Table of Contents
Stats
Tags
Overview
Resurrection F SSB Vegeta receives a very powerful awakening that further improves his nuking prowess, making him one of the best in the game. He also got the strong “Raise ATK and DEF” effect on his Super ATK, which allows him to take on long fights.
Strengths
Vegeta boasts high base stats and an amazing nuke Passive Skill Buff that also doubles as a Ki Sphere changer. On top of this, he’s also has a stacking mechanic on his Super ATK, making him stronger as the battle goes on.
Vegeta has a good Leader Skill for TEQ Cards and is the first Leader of the Worthy Rivals category. He also has tons of other categories, making him a good option in several Teams.
Weaknesses
Vegeta has some questionable Links, including “Super-God Combat” and “Resurrection F”, and only two Ki Links: “Prepared for Battle” and “Shattering the Limit”.
It’s not that big an issue considering he’s a Nuker who needs a lot of Links to Buff his Passive Skill, but it still means he’ll be hoarding Ki from other Teammates.
It might be a hard choice to bench SSB Evolution Vegeta or the EZA Support version for this Card, and it’s also likely for other powerful Cards under this name to be released in the future.
Synergy
Vegeta works best with SSB Gokus that activate most of his Links. On Worthy Rivals or Vegeta’s Family Teams, he’s better off Linking with his other forms. Vegeta is strong in all game modes since his Passive Skill covers short and easy content while his Super ATK Buff gives him scalability for harder stages.
Awakenings
Moves and Skills
Leader Skill
Definitive Strength |
'Worthy Rivals' Category Ki +3 and HP, ATK & DEF +120%; or TEQ Type Ki +3 and HP, ATK & DEF +90% |
Cards Affected by Skill
Super ATK
God Final Flash |
Raises ATK & DEF and causes supreme damage to enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
130 |
Level Req. |
20 |
Passive Skill
Experience from Real Fights |
ATK & DEF +20% per Ki Sphere obtained plus an additional ATK & DEF +10% if it is a TEQ Ki Sphere; randomly changes Ki Spheres of a certain Type (TEQ excluded) to TEQ Ki Spheres |
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Critical Hit |
Grants a rare chance of performing a critical hit that ignores the enemy's DEF and is highly effective against all Types. The higher the skill level, the higher the chance of giving a critical hit. |
Total Stat Buffs
Total Cost
About the Author(s)
Writer for Gamepress Dokkan Battle website, Dragon Ball enthusiast and always playing way too many gacha games.