's a bit narrow, but decent support when a unit benefits. Otherwise, she hits single targets hard, and brings some Breaks (including Blind Breaks) along the way.
+Blind anomaly break on All-target Focus Shot
+Decently strong Solo-target Last Word
-Primarily self-buff focused
Sumireko attempts to get a footing in the world of Gensokyo with her variety of psychic abilities. This ends up giving her a small mix of Wood and Star elemental breaks, access to Evasion DOWN via spells, and some slightly heavy Yang damage via her Last Word. Her abilities might not be as impressive as most of the cast, but her kit definitely has time to shine.
+ 0P Wood break on Spread Shot
+ Decent amount of Spirit Power UP on kit
+ Solo-target Evasion debuff on spells
Even though Hina Kagiyama could not avoid her own misfortune of only having Solo-targeting spell cards, she still has fairly situational use with a Yin-based Last Word and being able to lower the evasion of every opponent. Her second spell card serves as an anomaly breaker for any barriers inflicted with Poison, Paralyze, or Burn, meaning Hina can synergize with quite a good amount of other Friends and still break barriers, even without an impressive element spread.
+ Poison, Paralyze, and Burn anomaly breaks on second spell card
+ Decent Solo-target Last Word Yin nuke
+ Lowers the Evasion of all enemies
Hatate Himekaidou arrives as quickly as she can on the scene with a great amount of Agility buffs to herself to compliment her Slice bullets, along with an equally impressive amount of Accuracy buffs that can easily be shared with other Friends. She does not really provide much support outside of that, but can still unleash a rather damaging All-target Last Word if set up properly.
+ 8 levels of Agility UP works well with Slice scaling on Last Word
+ Up to 3 levels of party Accuracy support, as well as 2 levels of Evasion DOWN on all foes
- Mediocre, Wood-only breaks
- Rather selfish offensive buffer
Kagerou’s canine traits allow her to fulfil the requirements of being a Speed-class Friend in Touhou Lost Word.
Decent Wood and Moon breaks
Delivers decent Wood and Moon breaks on enemies, with her first and second Spell Cards hitting all enemies with 2/2 Moon/Water Breaks each. Her Last Word hits a single Enemy for 3/3 Moon/Water, leaving her with a 0P Wood on her Focus Shot to finish things off.
Slicing helps with damage boosting
While she has Slicing on all her Spell Cards, this is especially prevalent on her Last Word, with slicing values of 80%/0%/0%/80%/0%/90%, turning it into a bona fide ST Nuke.
Single target Last Word limits her to hitting just one thing hard.
While there’s no knocking ST attacks in general due to enemies being able to put ALL Resist up, her limited targeting slightly dampens her as a general purpose attacker.
Kagerou lends very little to team synergy, focusing only on what she can do to the other team, with no real utility outside of breaks and damage.
Evasion tanking is iffy at best, especially at low levels.
Evasion isn’t as reliable as solid damage negation.
Keine is a very good Hard attack support, providing loads of Yang DEF team-wide. In addition, and as a result of her own scaling, Keine's overall damage without much external Yang ATK support matches that of some other S-Tier contenders.
+ Rather high damage All targeting Last Word that can farm
+ Extremely high levels of Yang DEF UP support
- Element access is below average, unless willing to use Last Word for Breaking.
Letty Whiterock is a decent Solo-target Yin nuker who has some Yin DEF buffs and self-inflicted Freeze. Struggling to farm most event stages, she can show her strong side in some harder challenge content. Her identity is a bit muddled, however, and she cannot excel as either a defensive unit or nuker.
+ Solo-target Yin nuker
+ Some Yin DEF up
- Does not provide any utility to the rest of the team besides Accuracy DOWN on targets
- No Focus UP as a defensive unit
A tank with an above-average All Last Word that also scales very well with Power, Reimu Hakurei is one of the best Def Friends in the game. Offensively, on top of her LW, she also has access to the Sun element on a basic shot and unusually high accuracy on all of her attacks. Defensively, her ability to buff her team’s evasion, Yang Def, and Yin Def combine to allow her to circumvent the usual weakness of a tank against All attacks. She isn’t perfect: her damage outside of her Last Word is lacking, and her access to Focus is rather low for a tank, meaning she won’t always intercept Solo attacks. Overall though, she’s a fantastic tank, and a top-tier Friend especially as all players get her for free.
+ Highly spammable 0P Sun on a shot
+ Powerful All-target Last Word which scales at 3 Power
+ Powerful defensive utility, having large amounts of Yin & Yang DEF, and Evasion UP on both skills and her passive
A tank with an All Last Word that starts off weak but scales well with Power and unparalleled access to Barrier recovery, Yukari Yakumo is better at keeping a team alive than any other Friend in the game. She’s not very well suited to farming, due to the lack of punch on her Last Word at 1 Power, and for shorter fights her defensive utility is mostly meaningless. But for any harder fight that goes on for multiple turns, between her team-wide Barrier recovery, Yang DEF Up, and her own personal exceptional access to Focus, Yukari is a tank who can babysit just about any team, buying you valuable turns to ensure victory. She’s no slouch offensively either, packing an All Last Word that deals tremendous damage at 3 Power, as well as slightly above average access to Barrier Breaks.
+ Access to Earth on a Basic Shot at 0 Power
+ Very solid damage on All Last Word at 3 Power
+ Unparalleled team-wide Barrier restoration, restoring 2 Barriers every 5 turns team-wide
- Utility is entirely defensive, leaving her somewhat lacking for shorter fights
Once, Meiling was the weakest friend in the game. Now, she has been buffed to the point of being one of the strongest. For event farming, she's among the strongest candidates, she is also capable of farming chapter 3 act 1 in conjunction with Tewi. For harder fights, she packs amazing damage, good team support, and above average element access, including P0 Earth on her Focus Shot. You can't go wrong with this gatekeeper, and she's absolutely deserving of being called one of LostWord's stronger Friends.
+ Above average Element access, including P0 Earth on a Basic Shot
+ Extremely strong Last Word that scales well into longer fights
+ Good team support
A damage dealer with good Yin DEF Down support and a powerful All Last Word that hits hard at both 1 Power and scales higher at 3 Power, Remilia Scarlet is good at both farming and challenge quests. Her Breaking ability is somewhat below average, but her damage and offensive utility both more than make up for it.
+ 2 Solo Fire Breaks for 1P from her second Spell Card.
+ Powerful All-target Last Word that deals a lot of damage at 1 Power and nearly double at 3 Power
+ Brings a fair amount of Yin DEF DOWN, especially against a single target
Kosuzu’s main selling point is the Piercing (defense buff ignoring) damage on her Last Word. This makes her an attractive teammate to farm 2-7-1. Do keep in mind that her Farm rating is heavily affected by this - her damage is rather low and she’ll have problems farming Event stages on Lunatic by herself. The Piercing is also not as good as you’d think in most fights too, for reasons covered in her analysis. Outside of that, she packs an average amount of Water and Wood Breaks, alongside some CRIT support, making her overall an above average Friend.
+ Average access to Water and Wood Breaks
+ Last Word deals a lot of Piercing damage
+ Some CRIT Evasion DOWN Support for teammates
- Second Spell Card deals self-damage to Kosuzu
Due to the extreme inconsistency in her kit, and a high theoretical damage output, one could be forgiven for assuming Chen is an attacker meant for difficult fights. However, with a 3 Stage Accuracy Story Card boosting her All Last Word accuracy to 100% 4/5ths of the time and 90% otherwise, she actually makes for a reasonably powerful event farmer, especially as she doesn’t have to worry about resistances. The main issue for her is difficult fights - all she brings to the table is damage, not even elements, and this combined with her lower stand-alone damage that’s difficult to practically scale leaves her somewhat lacking compared to the competition. If you are willing to pair her up with Support-type Friends, her damage will skyrocket, but for most team compositions she will simply be an average All-target attacker with no elements.
+ Strong All-target Last Word
+ Above-average chances of Critical Hits
- Zero elemental bullets
- Lacking Accuracy without buffs or story cards
Ran Yakumo is a fairly powerful farmer, due to her rather powerful All-target Last Word. When it comes to harder fights, her access to elements is sorely lacking. However, she's still good - her damage is on the higher end of things, albeit with a low ceiling, she has Charge to make her synergize well with debuffers, and she brings powerful team Accuracy support, if somewhat let down by it being on a Spell Card and not a Skill.
+ Powerful All-target Last Word at 1 Power
- Only has Earth element on Last Word
- Selfish buffer
Kasen Ibaraki is a selfish damage dealer with a Solo Last Word designed around doing one thing: hitting hard. Either hitting pretty hard turn 1, making her a good farmer (if limited to Solo friendly stages), or hitting extremely hard if given prep time. She has no team utility otherwise, and her access to Barrier Breaks is merely average, but if you need a single enemy knocked cold out, there aren’t many who do it better than Kasen.
+ Access to both Water and Earth element on spells
+ Powerful Solo-target Last Word that deals high damage in 1 turn and an incredible amount at 3P
- Entirely selfish damage dealer with no utility
Suwako Moriya’s here to do three things: curse your enemies with Yin DEF Down, destroy them with a powerful Solo Last Word, and party. Both a capable farmer and a powerful challenge unit, with some Barrier Break potential on the side, she’s a Friend you just can’t go wrong with.
+ Average Break potential
+ Deals high Solo damage both immediately and at 3 Spirit Power
+ Fantastic Yin DEF DOWN support
Youmu Konpaku has one job - hit very hard with her All-target Last Word. Her access to elemental attacks is average at best, but she hits super hard and she has access to the potent DEF DOWN in both Yin and Yang flavors. Unfortunately she does have some RNG so it may take a few attempts to make the most of it, but at a 80% chance for a bonus level of each type of DEF DOWN, it's easy to fish for and well worth the effort - and for many fights, even 1 level of each alone will suffice to massively amplify your team's output.
+ Extremely damaging Last Word both at 1 and 3 Power
- Purely a selfish buffer and attacker
- Below average access to Metal and Moon element attacks
The fastest in Gensokyo, Aya brings a fairly damaging Solo targeting Last Word that can scale well in longer fights to the table, alongside some Wood Breaks and teamwide Accuracy support. She's not particularly strong or weak - just simply average
+ Above average access to Wood breaks on all of her spell cards
+ Decent Turn 1 Solo-targeting Last Word
+ Evasion debuff on all enemies
- Low turn count on buffs forces her to choose between Breaks or more damage
As a purely support-focused Friend, Alice Margatroid excels at bringing Accuracy and ATK Up support to her allies. Due to her rather low personal damage and complete lack of elemental attacks, and her necessity for turns to setup for farming purposes, she shines more in harder fights where, weaker allies are brought in - unfortunately, powercreep means her worth is primarily with less potent friends, whom lack ATK UP in their kit. Even with a farmable story card built just for her, Alice is really just no more than average.
+ Skill 3 is enough to make her teammates very accurate, with some Yang ATK UP to boot
+ She also has additional Evasion DOWN , Yin ATK UP, and Yin / Yang DEF DOWN support
- No Barrier Break potential at all
- Low damage output
Reisen Udongein Inaba stands out for having access to Moon element attacks, and she can take down the first main story boss at a lower level than anyone else. She also can apply two Paralyze barriers to all enemies, which is nice Accuracy support and can synergize well with Discharge attackers. That’s about all she has going for her - both of her Spell Cards and her Last Word are Solo, her damage is overall rather low, and she brings no utility outside of that.
+ Access to Moon-element attacks
+ Applies 2 Paralyze anomalies with her Skill 2
+ Quite a bit of Evasion debuffs
- Low damage
Wakasagihime’s quiet, level-headed demeanour manifests as a Support-class Friend who is ever at the ready to assist her compatriots in battle.
Decent Water breaks
Delivers decent Water breaks on enemies, with her first and second Spell Cards packing 3 and 4 Water Breaks each. 0P Water on her Focus Shot helps with longer battles.
Enables Yang focused teams
Boosts Accuracy, Yang ATK and Agility through a combination of Spell Cards, Skills, and Graze.
Heals team HP and barriers
Recovers both HP and Barriers for her team via her Support oriented Last Word.
Support Last Word isn’t particularly impressive
There are very few instances where Wakasagihime’s inclusion will outclass an offensive Last Word.
Large cooldowns on skills
Expect to wait between 5-7 turns for her Skills to cooldown; enough time to switch out someone fresh who can finish the job in her stead.
Evasion tanking is iffy at best, especially at low levels.
Evasion isn’t as reliable as solid damage negation.
With a surprisingly good amount of Water breaks, Kogasa can be very helpful with whittling down the enemy’s barrier count, provided they are weak to Water. That being said, she is somewhat disappointing compared to other recent units, from the lack of Killers she has, to the lack of team utility. There are a few silver linings, like a Last Word with some Paralyze and Blind break potential without even having to boost, as well as some helpful Hard and Slice scaling, but Kogasa is just simply outclassed by a lot of the competition.
+ Great Accessibility to Water Breaks including P0 Water on Spread Shot
+ Spirit P gain on both Spell Cards can be helpful
+ Potential to break both Paralyze and Blind Anomalies of an Enemy via P0 Last Word.
- Struggles to make much use of self-inflicted anomalies on her own
- Killers are almost not present at all
- No team support
Luna Child's primary job is to hit somewhat hard with a Solo Last Word, and her secondary job is to provide you with some okay but decidedly below average access to Moon Breaks. Unfortunately she falls somewhat shy of the real power houses, leaving her in a decidedly average position.
+ Access to Moon breaks
+ Solo-target Last Word can hit somewhat strong
+ Power Link
- Low support
Seiga Kaku’s main purpose is to dash around the enemies, constantly debuff their Evasion and Yin DEF, and then circle around her Agility buffs for an All-target Last Word finisher. The backloaded nature of her spells get in the way of this at times, but the low cooldown on her skills and heavy amount of self-Accuracy support make for a rather reliable offensive pick. Also, 6 Star on a single Last Word is still pretty crazy.
+ Decent Earth and Water coverage
+ All-target, Energy and Star-only Last Word
+ Small debuffs on skills that quickly recharge
- All spells are backloaded (1-1-3)
- Risks health of teammates due to Focus DOWN and Poison anomalies
Junko simply doesn't have a ton to offer by modern unit standards - she's got P0 Water Breaks, a backloaded Solo targeting Last Word, and that's it. She'll get the job done if you give her time, but just don't expect anything amazing.
+ P0 Solo targeting Water Breaks on Spread Shot
+ Decently powerful Solo targeting Last Word if given time to setup
- No team support
Sakuya Izayoi is a Friend who excels in going as fast as possible. Unfortunately that’s a rather useless and actively detrimental niche in LostWord, as you want your debuffers to go first in difficult fights, and for farming you’ll always go first due to Last Word priority. Due to her low damage, mixed Yin & Yang scaling, and nonexistent utility otherwise, you’re pretty much only bringing Sakuya for her somewhat-lacking access to Metal element attacks.
+ Metal elemental access on two of her spell cards
+ Can do OK damage when applied in the right situation
- No utility whatsoever
Satori Komeiji is essentially defined by her Solo targeting Last Word dealing respectably high damage without much setup. She also brings a slightly above average access to Fire Breaks. The rest of her kit is lacking, and she can't reach the heights that other Solo nukers can in extended fights, so she's essentially average on the whole.
+ Slightly above average access to Fire breaks
+ Respectable damage turn 1 on a Solo-targeting Last Word
- No party utility
Lyrica is a solid enough Support Friend, offering a wide array of supportive capabilities via her Skills and Ability -- however that’s about it. She has an overall poor performance when it comes to breaking and her Solo-targeting Last Word is also nothing special.
+ Wide array of buffs
- Poor breaking capabilities
- Weak, Solo-targeting Last Word
Nemuno's a simple youkai, with simple jobs. Applying 2 Paralyze Barriers to all foes, and hitting one foe hard with a backloaded Solo targeting Last Word. She isn't a very fast farmer, and the backloaded nature of her kit makes her less desirable than the competition, but she'll get the job done.
+ Slightly above average access to Metal Breaks
+ Her Solo-target Last Word can hit pretty hard in longer fights
+ One of her skills inflicts 2 Paralyze barriers to all foes, fantastic for Discharge support
As a unit, Joon Yorigami is a mixed bag that shapes her up to a decent unit overall. Her damage output is just about average, even with her rather selfish buffing. In terms of utility Joon does have a supportive Spell Card that provides some nice buffs to the entire team. These tools, while useful, are outshined in almost every aspect by some other unit out there.
+ Can be used as a Metal Breaker
+ Provides team-wide buffs using her second Spell Card
- Average damage overall
- Both offensive Spell Cards are Solo
- Greedy buffer outside of Aid spell
Komachi Onozuka’s primary goal is to buff herself to get the most out of her Solo-target Last Word with not much else going for her afterwards. Her elemental breaks are lacking or expensive in Spirit Power to access and the rest of her kit does little to impress in general.
+ Spread shot contains Metal breaks
+ Self-buffs to Yin ATK and Accuracy
- Selfish attacker/buffs
Lunasa is simply average - she has an average amount of Break potential (with the noteworthy P0 Water on a basic shot), with a backloaded (and unfortunately mixed) Solo targeting Last Word and decent but not spectacular healing capabilities let down by a lack of Barrier restoration.
+P0 access to Water on a Basic Shot
+ Backloaded Solo-target nuke with reasonably solid potential damage
-Entirely lacking in offensive support
Clownpiece has two major jobs - hit hard with a backloaded Solo targeting Last Word, and inflict Blind Barriers on all your foes. She's not really capable of farming relevant story card stages, and she's nothing special, but she's a solid enough unit.
+ P0 access to Solo-targeting Fire on Focus shot
+ Rather strong backloaded Solo-targeting Last Word
+ Inflicts a lot of Blind Barriers
Fujiwara no Mokou is a Solo Last Word damage dealer who can provide some decent team support and above average Break potential, as she can both generate and Break Burn Barriers on any opponent not immune to them. Additionally her Spell Cards provide her with a massive amount of Yang ATK Up, allowing Mokou to build up to a extremely potent nuke. However, she has some major flaws - her Spell Cards inflict a ton of self damage (that cannot kill her, but at 1 HP she probably won't survive for long), and are extremely Spirit Power hungry. Additionally, she has rather low turn 1 damage, meaning she can't solo many one wave one boss event stages. Overall though, her strengths are rather solid, and for most fights lasting longer than a single turn, Mokou is a valuable asset.
+ Good access to Burn barriers, which she can Break with her All-targeting Spread shot
+ Solo-target Last Word has incredible damage potential, even without team support
+ 2 levels of Yang DEF DOWN on 1 foe is decent offensive support
- Unusually frail, as both of her Spell Cards consume a lot of HP - will likely require healing support
Momiji Inubashiri is focused on increasing her own Focus while decreasing her allies’ so that she can defend everyone with her strong Yin DEF. Sadly she does not bring much else to fights, her defenses do not cover Yang attackers, and her damage output and breaks are pretty low.
+ Good amount of Yin DEF self-buffs
+ Evasion debuff on singular targets
- Underwhelming Wood breaks
- Low amount of Hard scaling on a low-power Last Word
- Rather specific Defense unit (Yin only + Focus UP can be harmful)
The best of the healers at launch, Sanae Kochiya’s main selling point is Barrier restoration on a skill. It’s only 1 barrier with a 50% chance of another 1, and on a 8 turn cooldown, but it being on a skill means it doesn’t eat a turn to use. Her healing is also simply better than the other healers, with access to two healing skills. She has simply okay element access otherwise, with a Last Word that would seem theoretically very good for element breaks, but in practice due to how weaknesses are assigned will typically only be 2 breaks on a single target at P3. Her low damage and lack of offensive utility otherwise keeps her firmly as a weaker Friend.
+ Extremely versatile Element access, being able to provide Star, Wood, Earth, Water, and Metal breaks
+ Exceptionally powerful and flexible healing, alongside Barrier restoration
- Power hungry, her best breaks all require 3P and she has no Spirit Power boosters herself
- Low damage
Benben's a simple but kind of weak attacker with some decent Breaks and not much else going for her.
+ Decent All-targeting Last Word with Fire and Wood breaks
+ Buffs own Yin ATK and debuffs one enemy’s Yin DEF
- Below average access to elemental breaks
- 1/3/1 scaling on 1/2/3 Spirit Power hurts damage output when farming
- Little team support outside of Yin DEF debuffs
As a Healer, Lily White provides the bare minimum required to be considered serviceable in the role, restoring 1 barrier to all allies upon using her Last Word, to help them go just the little extra mile to see a fight done. Her damage is otherwise low, she brings no offensive utility, her access to elements is merely acceptable, and her Focus DOWN actively gets her team killed.
+Cheap access to some Wood elements when needed
+Capable of slightly buffing Party’s Yang DEF
-Very lacking in offensive potential
-Low value on supportive skills (HP heals are based on the user’s max HP, not the % of each healed Friend)
Yatsuhashi can do okay damage, brings some lackluster, team buffs, and brings some Wood and Sun Breaks. That's about it. Her kit's very plain and ineffectual.
+ Decent teamwide ATK UP
- Below-average breaks
- Low damage
Cirno serves as something of a budget wild card barrier breaker. Whilst it’s impractical to use for farming bosses due to a 10% failure rate on the second barrier, 90% of the time Cirno will apply 2 Freeze barriers to all foes, which she can then break with her Melting All-target Last Word. This generally won’t be enough to get the job done by itself however, and her kit otherwise is heavily lacking in both utility and damage. However, if you can give her additional Freeze barrier support, she can break up to 4 Freeze barriers on all enemies, which can make her situationally very powerful, but even breaking 2 Freeze barriers is enough to justify bringing her along. Just watch out for Freeze immune enemies.
+ Decent Water breaker
+ Has the ability to cast Freeze anomalies and break them via spell 2 and Last Word
- Very low damage
- Low utility in the forms of healing, buffs, or debuffs
Daiyousei is unfortunately perhaps the worst healer in the game. The most powerful form of healing is Barrier restoration, which she has no access to. Her second spell card is completely worthless, her Last Word is the weakest in the game and provides no barrier breaks, and her ability to restore HP is the worst of the healers as well. That said, it isn’t all bad - she gives the team some Yang ATK Up, her 3 Power Spread Shot gives 2 All Wood breaks, and at P3 her first spell card gives a whopping six Metal breaks to a single foe.
+ Unparalleled 6 Metal breaks on first Spell Card
+ Very slight heals
Well actually, her Last Word also gives a 40% heal but...having an Aid Last Word is an issue in its own right.
+ Provides Yang ATK & DEF UP on a skill
- Very low damage
A somewhat situational unit, Akyuu is usually hard to fit on a team, as the buffs she provides only affect a somewhat small subset of units - CRIT attackers, and attackers with a fight-relevant Killer. However, when she is useful, Akyuu tends to be incredibly powerful, due to the strength of CRIT ATK combined with how hard it can be to get. Additionally, she can also serve as a Chapter 2-7-1 farmer when combined with Toyohime and Kosuzu, though don't expect her to farm any events.
+Provides useful buffs in the form of CRIT ATK, CRIT Accuracy, Yin ATK, and Accuracy UP
+Can apply Blind barriers
-Below average Barrier Break potential
Yoshika mainly serves as a Yin-based Defense Friend, who might get some good hits in with her Last Word. Unfortunately, outside of a fair amount of Water breaks, she will likely not serve much else to the party, and even endangers her own survivability thanks to the increased All-target damage she takes when heavily increasing her own Focus.
+ Average Water breaker
+ Good amount of self-Yin DEF buffs
- Unimpressive damage on LW
- Greedy buffer; little team utility
- Heavy Focus UP can heavily screw over Yoshika’s defenses
With an overall lackluster kit, bringing no damage and minimal utility to the table, Nitori Kawashiro doesn’t have a lot going for her. She only brings Solo target Water and Metal element Spell Cards with only 1 break a piece at 0 Power, and only 1 more break at P2 and P3. However, she can apply 2 Electrified barriers to all foes, though the second barrier has a 10% failure rate. This grants her some small niche in providing team-wide Accuracy support that bypasses the normal 10 Stage Accuracy limit, which also goes well with Discharge attacks.
+ Access to Water and Metal element attacks
+ Provides team-wide accuracy support
+ Applies up to 2 Paralyze Barriers with her Skill 2
- Low utility
- Very low damage
Packing Yin & CRIT DEF DOWN support, a ton of damage herself, and some solid Break potential, Koakuma's name may mean Little Devil, but she's actually extremely strong. A competent farmer and a great unit for harder fights, her only real failings are not being quite as good as the top shelf farmers, not quite doing as much damage as the top shelf attackers, and not being able to support Yang attackers who don't CRIT - but she's still very good.
+ Overall good Break potential
+ Strong All-targeting Last Word that gets very powerful in longer fights
+ Team support in the form of Yin & CRIT DEF DOWN
Kanako’s main claim to fame is being able to take on the Chapter 3 Act 1 Story Card farming in 4 Turns with the right teammate. Other than that, she’s somewhat reliant on getting a Killer target to farm events, and her ability to tank is somewhat lackluster due to low access to Focus and a lack of team-wide damage mitigation. Her damage is also somewhat low in harder fights unless she hits a Killer target and she needs setup beforehand to match other Solo nukers.
+ First Spell Card provides 1 Spirit Power, which makes Kanako very flexible
+ Last Word deals solid damage if backed by a Killer, of which Kanako has a wide range (Humans, Dwellers of Water, and Gods)
- Below average Break access
- Fully selfish tank, has no way of keeping her tank alive outside of Focus
Seiran provides you with a below average amount of Moon and Earth breaks and that’s about it. Her debuffs aren’t very helpful, her damage is low, and she just doesn’t really do anything else.
+ Earth and Moon Breaks
- Debuffs aren’t very helpful and have low values
- Low damage
Sunny Milk is a Friend you bring if you need Sun element attacks, and not much else. Her access to them isn’t great, her Last Word is Solo and deals low damage to boot, her overall damage output is poor, and her gimmick of lowering enemy Accuracy isn’t very useful.
+ Access to a few Sun breaks
+ Blind barrier access from a skill (and potentially Focus shot)
- Niche debuffs that does little to support a party
- Lacking in damage
Packing a slightly below average Solo Last Word, Star Sapphire’s job is to smack one boss a bit shy of hard, and break some barriers along the way. Having one All Star 1 Break Spell Card and one Solo Star 1 Break Spell Card is a useful asset too, due to the general rarity of the Star element for a long time. Still, her damage is overall lackluster, and she brings no utility to the table outside of that, leaving her a still useful but somewhat lacking Friend.
+ Access to Star breaks
+ Accuracy buffs for self and whole party
- Mediocre Solo-target Last Word
Reisen has some potent buffs, unfortunately let down by their 2 Turn durations. Combined with very low personal damage output and no Barrier Break potential, and Reisen just isnt great.
+ Solid buffing potential, especially for teammates with Hard and/or Slicing scaling
- Cannot Barrier Break
- Last Word deals no damage
-Buffs are short, at 2 turns or less each
Byakuren Hijiri is a tank who provides an adequate amount of Sun Breaks at 3 for 3 Power on her first Spell Card, some defensive utility to the team, and she can cheese some earlier floors of the Scarlet Devil Tower. Outside of that, her damage is low, she provides no offensive team utility, and she's unfortunately lacking in defensive utility compared to the other tanks.
+ Average amount of Sun on first Spell Card at 0/1/2/3 Breaks for 0/1/2/3 Power
+ Buffs her team's DEF.
- Low damage
- No form of teamwide Barrier recovery or Healing
A selfish damage dealer with four All Spell Cards, Marisa Kirisame carries new players hard with her extremely powerful Spell Card, Master Spark. Unfortunately after the early game ends and players begin to Max Limit Break their Friends, Marisa falls off somewhat Her Solo Last Word deals average damage for a Solo LW, she has no utility, and her access to only Star element attacks is merely acceptable. However, still has some uses in a few 3-wave stages and harder fights due to having two rather strong All Spell Cards, and her All access to Star will still be relevant at times in difficult content.
+ First spell deals high All damage for a Spell Card
- Mixed Yin and Yang damage makes her hard to scale
- Overall low access to elements
+ Very powerful early-game
Marisa is an A-Tier Friend when considering all of her Fantasy Rebirth 2.0 upgrades, specifically her Last Word upgrade. This upgrade nearly quadruples her Last Word's damage, making her once again a very good and fast nuker depending on the situation. However, due to the minor changes with her other 2.0 upgrades and the how lackluster she is at base, she is only E-Tier without the Last Word buffs.
Flandre Scarlet is a Friend with a devastatingly powerful Solo Last Word, and some offensive utility as well, but with a lot of caveats. Her Last Word is exceptionally inaccurate and thus requires heavy Accuracy Up support, her Break potential is very lacking, and her support is only against a single target. Additionally, she’s completely unsuited to farming by herself, as even when Solo friendly stages show up again, Flandre’s extremely poor Accuracy means she’ll always have consistency issues. However, keep these caveats in mind, provide her with the support she needs, and she can do some devastating damage in harder fights.
+ Devastatingly powerful Solo Last Word - at max potential.
+ Reasonably solid team support for Yin attackers with 3 Yin DEF Down against a single target.
- Poor access to elements
- Due to brutally low accuracy, she requires heavy accuracy support.