Table of Contents
Stats
Tags
Overview
AGL Metal Coora is a very powerful Extreme Card with very high ATK, DEF, and Healing capabilities.
He also has a powerful transformation that can single-handedly clear hard boss phases by itself, making him very desirable for some hard stages.
Strengths
Coora is the premium Leader for Wicked Bloodline, offering a uniquely strong bonus of +170% to all stats. He can also lead Extreme AGL but is a lot less effective there. He has very high Passive stat Buffs with easy to fulfill conditions. This coupled with Healing every turn he’s Attacked makes him a very reliable ally.
Coora’s transformation doesn’t have a turn requirement, meaning he can transform as soon as the second turn if the Enemy deals enough Damage and the player gets a lucky rotation. On top of a very high ATK, Coora’s Core is completely immune to Attacks, allowing for some rounds of free Damage.
Weaknesses
While the Core is a very powerful and reliable transformation, he can’t Link with himself and won’t allow for a Support, making it tough to get Ki to Super ATK 3x per turn while it’s up.
Coora shares the same name as INT Metal Coora, a powerful Support that--post-EZA--becomes a top choice for Extreme Teams. This means that as powerful as AGL Metal Coora might be, he’s still situational.
Synergy
Coora works best when paired with his family so he can activate his “Thirst for Conquest” and “Strongest Clan in Space” Links. He’s easy to Link with LR Coora Army, in almost all of his Teams. In Giant Bosses, your best bet is Linking him with Turles or Super Baby Cards.
AGL Metal Coora does well in all game modes due to his unconditional Passive, Debuff on Super ATK, separate stacking ATK, and powerful transformation.
Awakenings
Moves and Skills
Leader Skill
Super ATK
Lock-On Buster |
Causes immense damage to enemy and lowers ATK & DEF |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
180 |
Level Req. |
25 |
Passive Skill
Mechanical Planet's Domination |
ATK & DEF +80%; plus an additional ATK +10% with each attack received (up to 70%); recovers 7% HP at end of turn in which attack was received; Core appears when HP is 50% or below (once only) |
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Combo Attack |
Grants a rare chance of performing an extra attack, and may trigger a Super Attack during a combo. The higher the skill level, the higher the chance of launching an extra attack. |
Total Stat Buffs
Total Cost
About the Author(s)
Writer for Gamepress Dokkan Battle website, Dragon Ball enthusiast and always playing way too many gacha games.