- Summary
- Specialty
- Friendship
- Background
Rarity | |
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Element |
Dark
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Class |
Soul Weaver
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Zodiac |
Pisces
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Max CP | 15402 |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Preferred Content
Builds
- Tank-World Arena (RTA)
PvP Offense Tank
World Arena (RTA)
Since ML Haste is a very strong character within his niche, we will build to maximize his abilities within said niche, which is to annoy revive users.
Stats
Players should look for triple HP% right side main stats to maximize the size of the shield he grants. Alternatively, with good enough HP% substats, players can look for HP%/HP%/DEF% right side main stats. After those main stats, he should ideally be 150~170 speed through sub stats. If players fall under that range too much, consider dropping the HP% boots for speed boots and finding the defense stats in substats.
Sets
Speed Set should help players reach an acceptable level of speed. After that, it's a matter of whether or not players would want immunity on him, though he is still good without it. Given good enough substats, a broken set might even be good.
Artifacts
ML Haste can use a variety of artifacts that can help support his team, it mostly depend on the team.
Shimadra Staff - is great on a team that is already stacking a lot of resistance. It even helps boost the healing.
Wondrous Potion Vial - is great since ML Haste does not provide a lot of cleansing options.
Idol's Cheer - is a good option when debuffs are not a huge concern and will help support the DPS since ML Haste will drag out fights.
Equipment
Artifact
Upgrade Priority
Early | Mid | Late | |
---|---|---|---|
0 | 0 | +3 | |
0 | +6 | +6 | |
+3 | +3 | +6 |
Table of Contents
Analysis
Overview
Blood Moon Haste is a Light element Soul Weaver with 1 niche: bring defense utilities against revive teams. At the time of release, Arbiter Vildred is still the most commonly used unit in Arena, Guild Wars, as well as World Arena. Most of ML Haste's value comes from his S2 and S3 passives, which not only gives his team a shield + immunity buff upon an enemy's revival, but also reset his S3, which also gives an additional 10% damage reduction whenever it is available. This combination of passives makes ML Haste a very potent pick into comps that include Arbiter Vildred or Maid Chloe and such despite his very niche skillset.
Strengths
Extremely Tanky Base Stats
Being a Pisces Soul Weaver, ML Haste has access to the highest base defense in the game. This allows him to become incredibly tanky with moderate amount of defense substats, which is great for someone who brings value through passives.
Thicc Shield upon Enemy Revival
ML Haste’s hallmark mechanic. In conjunction with the damage reduction on his S3, this makes his team incredibly tanky against Arbiter’s revive counter. While it doesn’t feel as good as extinction, this skill has the ability to drag out fights much longer so expect revive users to ban him in World Arena.
Defense Penetration
While the damage scaling is no ideal and he cannot crit, ML Haste’s S3, Moon Slash scales from his HP and penetrates defense, which is good for finishing off targets that his team has softened up. On top of that, it will reset whenever an enemy revives so overall it will provide the team with a lot of finishing power as well as healing.
Weaknesses
Lack of Utilities Against Non-Revive Enemies
Due to half his kit only having value when an enemy revives, ML Haste falls into the niche “strong against many revives, weak against no revives.” This is Blood Moon Haste’s biggest weakness.
Subpar Damage
For someone who has very little utility, ML Haste’s damage is not very good unless he has Moon Slash ready, which won’t be very often against non-reviving enemies. Most of the time he would be using Blood Scythe. Although buff dispel is strong in the current meta for World Arena, 1 buff every turn is just not enough, especially when he doesn’t have a build that boasts a lot of effectiveness.
Extremely Tanky Base Stats
Being a Pisces Soul Weaver, ML Haste has access to the highest base defense in the game. This allows him to become incredibly tanky with moderate amount of defense substats, which is great for someone who brings value through passives.
Thicc Shield upon Enemy Revival
ML Haste’s hallmark mechanic. In conjunction with the damage reduction on his S3, this makes his team incredibly tanky against Arbiter’s revive counter. While it doesn’t feel as good as extinction, this skill has the ability to drag out fights much longer so expect revive users to ban him in World Arena.
Defense Penetration
While the damage scaling is no ideal and he cannot crit, ML Haste’s S3, Moon Slash scales from his HP and penetrates defense, which is good for finishing off targets that his team has softened up. On top of that, it will reset whenever an enemy revives so overall it will provide the team with a lot of finishing power as well as healing.
Lack of Utilities Against Non-Revive Enemies
Due to half his kit only having value when an enemy revives, ML Haste falls into the niche “strong against many revives, weak against no revives.” This is Blood Moon Haste’s biggest weakness.
Subpar Damage
For someone who has very little utility, ML Haste’s damage is not very good unless he has Moon Slash ready, which won’t be very often against non-reviving enemies. Most of the time he would be using Blood Scythe. Although buff dispel is strong in the current meta for World Arena, 1 buff every turn is just not enough, especially when he doesn’t have a build that boasts a lot of effectiveness.
Table of Contents
Skills
+1 Souls
Attacks by swinging a scythe, dispelling one buff.
Soul Burn Effect
-10 Souls
Ignores Effect Resistance.
Awaken
Attacks by swinging a scythe, dispelling one buff. Damage dealt increases proportional to the caster's max Health.
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Skill Enhance
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Effects and Multipliers
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Passive
When an enemy is revived, grants all allies a barrier and immunity for 1 turn and resets the cooldown of Moon Slash. Barrier strength increases proportional to the caster's max Health.
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Skill Enhance
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Effects and Multipliers
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6 Turns
+3 Souls
Attacks with a scythe, recovering Health of all allies. Penetrates Defense, but cannot trigger a critical hit. Damage dealt and amount recovered increase proportional to the caster's max Health. Decreases damage suffered by allies by 10% when this skill is available. When more than one damage reduction effect is granted, only the strongest effect is applied.
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Skill Enhance
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Effects and Multipliers
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Awakening
- Potential Stone
- Ability Stone
Health +3% | Attack +20 / Health +60 |
Defense +3% | Attack +20 / Health +60 |
Defense +6% | Attack +30 / Health +80 |
Health +6% | Attack +30 / Health +80 |
Defense +6% | Attack +30 / Health +80 |
Attacks by swinging a scythe, dispelling one buff. |
Ignores Effect Resistance. |
Attack +20 / Health +60 |
Campsite Stats
Campsite Topic
Best | |||||
---|---|---|---|---|---|
+8 | Criticism | ||||
+5 | Heroic Tale | ||||
+3 | Comforting Cheer | ||||
+5 | Cute Cheer | ||||
0 | Sad Memory | ||||
+2 | Joyful Memory | ||||
+2 | Happy Memory | ||||
0 | Unique Comment | ||||
+3 | Occult | ||||
+5 | Myth | ||||
+3 | Food Story | ||||
+1 | Horror Story | ||||
+2 | Gossip | ||||
0 | Dream | ||||
+3 | Advice | ||||
+1 | Complain | ||||
0 | Belief |
Worst | |||||
---|---|---|---|---|---|
-3 | Reality Check | ||||
-3 | Heroic Cheer | ||||
-5 | Self-Indulgent | ||||
-3 | Bizarre Story | ||||
-1 | Interesting Story |