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Should You Pull? Prayer “Saint, Shock & Feng Shui Festival”

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Article by Kairyu
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Should You Pull?

Only if Waifu. It's the Three Stooges of the Divine Mausoleum, here to complete the trinity of Faith-related incidents running amok in Gensokyo. While Futo (L1) and Miko (L1) have already made themselves comfortable here in this brave new world of Lost Word, Soga no Tojiko (L1) is making her debut appearance to complete the gang. Huzzah!

Unfortunately, neither of the three are particularly notable Friends in relation to the crop of what’s available. True to their bickering nature, Futo and Tojiko both end up being very selfish attackers that help themselves before others. Miko is a decent Yang nuke who is stronger than her followers, but that only goes so far today. Fortunately, this Praver features an attractive Ascending Step-UP, which are always good for single pulls to accumulate the much coveted Fortune Dust for premium purchases.

Running alongside her is Yuyuko Saigyouji (A7), a much more powerful Festival friend who puts more on the table than these three can. Meta-chasers will likely want to expend more resources on her should they wish to bring more value to their current teams.

Quick Overview

A strong Solo-targeting burst nuker, the Crown Prince also brings a solid amount of Breaks to the table, alongside All targeting P0 Sun on a Basic Shot, and some Accuracy support. Outside of that though her other primary team support, that being some Yin ATK UP on a Spell Card, is only really useful in the Arena (and does not benefit herself), and she can’t hit quite as hard as the top tier nukers.

P0 All-targeting Sun on a Basic Shot

Miko is a mix of Metal and Sun breaks, but with a 0P Sun break on her Spread shot, 3 Sun breaks on her second spell, and a duo-Metal/Sun Last Word, Miko can definitely dish out the elemental breaks when needed, at a decent rate to boot.

Great burst damage to singular targets

Miko can easily deal a good amount of damage in one or two turns to a priority target.

Decent amount of teamwide Accuracy and Yin ATK support

Her Spell Cards can grant her party a solid amount of extra Yin damage and Accuracy.

Can't hit as hard as the highest tier of attackers

With a second skill that immediately gets her to 3P thanks to a 2.00 Spirit Power boost, Miko is actually great at turn 1, imemdiate damage. When taking advatage of the 2 levels of Yang ATK UP from her first skill as well, Miko can end up doing good damage to a singular target, but still nothing that amazing.

Miko doesn't benefit from her own Yin ATK support

Yin is something Miko never uses on her Last Word, and with such a low teamwide buff, it is rather pointless in that regard as well.

Mononobe no Futo is your example of a good Yang nuker, buffing her own Yang ATK for more damage off of her Last Word as well as Agility for better Slice scaling. Outside of this, though, she somewhat lacks a purpose. She can spam Fire and Earth breaks on her basic shots in extended battles, but otherwise her elemental breaks are low and team utility even lower.

0P Fire and Earth on basic shots

Futo can break both Fire and Earth Elements without any extra juice. Perfect for longer fights.

Can get good damage off of her Yang-only Last Word

At 3P, her Last Word has the benefits of good Slice scaling as well as being Yang-only and Energy-only to make it simple to set up an optimal combo with. On top of that, she gets up to 6 Yang ATK buffs by herself to make the damage go up even higher.

Mediocre elemental breaks on her spells

Her first spell is an uncanny mix of elements and her second spell is just low in them. Her Last Word is a nice 4 Fire breaks, although it should never really be used just for breaking.

Rather lacking in defensive stats

Without a good HP and defense bulk, Futo will need some support to keep her alive most of the time, either in the form of Yin DEF or Yang DEF buffs or at least some form of barrier restoration. Using barriers for Graze too early may also mess with her Agility buffs she gains from Grazing.

Tojiko is a selfish Destroy class Friend who requires some support to get going. Give her enough juice and she serves as a powerful nuke and Wood/Moon breaker.

Decent Wood and Moon breaks that hit AoE on up to 4 Spell Cards

Both her first and second Spell Cards hit ALL enemies, dealing 3 Wood and 2 Moon worth of Element damage reach. Her Last Word is a Single Target nuke, landing 3 Wood and 3 Moon breaks on one unlucky opponent.

0P breaks on both Spread and Focus Shots

Tojiko’s Spread and Focus shots can hit Single Target Elements at P0, with the former breaking Wood while the latter breaks Moon. Versatile for long fights!

Requires Accuracy and Spirit P support

Conspicuously absent from her kit are Accuracy and Spirit P boosts, meaning she will require Story Cards to help her boost those stats, or Friends who can support her in that way. Be sure to pack wisely when bringing her into firefights!

Heavily backloaded

With most of her lines locked behind 3P, Tojiko requires a lot of energy for her Lightning to run free.

Selfish attacker with low utility

Big breaks and damage numbers aside, Tojiko has little to offer as a team player, with some minor Crit ACC and Crit ATK for her team to use.

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About the Author(s)

Writer. Event Organizer. People Person. Focused on growing the local Touhou scene while contributing content to larger online communities. I copywrite for a living. Reach out to me at Kairyu#2386 on Discord to discuss any work you'd like done for yourself or your organization.

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