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Should You Pull? Ultra Festival Rerun: Witch of Scarlet Dreams Marisa Kirisame

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Should You Pull?

Maybe. The Witch of Scarlet Dreams from universe Z1, the very first Ultra Festival Friend, is back again. This is the first time she shows up with a Step-Up banner, which is of the descending kind. While she was first released a year ago, almost no one can compare to her access to All targeting Star spell cards. If there's an all encompassing way to describe Z1 Marisa, it'd be that she's a jack of all trades, master of none. While she has spirit power regeneration, Barrier regeneration, and big damage with all her Spell Cards being All targeting, the newer units beat her at some of these aspects. Although as an entire package, The Witch of Scarlet Dreams is still a unit that will prove to be extremely useful, with no one to even contend her in the All targeting Spell Cards niche.

When pulling, also keep in mind the currently running banners: Relic banner for L80 The Heat Of My Fingertips Remilia Scarlet, UFES banner for The Immovable Demon Gate Hong Meiling, UFES banner for R2 Yuyuko, FES banner for A10 Suwako, Kanako and Sanae (also from A10), FES Banner for A11 Koishi Komeiji. and the God Crystal only 72 Hour Banners. So choose wisely what you want to spend on.

As per usual for Ultra Festival Friends, they need 250 exchange points to spark and you can only Limit Break them with Divine Paper Dolls. This includes Witch of Scarlet Dreams Marisa, so keep that in mind when rolling.

Quick Overview

+ Extremely high damage
+ Self Charge makes her easy to support
+ Abundant access to elements - P0 Fire and Water on basic shots, and All targeting Spell Cards are loaded with a mix of Star, Earth, and Fire
+ Provides Evasion Down, CRI Def & Evasion Down, and Burn Barriers to support her and her teammates
+ Every one of her Spell Cards and Last Word have All targeting, making her a fantastic pick for 3-wave farms

- Weak Spirit Power generation on her Shots
- Bad Killer Bullet types make CRIT Accuracy support usually necessary for maximum damage
- Her Team Support doesn't last long

Marisa Kirisame (Witch of Scarlet Dreams)

Marisa Kirisame, the Witch of Scarlet Dreams (aka Z1 Marisa), hasn’t had an easy time of it. Between having her best friend abducted, her name sealed away, and her powers going out of control, she had to be locked away within the Scarlet Devil Tower for hundreds of years for her own and everyone else’s good. Thankfully, she's not up to much now after things calmed down in the Z1 universe, but she still is capable of handling threats.

Much like how a star melts down anything in its path, Marisa serves as a farmer without parallel. Due to the sheer abundance of buffs in her kit, further discussed in the next section, Marisa deals explosively high damage from the very first turn - possessing enough firepower to muscle past even enemies who resist Star. Furthermore, Marisa is blessed with an All targeting Last Word, meaning she can farm almost any event stage. Lastly, Marisa also has two extremely powerful All-targeting Spell Cards - making her one of a select few units who can single handedly farm many three-wave stages.
Solo Stage Farms: 2-7-1 (slow), 3-3-3

For hard fights, Marisa is an exceptionally powerful attacker and a top tier breaker who can also bring some offensive support to the table. Firstly, her already exceptionally powerful All Last Word becomes explosively powerful when Marisa is given time to set up and receive support from her allies. Even if she lacks team support, she can still raise her Yin ATK to the heavens thanks to her first Spell Card. If that wasn’t enough, both of Marisa’s Spell Cards apply Burning Barriers to all foes, further magnifying her own damage output and providing offensive support to any Yin attacking teammates. She also provides further offensive support in the form of enemy Evasion DOWN and CRIT DEF & Evasion DOWN.

Should you happen to need to go for a Full Break, rather than simply rely on Burning Barriers and ATK Up, Marisa still stands as one of the best elemental breakers in the game. Firstly, she has access to both Fire and Water, with 1/1/2 Breaks at 0/1/2 Power for her Spread and Focus Shot respectively, giving her highly spammable access to both elements. Additionally, both of her Spell Cards have extremely potent Elemental coverage - due to them both providing 3 Breaks of 2 separate elements at 3 Power, and having All targeting, it’s practically guaranteed that Marisa can get at least three or even six Breaks in most fights, especially ones in which no enemy weaknesses overlap, which become increasingly common. Combine that with access to Star, Earth, and Fire, and very few people can match Marisa’s Elemental coverage. Lastly, Marisa’s second Spell Card also provides her with 1 Spirit Power on use, which provides her with some of the Power she needs, and allows her to break faster.

While more than a year has passed since she came out, she still aged like fine wine as a unit, and is still capable of wreaking havoc.

As a side note, all of her skill names are actually the names of stars - many star catalogs refer to them with designations that are a combination of numbers and letters. Her first skill is the star Mira, using its designation in the Bonner Durchmusterung catalog. Her second skill is the star Aldebaran, using its designation in the Henry Draper catalog. Lastly, her third skill is the star Arcturus, using its designation in the Luyten Two-Tenths catalog.

Here are the chances for Marisa's secondary effects:

Cold Inferno: Chance for Burn 30%/0%/30%/0%/0%/0%

Red Side: Alter Spark: Chance for CRIT Accuracy UP 0%/30%/40%/50%/0%/0%

Supergiant: Antares: Chance for CRIT ATK UP 0%/30%/40%/50%/0%/0%/

Garnet Star: Chance for Yin DEF DOWN 0%/50%/50%/0%/0%/0%

Chance for CRIT DEF DOWN 0%/0%/0%/50%/0%/50%

Chance for CRIT Eva DOWN 0%/0%/0%/0%/50%/50%

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About the Author(s)

Hello there! The name's Kamukura, you can find me on discord as Kamukura#0710 if you have anything to say. Trying to do my best here, so feedback is very appreciated!

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