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Should You Pull? Festival: Open & Closed Eyes

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Should You Pull?

If you’re looking for a Solo targeting Last Word for beating up meatier bosses, Fire Breaks, Water Breaks, or just want a set of sisters! Satori provides a frontloaded Solo Last Word alongside Fire Breaks, and Koishi provides a backloaded Solo Last Word alongside Water Breaks. Additionally, for the first time this is a Festival banner which has Step Up, great for a discounted spark (with the added benefit of dust!). This is a Festival banner, so neither unit will be added to the general pool when this banner ends - if you do not pick them up now, you will have to wait for a rerun.

Quick Overview

+Respectable damage turn 1 on a Solo targeting Last Word

+Slightly above average access to Fire breaks, with both Solo and All access to 1/1/3 Breaks for 0/1/2 Spirit Power

-No party utility

-Somewhat low ceiling on damage

+Has a respectably powerful Solo targeting Last Word that deals tremendous damage if given time to set up.

+Slightly above average access to Water breaks, with both Solo and All access to 1/1/3 Breaks for 0/1/2 Spirit Power

-Requires some setup time to get the most out of her

-No team utility

Satori Komeiji

Within the deepest recesses of the underground lie a sort of youkai that all hate and fear - the satori Youkai. The Komeiji sisters, Satori and Koishi, lived their lives under the scorn of almost all who lived. They retreated to an abandoned underground mansion named Chireiden (literally the Palace of the Earth Spirits), and renovated it to live with their vast array of pets - animals didn’t mind having their minds read, after-all. If anything, it was a nice thing for them, being able to communicate with their owners for once. 

Satori and Koishi both dealt with the hatred and fear from others in their own ways. Satori refused to leave Chireden unless needed, and Koishi continued to venture out, but sealed her third eye to escape the stigmata against satori youkai. These days though, fear and hatred in Gensokyo is greatly reduced, to the point where Satori herself is coming to the surface now and again - even going so far as publishing books (under a pen name) and trying her hand at detective work, which you can see in the official manga Foul Detective Satori (currently on hold, but resuming publication soon!). Satori herself is an individual who tends to be snarky and deadpan, and blunt on top - yet is probably one of the most reasonable and level-headed individuals in Gensokyo. 

In LostWord, Satori has a rather simple kit. The centerpiece of it is using her Solo targeting Last Word Divine Red Falcon Flurry in order to beat up a target of your choosing without needing time to set up, due to its 3-1-1 nature. Additionally, she can also provide you with Fire Breaks from either of her Spell Cards.

That’s pretty much it. Whilst her skills have beneficial effects, they’re all focused around lowering enemy damage output, with the dual problems that each only targets a single enemy, and only for modest amounts and for two turns. As such, they aren't very useful for keeping your team alive, leaving Satori's benefits being her Solo Last Word and her Fire Breaks.

Still, if you need either of those things, she’ll definitely get the job done. She’s just decidedly average.

Koishi Komeiji

Just like her younger sister, Koishi Komeiji is a special youkai called a satori. The similarities end from there, as Koishi is not only much more free-spirited than her sister, but she has lost the ability to read minds as she sealed away her third eye, to escape the fear and stigmata from others. Instead, she takes power from the unconscious, as she is capable of taking action without thought with her closed mind, as well as manipulating others unconsciously. No one is aware of her presence unless she allows them to, and Koishi herself can be forgotten by others not long after she leaves. This could be considered akin to a pebble on the side of the road - you may be vaguely aware of it out of the corner of your eye, but once you look away, it may as well be invisible to you.

Fortunately, Koishi has enough memorable features in LostWord that she will surely not be forgotten. Her Solo targeting Last Word, Brambly Rose Garden, boosts at a rate of 1-1-3 and focuses entirely on Yin bullets. With a 2 level increase in both Accuracy and CRIT Accuracy, she is sure to make a decent impact at the very least. As an Energy bullet spell card, along with traces of the Wood element, story cards such as Thunder Beat will only further increase her damaging potential. Although the dual element of Water and Wood means there is a greater chance of enemies to elementally resist the attack, Koishi proves to have a strong Last Word, even if it only targets a single opponent.

While her other spell cards do not provide any beneficial buffs to herself or the party, they both provide decent utility. Her first spell card, Representation: Bullet Hell Paranoia, targets a single enemy with a 2-2-1 spread of bullets, while her second card, Memory: DNA’s Flaw, has a 1-2-2 spread while targeting all. What both of these spell cards share is an immediate increase from one Water break to three upon 2 boosts. This gives Koishi a solid position as a Water breaker. Without her Last Word, Koishi is capable of 12 Water breaks at the cost of 8 Spirit Power over the 4 spell cards.

Koishi’s skills further focus on her destructive capabilities. Her second skill, Insatiable Curiosity, provides 1.0 Spirit Power, not only giving herself more firepower right away, but allows for her spirit cards to provide their elemental break potential immediately. This instantly increases her available Water breaks starting Turn 1 from 1 to 3. Furthermore, her first and third skills, Automatic Thoughts and Closed Eye, increase her CRIT Accuracy to ensure her Last Word will do as much damage as it can. Combined with the CRIT Accuracy buff from unleashing the Last Word, she will have increased her CRIT Accuracy by 8 levels without even needing support of story cards or allies.

Of course, Koishi still has a considerable amount of downsides. All of the buffs she accumulates through skills and her Last Word apply only to herself, providing little support for the team outside of her Water breaks. She also doesn't provide herself with quite enough Yin ATK, and will need some support (by teammates or Story Cards) to get her damage up. Nevertheless, Koishi’s attempts for people to remember her were not wasted, as she is still a valued Friend in terms of power and elemental breaking.

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