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Awakened UR Leaping Ever Higher - Super Saiyan Goku Super AGL

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Table of Contents

Cost 36
BABA PTS 15000

Stats

HP 8,588
ATK 7,460
DEF 4,131

Tags

Overview

An old face returns, the new EZA for Goku is an interesting choice that provides some much-needed Buffs to an old Card. Goku can stun with his Super ATK and his Passive Skill is quite useful, provided players manage to get below 77% HP and make Goku quite a self- sufficient fighter.

Unfortunately, this Card lacks a diverse set of Ki Links, which can make players reliant on keeping their HP below 77% in some situations. The biggest offender is Goku’s 115% Ki multiplier and overall ATK potential, that holds this Card back from being a reliable heavy hitter. While this Card is not the worst Card in Dokkan, it can be hard to recommend players invest a lot of resources into this Card. 

Strengths

Anger Management

Goku’s EZA updates his dated Passive Skill into something far more useful with a 77% ATK & DEF Buff from the start of the battle. If players manage to have their HP drop below 77% this Card gains  +7 Ki and an additional 77% ATK & DEF Buff. Goku doesn’t take much time to become a fairly self-sufficient fighter.

While this does mean it can take a few turns to have this Card operating at its full potential, thankfully the HP restriction is not too hard to achieve. On top of some fairly high ATK & DEF stats, post-EZA, this Card has gone from a dated novelty to a useful Card.

Stunning Combat

Goku’s Super ATK has a 30% chance to stun opponents for 2 turns, which can help alleviate some players’ fear of this Card’s DEF against certain events. 

Weaknesses

Ki Links

While Goku becomes self-sufficient below 77% HP, this does not make up for his lack of Ki Links. “Shattering the Limit” and “Golden Warrior” is not terrible on their own, but it would have been nice to have a more common Ki Link that gives more Ki like “Prepared for Battle.” Don’t count on Goku to give a lot of Card large Ki boosts.

However, this comes with the caveat of having to keep HP below that 77% threshold, so if you use a healing item or collected a few too many orbs a turn prior this Card loses out on some much needed Buffs.

From Zero To A Few Notches Below Hero

Despite having some pretty impressive post-EZA stats, Goku, unfortunately, has a 115% 12 Ki multiplier. Does this mean Goku’s ATK is terrible? Not necessarily, but feels odd for a non-support Card to have such a low Ki multiplier. This Card is no tank, so as a heavy hitter this Card feels underwhelming. 

Also, Goku’s ATK Links are not making up for this issue as “Super Saiyan” and “Kamehameha” are probably his best ATK Links that will get activated often. Goku is not the worst Card, but he can be tough to love.

Synergy

First Awakened

Regardless of the Team, this Card is doing fine if players can get below 77% HP to ensure its self-sufficiency. Goku is probably best on Kamehameha or Goku’s Family, as these Categories give players a greater chance of activating Link Skills like “Kamehameha,” “Blazing Battle,” and if they’re lucky, “The First Awakened.” This Card is probably best suited for Dokkan Events or Virtual Clash, but don’t expect this Goku to excel in longer events. 

Awakenings

Moves and Skills

Leader Skill

Super ATK

Instant Transmission Kamehameha
Extreme damage, rare chance to stun the enemy
Ki Cost 12
Max Lv Bonus
Increase Rate 120
Level Req. 15
Instant Transmission Kamehameha (Extreme)
Causes supreme damage with a medium chance of stunning the enemy
Ki Cost 12
Max Lv Bonus
Increase Rate 150
Level Req. 20

Passive Skill

Anger Management
Ki +7 when HP is 50% or below

Link Skills

The First Awakened
ATK +25%
Linkable Cards

Super Saiyan
ATK +10%
Linkable Cards

Saiyan Warrior Race
ATK +700
Linkable Cards

Golden Warrior
Ki +1, enemy DEF -2000
Linkable Cards

Kamehameha
ATK +2500 when Super Attack is launched
Linkable Cards

Blazing Battle
Disables enemy's Rampage, and ATK +15%
Linkable Cards

Shattering the Limit
Ki +2
Linkable Cards

Hidden Potential

Type ATK Boost
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level.

Total Stat Buffs

+5000
+5000
+5000

Total Cost

x4330
x2490
x227

About the Author(s)

Writer for the Dokkan Battle GamePress sub-site, and always never not tired. Currently Subscribed to 20 streaming services and counting/crying