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How do stats work?

Ever since I started playing, ive always wondered how the heck stats are calculated for the pokemon, as in relation to their base stats in the main games.

I haven't found anything on here about how its done, and was just wondering.

Asked by MetagrossMaxis6 years 9 months ago
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Answers

I don't have a link but I swear this site has the base stat conversion formula somewhere. It's how we're able to know the stats for unreleased Pokemon. The only times the stats don't match what the main series would give are instances of the 9% nerf (Mewtwo, Ho-Oh, weather trio, Slaking).

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https://pokemongo.gamepress.gg/pokemon/68

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At this point, this kind of comments are for my amusement, I dont think they should bother you anymore hehe

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pokemongo.gamepress.gg/pokemon-stat-change

I'm not sure if it's up to date but will give you a general idea

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The stat formulas haven't changed after that article so perfectly up to date other than the fact it doesn't mention the 9% nerf.

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wow, that speed thing is kinda dumb, it completely derails slow pokemon (which almost every steel type is, explaining why they arent good), then again slow pokemon do tend to have higher other stats, but still, thats going to cripple the speed reduction mega's, and break mega gengar and Lucario

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Yes and no, some Pokemon still managed to get by fine (see Rhydon and Tyranitar).

What's amusing to me are situations like Alola Exeggutor vs regular Exeggutor. A-Exeggutor trades 10 speed points for 10 attack points in the main series, and somehow this translates to its attack stat being 3 points lower than regular Exeggutor.

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It's a bit broken on both ends. You may notice that heavily speed reliant pokemon like Dugtrio, Electrode etc. are completely worthless in POGO.

Steel type not being great is about more than just the speedmod. Even without it, steel types would mostly have low attack and the game heavily favors DPS over tankiness, putting most defensive mons at a big disadvantage. The few steel types with good attack stats are gimped by their movesets (even Scizor's BP/IH is meh at best).

Metagross community day and Dialga will change this hopefully.

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You are so lucky, i want one, because we know theres going to be an event for metagross, ive been hatching like mad to try to get one, ive got 4 with high ivs, just no perfect iv.

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If it turns out machamp can actually take more than a few hits from dialga, may honeslty get a machamp army just for it, i may not like machamp much, as it finds limited use in legendary raids, but when dialga comes out, i will gladly use them

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I actually ran some simulations after that one thread yesterday (Dialga is in GoBattleSim).

I simulated a team of 6 Groudon, level 40 100% with Mud Shot/Earthquake, averaging 5 different simulations against a Dragon Tail/Outrage Dialga. I then did the same with a team of 6 Machamp, level 40 100% with Counter/Dynamic Punch. Again, 5 simulations averaged.

Not to be an "I told you so" about it, but the results proved what we'd all been trying to tell you. Both simulations had equivalent TDO while the Machamp squad averaged about 3 points of DPS higher.

In conclusion, its overall output is the same as Groudon's while getting there faster, meaning you're more likely to get an extra damage ball. Yes, this also means the Machamp team whites out about 20 seconds earlier but who cares when you can score an extra chance at catching the raid boss? Plus an extra ball means extra items, possibly potions/revives.

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Link posted above for more details. HighStat is max of main base and main special, and LowStat is the minimum. I remember exactly, but I think high gets 7/8 for x and low gets 1/8 for y. Then,

Base.Sta = 2*main.HP
Base.Atk = (x*main.HighAtk + y*main.LowAtk)*SpeedMod
Base.Def = (x*main.HighDef + y*main.LowDef)*SpeedMod
SpeedMod = (main.Speed - 75)/500

For a mon with IV stats and a Level with CPM,

Mon.stat = (Base.stat + IV.stat)*CPM

There's rounding and flooring involved around base stats, but I don't think it's consistent. Some get floored, others rounded, so probably some small errors arise.

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thanks, that 75 speed thing, thats what cripples every steel type, i couldn't understand why steel types weren't good, they have outstanding other stats in the main games, and now i see that low speed screws them over, even metagross

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Metagross has fantastic Go stats, 3rd highest non-legendary CP is nothing to scoff at - its attack and defense are higher than Tyranitar, for reference. It got screwed over by having terrible moves, something a Community Day can hopefully fix.

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Thats what im hoping for, i mean give it a 2 bar steel version of blast burn, or depowered frenzy plant, fairies will finally have something to fear, and thats not considering that mega

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If Gardevoir is the only thing holding back a Machamp sweep you can easily drop in a poison or steel type in your fight squad exclusively for it.

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Theres a lot more than just gardevoir, gengar and alakazam are common sights, but those arent weak to steel, the gyms where i am are like this:
Blissey/Lax/King, then 5 pokemon with massive fighting resistances

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If that's your average gym then a team of Machamps and B/C Tyranitar should dismantle them fast. Machamp for the obvious normal balloons, Tyranitar for the back half.

I know what you're thinking and yes, Tyranitar is viable against Gardevoir. Between average at best defenses, lacking a fairy fast move, and Dazzling Gleam being easy to dodge lessen the fairy impact more than you'd expect. If Gengar/Alakazam pack Focus Blast as defenders then their owner is an idiot since their defenses are too frail to get one use off before they go down.

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Everywhere in my city. Gardevoir is the third most common defender in the highest turnover areas, more common than Snorlax. People here are so intent on hindering the Machamps of attackers that Clefable, Muk, Crobat etc. are also fairly common.

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