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Table of Contents

Analysis by Redarrix
T-Doll Role
Sustained

Basic Info

Acquisition Event
Rarity

T-Doll Stats

This T-Doll is not currently available in EN. Its rankings are based on all T-Dolls.

Max HP 116
Max DMG 54
Max ACC 54
Max EVA 48
Max ROF 77
Stat rankings are class specific
Show Other Stats
Min/Max Armor
0
Ammo
20 / 30 / 40 / 50 / 60
Ration
20 / 30 / 40 / 50 / 60
Move Speed
10
Crit. Rate
20%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects SMG
Rate of Fire25%
Accuracy65%

Skill

Shadow Strangling Tune
Initial CD (6s)
Level 10 Effect

Active: Raise self Rate of Fire by 50% for 5 seconds. While the skill is active, reduce the target's Damage by 20% for 3 seconds. (After equipping the "ACR Fixed Stock", activating the skill applies 3 random debuffs to all enemy units for 3 seconds. Each debuff has a 10% multiplier.)
Passive: Increase Damage when attacking enemies suffering from debuffs. When the target has 1 debuff, increase Damage by 10%. For each additional debuff, deal 5% more Damage.
Debuffs include reductions to Damage, Rate of Fire, Accuracy, Armor, Move Speed as well as being on fire, being stunned and Vulnerability.

Level 10 Cooldown 8 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 10 9.8 9.6 9.4 9.2 9 8.8 8.6 8.4 8

Equipment

Special Equipment
ACR FIxed Stock

Overview

The classic favourite for many from the Modern Warfare series, ACR is a 5★ AR obtainable as the crate reward from Shattered Connexion. Sadly, unlike MW2 and MW3, ACR in Girls Frontline is not nearly as powerful.

ACR has 30% Crit Rate base instead of the usual 20% for ARs.

Her skill is Shadow Strangulation Tune, coming with both an active and passive effect. Actively, she buffs her Rate of Fire and reduces the Damage of her target. Passively, she has a unique ability that increases her Damage the more debuffs that her target has. Her raw stats are fairly good too and she is one of only a few ARs whose tile layout can reach every SMG from Position 1.

All of this probably sounds well and good, but in practice falls flat in a number of ways. The amount of Damage ACR gets from debuffs is low, so you would need to stack several at once, which is easier said than done. ARSMG teams do have some fairly easy access to debuffs, but it’s rare that an enemy will have more than 2 debuffs at most. This really hinders ACR’s overall damage output, especially in a meta where RoF skills on ARs don’t have as much value compared to Damage buffs, thanks to ever-increasing enemy HP and Armor values.

Even with all this said, ACR is not a bad doll. She does have some nifty things to her: The damage reduction she provides can be helpful, and RoF focused ARs do see some use against enemies who only care about hitcount such as the new Orthrus (though ACR has to compete with the likes of G11/K2/Angelica and even Type97). Plus, she’s as cute as a button, which is the most important part. 

ACR's average DPS ends up around the same as G41 (without speq) against unarmored targets, so if you want to use ACR for waifu reasons only, you at least won’t be suffering. Overall, ACR ends up as a decent AR with some nifty but unfortunately impractical quirks.

Equipment

Special Equipment
ACR FIxed Stock

Overview

The classic favourite for many from the Modern Warfare series, ACR is a 5★ AR obtainable as the crate reward from Shattered Connexion. Sadly, unlike MW2 and MW3, ACR in Girls Frontline is not nearly as powerful.

ACR has 30% Crit Rate base instead of the usual 20% for ARs.

Her skill is Shadow Strangulation Tune, coming with both an active and passive effect. Actively, she buffs her Rate of Fire and reduces the Damage of her target. Passively, she has a unique ability that increases her Damage the more debuffs that her target has. Her raw stats are fairly good too and she is one of only a few ARs whose tile layout can reach every SMG from Position 1.

All of this probably sounds well and good, but in practice falls flat in a number of ways. The amount of Damage ACR gets from debuffs is low, so you would need to stack several at once, which is easier said than done. ARSMG teams do have some fairly easy access to debuffs, but it’s rare that an enemy will have more than 2 debuffs at most. This really hinders ACR’s overall damage output, especially in a meta where RoF skills on ARs don’t have as much value compared to Damage buffs, thanks to ever-increasing enemy HP and Armor values.

Even with all this said, ACR is not a bad doll. She does have some nifty things to her: The damage reduction she provides can be helpful, and RoF focused ARs do see some use against enemies who only care about hitcount such as the new Orthrus (though ACR has to compete with the likes of G11/K2/Angelica and even Type97). Plus, she’s as cute as a button, which is the most important part. 

ACR's average DPS ends up around the same as G41 (without speq) against unarmored targets, so if you want to use ACR for waifu reasons only, you at least won’t be suffering. Overall, ACR ends up as a decent AR with some nifty but unfortunately impractical quirks.

T-Doll Costumes
Search in the Stars

Normal

Damaged

Strengths

Shadow Strangulation Tune

ACR’s skill has two effects: one active and one passive. The active portion boosts ACR's Rate of Fire by 50% for 5 seconds and causes her attacks to reduce her target’s Damage by 20% for 3 seconds. Passively, ACR gains extra Damage based on the number of negative effects on the target. The first negative effect will give 10% Damage, while each additional type of debuff thereafter gives an additional 5% Damage.

ARSMG teams do have some common methods of inflicting negative effects on the enemy, such as Smoke Grenades, Incendiary Grenades, and RO635’s skill. ACR’s active will also activate this passive. With this in mind, it is relatively easy to give ACR at least a little bit of extra Damage.

While short lived, the damage reduction debuff that ACR applies via her active can also be helpful for keeping her tanks or herself alive, particularly for hard-hitting enemies like bosses where a 20% damage reduction can make the enemy need an extra hit to take out a single dummy link. 

Good Stats

Offensively, ACR has 54 Damage and 77 Rate of Fire, both of which are relatively good for an AR. Her Accuracy of 54 is also on the higher end for ARs.

Position 1 Tiles

ACR carries a rare tile layout that allows her to buff the entire column in front of her from Position 1, one of only a few ARs which can do this.

Sadly, her actual tiles are not too great. They buff Rate of Fire and Accuracy, which will only be really beneficial for SMG off-tanks that rely on bullet damage like SR-3MP and Honey Badger and isn't as versatile as a straight Damage tile.

Weaknesses

Lackluster DPS

ACR’s interesting concept is unfortunately her downfall. Buffing Damage based on debuffs is an interesting concept, but the values she gets buffed by are low for the amount of effort you need to put in to get them stacked up. Because of skill cooldowns and durations, getting a large amount of debuffs stacked is difficult and often won’t even be worth the effort to specifically go for.

Strong Competition

ACR's viability is not helped by the fact that RoF Focused ARs already exist in great abundance with far higher DPS multipliers, which means ACR has a hard time standing out compared to staples like G11/ST AR-15/Angelica or even Type97, especially since ACR has a longer-than-average initial cooldown of 6 seconds

Full Analysis

ACR's SPEQ says it applies "3 random debuffs", but the actual debuffs are divided into groupings, and it applies 1 debuff from each grouping.

  • Dmg or RoF
  • Eva or Acc
  • Mov or Armor

As such an enemy can never get a Damage AND RoF debuff from this, but can get Damage, Eva and Armor for example.

Strengths

Shadow Strangulation Tune

ACR’s skill has two effects: one active and one passive. The active portion boosts ACR's Rate of Fire by 50% for 5 seconds and causes her attacks to reduce her target’s Damage by 20% for 3 seconds. Passively, ACR gains extra Damage based on the number of negative effects on the target. The first negative effect will give 10% Damage, while each additional type of debuff thereafter gives an additional 5% Damage.

ARSMG teams do have some common methods of inflicting negative effects on the enemy, such as Smoke Grenades, Incendiary Grenades, and RO635’s skill. ACR’s active will also activate this passive. With this in mind, it is relatively easy to give ACR at least a little bit of extra Damage.

While short lived, the damage reduction debuff that ACR applies via her active can also be helpful for keeping her tanks or herself alive, particularly for hard-hitting enemies like bosses where a 20% damage reduction can make the enemy need an extra hit to take out a single dummy link. 

Good Stats

Offensively, ACR has 54 Damage and 77 Rate of Fire, both of which are relatively good for an AR. Her Accuracy of 54 is also on the higher end for ARs.

Position 1 Tiles

ACR carries a rare tile layout that allows her to buff the entire column in front of her from Position 1, one of only a few ARs which can do this.

Sadly, her actual tiles are not too great. They buff Rate of Fire and Accuracy, which will only be really beneficial for SMG off-tanks that rely on bullet damage like SR-3MP and Honey Badger and isn't as versatile as a straight Damage tile.

Weaknesses

Lackluster DPS

ACR’s interesting concept is unfortunately her downfall. Buffing Damage based on debuffs is an interesting concept, but the values she gets buffed by are low for the amount of effort you need to put in to get them stacked up. Because of skill cooldowns and durations, getting a large amount of debuffs stacked is difficult and often won’t even be worth the effort to specifically go for.

Strong Competition

ACR's viability is not helped by the fact that RoF Focused ARs already exist in great abundance with far higher DPS multipliers, which means ACR has a hard time standing out compared to staples like G11/ST AR-15/Angelica or even Type97, especially since ACR has a longer-than-average initial cooldown of 6 seconds

Full Analysis

ACR's SPEQ says it applies "3 random debuffs", but the actual debuffs are divided into groupings, and it applies 1 debuff from each grouping.

  • Dmg or RoF
  • Eva or Acc
  • Mov or Armor

As such an enemy can never get a Damage AND RoF debuff from this, but can get Damage, Eva and Armor for example.

Team Options

ACR will want to be paired up with teammates that will be able to apply debuffs for her to utilize her passive skill. RO635 with her Mental Deterrence skill, UMP45 with her Smoke Grenade, and practically any of the Incendiary Grenade SMGs all make for solid choices.

ADS is a pretty unique teammate option as she is heavy on debuffing and therefore capable of giving ACR a lot of uptime on her passive skill. Whether this is worthwhile practically is debatable though, given ADS is also marred with lackluster DPS.

Team Options

ACR will want to be paired up with teammates that will be able to apply debuffs for her to utilize her passive skill. RO635 with her Mental Deterrence skill, UMP45 with her Smoke Grenade, and practically any of the Incendiary Grenade SMGs all make for solid choices.

ADS is a pretty unique teammate option as she is heavy on debuffing and therefore capable of giving ACR a lot of uptime on her passive skill. Whether this is worthwhile practically is debatable though, given ADS is also marred with lackluster DPS.

History/Trivia

Acquisition
Event
Illustrator
saitom
Voice Actor
TBD
Common Nicknames
Adaptive Combat Rifle