Table of Contents
Stats
Tags
Overview
This F2P Hit is a great Card for new and veteran players thanks to his versatility as an Attacker, Ki Orb changer, and stunner. What Hit lacks in DEF he can make up for in his overall performance. He certainly cannot outperform his Dokkan Festival counterpart, but he’s still an impressive Card. Did we mention he’s F2P?
Strengths
Hit’s Passive Skill makes Rainbow Ki from INT, and he can stun from that and his Super ATK.
This F2P Card packs a pretty hard punch thanks to its 66% ATK Buff when launching a Super ATK, which also deals supreme Damage, and his Ki Links and Orb changing means he should have no problem launching a Super ATK.
While Hit is built for Offense, he does have a 25% chance to evade Enemy Attacks.
Weaknesses
For a F2P Card, Hit has decent ATK and HP stats, but his DEF is a point of concern, especially with no Potential Orb investment. While a support Card can help Hit’s DEF, he’s still a glass cannon--even if players manage to activate his DEF Link, “Cold Judgement”.
Hopefully, Hit’s DEF is not an issue when he stuns or evades the Enemy but if those abilities fail, be prepared to take a lot of Damage.
While Hit can perform surprisingly well for a F2P Card, there are several other Hit Cards like Assassin's Ultimate Technique - Hit. This means players will have to choose one since they currently cannot run multiple Hit Cards.
This can be a minor drawback for players considering investing Potential Orbs but are running low on Orbs, or would rather invest them in a Dokkan Festival Hit Card.
Synergy
Currently on Global, Hit only has the categories, Universe Survival Saga and Universe 6. Luckily Hit has no problem activating his Ki Links “Tournament of Power”, “Warriors of Universe 6”, or “Shocking Speed” on these Teams.
Unfortunately, Hit will struggle to activate his ATK Link “Experienced Fighters”. Hit’s Link Skill “Infighter” will have more chances of being activated on a Universe Survival or mono PHY Team. As for Hit’s DEF Link “Cold Judgment”, players will have more success activating it on a Universe Survival Saga Team, but only a handful of allies will have the Skill.
Awakenings
Moves and Skills
Leader Skill
Super ATK
Time Skip |
Causes supreme damage with a medium chance of stunning the enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
150 |
Level Req. |
20 |
Passive Skill
Assassin's Territory |
Changes INT Ki Spheres to Rainbow Ki Spheres; medium chance of evading enemy's attack (including Super Attack); ATK +66% when performing a Super Attack; medium chance of stunning the attacked enemy |
Link Skills
Infighter |
ATK +10%, attacked enemy's DEF -10% |
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Combo Attack |
Grants a rare chance of performing an extra attack, and may trigger a Super Attack during a combo. The higher the skill level, the higher the chance of launching an extra attack. |
Total Stat Buffs
Total Cost
About the Author(s)
Writer for the Dokkan Battle GamePress sub-site, and always never not tired.
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