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New Year Anna

Analysis by UmbraCorvus
New Year Anna - Wealth-Wisher

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
167
HP 40
ATK 34
SPD 40
DEF 16
RES 37

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 9 2 8
Middle 18 8 10 3 9
High 19 9 11 4 10

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 31 37 12 34
Middle 40 34 40 16 37
High 43 37 44 19 40

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

+ATK: An Attack Asset will push Anna’s Attack to a much stronger 37, making it just shy away from her base Speed of 40.

+SPD: A Speed Asset is a Super Asset that bumps up Anna’s Speed by 4, putting her at 44 Speed which is extremely fast before any kind of weapons or Skills are taken into account.

+RES: Anna has very high base Resistance, and building upon it with a Resistance Asset can take her Resistance to 40. This is especially useful if Anna is running a low budget build via her base kit’s Sabotage Skills.

Flaws

-HP/-DEF: Both of Anna’s ideal dump stats are unfortunately both Super Flaws, resulting in 4 less HP or Defense depending on what is taken. A Defense Super Flaw is recommended over an HP Super Flaw due to Anna’s base Defense being very low to begin with, but for the most part taking either of these Super Flaws should be relatively fine.

Skill Sets

Anna-ual Sale (Resistance Stacking Support)

Build by
Recommended
Fortune Bow+ (+Res) A Fury (3 or 4)
Rally Def/Res+
Alternate: Reposition
B Sabotage Atk 3
Iceberg
Alternate: Moonbow
C Atk/Spd Gap 3
IVsSSpd Ploy 3
Alternate: Chill Spd 3

Show Explanation/Analysis

Preferred IV: +RES or +SPD or +ATK / -DEF or -HP

  • A Resistance Asset is recommended to make the most out of Sabotage Skills and/or Ploy Skills, as they base off Anna’s displayed Resistance stat. A Speed Asset or Attack Asset is fine for combat performance, though are less than ideal for the supportive focus of this build. Dropping Anna’s Defense or HP are recommended, ideally her Defense as it is her weakest area.

Weapon: Fortune Bow+ (+Res)

  • Anna’s default Fortune Bow works quite well with a good chunk of her base kit for a supportive focus. Due to having high base Resistance, Anna can make use of the Sabotage Def/Res effect in the weapon with ease, especially once it is refined for Resistance.

Assist: Rally Def/Res+ / Reposition / Player Preference

  • Anna’s default Rally Def/Res+ works well in the supportive nature of this build, though it can be replaced for any Assist Skill that may be desired by the player such as a movement Assist Skill like Reposition.

Special: Iceberg / Moonbow

  • Iceberg capitalizes off Anna’s high Resistance while also activating fairly frequently.

  • Moonbow has a shorter cooldown than Iceberg, and while it will result in less burst damage, being available more often can aid Anna in the event she does have to fight.

Passive A: Fury (3 or 4)

  • Fury adds to Anna’s displayed Resistance which helps her make use of her Sabotage Skills with better performance, while also giving her Attack and Speed to make use of offensively, alongside slightly more Defense to work with.

Passive B: Sabotage Atk

  • Anna comes with Sabotage Atk by default, and this is an excellent Skill to come with considering her Fortune Bow already has a Sabotage Def/Res effect on it. This Skill can be switched out for realistically any B Passive of the player’s choosing, but Sabotage Atk definitely is the most reliable option to pair with her strengths on this build.

Passive C: Atk/Spd Gap / Player Preference

  • Anna’s default Atk/Spd Gap is another wonderful supportive Skill, and through the aid of her Rally Def/Res+, Anna is capable of buffing every stat with displayed bonuses.

Sacred Seal:  Spd Ploy / Chill Spd / Flashing Blade / Player Preference

  • The Spd Ploy Sacred Seal continues to take advantage of Anna’s high Resistance, while also making up for the fact that out of the default Skills that Anna comes with, she is not capable of debuffing Speed. The Chill Spd Sacred Seal also accomplishes providing a Speed debuff that Anna would normally lack, but instead of being controllable through positioning, it auto targets the opponent with the highest Speed.

  • The Flashing Blade Sacred Seal makes use of Anna’s high Speed, and can allow for Iceberg activations to occur more often than usual.

Aggressive Bartering (Player Phase Offense)

Build by
Recommended
Firesweep Bow+
Alternate: Slaying Bow+ (+Spd)
A Life and Death 4
Alternate: Swift Sparrow (2 or 3)
Rally Def/Res+
Alternate: Reposition
B Lull Spd/Def 3
Alternate: Special Spiral 3
Moonbow
Alternate: Iceberg
C Atk/Spd Gap 3
IVsSFlashing Blade 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -DEF or -HP

  • Anna can go one of two routes for her Asset, either taking her Speed Super Asset to build upon her already massive Speed stat, or give her an Attack Asset to improve her damage per hit and balance out her offensive stats. Defense and HP Flaws are recommended as to not hit Anna’s solid Resistance too much.

Weapon: Firesweep Bow+ / Slaying Bow+ (+Spd) / Short Bow+ (+Spd) / Brave Bow+ 

  • A Firesweep Bow will help Anna to no longer have to fear counter attacks from opponents so long as they are not carrying an effect that enables the defender to counter-attack against effects that are otherwise blocking counter attacks such as Null C-Disrupt. This weapon frees up Anna’s B Passive so she does not have to rely on Desperation.

  • A Slaying Bow or Short Bow are worthwhile weapons to use in the event of lacking Firesweep Bow, as they trade safety away for more powerful Special activations.

  • A Brave Bow can be capitalized with Anna’s high Speed to enable quad attacks on targets slower than Anna, but the lower than usual might does mean that Anna’s only average Attack may catch up to her against very high Defense opponents.

Assist: Rally Def/Res+ / Reposition / Player Preference

  • Any Assist Skill can function here depending on what the player desires, but her default Rally Def/Res+ is quite useful for team support.

Special: Moonbow / Luna / Iceberg / Glacies

  • Moonbow activates very frequently thanks to its short cooldown, resulting in stable damage overall. With a Firesweep Bow, Short Bow, and Brave Bow it works wonders with Flashing Blade accelerating its cooldown, but with a Slaying Bow a cooldown bonus is not needed.

  • Luna and Iceberg can function well on Slaying Bow sets with the Flashing Blade Sacred Seal, Brave Bow sets when utilizing Desperation, or Firesweep Bow sets that utilize Special Spiral.

  • Glacies sports a large cooldown, making it much less frequently available than the other Special options. However, it will have the highest burst damage potential of all the Specials listed here.

Passive A: Life and Death (3 or 4) / Swift Sparrow (2 or 3) / Atk/Spd Solo / Fury (3 or 4) / Flashing Blade 4

  • The choice of A Passive should be one that boosts both Anna’s Attack and Speed in order to capitalize on her offensive potential, and depending on what is available there can be multiple options ranging from Life and Death, Swift Sparrow, Atk/Spd Solo, and Fury. Life and Death in particular makes Anna extremely frail compared to usual, making it recommended only for Firesweep Bow sets where counter attacks are usually not to be feared.

  • Flashing Blade 4 can substitute for the Flashing Blade Sacred Seal while providing 5 true damage per hit if Anna’s Speed stat is higher than her opponent’s.

Passive B: Lull Spd/Def / Special Spiral / Chill Def / Desperation

  • Lull Spd/Def will allow Anna to inflict -3 Speed and Defense to her opponent during combat, while also being able to ignore displayed bonuses to the opponent’s Speed and Defense stats.

  • Special Spiral can aid in allowing Anna to utilize more powerful specials with better frequency.

  • Chill Def is relatively accessible thanks to being found on Walhart who is available in the Grail Shop, making it a worthwhile B Passive to use if nothing else is available and Anna is using a Firesweep Bow.

  • Desperation is recommended in the event that a Firesweep Bow is unable to be used, as Anna’s poor physical bulk will easily come into play and cost her matchups where physical attackers can counter attack.

Passive C: Atk/Spd Gap / Player Preference

  • Any C Passive of the Player’s choosing can function here, her default Atk/Spd Gap can be useful to boost another ally’s offensive capabilities.

Sacred Seal: Flashing Blade / Swift Sparrow /Brazen Atk/Spd

  • The Flashing Blade Sacred Seal allows for Anna to abuse her high Speed to activate Special attacks more often.

  • The Swift Sparrow Sacred Seal is a consistent way to boost Anna’s Attack and Speed during the Player Phase by 4.

  • The Brazen Atk/Spd Sacred Seal requires Anna to drop to 80% HP or less in order to make use of the bonuses, but Anna will be rewarded with 7 Attack and Speed during combat so long as she is able to stay within this HP threshold.

Strengths

High Resistance and a Base Kit with Synergy

New Year Anna has a strong initial 37 Resistance before any kind of help from weapons and Skills, making her very sturdy in terms of taking magical hits. Her Red Archer status can easily allow her to be used to bait out strong green mages such as Thrasir and not have to worry much about taking too much damage. Not only is this Resistance useful for mage duelling, but it also comes with the benefits of working well with Anna’s base kit possessing three Sabotage Skills which play off displayed Resistance.

Sky High Speed and Good Attack

New Year Anna’s base speed is an astonishing 40, and can be pushed even further with a Speed Super Asset. Anna’s base Attack is 34 which is quite reasonable to work with, and with her combined offensive stats she is capable of running aggressive Player Phase sweeping builds with great effectiveness.

Weaknesses

Low Physical Bulk

New Year Anna’s magical bulk may be strong, but her physical bulk does not hold up well at all. Combined with the fact that her Defense and HP possess Super Flaws will mean that without merging to take away a Super Flaw in these two stats, Anna’s physical bulk could prove to be even worse than it already is.

Being a Coloured Bow is a Double-Edged Sword

Coloured Archers are very hit or miss, as they are obviously now subject to the weapon triangle. While this means that Anna’s matchups against green units, especially green mages thanks to her high Resistance will be greatly enhanced, her matchups against blue units will suffer as compensation. Depending on the opponents faced, this red colouring could prove to be New Year Anna’s greatest strength, or her biggest downfall.

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Fortune Bow

Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 8
Fortune Bow+

Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action.

Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally Resistance

Grants Res+4 to target ally for 1 turn.

Learns by default at 4 ★
1 150
Rally Def/Res

Grants Def/Res+3 to an adjacent ally until the end of the turn.

1 300
Rally Def/Res+

Grants Def/Res+6 to an adjacent ally until the end of the turn.

1 400

Passive Skills

Passive Skills SP Slot
Sabotage Atk 1

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action.

Inheritable by all units.
Unlocks at 1 ★
60
B
Sabotage Atk 2

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action.

Inheritable by all units.
Unlocks at 2 ★
120
B
Sabotage Atk 3

At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.

Inheritable by all units.
Unlocks at 4 ★
240
B
Atk/Spd Gap 1

At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)

Inheritable by all units.
Unlocks at 3 ★
60
C
Atk/Spd Gap 2

At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)

Inheritable by all units.
Unlocks at 4 ★
120
C
Atk/Spd Gap 3

At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)

Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem Heroes

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