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Should You Pull? Ultra Festival: Lunar War Shaman

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Should You Pull?

If you want a one-woman solution to just about any hard fight now or in the future, or if you're just a big fan of the idea of a high tech miko with guns, this version of Reimu's perfect for you. Keep in mind she does need Divine Dolls, and has a higher cost to spark than normal, on account of being a Ultra Festival - she also will not be added to the general pool when her banner's over, so pull her now or wait for a rerun.

Quick Overview

+Obscene damage potential
+Fantastic team support, among the best if not the best in keeping a team alive
+Great Breaks, including P0 Sun and Wood on her basic shots

-Backloaded nature makes her ‘merely’ great in shorter fights
-Expensive to raise, due to requiring Divine Dolls and more materials than normal, especially since she really wants Rank 5 unlike most Friends

Reimu Hakurei (Lunar War Shaman)

█████. A vital part of the world and of Gensokyo, and one day, simply lost. In the midst of the fallout and in a race against time to keep the world from ending, Reimu Hakurei steps back into the fray. With her dual guns “Chen” and “Ran” (not to be confused with the shikigami they’re named after), Reimu is utterly strapped with technology to resolve the incident of a lifetime. She’s equipped with an outfit based on the powers of Yukari Yakumo, possessed by several low-level shikigami of Yukari’s, and augmented with jet thrusters with tech based on Aya Shameimaru’s mastery of speed and gales, energy packs based on Suika Ibuiki’s Ibuki Gourd, systems which make her physical might on par with her former self, a Yin-Yang Orb Drive based on Misumaru Tamatsukuri (a god you’ll meet later), and more. With all this tech on her side, she could fight anywhere, not that she’d want to. 

As befitting an utterly jaw dropping array of tech from some of Gensokyo’s greatest, Reimu’s got a wide array of tricks and skills. For starters, False Barrier/Shinra boosts her party’s Agility by 2 levels (3T) and her own Yang ATK by 2 levels (2T), alongside 1 Spirit Power UP for the miko. False Barrier/Hope provides a remarkable 70% heal to Reimu herself alongside 0.25 Spirit Power UP and Charge (on a 4 turn cooldown, notably). Lastly, False Barrier/Hakurei provides 3 levels of Yang DEF UP (3T), 3 levels of Yin DEF UP (3T), and 0.25 Spirit Power UP for Reimu’s entire party.

Next, her passives - and for once, they’re all spectacular. Virtual Senjutsu grants a 75% chance for 1 level of Focus UP (3T) every time she’s attacked - which quickly stacks up and lets her maintain high levels of Focus indefinitely, even with poor luck. To complement this, Equippable Shikigami has a 50% chance of giving her a Barrier each turn, and Yin-Yang Orb Drive restores 20% of her HP every single turn. Combine these with her skills, and she’s practically immortal.

To further compliment this, she has two of the best basic shots in the game - Hakurei Amulet packs 1 Solo targeting Wood Break at 0p, and Youkai Buster features the same for Sun. Best of all, both of them have a 100% chance to boost her Focus on use, which combines well with Virtual Senjutsu to let her build up to, and indefinitely maintain, high levels of Focus UP - which, as a reminder, not only redirects Solo target attacks, but lowers the damage her allies take from All targeting ones too (and means she takes more, good thing she’s got so much DEF UP and healing). Charm: Fantastic High-Speed Prayer Talismans packs a solid 3 Wood and 1 Sun All targeting Breaks at 3 Spirit Power, alongside 3 levels of Agility UP(3T) and good Slicing scaling, and Charm: Anti-Youkai Houi-Yoke Prayer features 3 Sun and 2 Wood Solo targeting Breaks at 3 Spirit Power alongside 3 Yang & Yin DEF UP (3T) - perfect for keeping her alive, on top of making the most of its Hard scaling.

Lastly, Hakurei Talisman - Fantasy Nature packs an incredibly high 100%/100%/0%/100%/100%/125% Hard and 80%/80%/0%/90%/90%/100% Slicing scaling - some of the highest in the game, on both forms of secondary scaling, and on an All targeting Last Word to boot. There is a catch - she has no Accuracy UP in her kit, and it has a 1-1-3 layout. As such, she’ll need a turn or two to fully setup before unloading - which isn’t really a problem, those are the sorts of fights she excels at to begin with. It does mean she’s not suited to farming fast, but if you want to farm everything and aren’t too bothered by taking a extra turn or two in the process, she’ll easily get the job done.

Overall, this Lunar War combatant is more than capable of taking down any challenge in her way - even if she’s not exactly the fastest about it. Still, the setup time she requires is well worth it, leaving her easily one of the best, if not the best unit in the game for harder fights. 

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About the Author(s)

Hi, my name's Reimu! You may also know me by Akyuuposting. I'm a girl who really, really likes touhou. If you need to contact me about a issue, concern, criticism, or any other feedback, hit up the official LostWord discord's #gamepress-feedback channel, or message me directly Reimu#4336

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