Should You Pull? Rerun Ultra Festival: Lunar War Soldier & Oracle

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Should You Pull?

A definite Maybe. The final two of the B3 Incident Resolver Ultra Festivals, Lunar War Soldier and Lunar War Oracle are both very powerful Friends, fit for both story card farming and challenging content. B2 Junko might be superior to both of them to a small extent, but fortunately this prayer lasting until April 21st gives you more time to consider who you should go for. Although the A-Type Mutliverse Friends, and by extension the new A12 Byakuren Hijiri, are a bit limited, Ultra Festival Friends are a lot rarer and worth their investment. B3 Reisen Udongein Inaba is even a great option for Moon EX, perhaps having even more value than the Friends on the Moon EX Festival. While the 300 Seal Crystal Ultra Festival may seem promising as well, neither of these Friends can do you wrong if you get them.

Something this rerun doesn't have compared to the other Reruns and Festivals co-running with it is any God Crystal Step-UP, as any Ultra Festival Prayer lacks this deal. Additionally, it will take 250 Exchange Points to exchange for either Friend, and as Ultra Festival Friends they require Divine Paper Dolls or duplicates to Limit Break rather than normal Paper Dolls.

As the tier placement of both of these Friends have been unchanged, the overviews below are a copy of the overviews of their previous SYP pages. If anything, B3 Sanae Kochiya may hold even more value of CRIT support for some top-tier threats, giving her some better utility. In general, the Lunar War Friends are designed to fight well together, though of course that would take a heavy investment to pull off....

Quick Overview

+Very good turn 1 Last Word damage
+Above-average mix of Earth and Moon breaks
+Provides attack and defense support at the same time
+Accuracy support in the form of Evasion debuffs
+Barrier restoration on a skill
-Farming potential weaker; less Story Card farms than other EX Tiers

+Large amounts of healing on Last Word and skills
+0P Star and Wood breaks on basic shots|
+Amazing CRIT DEF and Evasion debuffs
+Good Slicing scaling values
-Inconsistent damage output due to relying on her own CRIT Accuracy

Reisen Udongein Inaba (Lunar War Soldier)

As the last (but certainly not least) released of the Lunar War Friends, Reisen definitely holds the most interesting position of the six. She originally was from the Lunar Capital itself as a moon rabbit, constantly undergoing training like the other rabbit soldiers. This has made her used to the original combat style of the lunar rabbits. In the original universe, Reisen ran away to the Earth while the Lunar Capital participated in a war upon Apollo 11 landing on the Moon’s surface. This led to her meeting with other Lunarian refugees from the Moon, the sage Eirin Yagokoro and the exiled princess Kaguya Houraisan. Under Eirin’s tutelage, Reisen learned even more with a focus on medicine. While it is unknown if B3’s Reisen went through the same circumstances as L1’s, her determination to save her master and princess causes her to keep fighting and take on a new set of prosthetic eyes and guns to make up for her lost wavelength-manipulating powers.

Even with a sealed ability, Soldier makes up for the inability to use finger guns by replacing them with heavy laser and missile firepower. Both of her basic attacks hold utility with elemental breaks at 0P, with Earth on Lunatic Machine Gun and Moon on Lunatic Rifle. After that are her spells, which emphasize crippling her opponents further. Illusion Wave: Red-Eyed Hypnosis (Mind Blowing) holds 3 Moon breaks and decreases all opponents’ Evasion by 2 levels for 3 turns, with 1 further level given to whoever was initially targeted. Indolence: Life and Spirit Stopping (Mind Stopper) does the same but for Accuracy, which is not as useful as Evasion debuffing. However, it can also break any Paralyzed barriers at 3P, making for helpful breaking along with its 4 Earth breaks.

Moon Salvo (Lunatic Full Burst Mode) is a Last Word that does a great variety of benefits. First, it does 2 additional levels of Evasion and Accuracy DOWN. Along with that, Reisen will boost her own Yang ATK and DEF by as many levels as her Awakening level, ranging from 1 to 5 levels UP. This is a trait that her master, Eirin Yagokoro, has in her own Last Word…it seems like the student is taking some inspiration. The Yang DEF buff helps with her large Hard scaling (110%/110%/130%/130%/150%/160%), making her do even more damage. Since the bullet lines have a 1-3-1 spread and skills such as Medical Poison can grant her 1.0 Spirit Power at the start of battle, this can be a devastating attack to unleash turn 1. Even after all of that is over with, Reisen checks on her party’s status again by restoring 1 barrier for everyone on the team.

All of her skills share that concern for her party, both inspiring them to fight and taking care of their status. The Medical Poison is shared by everyone, healing the party’s HP by 25% of Reisen’s max health. Even though Sniping only buffs Reisen’s own Yang ATK by 2 levels for 2 turns, she remains supportive by Charging herself, allowing for everyone else’s Last Words to activate first and debuff the enemy before she unleashes the offensive finale. Definitely the best support-wise is her Phase Shifter, which increases Yin DEF by 3 levels for 3 turns while adding another barrier into the mix. Sniping and Phase Shifter also increase the party’s Spirit Power by 0.25, providing small Spirit Power support to those who need it.

A few other tricks up this rabbit’s sleeves are the party-wide Yin DEF and Yang ATK buffs from her character ability, which is achieved from Boosting and Grazing respectively. Even when sealed, Reisen can find a way to manipulate the waves in her team’s favor. Auto Medic is one of the few helpful passives of the game, due to giving Reisen 20% HP restoration per turn, allowing this all-rounder to stay on the field for extensive periods of time. Overall, there are no true downsides to Soldier’s kit outside of not doing literally everything in the game, which is never a standard for any Friend.

Even with her impressive newfound strength, it does not mean the Lunar War is easy for Reisen to face. Having to fight against former moon rabbit comrades is something that she now has to follow through with and truly question if it is right. It is easy for the original Reisen and even the one from the Eternal Night to be confident in abandoning the Lunar Capital, but is that truly the same as fighting against the Lunar Capital? Soldier knows their initial strengths, and they only seem to be stronger when she begins to fight back. Does she truly have the heart to battle with all of her strength, even when the odds seem unwinnable? Fortunately, she is not alone in her struggles, seen by our five previous Lunar War Friends.

Sanae Kochiya (Lunar War Oracle)

In the world where █████ has been lost, Sanae Kochiya has practically lost all of her powers linked to being classified as a living god. She has returned to her previous human strength, powerless to perform any of the miracles she was proud of before. While it is unclear if her original powers can ever return, the temporary mechanical suit based on the knowledge of Moriya’s previous gods allows her to take part in combat once more. Now without the need for rituals to perform miracles, Sanae can release various devices and units to restore her team’s health or shoot her railgun to do what railguns usually do, but with some star-shaped style Sanae previously had access to. With a new and fancy visor, the Oracle is prepared to win the Lunar War and any other fights you take her to.

All of her skills share the similarity of increasing Sanae’s own Spirit Power, most notably the 1.0 Spirit Power gained from her first skill, Ritual Framework. It additionally lowers the CRIT DEF and Evasion of all opponents by 2 levels, something that she is not afraid to do again later. Just like her previous LostWord self, Sanae can heal her entire party, except her two other skills, Frog Resupply Unit and Snake Switch Unit, heal for some rather high values: 40% and 70% of her own HP respectively. If that wasn’t enough, Snake Switch Unit increases the party’s Yang ATK by 3 levels for a single turn, giving her an extra amount of utility for Yang attackers.

Both of Sanae’s spell cards are star-based warheads that focus on decreasing her opponents’ CRIT defense-focused attributes. These All-target spells, Esoterica: Forgotten Ritual and Miracle: Night With Overly Bright Stars, give every for 2 levels of CRIT DEF and Evasion DOWN respectively. Their additional effects lower the single-targeted opponent’s CRIT Evasion or DEF by another level, Evasion coming from Esoterica: Forgotten Ritual and DEF from Miracle: Night With Overly Bright Stars. Combined with the effects of Ritual Framework, Sanae will have casted 4 levels of CRIT DEF and Evasion DOWN on all opponents, with 1 level of each allowed on a single target of your choice. This is all before she unleashes her Last Word, which is a miracle by all definitions.

Divine Full Armor Purge has Sanae unleash her armor for one rapid, blinding attack while releasing several effects. The CRIT DEF and Evasion of all opponents is dropped by 3 more levels, totalling to 7 levels of both for whoever is still counting. Additionally, Sanae gives herself Agility UP by 4 levels, very helpful due to how all of her attacks, especially this Last Word, have Slicing bullets, or attacks that increase in power based on Agility. Finally, after this very powerful assault, Sanae turns around to make sure none of her friends are hurt with a 80% HP heal just for good measure. 

Even though Sanae does not have any way to increase her own Accuracy for very consistent farming, her Character Ability allows her to increase her CRIT Accuracy by 1 level per Graze used to give her a slight bit of consistency. More importantly, any other Friend that heavily focuses on CRIT attacks will be very thankful for Sanae’s contributions, if her various healing wasn’t enough to be thankful for. She can even keep herself up with her third passive, Moriya Nexus, due to its ability to heal Sanae by 20% of her own HP every turn. She can remain in the fight for extended periods of time, ensuring her miracles will get through when needed.

Sanae may not boast the excessively impressive strength of her other Lunar War comrades, but that does not mean she has nothing to contribute in the slightest. Even with the depressing events that have occurred in B3, being able to perform miracles once more gives Sanae a smile she had from the past.

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About the Author(s)

I mainly go by Neku on Discord and primarily focus on writing articles for Touhou Lostword. You can usually find me on the Touhou Lostword Official Discord (Neku#9644) if needed for edits regarding any information on that side.