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Should You Pull? Ultra Festival: Witch of Scarlet Dreams

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Should You Pull?

Yes, with some important caveats. Marisa Kirisame, Witch of Scarlet Dreams, is the first Ultra Festival unit for global, and she’s an explosive start to them. Packing top tier farming capabilities and stellar performance in harder fights, she’s a shining star. However, there are two important disclaimers you need to know about the banner, especially if you are a F2P player: Firstly, like all Ultra Festival units, Marisa Kirisame can only be uncapped by either duplicates or Divine Paper Dolls. These are by no means impossible to get, especially if you’re willing to buy Divine Doll packs, but you may be waiting a few months to fully uncap her as a result. Additionally, this banner requires 250 Exchange Points to get a guaranteed copy of Marisa, so keep that in mind if you’re looking to spark her.

Quick Overview

+Extremely high damage

+Self Charge makes her easy to support

+Abundant access to elements - P0 Fire and Water on basic shots, and All targeting Spell Cards are loaded with a mix of Star, Earth, and Fire

+Provides Evasion Down, CRI Def & Evasion Down, and Burn Barriers to support herself and her teammates

+Every one of her Spell Cards and Last Word have All targeting, making her a fantastic pick for 3-wave farms

-Crit can be occasionally inconsistent

Marisa Kirisame (Witch of Scarlet Dreams)

Marisa Kirisame, or this version of her at least, was once a normal human, until the day of the Scarlet Mist incident. A tragic fate befell her, leading to the events of Chapter 2 - Scarlet Devil Tower. Whilst Marisa has since recovered her sanity, the thousand or so years she spent in solitude upon the top of the Scarlet Devil Tower have left their mark upon the witch, leaving her as the Witch of Scarlet Dreams. As a result of this, she now sports a new set of Spell Cards and skills, modeling them off of distant, great stars. Even her skills are named after stars - the skill names are not an error, many star catalogues refer to them with designations that are a combination of numbers and letters. She brings these stars to bear to you in her search for her Reimu, providing a mixture of extremely high damage, offensive team support, and top tier Element Breaks.

To start off with, let us discuss the brightest star in Marisa’s kit - her All targeting Last Word, Garnet Star. An extremely powerful Last Word with front-loaded damage, it deals devastatingly powerful damage that dwarfs most other Last Words, even backloaded ones. It’s no slouch in longer fights either - whilst there’s not as much raw damage on the last two bullets, unlocked at 2 and 3 Power each, the extremely high base critical ratio on them more than makes up for it. 

Next, both of her Spell Cards are top notch. Red Side: Alter Spark has both All targeting and a whopping 3 Star and 3 Fire Breaks at 3 Power - making it extremely versatile, no matter how the opponents weaknesses are spread out. Additionally, it provides Marisa with a whopping 2 levels of Yin ATK Up for 2 turns, making her already explosive Last Word scorch her enemies with even more intense flames. Lastly, it also inflicts 1 (with a 50% chance of 1 more) Layer of Burn Barrier(s) to all foes for 2 turns - which compliments her own Yin-only Last Word well, and provides support to her teammates as well.

Her other Spell Card, Supergiant: Antares, is stellar in its own right. It also has All targeting and a full 6 Element Breaks at 3 Power - 3 Star, 3 Earth. Additionally, it provides her with 1 Spirit Power upon use, giving her the fuel to keep her stars blazing bright. Lastly, it also provides 1 (with a 50% chance for 1 more) Layer(s) of Burn Barriers to all foes, but for 3 turns instead of 2. Having an enormous red star dropped on your head’s gonna leave some serious burns.

To round out her attacks, both of her basic shots are outstanding. Her Spread Shot, Hakkero Fire, provides 1/1/2 Fire Breaks at 0/1/2 Power - making it highly spammable. Her Focus Shot, Cold Inferno, provides the same number of breaks but for Water instead. Combined with her Spell Cards, this entire package gives Marisa an exceptional amount of Elemental Break capabilities, perhaps the best in the game - with only Medicine Melancholy beating her out for overall Barrier Break potential.

Lastly, we have her skills. For starters, her character ability, Capable of using magic?, partially mitigates the one downside of her kit being so Elemental, leaving her suffering less from her attacks being resisted than most might. Next, her Skills 1 and 3, BD -03 353 and LTT14184, provide her with a ton of ATK Up, some Spirit Power, and self Charge - whilst somewhat held back by low turn counts, all of these buffs combined help to make her Last Word hit all the harder. Finally, HD 29139 serves two purposes - firstly, it provides both herself and her team with 2 Levels of Evasion and Crit Evasion down for 1 turn, providing herself and her team with fantastic accuracy and, for some teammates, Crit support. Additionally, it restores 1 (with a 50% chance for another) Barrier to herself - as the skill has a 5 turn cooldown, this helps you to bring Marisa to future fights in the Tower even when she’s out of Spell Cards, to make the most of her Basic Shots being a unlimited source of Barrier Breaks.

Overall, Marisa Kirisame (Witch of Scarlet Dreams) is an incredibly powerful unit. By no means is she essential - no unit in LostWord is, and whilst there is a ton to praise about her, you will not be crippled if you can’t get her. However, if you do roll for her, she’s a fantastically powerful and versatile attacker, who will serve you well for probably the entire time you play the game.

As an addendum, here are what her skill names mean. Her first skill is the star Mira, using its designation in the Bonner Durchmusterung catalogue. This star emits a great, brilliant light at its smallest size. Her second skill is the star Aldebaran, using its designation in the Henry Draper catalogue. This particular star is big and heavy - just as it weighs down her opponents' evasion and increases her own defenses. Lastly, her third skill is the star Arcturus, using its designation in the Luyten Two-Tenths catalogue. It’s one of the brightest stars there is, as bright as her Garnet Star is after using this skill.

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