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Scarlet Devil Tower Floor Guide - 61-70F

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Table of Contents

Introduction

Welcome back to the Scarlet Devil Tower! This time around, there's two gimmicks: firstly, every grunt floor has a 30% resistance to a Bullet type. Make sure to check what your Last Words are tagged with! Secondly, half the fights on the floor hate stall with a burning passion, so look forward to enemies healing their whole team for huge amounts and recovering Barriers nonstop. 

This is a guide to floors 61 through 70 of the Scarlet Devil Tower. If you’re looking for an overview of  how the Tower works, click here. To return to the floor index, click here.

61F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Sun Fairy 315780 Moon Star 5 N/A Lowers the damage taken from Normal Bullets for all allies by 30% (1T)
Clownpiece 359528 Sun, Water Moon, Wood 5 3 Increase the Accuracy of all allies by 3 levels (1T)
Metal Fairy 319010 Fire Earth 5 N/A Recover 20% of all allies HP & recovers 1 layer of Barrier Abnormality.

Pretty easy floor. Bully the fairies and steal their lunch money.

62F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Reisen 319010 Metal, Star Sun, Water 5 3 Lowers the damage taken from Body Bullets for all allies by 30% (1T)
Watatsuki no Toyohime 367080 Fire, Star Sun, Earth 5 3 Grants Quick to all allies
Sagume Kishin 339910 Wood, Star Sun, Fire 5 3 Increases the CRIT Accuracy of all allies by 3 levels (1T)

Watch out for Toyohime's ability to grant her team Quick - Last Words will still outspeed their Spell Gauge, as it's the same priority as Spell Cards. Otherwise, try to refrain from Body Bullet Last Words if you can - having their damage cut by 30% is pretty nasty, and they're somewhat common.

63F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Star Ghost 335160 Sun Moon 5 Lowers the damage taken from Heavy Bullets for all allies by 30% (1T)
Hina Kagiyama 375630 Water, Star Sun, Wood 5 3 Increases the Accuracy of all allies by 3 levels (1T)
Earth Ghost 338960 Wood Fire 5 Recover 20% of all allies HP & recovers 1 layer of Barrier Abnormality.

Watch out for the Star Ghost's ability to lower Heavy damage - they lift (even without any hands...?). Heavy damage is fairly common too, especially on potent attackers like Ran. Otherwise, don't bother trying to stall this fight out unless you take the Earth Ghost out first - the 20% heal and Barrier recovery is impossible to outgun with basic shots. 

64F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Hatate Himekaidou 527630 Sun, Metal Moon, Water 5 3 Lowers the damage taken from Energy Bullets for all allies by 30% (1T)
Aya Shameimaru 545870 Metal, Star Sun, Water 5 3 Raise the CRI Acc of all allies by 3 Levels for 2 Turns

This dynamic duo of news reporters brought protection against Energy Bullets - so make sure to avoid Energy Last Words if you can, they're really common. Strange to see the two working together, but there's a Gensokyo out there where they're friends it seems. Or they just decided taking you down's more important.

65F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Water Ghost 548435 Earth Metal 5 N/A Skill 1: Lowers the Yang DEF of an enemy by 5 levels (2T). Skill 2: Lowers the Yin ATK of an enemy by 5 levels (2T)
Lunasa Prismriver 594035 Metal, Star Sun, Water 6 3 Skill 1: Increases the Yang DEF of all allies by 5 levels (1T). Skill 2: Increases the Yin DEF of all allies by 5 levels (1T)
Star Ghost 543780 Sun Moon 5 N/A Skill 1: Increases the CRIT Accuracy of all allies by 7 levels (1T). Skill 2: Recover 2 Barriers for all allies.

The miniboss floor of this section of the tower is rather rude - Lunasa will raise her team's Yang DEF or Yin DEF, and the Star Ghost will sometimes recover 2 Barriers for its entire team. You can try to go for a Full Break against all of them at once in a single turn to mitigate this, or just take them down one at a time with focused fire. 

...Say, aren't the Prismrivers phantoms? Hopefully these aren't the Prismrivers after suffering some sort of nasty fate diminishing them to mere nameless, faceless ghosts - or perhaps Lunasa's just starting a new band. 

66F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Seiga Kaku 539410 Earth, Star Sun, Metal 5 3 Lowers the damage taken from Light Bullets for all allies by 30% (1T)
Yoshika Miyako 543590 Sun, Earth Moon, Metal 5 3 Recover 20% of all allies HP & recovers 1 layer of Barrier Abnormality.

Light Bullets aren't too common, so you likely won't have to worry about Seiga's skill that resists them. Still, the tenacious Yoshika will recover their HP and Barriers, so take them out quickly or focus Yoshika down first.

Whatever you do, don't listen to Seiga, and if she calls you cute, run.

67F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Daiyousei 535610 Metal, Star Sun, Water 5 3 Lowers the damage taken from Missile Bullets for all allies by 30% (1T)
Cirno 552140 Sun, Earth Moon, Metal 5 3 Grants Quick to all allies & increases all allies CRIT Accuracy by 3 levels (1T)

You almost certainly won't have to worry about the Missile resistance on this floor - it's so rare, only Nitori has it on her Last Word. Unless you're a Nitori superfan in which case uhhh sorry this is your personal hell. Watch out for the Quick, and remember that Last Words will always go first. 

68F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Koakuma 377720 Sun, Fire Moon, Star 5 3 Lowers the damage taken from Ofuda Bulllets by 30% (1T)
Remilia Scarlet 393015 Sun, Fire Moon, Earth, Star 5 3 Increases the Accuracy of all allies by 3 levels (1T)
Patchouli Knowledge 381045 Star Fire, Water, Wood, Metal, Earth 5 3 Recover 20% of all allies HP & recovers 1 layer of Barrier Abnormality.

Ofuda isn't very common, so the resistance of this floor isn't a huge concern. Patchouli, meanwhile, will be a royal pain - between her weakness only to Star attacks, and her healing and barrier restoration for her allies, you may just want to bring a especially powerful Solo targeting Last Word to take her out ASAP. 

69F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Yatsuhashi Tsukumo 562809 Sun, Metal Moon, Water 5 3 Lowers the damage taken from Sharp Bulllets by 30% (1T)
Benben Tsukumo 587642 Metal, Star Sun, Water 5 3 Grants Quick to all allies & increases all allies CRIT Accuracy by 3 levels (1T)

A rather nice floor. There's no need to worry about the resistance here, as only Satori and Alice have Sharp Last Words - so just blast the two of them. 

70F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Ran Yakumo 578455 Fire, Star Sun, Earth 6 3 None
Koishi Komeiji 581562 Sun, Wood Moon, Fire 6 3 Skill 1: Increase resistance to All targeting attacks for all allies by 5 levels (1T) & Inflict 2 layers or Burning on all opponents. Skill 2: Same but Paralyze. EX: Bans Graze (1T)
Satori Komeiji 578484 Sun, Fire Moon, Earth 6 3 Recovers 2 Barriers for all allies.

A rather nasty floor - between Satori restoring 2 Barriers each turn to her entire team and Koishi granting them constant resistance to All targeting Bullets, it may be hard to decide who to take down first. Whilst you can subvert the EX attack as usual by switching out (and you may have to, banning Graze is nasty), it only lasts one turn so a particularly tanky frontline may be able to simply ignore it. 

Why is Ran with Satori and Koishi? Did she wind up being their pet in the Gensokyo they hail from? Perhaps Satori and Koishi are youkai sages - who knows which youkai wound up as sages in other Gensokyos...

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