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Arknights: Order of Training Ground CC Stages

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Article by TitaniumWorm

Order of Training Ground CC Stages

When a CC (Contingency Contract) event is not currently running, “Training Ground” stages rotate daily. You can find these stages in the permanent CC tab in the Terminal. These stages consist of all of the past stages that have appeared in a CC (both feature CC stages, and daily ones). Only one stage is able to be attempted on a given day in the Training Grounds.

The system in-game explains many features of the Training Grounds well, but they do NOT include the order in which the stages rotate. The goal of this guide is to be a reference to which players can refer to, when they wish to know the rotation order.

The Order

Here is the rotation order for Training Ground CC Stages:

Day 1: Barren Plaza  Day 2: Abandoned High-Rise  Day 3: Area 59 Ruins  Day 4: Desolate Desert  Day 5: Broken Path  Day 6: New Street  Day 7: Transport Hub  Day 8: Frost-Covered Ruins  Day 9: Pyrite Gorge  Day 10: East Armory  Day 11: Deserted Factory  Day 12: Windswept Highland  Day 13: Area 6 Ruins  Day 14: Abandoned Mine  Day 15: Locked-Down Prison  Day 16: Arena 8  Day 17: Howling Desert  Day 18: Abandoned Plot  Day 19: Foothill Hui-ch’i  Day 20: Blazing Cavern
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About the Author(s)

Just a dude who loves being a weeb. A big fan of Arknights, Black Clover, and Jesus. My Waifu is Schwarz and my favorite character to use in-game is Beanstalk. JoJo reference.

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