
Table of Contents
Difficulty:
Easy at trainer level 30 with optimized counters or weather boost
HP | 9,000 | ATK | 149.40 | DEF | 168.30 |
---|
CP Range | |||
---|---|---|---|
Lvl 20 | 1242 - 1310 | Lvl 25 | 1553 - 1637 |
Notable Weather
Boosts Boss's Moves | Boosts Counters' Moves |
---|---|
Sunny / Clear, Partly Cloudy, Cloudy | Snow, Sunny / Clear, Rain |
Fast Move Difficulty
Move | Difficulty |
---|---|
Tackle | Easy |
Charge Move Difficulty
Move | Difficulty |
---|---|
Play Rough | Intermediate |
Sludge | Easy |
Overheat | Intermediate |
Hyper Beam | Easy |
Overview
Galarian Weezing, the first representative from the main series Generation 8, Sword and Shield, is an interesting Pokemon. It sports a unique typing and passable defense... and that's about it. Honestly, Galarian Weezing might be a somewhat difficult raid if not for two factors: its moveset and the fact that it's weak to two of the absurdly strongest Pokemon in the game.
Team Composition
- Mewtwo and Metagross make this fight easy.
- Windy Weather makes Psychics extremely powerful
- Snowy Weather makes Metagross the top, with several other Steels becoming viable
- Clear Weather makes Ground Types viable options
Dodging Strategy
- It's probably best to dodge Hyper Beam and Overheat in particular, as they both deal fair damage and are easy to dodge.
Best Raid Boss Counters
Counters Viable at Lv.35

Fast Move | Charge Move | Rating |
---|
Pros:
- Highest DPS with fantastic TDO, makes this raid easy
Cons:
- Legendary Pokemon, candy can be harder to obtain
- Best moveset is Event exclusive, though non-legacy variant is still perfectly viable

Fast Move | Charge Move | Rating |
---|
Bullet Punch | Meteor Mash | Best |
Zen Headbutt | Meteor Mash | Best |
Pros:
- Highest average TDO with fantastic DPS, makes this raid easy
- Resists Tackle, Hyper Beam, and Play Rough. Double-resists Sludge
- Many trainers have at least one as it was featured in its own Community Day
Cons:
- Requires Community Day move to be genuinely effective
- Weak to Overheat
Counters Viable at Lv.40

Fast Move | Charge Move | Rating |
---|
Confusion | Future Sight | Good |
Pros:
- High overall DPS with Legacy Moveset
- Common species available since day 1
Cons:
- Frail, requires dodging to be effective
- Best moveset is Legacy, next best moveset is substantially worse

Fast Move | Charge Move | Rating |
---|
Pros:
- Easily obtainable species, pre-evolution has been common and available since day 1
Cons:
- Somewhat frail, benefits from dodging

Fast Move | Charge Move | Rating |
---|
Zen Headbutt | Psychic | Best |
Pros:
- Resists Overheat
Cons:
- Legendary Pokemon, candy can be harder to obtain
- Weak to Play Rough

Fast Move | Charge Move | Rating |
---|
Confusion | Doom Desire | Best |
Pros:
- Resists Tackle, Hyper Beam, and Play Rough. Double-resists Sludge
Cons:
- DPS is a bit sub-optimal for a Duo, needs support from higher DPS options
- Weak to Overheat
- Each account only has access to one, consider keeping it sub-1500cp for Great League use
- Mythical Pokemon, candy can be hard to obtain
- Basically a worse Metagross

Fast Move | Charge Move | Rating |
---|
Metal Claw | Iron Head | Best |
Pros:
- Good DPS and general staying power, can be used as an anchor to help avoid a relobby
- Resists Tackle and Hyper Beam, double resists Sludge
Cons:
- DPS is a bit sub-optimal for a Duo, needs support from higher DPS options
- Legendary Pokemon, candy can be harder to obtain

Fast Move | Charge Move | Rating |
---|
Metal Claw | Drill Run | Best |
Metal Claw | Iron Head | Good |
Pros:
- Despite general frailty, makes an outstanding anchor for Sludge due to triple resistance
- Resists Tackle, Play Rough, and Hyper Beam
Cons:
- DPS is a bit sub-optimal for a Duo, needs support from higher DPS options
- Weak to Overheat
- Frail when not facing Sludge, sub-optimal choice