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SP Fusion Zamasu (Purple)

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Table of Contents

Character Tier
2

DBL24-08S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,511,156
Strike ATK 237,106
Blast ATK 261,099
Strike DEF 157,624
Blast DEF 156,852
Critical
1,387
Ki Restore Speed
2,294

Character Info

Battle Style
Ranged
Arts Cards Held
Tags

Overview

Before his Zenkai Awakening, SP Fusion Zamasu PUR was an offensive juggernaut who could destroy any Fighter once he got fully built up but now he's a Defensive juggernaut that can withstand any attack that the strongest Fighters in the game have to offer all while having monstrous offensive power in the latter stages of a match.

Offensively, SP Fusion Zamasu PUR has to wait a mere 15 timer counts to get a permanent 40% Damage inflicted Buff, and he needs only to survive to stack more Damage inflicted Buffs, giving him sky-high Damage potential in the late-game.

Defensively, he has a multitude of Heals as well as two variants of Cover, one against Strike Attacks and a traditional 40% Sustained Damage Cut that triggers against all other Arts.

SP Fusion Zamasu PUR should hover among some of the best Fighters in the entire game for quite some time, as he does just about everything for his multitude of Teams.

Strengths

Eternal Radiance

SP Fusion Zamasu PUR gets Buffs that can't be canceled as the match progresses, and given his survivability and his strong Team options, this is a negligible condition.

Only 15 timer counts need to pass for his 40% Damage inflicted Buff -- which is good enough as it is -- but at 30 timer counts he also gets a permanent +1 to card draw speed. At 50 timer counts, he reduces all arts card costs by 5, resulting in Zamasu becoming a brutal combo artist.

To ensure that his Damage is consistently fantastic, he also possesses a +30% Blast Damage against all non-Zamasu or Goku Black variants, ensuring he will always be able to put dents in foes that oppose his Zero Mortals Plan.

Almighty Immortal Fusion

SP Fusion Zamasu PUR's Damage Buffs are excellent on their own, but are really accentuated by further Buffs that stack as he takes punishment.

Attacking SP Fusion Zamasu PUR gives him more monstrous Buffs, 20% Damage inflicted for each one all the way up to 80%. This ability synergizes fantastically well with his Defensive nature, especially his 40% Sustained Damage Cut on cover.

Akin to the anime, any Attack vs SP Fusion Zamasu PUR needs to be as meaningful as possible, as he'll only come back more powerful than anyone could possibly imagine.

Good company

Both of the Tags he Buffs with his Z Ability -- Future and God Ki -- are rich with some of the best Fighters in the game. Not that he needs anyone to make up for him, but being alongside Fighters like SP SSB Vegito BLUSP SSB Vegeta GRN, and SP SSJ Rage Trunks YEL ensure he will stay on top for a very long time.

The Buff he grants to the Powerful Opponent Tag with his Z Ability will guarantee his staying power as the Tag receives more members, and because that ability stacks with Zamasu's dual Buff to Future and God Ki, Zamasu essentially grants himself a 43% Buff to Blast Attack.

Weaknesses

15 timer counts

It's hard to find a glaring issue with this Fighter, but the first 15 timer counts of a Match do feel a bit sluggish, as his primary Damage Buff activates right after that. His nearly unconditional +30% Blast Damage Buff helps this somewhat, but he still needs to wait a bit before he can dominate Offensively.

Team Synergy

Future

Although Zamasu doesn’t fit on Strike Future, he can still be used on the Blast-oriented version of Future alongside SP SSJ2 Trunks, SP Goku Black GRN, SP Perfect Form Cell(Revived) RED.

God Ki

SP Fusion Zamasu PUR is the best PUR Fighter for the God-ki team, he’s a Blast Fighter which goes well with the current theme of the team and he can act as a defensive pivot due to his high defensive stats. He’s one of the better last-man-standing Fighters for the team as well and has good synergy with SP GoD Toppo GRN, LL SP SSBE Vegeta YEL, and SP SSB Goku BLU.

Fusion Warrior

A bit of an unconventional Team as he doesn’t Buff the Tag, but he is certainly leaps and bounds superior to SP Super Vegito PUR as a Fighter.

Regeneration

Yet another somewhat unconventional Team for him as he doesn't Buff Regeneration, but he does Buff Powerful Opponent which many Regeneration Fighters also share.

Equippable Items

Main Ability

Perhaps a further demonstration of my power...

Draw the Ultimate Arts Card "Lightning of Absolution" next.
Restores own health by 20% and Ki by 40.
Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.

Requirements: 25 timer counts must elapse.

Zenkai Main Abilities

Perhaps a further demonstration of my power...
Draw the Ultimate Arts Card "Lightning of Absolution" next. Restores own health by 20% and Ki by 50. Applies Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" to self for 15 timer counts. Requirements: 25 timer counts must elapse. Character(s) Affected

Unique Ability

Eternal Radiance

Applies the following effects to self according to the number of timer counts elapsed from battle start:

15 counts elapsed: +40% to damage inflicted (cannot be cancelled).
30 counts elapsed: Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
50 counts elapsed: -5 to Arts costs (cannot be cancelled).

+30% to Blast damage inflicted against all characters except "Character: Zamasu" or "Character: Goku Black" (cannot be cancelled).

Almighty Immortal Fusion

Applies the following effects to self after enemy attack is over:

Gradually restores health each timer count for 30 timer counts.
+20% to damage inflicted (cannot be cancelled) (up to 80%).

Reduces damage received by 40% until combo ends when changing cover.
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

Z Power [Trunks (Youth)] +10

+10 to Z Power [Trunks (Youth)] dropped during the "Legends Road - Trunks (Youth) -" Event.
Active Period: -

Zenkai Unique Abilities

Eternal Radiance
Applies the following effects to self according to the number of timer counts elapsed from battle start: 15 counts elapsed: +40% to damage inflicted (cannot be cancelled). 30 counts elapsed: Increases Arts Card Draw Speed by 1 level (cannot be cancelled). 45 counts elapsed: -5 to all Arts costs (cannot be cancelled). +30% to Blast damage inflicted against all characters except "Character: Zamasu" or "Character: Goku Black" (cannot be cancelled).
Almighty Immortal Fusion
Applies the following effects to self after enemy attack is over: Gradually restores health each timer count for 30 timer counts. +20% to damage inflicted (cannot be cancelled) (up to 80%). Reduces damage received by 45% until combo ends when changing cover. Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Special Move Arts
Halo of Extinction (Unlocks at Adept)
+40% to own Ki Recovery for 10 timer counts when this character enters the battlefield. 30% chance to inflict Bleed when this character lands a Strike or Blast Arts hit. +30% chance to inflict Bleed when this character lands a Strike or Blast Arts hit if a "Tag: Future" or "Tag: God Ki" other than this character is a battle member.
All hail Zamasu! (Unlocks at Powerful)
The following effects occur when this character enters the battlefield: +20% to Strike damage inflicted for 10 timer counts. Nullifies own Abnormal Conditions for 10 timer counts (activates three times). Inflicts enemy with Attribute Downgrade "-50% to Ki Recovery" for 15 timer counts (activates three times).

Z Ability

1
+19% to "Tag: Future" base Blast Attack during battle. Character(s) Affected
2
+21% to "Tag: Future" or "Tag: God Ki" base Blast Attack during battle. Character(s) Affected
3
+28% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle. Character(s) Affected
+15% to "Tag: Powerful Opponent" base Blast Attack during battle. Character(s) Affected
4
+32% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle. Character(s) Affected
+18% to "Tag: Powerful Opponent" base Blast Attack during battle. Character(s) Affected

Zenkai Abilities

Special

Divine Wrath

Deals massive Explode damage.
Inflicts enemy with Attribute Downgrade "+20 to Strike Arts cost" for 20 timer counts on hit.


Cost 50

Zenkai Special Ability

Divine Wrath
Deals massive Explode damage. Inflicts enemy with Attribute Downgrade "+20 to Strike Arts cost" for 20 timer counts on hit.
Cost 50

Extra

Menacing God Ki

Reduces enemy Ki by 40.
Also randomly applies 2 of the following effects to self:

Restores Ki by 40.
+20% to Blast damage inflicted for 20 timer counts.
Nullifies Attribute Downgrades for 20 timer counts.


Cost 20

Zenkai Extra Ability

Menacing God Ki
Reduces enemy Ki by 40. Also randomly applies 2 of the following effects to self: Restores Ki by 40. +20% to Blast damage inflicted for 20 timer counts. Nullifies Attribute Downgrades for 20 timer counts.
Cost 20

Ultimate Special

Lightning of Absolution

Deals massive Impact damage.
Applies the following effects to self according to the number of enemy battle members upon activation:

3 battle members: +30% to Ultimate damage inflicted for 3 timer counts.
2 battle members: +50% to Ultimate damage inflicted for 3 timer counts.
1 battle member: +70% to Ultimate damage inflicted for 3 timer counts.


Cost 20

Zenkai Ultimate Ability

Lightning of Absolution
Deals massive Impact damage. Applies the following effects to self according to the number of enemy battle members upon activation: 3 battle members: +30% to Ultimate damage inflicted for 3 timer counts. 2 battle members: +50% to Ultimate damage inflicted for 3 timer counts. 1 battle member: +70% to Ultimate damage inflicted for 3 timer counts.
Cost 20

Resistance

Slice
96
Pierce
102
Impact
101
Explode
101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 22080 45724 80732 124596 179920 251132 333324
Strike Attack 1839 3808 6726 10382 14998 20938 27799
Blast Attack 1856 3843 6790 10485 15145 21145 28073
Strike Defense 1521 3155 5572 8600 12426 17353 23041
Blast Defense 1532 3169 5601 8650 12493 17441 23157
Critical 166 366 666 1000 1368 1752 2146
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts