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Should You Pull? Relic Prayer: Margaret Memories

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Should You Pull?

Probably. Alice is an incredible unit, with some of the highest Yin ATK ever seen, as well as a myriad of buffs and support for your other allies, including lots of Yin buffs, Accuracy buffs, and even the elusive party-wide Spirit P up, which is useful in just about any team. Yin-based teams have only gotten stronger with additions like Koishi (A11), Parsee and many others in recent months in what used to be a Yang-dominated roster of friends. Like those other recent additions, Alice is also here to make sure Yin is standing up in its own right with many top tier characters to call its own.

However, being a Relic unit, it's natural to be wary of Alice's average prayer cost; the point exchange rate is high, and Relic Dolls are not plentiful at this stage in the game. If you do get Alice, it may be some time before you unlock all of her Spell Cards. However, she is still quite useful without max limit break, as she naturally has access to all of her Skills and Passives without any need for extra copies. If you do decide to go for it, good luck praying!

Quick Overview

+Great T1 damage with minimal setup
+Good breaks on a single target
+Spell Cards and Skills offer a great deal of utility

-Skill cooldowns, especially her 3rd skill, may haunt her in multi wave stages
-Alice’s Last Word’s wide elemental spread can hurt her damage based on the situation

Alice Margatroid (Sporadically Margaret)

For farming, Alice is among the more capable options in the game. Thanks to her Last Word, The Phantom of the Grand Guignol - Curtain Call, Alice can deal a great deal of damage to all her enemies. Her bespoke Story Card, Sporadically Margaret, augments the power of her last word even further. Thanks to her skills, powerful Last Word, and a story card that is catered towards her, Alice can farm nearly all story cards to date with relative ease.

In challenging content, Alice takes the role of either a supporter or a damage dealer. However, her skills nudge her towards a more supportive role.With her 1st skill, Sorciere de la Foret, she inflicts 3 layers of paralysis anomalies to herself. She also gives 2 barriers and .8 P to the party to enhance their survivability, breaks, and damage. Alice’s ability, Capable of handling dolls (Lost), boosts her power with each level of paralysis, providing a nice level of synergy with the self-inflicted paralysis from her first skill.. Her 2nd skill, Devildom Being, provides her with 1.2 P which when combined with her 1st skill, can give her 3 boosts on her first turn. Not only that, but this skill also provides good utility in the form of 2 levels of Yin ATK and 3 levels of Accuracy for 3 turns to the party. Finally, her 3rd skill, Witch of Death, inflicts 2 levels of Yin DEF down, 2 levels of CRIT Evasion down, and 2 layers of paralysis anomalies to all enemies for 4 turns. With all of these skills, Alice supports Yin nukers very well. However, one may be wary of her 3rd skill’s duration due to its long cooldown.  

Ultimately, Alice has a great combo of both damage and utility. While she may be more oriented around Yin nukers, she certainly can provide the team with the ability to power through, just like how she acts as a puppet master.

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