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Analysis by Adamasturia
T-Doll Role
Grenadier

Basic Info

Craft Time
03:25:00
Acquisition Heavy, Normal
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 108
Max DMG 48
Max ACC 46
Max EVA 42
Max ROF 79
Max HP 108+2
Max DMG 48+5
Max ACC 46+4
Max EVA 42+5
Max ROF 79+2
Max HP 108+2
Max DMG 48+6
Max ACC 46+5
Max EVA 42+6
Max ROF 79+2
Max HP 108+1
Max DMG 48+6
Max ACC 46+5
Max EVA 42+6
Max ROF 79+2
Stat rankings are class specific
Show Other Stats
Ammo
20 / 30 / 40 / 50 / 60
Ration
20 / 30 / 40 / 50 / 60
Move Speed
10
Crit. Rate
20%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects SMG
Damage20%
Evasion15%
Affects SMG
Damage20%
Evasion20%

Skill

Anti-Personnel Grenade
Initial CD (8s)
Level 10 Effect

Launch a grenade that deals 12x damage to enemies within a radius of 1.5.

Level 10 Cooldown 16 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 20 19.6 19.2 18.8 18.4 18 17.6 17.2 16.8 16
DMGx 5 5.8 6.6 7.3 8.1 8.9 9.7 10.4 11.2 12

Unlocks at MOD I

Anti-Personnel Grenade
Initial CD (6s)
Level 10 Effect

Launch a grenade that deals 15x damage to enemies within a radius of 1.5, and clears all damage, attack speed, accuracy and evasion buffs on enemy units hit by it.

Level 10 Cooldown 12 seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 16 15.6 15.2 14.8 14.4 14 13.6 13.2 12.8 12

Unlocks at MOD II

Restraining Matrix
Initial CD (0s)
Level 10 Effect

Explosions caused by Anti-Personnel Grenade create an area of interference, which reduces damage and accuracy of enemies by 25% and 50%, respectively, lasting for 8 seconds.

Deal 150% guaranteed damage that ignores armor to a random enemy unit in the area every second and dazes it for 1.5 seconds.

Level 10 Cooldown 0 seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 0 0 0 0 0 0 0 0 0 0

T-Doll Analysis

Equipment

Special Equipment
ISM-V

Overview

XM8 exists in an awkward place, where she is overshadowed by both of her irl competitors: M4 SOPMOD is a unit that Commanders acquire early on which has similar stats, and can equip two Acessories (which is an advantage on early Night Missions); and 416, which has a higher grenade multiplier due to being a 5 star unit. With a free unit, and a 5 star unit, there’s little reason to go after XM8, unless it’s to Mod her.

Equipment

Special Equipment
ISM-V

Overview

How the turntables. Overshadowed by M4 SOPMOD since the dawn of the game, XM8 gets a mod that brings her to the spotlight meant for Soppo. With both an ICD reduction, and a Skill 2 that cleanses enemy debuffs and creates a debuff area, XM8 manages to make herself relevant in a niche that relies on her cleaning enemy buffs, and/or stunning enemies for brief periods. On top of that, her AoE has the same targeting as her grenade, which makes it predictable.

T-Doll Costumes
The Rose Chess Player's Confession

Normal

Damaged
XM8 Mod III

Normal

Damaged

Strengths

High Rate of Fire

At 79, she’s on the top side of the AR class.

Weaknesses

Long Inicial Cooldown

AP Grenadiers have an 8s ICD, which means that they see little use in quick battles, which are common early on. And later on, when battles start dragging out, enemies also have a bigger HP pool…

M4 SOPMOD

Commanders acquire M4 SOPMOD on Chapter 2-6. On top of being awarded to every Commander, she can also equip two Accessories, which means she has an advantage over XM8 in early Night Missions.

4-star multiplier

When bigger groups of enemies start appearing, they also tend to be beefier, which means that 416 is preferred over XM8 due to her 5 star multiplier and higher FP stat.

416

Commanders are likely to anchor 416, because of how great her Mod is, which is yet another AP nader that new Commanders have at their disposal, reducing even further any chance that XM8 would be fielded.

Strengths

ICD reduction

At 6s ICD, XM8 is one of the few AP grenadiers with this cooldown, which puts her leagues above the others, including M4 SOPMOD.

Buff cleansing

Her buff cleansing is a welcome addition when enemies specialized in buffing units have become common in late game.

AoE debuff

Her AoE debuff not only has the same targeting system as the AP nade, it also targets the next group of enemies if her nade happens to kill its target, which means that it’s quite unlikely to be wasted. Moreover, it debuffs, for 8 seconds, 25% Damage and 50% Accuracy, both very relevant starts to debuff. It can also stun enemies inside the AoE for 1.5s

Weaknesses

416 Mod

As the defacto 6s ICD nader, XM8Mod lives in the shadow of 416Mod just as much as her premod does.

Stun only works on stunnable enemies

So no stunning Gundams, or most of the Paradeus’ Faction enemies, or any other unstunnable enemy. This limit severely her use against Paradeus enemies, which are pretty common in endgame content.

Stun/damage is single-target

While the debuff effect has an AoE, the stun/damage only affects 1 target per effect over time.

Team Options

MOD Cost

MOD 1

x20
x200

MOD 2

x40
x1000

MOD 3

x60
x2000

History/Trivia

Acquisition
Heavy,
Normal
Illustrator
かれい
Voice Actor
Risa Kubota